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Measuring Material Appearance: BRDF, BSSRDF, BTF Computer Graphics, Fall 2009 Mohit Gupta PDF

110 Pages·2009·5.05 MB·English
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Preview Measuring Material Appearance: BRDF, BSSRDF, BTF Computer Graphics, Fall 2009 Mohit Gupta

Measuring Material Appearance: BRDF, BSSRDF, BTF Computer Graphics, Fall 2009 Mohit Gupta Thanks to Steve Marschner, Shree Nayar, Ravi Ramamoorthi, Szymon Rusinkiewicz, Images Courtest Ben-Ezra et al Marc Levoy, Pat Hanrahan, Kristin Dana, Ken Perlin, Debevec, Matusik A variety of material appearances Methods Relying on Surface Reflectance Shape from Shading Texture Modeling Reflection Separation Photometric Stereo Mechanisms of Reflection source incident surface direction reflection body reflection surface Surface Reflection: Body Reflection: Specular Reflection Diffuse Reflection Glossy Appearance Matte Appearance Highlights Non-Homogeneous Medium Dominant for Metals Clay, paper, etc Image Intensity = Body Reflection + Surface Reflection Mechanisms of Reflection Surface Reflection: Body Reflection: Specular Reflection Diffuse Reflection Glossy Appearance Matte Appearance Highlights Non-Homogeneous Medium Dominant for Metals Clay, paper, etc Many materials exhibit both Reflections: Surface Appearance sensor source normal surface element Image intensities = f ( normal, surface reflectance, illumination ) Surface Reflection depends on both the viewing and illumination directions. BRDF: Bidirectional Reflectance Distribution Function source z incident direction viewing direction  (,) ( ,) i i r r normal y  surface element x Esurface(,) Irradiance at Surface in direction (,) i i i i Lsurface( ,) Radiance of Surface in direction ( ,) r r r r Lsurface( ,) f (,; ,)  r r BRDF : i i r r Esurface(,) i i Derivation of the Scene Radiance Equation src L (,) i i surface L ( , ) r r From the definition of BRDF: surface surface L ( , )  E (,) f (,; , ) r r i i i i r r Important Properties of BRDFs source z incident direction viewing direction  (,) ( ,) i i r r normal y  surface x element • Rotational Symmetry: BRDF does not change when surface is rotated about the normal. f (, , ) BRDF is only a function of 3 variables : i r i r • Helmholtz Reciprocity: (follows from 2nd Law of Thermodynamics) BRDF does not change when source and viewing directions are swapped. f (,; ,)  f ( ,;,) i i r r r r i i Specular Reflection and Mirror BRDF I source intensity specular/mirror r direction ( ,) r r incident s direction n normal (,) i i viewing v ( , ) direction surface v v element • Very smooth surface. v r • All incident light energy reflected in a SINGLE direction. (only when = ) • Mirror BRDF is simply a double-delta function : specular albedo f (,; ,)   (  )( ) i i v v s i v i v • Surface Radiance : L  I  (  )( ) s i v i v

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Mohit Gupta. Images Courtest Ben-Ezra et al. Page 2. A variety of material appearances Many materials exhibit both Reflections: Mechanisms of
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