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MPC Renaissance & MPC Studio: Sampling Laid Bare (1.9 Edition) PDF

360 Pages·2016·13.896 MB·English
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The MPC Renaissance & MPC Studio: Sampling Laid Bare (7th Edition) Written By Andy Avgousti Copyright © Andy Avgousti 2013 - 2015 First edition published by MPC-Samples.com in 2013 Seventh edition published 2015 All rights reserved. No part of this book, nor any of its associated tutorial files may be reproduced, resold, or transmitted in any form or by any means without prior written permission of the Publisher. The Author and Publisher have made every effort to ensure the accuracy of the information herein. However, the information contained in this book is sold without warranty, either express or implied. Neither the Author nor Publisher, nor its dealers or distributors will be held liable for any damages to be caused either directly or indirectly by the instructions contained in this book, or by the software or hardware products described herein. The Author and Publisher are not endorsed by, nor affiliated to ‘Akai Professional LP’. MPC-Samples.com is a trading name of Beat Box Digital LTD, a company registered in England & Wales, Company No. 6810062. MPC Renaissance & MPC Studio: Sampling Laid Bare: 7th Edition 2 Table of Contents Foreword 9 000 How to Use This Book 10 001 Getting Started 12 The MPC in a Nutshell 12 The Sampler 12 Pads & Programs 12 The Sequencer 13 Your First Project 13 Loading & Assigning Sounds 14 The File Browser 15 Navigating The File Browser 16 Setting Folder Shortcuts 16 Loading Sounds 20 Sampling Audio into the MPC 27 Record Sample Settings 29 Signal to Noise Ratio 31 Using Q Links to Change Parameters 32 Sampling Direct From Other Applications 35 Sampling Your Sound 36 002 Sample Edit Mode 39 Introduction to Sample Edit Mode 39 Sample Editing: Hardware vs Software 39 Edit Points 42 Adjusting the Start Point 46 Scrubbing Audio 49 Zooming In For Accuracy 51 Fixing the End Point 55 Discarding Unwanted Sample Data 60 The History Panel 62 Normalizing 62 Saving Sounds 63 003 Introduction to DRUM Programs 65 Understanding DRUM Programs & Banks 65 MPC Renaissance & MPC Studio: Sampling Laid Bare: 7th Edition 3 Assigning Sounds to Pads in the Software 68 Loading Sounds From Expansion Packs 72 Assigning Via the Hardware 74 The Pad Assign Screen 75 Rearranging Pads 76 Pad Keys 76 Naming & Saving Programs 77 Saving Entire Projects 80 Auto Save 82 Loading Programs 84 Project Notes 85 004 PROG EDIT Mode 87 Creating Your Own Program 87 Discovering Program Parameters 88 Sample Layers 90 Level 94 Changing Layer Pitch 94 Adjusting Layer Panning 95 Shaping Sounds with Amp Envelope 96 Filters 98 005 Program-Based Sound Design 101 What is Drum Layering? 101 A Simple Drum Layer 101 Making Adjustments to Each Layer 102 Adding More Layers 104 Manipulating Stereo Width 105 Layer Panning vs Pad Panning 106 Layer Offsetting 106 Limitations of Pad Layers 109 Layering With Simultaneous Play 109 ‘Painting’ With Sample Elements 111 AD and ADHS Envelopes 111 Layering with Pad Start & Pad End 115 Applying Filters to Individual Layers 118 Using Panning to Avoid Phasing 119 Combining Layers & Simultaneous Play 119 Experimenting With LFOs 120 Tremolo Effect 120 Emulating Vinyl Crackle 122 Wacky Bass 123 MPC Renaissance & MPC Studio: Sampling Laid Bare: 7th Edition 4 Bit Crushed Drums 123 Effects in Sound Design 130 How to Create Dirty Drums 131 Vintage Effects 135 Dynamics & Transient Shapers 136 EQ For Corrective & Creative Applications 140 Using Send Effects As Inserts 142 Resampling Your Sounds 144 Reducing Hot Signals While Sampling 146 006 Sample Processing 147 Emulating Vintage Sampler Crunch 147 Increasing Grit While Sampling 150 Sampling With Effects 151 Using Sample Tune to Add Grit 153 Emulating Scratching Sounds 153 Time Stretching 155 Looping Samples 157 Understanding Loop Points 157 Looping Drum Breaks 158 Setting Loop Start Point 164 Creating Loops With the Looper 166 Using Loops in a Program 167 Extending the Length of Instrument Notes 169 Differences Between Drum Break & Instrument Looping 169 Setting the ‘Looping Region’ 171 007 Chopping Part 1 180 Chopping Using Extract 180 Using the Dedicated Chop Mode 181 Threshold Chopping 183 Controlling Preview Playback 186 Adding Slices From the Hardware 190 Cue Play Mode 192 Split/Combine 194 End Point Dilemma 194 Converting Slices ‘Destructively’ 195 Crop Samples or Not? 196 Fixing the End Clicks 199 Working With Events 201 Editing Note Events to Change Existing Drum Hits 204 Overdubbing Additional Drum Hits 205 MPC Renaissance & MPC Studio: Sampling Laid Bare: 7th Edition 5 Dealing with MONO Playback Issues 206 Applying a Quantize Template to Change Groove 208 Creating a Completely New Break 210 008 Chopping Part 2 214 Fine Editing Chop Points 214 The Shared Edit Point 217 The Speed Chopping Workflow 217 Unlinking Slices 218 Applying Processes to Slices 221 Patched Phrase 222 Tuning a Patched Phrase 224 Changing Musical Pitch of Notes in a Bass Loop 224 009 Building Advanced Drum Kits 227 Timbre Variation Using Multisampled Drums 227 Velocity Switching Pad Layers 228 Loading Using Shift & Drag 229 Performing Velocity Switches 233 Layer Switching 235 Muting the Open Hat 236 Mute Groups 237 Mute Targets 237 Program Mixer 238 Emulating Timbre Changes 243 Utilising Amp Envelope 245 Adding Random Play Emulations 246 Creating a Dedicated Soft Kick 246 Velocity Sensitive Timbre Emulations 246 Utilizing the LFO 248 Time Stretching The Open Hats 249 Dealing with Pad Sensitivity 250 Program Specific Pad Sensitivity 252 A Practical Kit Set Up 253 Setting Custom Pad Colours 253 010 Musical DRUM Programs & 16 Levels 260 Using DRUM Programs to Emulate Real Instruments 260 Amp Envelope & Sample Play Settings 260 Tuning a Sample Across the Pads 262 Monophonic Playback For Bass Programs 264 MPC Renaissance & MPC Studio: Sampling Laid Bare: 7th Edition 6 Using 16 Levels For Instrument Performances 265 Understanding the Sequence Modifier Lane 268 011 Multisampling & Keygroup Programs 270 What is a Multisampled Instrument Program? 270 Creating Keygroup Programs 271 Musical Notes & Keygroup Pads 274 Creating a Piano Keygroup Program 276 Sourcing Multisamples 277 Setting Up Your First Keygroup 280 Adding Keygroups 283 MIDI Keyboard & MIDI Keys 286 Applying ADSR 287 Timbre Emulation Within a Keygroup 289 Utilising The Root Note 290 Tuning & Transposing Keygroup Programs 292 Using Filters & Effects 292 The Filter Envelope 297 Applying LFO 299 Pad Perform Mode 300 Playing Chords 302 Chord Progressions 303 012 Non Destructive Chopping Techniques 306 Introduction to Non-Destructive Chopping 306 Assign Slice to Pad 307 PROGRAM Chop Mode 311 NDC Over Multiple Layers 316 Chopping Musical Pieces 318 Lazy Chopping 321 Chopping By BPM 322 Chopping Using Pad Parameters 324 Experimenting With Your Initial Chops 326 Tightening Your Chops 328 Converting Non Destructive Chops 331 MPC Renaissance & MPC Studio: Sampling Laid Bare: 7th Edition 7 013 Final Words 331 Appendix A: Setting Up Your MPC 333 Appendix B: Sequencing 101 345 Appendix C: MPC Resources 360 MPC Renaissance & MPC Studio: Sampling Laid Bare: 7th Edition 8 Foreword The late 1990’s was a period when I found myself drawn to the exciting world of sample based music production. At the time I was unconvinced about the reliability of a computer so was looking to build a hardware based studio, but was struggling – so many options available, but they all seemed too complex for my needs at that time; I just wanted to switch on and make music, I didn’t want anything getting in the way of my creativity. This all changed in 1999 when I stumbled upon a review of an MPC2000XL in Sound on Sound. It looked like the ideal solution – a single, portable unit that combined a sampler and a powerful sequencer, with built in pads to let me perform everything without the need for a separate controller. And the rest, as they say, is history. So how does the MPC Renaissance and MPC Studio change all this? Well fundamentally those features are all there with one massive difference. The ‘MPC’ is now split between a separate ‘controller’ (The MPC Renaissance/Studio hardware), and the ‘MPC’ itself – a software application installed in your computer (the ‘MPC Software’). In essence, much of the ‘guts’ of the original standalone hardware MPC has been yanked out and shoved inside your computer where it is no longer constrained by the small and ‘fixed’ processing power found inside a traditional hardware MPC. In this first book dedicated to the new generation of MPCs, I wanted to focus specifically on the sample-based aspects of the MPC Software, so we’ll be learning all there is to know about sound design, DRUM and KEYGROUP programs, sample editing, looping, chopping and along the way discovering the many practical uses of all these fantastic features including building velocity sensitive drum kits, drum layering, sound design, chopping breaks, instrument multisampling and a whole bunch of essential shortcuts, tips and thorough explanations of all the features that the official manual tends to quickly skim over. I also want to help strike that balance between the classic ‘hardware’ MPC mind- set and the modern computer–focused world, explaining how long term legacy MPC users can adapt their workflow to this different environment, while unravelling the fundamental mysteries of core MPC workflow to complete MPC newbies. Don’t worry, it’s going to be easy. And most importantly lots of fun! MPC Renaissance & MPC Studio: Sampling Laid Bare: 7th Edition 9 000 How to Use this Book Which MPCs are compatible with this book? This book has been written to be compatible with both the MPC Renaissance and MPC Studio. They both run the sample MPC Software, so most differences are simply in the controller hardware – whenever these differences become relevant to a particular tutorial, I will highlight them and carefully explain how your approach may differ in the Studio compared to the Ren (e.g. Q-Link operation). Which version of the MPC Software should I be using? The minimum version you should be using with this book is MPC Software 1.9. To check which version you have, go to ‘Help > About MPC’ (in a PC) or ‘MPC > About MPC’ in a Mac. From the Help/MPC menu, you can also ‘Check For Updates’ to download any new updates to the software. Updating to 1.9 is completely free. LCD or Computer Screen? When working in legacy MPCs, the workflow always involved immersing yourself in the hardware screen, using the pads, dials and buttons in front of you – everything you needed was there in front of you, the ultimate ‘standalone’ music production ‘box’. At the time of publication, this ‘standalone’ workflow is not yet 100% possible with the Ren nor Studio as some functionality of the MPC is still only available in the MPC Software environment only. So there will be times when you are required to use your mouse and look at your computer screen. That said, the more I used the new MPCs, the more I began to realise that while that ‘legacy-MPC’ mentality works incredibly well for many operations, there are some situations where it simply makes more sense to head over to your computer and take advantage of the benefits the computer environment can offer. Within this book I will present tutorials primarily from the perspective of the hardware and hardware screen, except in the following situations: 1) Where the functionality I am discussing is not available in the hardware (e.g. naming files, setting number of keygroups) 2) where the functionality is clearly easier to utilize and understand in the MPC Software environment. MPC Renaissance & MPC Studio: Sampling Laid Bare: 7th Edition 10

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