US 20030220133A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2003/0220133 A1 Walker et al. (43) Pub. Date: Nov. 27, 2003 (54) METHOD AND APPARATUS FOR Publication Classi?cation OUTPUTTING OUTCOMES OF A GAMING DEVICE (51) Int. Cl? ................................................... .. A63F 13/00 (76) Inventors: Jay S. Walker, Ridge?eld, CT (US); (52) U.S. c1. .............................................................. .. 463/20 James A. J orasch, Stamford, CT (US); Magdalena M. Fincham, Norwalk, CT (US); Russell P. Sammon, San (57) ABSTRACT Francisco, CA (US); Scott T. Friesen, New York, NY (US) In accordance With one or more embodiments, a method for Correspondence Address: outputting an outcome for a game of a gaming device is WALKER DIGITAL FIVE HIGH RIDGE PARK presented, Wherein the method comprises ?rst outputting an STAMFORD, CT 06905 (US) apparent outcome for the game and then outputting an actual outcome for the game. In one or more embodiments, a (21) Appl. No.: 10/328,116 bene?t corresponding to the apparent outcome may not be (22) Filed: Dec. 20, 2002 provided to the player playing the gaming device. For example, a hopper may be prevented from dispensing a Related U.S. Application Data payout associated With the apparent outcome. In accordance (60) Provisional application No. 60/373,751, ?led on Apr. With one or more embodiments, a character (e.g., an ani 18, 2002. Provisional application No. 60/373,747, mated character) may be displayed as changing the apparent ?led on Apr. 18, 2002. outcome into the actual outcome. WC @@@m 530 "WAIT! BELL-BELL-ORANGE ISN'T YOUR ACTUAL OUTCOME. 0R 5M5 LET'S SEE WHAT IT IS!" E 560 550 START PAYS RIGHT SH‘ TO<LEFF 100 50 565 20 C5 20 O O O m 18 Any Pair/ 65g” Any Pair/ 14 Any/Any/ 10 Any/Auy/ 65% Patent Application Publication Nov. 27, 2003 Sheet 1 0f 20 US 2003/0220133 A1 100A / DETERMINE AN APPARENT OUTCOME AND AN ACTUAL OUTCOME FOR A GAME 105 l OUTPUT THE APPARENT OUTCOME 110 i OUTPUT THE ACTUAL OUTCOME 115 FIG. 1A Patent Application Publication Nov. 27, 2003 Sheet 2 0f 20 US 2003/0220133 A1 1008 DETERMINE A RANDOM NUMBER I DETERMINE AN OUTCOME BASED ON THE RANDOM NUMBER PREDETERMINED OUTPUT OUTCOME DETERMINED CONDITION BASED ON RANDOM NUMBER AS SATISFIED? ACTUAL OUTCOME OF GAME @ DETERMINE CHARACTERISTIC FOR ACTUAL OUTCOME I DETERMINE ACTUAL OUTCOME BASED AT LEAST ON CHARACTERISTIC . I OUTPUT OUTCOME DETERMINED BASED ON RANDOM NUMBER AS APPARENT OUTCOME OF GAME I OUTPUT OUTCOME DETERMINED BASED ON CHARACTERISTIC AS ACTUAL OUTCOME OF GAME FIG. Patent Application Publication Nov. 27, 2003 Sheet 3 0f 20 US 2003/0220133 A1 1 00C DETERMINE A RANDOM NUMBER I j I DETERMINE AN OUTCOME BASED ON THE RANDOM NUMBER HAS PREDETERMINED NO CONDITION BEEN SATISFIED? DETERMINE CHARACTERISTIC FOR APPARENT OUTCOME I DETERMINE APPARENT OUTCOME BASED ON CHARACTERISTIC I v OUTPUT OUTCOME DETERMINED OUTPUT APPARENT OUTCOME —> BASED ON RANDOM NUMBER AS 190 ACTUAL OUTCOME 175 FIG. 1C Patent Application Publication Nov. 27, 2003 Sheet 4 0f 20 US 2003/0220133 A1 200 \. COMPUTER _2_1_0 ( k D NETWORK GAMING GAMING GAMING GAMING DEVICE DEVICE DEVICE DEVICE Z3_0 .229 E - 2.39 FIG. 2A Patent Application Publication Nov. 27, 2003 Sheet 5 0f 20 US 2003/0220133 A1 COMPUTER ------------------ — -I I 2_19 I I I I w I I ( L20 D ' I NETWORK — - ~ ' 1 I | I I I I I I : ' I GAMING GAMING GAMING GAMING I : DEVICE DEVICE DEVICE DEVICE I I A I a m 2_30. Z32 I I , I I Il I I I I I | I | I | I | I I I _ _ _ _ _ PERIPHERAL PERIPHERAL — — — I - DEVICE DEVICE _ _ ._ __ _E m E I I I l I I I I PERIPHERAL DEVICE SERVER FIG. 2B Patent Application Publication Nov. 27, 2003 Sheet 6 0f 20 US 2003/0220133 A1 DiSPLAY INPUT PAYMENT DEvICE DEvICE SYSTEM 1515 36_5 3i RANDOM NUMBER — PROCESSOR — Egg? GENERATOR E §O_5 QZQ PLAYER BENEFIT TRACKING OUTPUT DEVICE DEvICE @ 159 f‘\ \\_—"// PROGRAM PROBABILITY DATABASE E PAYOUT DATABASE E METHOD OF OUTPUT DATABASE m CHARACTER DATABASE 3_3§ W FIG. 3 Patent Application Publication Nov. 27, 2003 Sheet 7 0f 20 US 2003/0220133 A1 400 J *COMM. PORT PROCESSOR 4% CD PROGRAM A PLAYER DATABASE 4 GAMING DEVICE DATABASE .FIG. 4 Patent Application Publication Nov. 27, 2003 Sheet 8 0f 20 US 2003/0220133 A1 500 f 505 @MDIQ / 515 \ ® I 520 _ R A R g I 555 CREDIT CARD /54O 530 "WAIT! BELL-BELL-ORANGE E m / :: PLAYER CARD ISN'T YOUR ACTUAL OUTCOME. I 0R BILLS _.-_ % LET'S EE WHAT IT is!" 560 156 S E 550 START_ f CREDITS F1 ST 2ND 3RD ‘ 525 COIN COIN COIN ' PAYS LEFI' ‘ f PAYS RIGHT \ TO RIGHT> 666 TO <LEFT ()CDC) 100 200 600 g 65$ W W 50 100 150 % 6% 565 % é$ 2o 40 I so 6% C5 C3 20 40 60 Q5 Q3 O O 18 36 54 0 <3 Any Pair/ W 14 28 42 Any Pair/ Any/Any/ 613$ 10 2o 30 Any/Any/ 65$ J \__-—_/ F 1 FIG. 5 Patent Application Publication Nov. 27, 2003 Sheet 9 0f 20 US 2003/0220133 A1 600 RANDOM j NUMBER OUTCOME Q12 522 00001 7 / 7 / 7 00002 OTHER 00003 ANY / ANY / CHERRY 00004 OTHER 00005 OTHER 00005 ANY / ANY / CHERRY . O O O O . 00112 BAR / BAR / BAR 00113 OTHER 00114 ANY / ANY / CHERRY 00115 OTHER 00116 OTHER 00117 BAR / PLUM / PLUM ‘ O O O O Q . 03456 BELL / BELL / BELL 03457 ANY / ANY 1 CHERRY 03458 OTHER 03459 OTHER O O C O O C 10647 ORANGE / ORANGE / ORANGE 1054s ORANGE / ORANGE / BAR PRIOR ART FIG. 6A
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