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No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt PDF

18 Pages·2015·0.19 MB·English
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Preview No Fun: The Queer Potential of Video Games that Annoy, Anger, Disappoint, Sadden, and Hurt

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Access provided by University of California @ Berkeley (10 Sep 2015 21:37 GMT) . Fun or “No Fun?” Fun has long been a guiding principle for game designers. Game design text- books like Raph Koster's A Theory of Fun for Game . Even though Juul focuses on experiences that are no fun, he still.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.