www.it-ebooks.info Mudbox 2013 Cookbook Over 60 recipes to sculpt digital masterpieces like a modern Michelangelo Jeremy Roland Contributions by Sagar Patel BIRMINGHAM - MUMBAI www.it-ebooks.info Mudbox 2013 Cookbook Copyright © 2012 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. First published: September 2012 Production Reference: 1120912 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-84969-156-7 www.packtpub.com Cover Image by Jeremy Roland ([email protected]) www.it-ebooks.info Credits Authors Project Coordinator Jeremy Roland Sai Gamare Sagar Patel Proofreaders Maria Gould Reviewer Sergey Danchenko Aaron Nash Acquisition Editor Indexer Wilson D'souza Rekha Nair Lead Technical Editors Production Coordinator Wilson D'souza Melwyn D'sa Dayan Hyames Cover Work Melwyn D'sa Technical Editors Jalasha D'costa Manmeet Singh Vasir Copy Editors Alfida Paiva Laxmi Subramanian www.it-ebooks.info About the Authors Jeremy Roland is a 3D Environment Artist who has worked for over 10 years in industries such as architecture, film, television, game design, and education. While studying at Virginia Commonwealth University, in both Computer Science and Communication Arts and Design with a focus in Kinetic Imagery, he began his career through an internship at the local ABC television station. Once the internship was over he moved on to the local NBC television station where he worked as a Production Assistant, a Motion Graphics Artist, and an Art Director for two years. Once he left NBC, he moved out to the Bay Area in California where he began working in Architecture as a 3D Consultant. While continuing his consulting work as well as doing some side work creating logos for websites, he became a Lab Technician at the Academy of Art University in San Francisco. Jeremy soon began teaching modeling, texturing, and lighting classes at the academy and is currently the Lab Supervisor as well as a Teacher for the Game Design Department at the academy. During his time at the academy he took off a few semesters to travel the world for eight months, as well as work for Golden Era Productions where he worked on films and other projects as both a 3D Artist and a Compositor. This contract job lasted about six months. On another semester off, Jeremy worked as a Visual Effects Supervisor on a music video for James Perry. While writing this book Jeremy was also juggling a full time job at the Academy of Art, a contract position as an Environment Artist at Rocket Ninja game company, and working as the Lead Technical Artist at a start up game company called Press Start. Throughout his career he has taken on many side projects, including writing this book. My thanks go to my ever loving parents who I could never thank enough for what they've done for me. I would also like to thank Stine for putting up with my long hours of working. To all my colleagues and friends who I have learned from and enjoyed working and playing with. I would also like to thank myself for not giving up on anything I commit to. www.it-ebooks.info Sagar Patel is currently a 2D and 3D Artist in the games industry. After working on multiple mobile games with Tall Chair, Inc. and CG related art with Aatma Studio, he became an Art Lead at Whitemoon Dreams, Inc. in Los Angeles, CA. Sagar is currently responsible for managing art and working with teams to maintain the vision of various properties in production. www.it-ebooks.info About the Reviewer Sergey "Treidge" Danchenko is a Digital Artist with a strong passion for 3D graphics and game development. He has worked for a number of game development studios and as a freelance 3D Artist since 2007. With a strong understanding of the technical side behind used technologies and tools, Sergey used his skills to discover non-standard solutions for using tools and his work as an artist. His other activities include partnership with NeoAxis 3D Game Engine developers and requested reviewing of relevant software products and books. More information about his work and latest news, tips, and tricks in 3D graphics, and game development is available in Sergey's blog at http://3dg.me. I would like to especially thank my mother for her invaluable support in all of my endeavors. www.it-ebooks.info www.PacktPub.com Support files, eBooks, discount offers, and more You might want to visit www.PacktPub.com for support files and downloads related to your book. Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at [email protected] for more details. At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks. http://PacktLib.PacktPub.com Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can access, read and search across Packt's entire library of books. Why Subscribe? f Fully searchable across every book published by Packt f Copy and paste, print and bookmark content f On demand and accessible via web browser Free Access for Packt account holders If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view nine entirely free books. Simply use your login credentials for immediate access. www.it-ebooks.info www.it-ebooks.info Table of Contents Preface 1 Chapter 1: Ready? Set... 7 Introduction 7 Installing Mudbox 2013 documentation 8 Setting up hotkeys 10 Increasing the resolution on your model 12 Bookmarking the camera view 17 Downloading and enabling stamps, stencils, and base meshes from the Internet 19 Adding and adjusting your image planes 22 Sculpting on different subdivision levels effectively 25 Recording a movie while you work in Mudbox 26 Setting up colors and other preferences 30 Setting up your Wacom tablet 37 Working in expert mode 39 Chapter 2: Heads Up 43 Introduction 43 Revealing the wireframe for edge location 43 Setting up a basic three point lighting scheme 45 Organizing your tabs for smoother navigation 52 Locking down the camera for reference matching 53 Creating a stone tile by adjusting brush properties 55 Using the object list to manage multiple objects 61 Setting up layers for easily adjusting sculpt details 65 Setting up stamps, stencils, and image planes using image browser 67 www.it-ebooks.info