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Museum Thresholds: The Design and Media of Arrival PDF

281 Pages·2018·18.885 MB·English
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Museum Thresholds Museum Thresholds is a progressive, interdisciplinary volume and the first to explore the importance and potential of entrance spaces for visitor experience. Bringing together an international collection of writers from different disciplines, the chapters in this volume offer different theoretical perspectives on the nature of engagement, interaction and immersion in threshold spaces, and the factors that enable and inhibit those immersive possibilities. Organised into themed sections, the book explores museum thresholds from three different perspectives. Considering them first as a problem space, the contributors then go on to explore thresholds through different media and, finally, draw upon other subjects and professions, including performance, gaming, retail and discourse studies, in order to examine them from an entirely new perspective. Drawing upon examples that span Asia, North America and Europe, the authors set the entrance space in its historical, social and architectural contexts. Together, the essays show how the challenges posed by the threshold can be rethought and reimagined from a variety of perspectives, each of which has much to bring to future thinking and design. Combining both theory and practice, Museum Thresholds should be essential reading for academics, researchers and postgraduate students working in museum studies, digital heritage, architecture, design studies, retail studies and media studies. It will also be of great interest to museum practitioners working in a wide variety of institutions around the globe. Ross Parry is Deputy Pro-Vice-Chancellor (Digital) at the University of Leicester (UK), and associate professor in its School of Museum Studies. For over twenty years, his interdisciplinary and highly collaborative research has considered the relationship between digital media and the cultural herit- age sector. A former national chair of the UK’s Museums Computer Group, and a Tate Research Fellow, he was one of the founding Trustees of the Jodi Mattes Trust – for accessible digital culture. He is the author of the book Recoding the Museum (the first major history of museum computing) and Museums in a Digital Age – a volume that helped define the subject area of ‘digital heritage’. Ruth Page spends her time teaching and writing about storytelling, especially focusing on the stories that people tell in social media contexts. She has written several books including Stories and Social Media (Routledge, 2012), Narratives Online: Shared Stories and Social Media (Cambridge University Press, 2018), and was the lead author of the student textbook, Researching the Language of Social Media (Routledge, 2014). Her publications in journals and edited collections have explored narra- tives in a wide range of contexts, from print literature and the mainstream media to conversational stories and stories published in online contexts such as blogs, social network sites and Wikipedia. Alex Moseley is a National Teaching Fellow and Head of Curriculum Enhancement at the University of Leicester. He has had long experience as both practitioner and researcher of course design and development for higher education and also teaches innovative Digital Media courses in Museum Studies and Historical Studies. His principal research area is in games- based learning: he has written widely in this area including Using Games to Enhance Teaching and Learning (Routledge, 2012) and New Traditional Games for Learning: A Case Book (Routledge, 2013), has designed and consulted on a number of games for museum and educa- tion contexts, chairs the Association for Learning Technology special interest group on Playful Learning, and co-organises the Playful Learning conference. Routledge Research in Museum Studies Academics, Artists, and Museums: 21st-Century Partnerships ed. Irina Costache and Clare Kunny Public Art and Museums in Cultural Districts J. Pedro Lorente Museum Thresholds: The Design and Media of Arrival ed. Ross Parry, Ruth Page and Alex Moseley Rodney: Personalization of the Museum Visit Seph Rodney Collecting the Past: British Collectors and their Collections from the 18th to the 20th Centuries ed. Toby Burrows and Cynthia Johnston Museum Communication and Social Media: The Connected Museum Kirsten Drotner, Kim Christian Schrøder Climate Change and Museum Futures ed. Fiona Cameron and Brett Neilson Introducing Peace Museums Joyce Apsel Museums, Heritage and Indigenous Voice: Decolonizing Engagement Bryony Onciul Exhibiting Madness in Museums: Remembering Psychiatry Through Collection and Display ed. Catharine Coleborne and Dolly MacKinnon Belgian Museums of the Great War: Politics, Memory and Conference Karen Shelby Museums, Immigrants, and Social Justice Sophia Labadi Museum Storage and Meaning: Tales from the Crypt ed. Mirjam Brusius and Kavita Singh Global and World Art in the Practice of the University Museum ed. Jane Chin Davidson and Sandra Esslinger For more information on this series, please visit https://www.routledge.com/ Routledge-Research-in-Museum-Studies/book-series/RRIMS Museum Thresholds The Design and Media of Arrival Edited by Ross Parry, Ruth Page and Alex Moseley First published 2018 by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN and by Routledge 711 Third Avenue, New York, NY 10017 Routledge is an imprint of the Taylor & Francis Group, an informa business  2018 selection and editorial matter, Ross Parry, Ruth Page and Alex Moseley; individual chapters, the contributors The right of Ross Parry, Ruth Page and Alex Moseley to be identified as the authors of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library Library of Congress Cataloging-in-Publication Data A catalog record for this book has been requested ISBN: 9781138646032 (hbk) ISBN: 9781315627793 (ebk) Typeset in Sabon by Swales & Willis Ltd, Exeter, Devon, UK Contents List of figures vii List of tables x List of contributors xi Foreword xv Acknowledgements xvii 1 On a new threshold 1 ROSS PARRY, RUTH PAGE AND ALEX MOSELEY PART I Locating and defining the threshold 11 2 Hysterical atria 13 KATHERINE SKELLON AND BEN TUNSTALL 3 The complexity of welcome: visitor experience at the museum threshold 33 COLIN MULBERG Conversation 1: The Royal Air Force Museum London 54 4 Design-driven innovation for museum entrances 58 MARCO MASON PART II Affordances and potential of the threshold 79 5 Suspended: art in the threshold 81 PETER RIDE vi Contents 6 Curation at the threshold: making museum meanings through new interfaces 107 ANGELINA RUSSO AND PHILIP POND Conversation 2: Birmingham Museum and Art Gallery 119 7 Using 3D visualisation technology to improve design and visitor orientation 124 DAVID BURDEN 8 Difficult thresholds: negotiating shared and embedded entrances 153 STEVEN KRUSE PART III The threshold rethought 173 9 Games in the lobby: a playful approach 175 ERIK KRISTIANSEN AND ALEX MOSELEY Conversation 3: The British Postal Museum and Archive 189 10 Retail perspectives on the threshold 192 TRACY HARWOOD 11 Setting the tone for the visit: soundscape design 211 CHRISTIAN HVIID MORTENSEN AND ANGUS DEUCHARS Conversation 4: The Royal Shakespeare Company 228 12 The visitor as evaluator: using appraisal theory to understand ‘threshold fear’ 231 RUTH PAGE Index 254 Figures 2.1 V&A courtyard, visitors enjoying the sun 22 2.2 V&A Chihuly glass chandelier 23 2.3 Albert looks down on visitors 29 2.4 Walkway in new atrium 30 3.1 Typical visitor questions reflecting concerns about a visit 36 3.2 How museum visitors construct the visitor offer 39 3.3 The classic retail buying process gives insight into the stages of museum visitors’ decision-making 41 3.4 How visitors structure their visit at the museum threshold 46 3.5 Portsmouth Historic Dockyard threshold before redevelopment: visitors were given little help in understanding the visitor offer, the various ticket options or working out what to see 50 3.6 PHD threshold after redevelopment: decision-making is supported by impressions of the experience of each attraction, purchase decisions are explained clearly and visitors are guided in structuring their visit 50 4.1 Conceptual map of the entire information system 60 4.2 Examples of pictures combined with short descriptions highlighting the essential insights to illustrate environments and activities 63 4.3 Customer experience journey map for the information system 64 4.4 Prototype of the multi-touch screen to test the interactions for the best combination(s) resulting from the user’s choice 65 4.5 Paper prototype to try out interactions on the multi-touch screen 66 4.6 Mixed-fidelity prototype to try out interactions on the multi-touch screen 67 5.1 Bin Jelmood House, Msheireb Museum, Qatar, showing the projection of moving shadow figures in the threshold 84 viii List of figures 5.2 Dale Chihuly, V&A rotunda chandelier (2001) at the V&A, London 87 5.3 John Grade, Wawona. Seattle Museum of History and Industry (MOHAI), showing the positioning of the sculpture in the threshold 88 5.4 John Grade, Wawona. Seattle Museum of History and Industry (MOHAI), interior of sculpture, looking up 90 5.5 John Grade, Wawona. Seattle Museum of History and Industry (MOHAI), visitors interacting with sculpture 91 5.6 Aga Khan Museum, Toronto, exterior looking towards the main entrance 93 5.7 Aisha Khalid, Your Way Begins on the Other Side (2014). Aga Khan Museum, Toronto, interior 95 5.8 Artist Lee Mingwei, The Moving Garden (2009/2011). Brooklyn Museum 97 5.9 Brooklyn Museum visitor interacting with sculptures by Auguste Rodin, Burghers of Calais (1889), in the pavilion 98 5.10– Museum of London, following the visitors’ entrance 5.13 from the external rotunda, inside the rotunda to the foyer display 101 7.1 Developments in computer model rendering 125 7.2 Example Second Life builds 128 7.3 The Three Ring Model 132 7.4 The Virtual Library of Birmingham 133 7.5 Interaction systems in the Virtual Library of Birmingham 134 7.6 Virtual Library of Birmingham orientation 136 7.7 Virtual Library of Birmingham – Physical and Virtual comparisons 139 7.8 As-is and ‘white room’ models of the New Walk Museum threshold space 143 7.9 Virtual reality examples 149 8.1 Simplified plans of the museum within the university 157 8.2 Courtyard entrance of the museum and department 158 8.3 Simplified plans of the museum within the cathedral 160 8.4 West Entrance of Ely Cathedral 161 8.5 Simplified plans of the museum within the college 165 8.6 Front of the Royal College of Surgeons 166 9.1 The lobby design game 180 9.2 Chatsworth House front view, Derbyshire, England 184 9.3 Playful signage at Chatsworth House 185 10.1 Typical store layouts 197 List of figures ix 10.2 Aspects of the store environment 198 10.3 Sight lines across store layouts 199 11.1 The mediating relationship between individual and environment through sound at the Petrie Museum 212 11.2 Positive vs negative ratings of how the stairwell prepared the visitor before the intervention 220 11.3 Positive vs negative ratings of how the stairwell prepared the visitor after the design intervention 222 12.1 New Walk Museum and Art Gallery approach to the entrance 237 12.2 New Walk Museum and Art Gallery view from the door into the foyer 238 12.3 Petrie Museum of Egyptian Archaeology approach to the entrance 239 12.4 Petrie Museum of Egyptian Archaeology view to the entrance door from the stairs 240

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