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Methods and Tools for Creative Competitive Intelligence PDF

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Methods and Tools for Creative Competitive Intelligence Series Editor Fabrice Papy Methods and Tools for Creative Competitive Intelligence Stéphane Goria First published 2017 in Great Britain and the United States by ISTE Ltd and John Wiley & Sons, Inc. Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms and licenses issued by the CLA. Enquiries concerning reproduction outside these terms should be sent to the publishers at the undermentioned address: ISTE Ltd John Wiley & Sons, Inc. 27-37 St George’s Road 111 River Street London SW19 4EU Hoboken, NJ 07030 UK USA www.iste.co.uk www.wiley.com © ISTE Ltd 2017 The rights of Stéphane Goria to be identified as the author of this work have been asserted by him in accordance with the Copyright, Designs and Patents Act 1988. Library of Congress Control Number: 2017935630 British Library Cataloguing-in-Publication Data A CIP record for this book is available from the British Library ISBN 978-1-78630-163-5 Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix Chapter 1. Intelligence and Creative Competitive Intelligence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.1. Supplying intelligence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2. Informational supply and creative competitive intelligence . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1.3. Creative class and creative competitive intelligence . . . . . . . . . . . . 12 1.4. Creative competitive intelligence, objectives and means . . . . . . . . . 15 Chapter 2. Researching and Identifying Trends . . . . . . . . . . . . . . 17 2.1. Weak and strong signals and routine signals . . . . . . . . . . . . . . . . 17 2.1.1. The puzzle method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2.1.2. The 3S hypotheses method . . . . . . . . . . . . . . . . . . . . . . . . 19 2.1.3. Researching routine signals . . . . . . . . . . . . . . . . . . . . . . . . 20 2.2. Trends interpreted using graphs . . . . . . . . . . . . . . . . . . . . . . . . 21 2.3. Sources of information on trends . . . . . . . . . . . . . . . . . . . . . . . 27 2.4. Algorithm of trend research . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Chapter 3. Formatting, Analysis and Inspiration Using Trends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 3.1. Word clouds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 3.2. Boards, cartograms and trend books . . . . . . . . . . . . . . . . . . . . . 40 3.3. Note about researching images that relate to a trend . . . . . . . . . . . . 44 3.4. Trend funnel and cartogram of opportunities . . . . . . . . . . . . . . . . 48 3.5. Routine boards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 vi Methods and Tools for Creative Competitive Intelligence Chapter 4. Presenting and Analyzing Networks . . . . . . . . . . . . . . 53 4.1. Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 4.2. Illustrating indirect links . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 4.3. Illustrating links between individuals . . . . . . . . . . . . . . . . . . . . 56 4.4. Demonstrating networks with multivariate entities . . . . . . . . . . . . 60 4.4.1. Using star glyphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 4.4.2. Using Chernoff faces . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 4.5. Invisible chessboards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 4.6. Comparative analysis of networks using graphs . . . . . . . . . . . . . . 66 Chapter 5. Visual Tools for Problem Solving . . . . . . . . . . . . . . . . 67 5.1. The great issues of problem solving . . . . . . . . . . . . . . . . . . . . . 67 5.2. Maps to express questions and ideas . . . . . . . . . . . . . . . . . . . . . 68 5.2.1. Mind maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 5.2.2. Concept maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 5.2.3. Lotus flower maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 5.2.4. Ishikawa diagrams . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 5.2.5. The tree to break down objectives . . . . . . . . . . . . . . . . . . . . 76 5.3. Window tools to change perspective . . . . . . . . . . . . . . . . . . . . . 77 5.3.1. Crossing multiscreens . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 5.3.2. Hyperspective multi-windows . . . . . . . . . . . . . . . . . . . . . . 79 5.3.3. The customer experience corridor . . . . . . . . . . . . . . . . . . . . 80 5.4. Business use cases and user stories . . . . . . . . . . . . . . . . . . . . . . 82 5.4.1. Business use case diagrams . . . . . . . . . . . . . . . . . . . . . . . . 82 5.4.2. User stories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 5.5. User experience maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Chapter 6. Investigating the Past and Present . . . . . . . . . . . . . . . 87 6.1. Existing solutions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 6.1.1. Go and see what is done in other regions . . . . . . . . . . . . . . . . 88 6.1.2. Go to see what is done in other sectors . . . . . . . . . . . . . . . . . 89 6.1.3. Go and see what exists in nature . . . . . . . . . . . . . . . . . . . . . 91 6.2. Lateral thinking of obsolete technologies . . . . . . . . . . . . . . . . . . 94 6.3. The C-K theory for design . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 6.4. Investigating blue oceans . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 6.4.1. Strategic canvas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 6.4.2. Forgotten customers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 6.5. Crossing of current trends . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Contents vii Chapter 7. Inspiration Using TRIZ . . . . . . . . . . . . . . . . . . . . . . . . 107 7.1. A few general points about TRIZ . . . . . . . . . . . . . . . . . . . . . . . 107 7.2. The innovation principles . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 7.3. Matrix of (technical) contradictions . . . . . . . . . . . . . . . . . . . . . 109 7.4. Separation principles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 112 7.5. Eras and laws of technical system evolution . . . . . . . . . . . . . . . . 113 7.6. Analyzing the technical system . . . . . . . . . . . . . . . . . . . . . . . . 117 7.7. The ideal final result (IFR) . . . . . . . . . . . . . . . . . . . . . . . . . . . 119 Chapter 8. Reasoning with the Aid of Operators . . . . . . . . . . . . . . 121 8.1. Search operators of expressions of avenues for innovation . . . . . . . . 121 8.2. The easy choice operators and their negation . . . . . . . . . . . . . . . . 124 8.3. Verbal operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 8.3.1. SCAMPER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 8.3.2. Mathematical operators (the most basic ones) . . . . . . . . . . . . . 128 8.3.3. DTC operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128 8.3.4. FRED ASTAIRE operators . . . . . . . . . . . . . . . . . . . . . . . . 129 8.4. Operators using the imaginary . . . . . . . . . . . . . . . . . . . . . . . . . 130 8.4.1. The operator using super powerful characters (SPC) . . . . . . . . . 130 8.4.2. The operator inspired from science fiction (ISF) . . . . . . . . . . . 131 8.5. Combined techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 135 8.5.1. The use of the Sequencer . . . . . . . . . . . . . . . . . . . . . . . . . 135 8.5.2. Crossing of windows and operators . . . . . . . . . . . . . . . . . . . 136 8.6. The analogical operators . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138 8.6.1. Simple usage of an analogy matrix . . . . . . . . . . . . . . . . . . . 139 8.6.2. Using Synectics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 141 Chapter 9. Use of Games for Serious Purposes . . . . . . . . . . . . . . 143 9.1. Some forms of games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143 9.1.1. A game as an attitude or support . . . . . . . . . . . . . . . . . . . . . 144 9.1.2. The game as a design goal . . . . . . . . . . . . . . . . . . . . . . . . . 145 9.2. The game for serious purposes . . . . . . . . . . . . . . . . . . . . . . . . 148 9.3. Information bingo to monitor speeches . . . . . . . . . . . . . . . . . . . 150 9.4. The semantic brainball to find ideas . . . . . . . . . . . . . . . . . . . . . 153 9.5. Keyword battleships . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 155 Chapter 10. Diversion of Role-playing Games . . . . . . . . . . . . . . . 159 10.1. Role-playing games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 10.2. Knowledge acquisition through role-playing . . . . . . . . . . . . . . . 160 10.3. The personas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 10.4. The court of ideas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164 viii Methods and Tools for Creative Competitive Intelligence 10.5. The seven creative families . . . . . . . . . . . . . . . . . . . . . . . . . . 168 10.6. Investigation trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 10.7. Complex route mapping . . . . . . . . . . . . . . . . . . . . . . . . . . . . 171 10.8. The investigation of possible futures . . . . . . . . . . . . . . . . . . . . 172 Chapter 11. Tactical or Strategic Reflection and Wargames . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 11.1. Reasoning by military analogies . . . . . . . . . . . . . . . . . . . . . . . 175 11.2. Free business wargames . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179 11.3. Product clash maps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 182 11.3.1. Choice and preliminary data collection, development of questionnaires . . . . . . . . . . . . . . . . . . . . . . . . . . 182 11.3.2. Drawing the bottom of the map/terrain . . . . . . . . . . . . . . . . 185 11.3.3. Placing pawns and estimating movements: the simplified version . . . . . . . . . . . . . . . . . . . . . . . 186 11.3.4. Placing pawns and estimating movements: the detailed version . . . . . . . . . . . . . . . . . . . . . . . . . 187 11.3.5. Reasoning using product clash maps . . . . . . . . . . . . . . . . . . 189 11.4. The strategic goban . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 189 Chapter 12. Use of Objective-based Games . . . . . . . . . . . . . . . . . 195 12.1. A small point about games with a purpose . . . . . . . . . . . . . . . . . 195 12.2. The strategic and creative shoot (SCS) . . . . . . . . . . . . . . . . . . . 196 12.2.1. SCS, strategic round . . . . . . . . . . . . . . . . . . . . . . . . . . . 197 12.2.2. SCS, creative round . . . . . . . . . . . . . . . . . . . . . . . . . . . . 199 12.2.3. SCS, counter-attack or second level . . . . . . . . . . . . . . . . . . 201 12.3. The Rummy of attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . 203 12.4. The Small Horse Challenge . . . . . . . . . . . . . . . . . . . . . . . . . 205 12.5. The informational and creative centipede . . . . . . . . . . . . . . . . . 209 Chapter 13. Creative Competitive Intelligence and Territorial Intelligence . . . . . . . . . . . . . . . . . . . . 215 13.1. Territory in question . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 215 13.2. Problems with creative competitive intelligence and territorial intelligence . . . . . . . . . . . . . . . . . . . . . . 217 13.3. Geo-strategic approach . . . . . . . . . . . . . . . . . . . . . . . . . . . . 220 13.4. Risk approach with Clue Storming . . . . . . . . . . . . . . . . . . . . . 223 Conclusion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 229 Bibliography . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 241 Introduction This book constitutes a summary of investigations, which I have carried out for years, surrounding collective creative intelligence. This form of intelligence is not the first that has been a particular interest of mine. The more my research has advanced, the more I have been able to identify the diverse relationships between intelligence and innovation, as well as between intelligence and creativity. All of this really began in 2002 when writing a business thesis concentrating on the improvements of intelligence processes in a context of competitive territorial intelligence. Like all doctoral students who are interested in competitive or competitor intelligence, it was necessary to start this work by creating a summary of the diverse information intelligence uses. I was soon to discover the most classic forms of information intelligence, namely technological, competitive, strategic, market or legislative intelligence. However, by observing and putting these intelligence practices into their professional framework, I noticed that numerous requests to investigate information have revealed the need to identify new solutions. Consequently, it is on this relationship, between information retrieval and identifying new solutions, that my investigative work will intensely focus on. Throughout the years, I have explored the existing relationships between the functions of competitor intelligence and the requirements and functions of innovation, and then between design and processes of competitor intelligence and knowledge management. This led me to concentrate my investigation on the lines separating intelligence from creating information, in order to eventually link research activities for information and creativity within the same research objective. It is in this way that in 2007, I opted for the expression “creative intelligence” in order to give a name to a type of x Methods and Tools for Creative Competitive Intelligence intelligence that has the objective of directly contributing to processes of innovation, invention and creation. On reflection, I quickly realized that I was far from being the first to employ this expression to link intelligence and creation. I then refined my readings and investigations to better understand the specificities of this intelligence explored previously by practitioners and theorists. Nowadays, I consider creative intelligence to be a process that links competitor intelligence and innovation. Like other forms of intelligence, it seeks to do this through various functions such as acquiring, processing, shaping and sharing information, and also two other functions, associated more with knowledge management and innovation, which are the creation of knowledge and identification of innovative spaces. The aim of this book is to push you to discover creative intelligence through different methods that I have tested or developed. This is why I have chosen above all to prioritize the questions that are relevant for understanding the problem, the collection and arrangement of information regarding creative intelligence. The concept of creative intelligence addressed in this work is mostly considered as a type of intelligence, which allows us to make discoveries in development stages, to identify creation paths which have not previously been dealt with, to develop original strategies, to anticipate innovation strategies and to form new points of reference. All of these methods presented have to be considered as advanced intelligence methods. I thus presume that the reader is at least already familiarized with the concept of intelligence, questioning the problems inherent in information retrieval, challenging search engines, using social media or creating alerts. If this is not the case, I advise you to read works like those completed by G. Balmisse [BAL 14], P.-Y. Debliquy [DE 14], J. Deiss [DEI 15], C. Dupin [DUP 14], D. Rouach [ROU 10], etc. It must be clarified that I will not address the practices of systematic and automatic intelligence. At most, I will cite some of them and put forward their main principles in order to tackle a method or a means to increase their relevance using a “push” approach based on the automation of a digital intelligence process. As already mentioned, I did not create the expression “creative competitive intelligence”. In fact, it seems that it had been awaiting recognition since at least the start of the 1990s. I no longer remember the precise moment I discovered it and I cannot tell you if I ended up employing the expression after a lecture or an exchange with an intelligence specialist, or even if the idea came to me naturally when reflecting on a term which Introduction xi could express the idea of intelligence that is directly related to innovation. If you try this terminological investigation yourself, you will realize that when you are searching for an expression inspired by intelligence and which expresses a strong link to innovation or creation, the expression creative intelligence naturally emerges and, consequently, it is very difficult to forget about it. Nevertheless, other expressions such as “innovation intelligence” and “inventive intelligence” appear. Since 2012, these two expressions are increasingly used in job offers that require a similar skill. My definition of creative intelligence includes both aspects of intelligence as well as “creation intelligence” or “creative intelligence”, “creative trends intelligence”, “design intelligence”, “stylistic intelligence” and “artistic intelligence”, this last expression being linked with activities of artistic creation or the organization of artistic displays. Creative intelligence as a generic expression used to define a type of intelligence focusing on creative and innovative activities can also be combined with other forms of intelligence to create more plural expressions like “creative and technological competitive intelligence”/“technological competitive and creative intelligence”, “creative and strategic intelligence”/“strategic and creative intelligence”, “creative and competitor intelligence”/“competitor and creative intelligence” or “territorial and creative intelligence” which I will tackle at the end of this work. These combinations of different forms of intelligence simply illustrate that resulting forms of intelligence can be defined and put into place according to certain specificities of two initial intelligence systems which are joined together. Now that I have given you an insight into what could define creative intelligence, I think that it is time to explore creative intelligence to a greater extent. In order to do this, I will make use of a diagram that I call a “reflective strategic framework” (Figure I.1) that I apply to all forms of intelligence and especially creative intelligence. This framework can also help to prepare the groundwork for problem-solving, whether this be in a context of innovation or not. It is made up of five frames which bring together the elements that strongly interact and that are relevant for resolving a problem from its initial emergence (resolution request) up to its identification (the resolution request is thus implicit). I encourage you to use this framework as a basis to resolve a problem that you are faced with. The order in which you will tackle the fields that compose this framework does not matter; the important aspect is to try to fully find out about them before starting to solve a complex problem. This framework summarizes numerous points which must be examined when we carry out an intelligence

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