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Maya : secrets of the pros PDF

384 Pages·2002·117.19 MB·English
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Here's What You Will Find Inside Maya: Secrets of the Pros: Peter Lee of Storydale Inc. rides the power of Maya Unlimited's Sub-Division Surfaces to build a better horse. And now you can too. Page 35 Eric Kunzendorf of Atlanta College of Art challenges you to fire up your senses and visualize your Mark Jennings Smith of Digital Drama brings you character's actions as you model "Organix," simple geometric shapes and Paint Effects and texture for efficient animation. brush strokes are transformed into complex natural- Page3 looking objects that are then brought to life. Page 51 Robin Akin and Remington Scott of Weta Digital Keep your characters from mouthing off as Dariush combine motion-capture data with keyframed anima- Derakhshani of Sight Effects and John Kundert-Gibbs tion in three powerful tutorials to help you master the and Rebecca Johnson of Clemson University show integration of these two types of animation. Page 85 some economical and flexible methods for matching your model's lip motion to your audio track. Page 119 Continued on the inside back cover Associate Publisher: Dan Brodnitz The Software compilation is the property of SYBEX unless otherwise indicated and is protected by copyright to SYBEX or other copyright owner(s) as indicated in the Acquisitions and Developmental Editor: Mariann Barsolo media files (the "Owner(s)"). You are hereby granted a single-user license to use the Editor: Pat Coleman Software for your personal, noncommercial use only. You may not reproduce, sell, dis- tribute, publish, circulate, or commercially exploit the Software, or any portion thereof, Production Editor: Elizabeth Campbell without the written consent of SYBEX and the specific copyright owner(s) of any com- Technical Editors: Remington Scott, Mark Bamforth, ponent software included on this media. In the event that the Software or components include specific license requirements or Eric Kunzendorf, Keith Reicher, Joshua E. Tomlinson end-user agreements, statements of condition, disclaimers, limitations or warranties Production Manager: Amy Changar ("End-User License"), those End-User Licenses supersede the terms and conditions herein as to that particular Software component. Your purchase, acceptance, or use of Cover, Text Design, and Composition: Mark Ong, the Software will constitute your acceptance of such End-User Licenses. By purchase, use or acceptance of the Software you further agree to comply with all Side By Side Studios export laws and regulations of the United States as such laws and regulations may exist Technical Illustrations: Eric Houts, epic from time to time. Proofreaders: Laura Ryan, Nancy Riddiough, Dave Nash, Reusable Code in This Book Laurie O'Connell The author(s) created reusable codc in this publication expressly for reuse by readers. Indexer: Lynnzee Elze Sybex grants readers limited permission to reuse the code found in this publication or its accompanying CD-ROM so long as the author(s) are attributed in any application con- CD Coordinator: Dan Mummert taining the reusable code and the code itself is never distributed, posted online by elec- CD Technician: Kevin Ly tronic transmission, sold, or commercially exploited as a stand-alone product. Software Support Copyright © 2002 SYBEX Inc., 1151 Marina Village Parkway, Alameda, Components of the supplemental Software and any offers associated with them may be CA 94.501. World rights reserved. No part ofthis publication may be stored supported by the specific Owner(s) of that material, but they are not supported by in a retrieval system, transmitted, or reproduced in any way, including but SYBEX. Information regarding any available support may be obtained from the not limited to photocopy, photograph, magnetic, or other record, without Owner(s) using the information provided in the appropriate read.me files or listed else- the prior agreement and written permission oft he publisher. where on the media. Should the manufacturer(s) or other Owner(s) cease to offer support or decline to LibraryofCongressCardNumber:2002103171 honor any offer, SYBEX bears no responsibility. This notice concerning support for the ISBN:0-7821-4055-6 Software is provided for your information only. SYBEX is not the agent or principal of the Owner(s), and SYBEX is in no way responsible for providing any support for the SYBEX and the SYBEX logo are either registered trademarks or trademarks Software, nor is it liable or responsible for any support provided, or not provided, by the of SYBEX Inc. in the United States and/or other countries. Owner(s). Secrets of the Pros is a trademark of SYBEX Inc. Warranty SYBEX warrants the enclosed media to be free of physical defects for a period of ninety Screen reproductions produced with FullShot 99. FullShot 99 © 1991-1999 (90) days after purchase. The Software is not available from SYBEX in any other form Inbit Incorporated. All rights reserved. or media than that enclosed herein or posted to www.sybex.com. If you discover a defect FullShot is a trademark of Inbit Incorporated. in the media during this warranty period, you may obtain a replacement of identical for- mat at no charge by sending the defective media, postage prepaid, with proof of pur- Star Wars: Episode 1—The Phantom Menace still courtesy of Lucasfilm chase to: Ltd. Copyright 1999 Lucas film Ltd. & TM. All rights reserved. Used under authorization. Unauthorized duplication is a violation of applicable law. SYBEX Inc. Product Support Department Stills from The Perfect Storm used with permission. Copyright 2002 1151 Marina Village Parkway Alameda,CA94501 Warner Bros., a division of Time Warner Entertainment Company, L.P. All Web: http://www.sybex.com rights reserved. After the 90-day period, you can obtain replacement media of identical format by send- Cover images: Pinos Mellaceonus—© MarkJennings Smith, ing us the defective disk, proof of purchase, and a check or money order for $10, Cathedral/Dinosaur/Room images © 2002 Clemson University Digital Pro- payable to SYBEX. duction Arts, Horse image—© Storydale Inc., CG Boat image—© ILM, Crowd image—© Emanuele D'Arrigo Disclaimer SYBEX makes no warranty or representation, either expressed or implied, with respect TRADEMARKS: SYBEX has attempted throughout this book to distin- to the Software or its contents, quality, performance, merchantability, or fitness for a guish proprietary trademarks from descriptive terms by following the capi- particular purpose. In no event will SYBEX, its distributors, or dealers be liable to you talization style used by the manufacturer. or any other party for direct, indirect, special, incidental, consequential, or other dam- ages arising out of the use of or inability to use the Software or its contents even if The author and publisher have made their best efforts to prepare this book, advised of the possibility of such damage. In the event that the Software includes an and the content is based upon final release software whenever possible. Por- online update feature, SYBEX further disclaims any obligation to provide this feature for tions of the manuscript may be based upon pre-release versions supplied by any specific duration other than the initial posting. software manufacturer(s). The author and the publisher make no represen- The exclusion of implied warranties is not permitted by some states. Therefore, the tation or warranties of any kind with regard to the completeness or accu- above exclusion may not apply to you. This warranty provides you with specific legal rights; there may be other rights that you may have that vary from state to state. The racy of the contents herein and accept no liability of any kind including but pricing of the book with the Software by SYBEX reflects the allocation of risk and limi- not limited to performance, merchantability, fitness for any particular pur- tations on liability contained in this agreement ofTerms and Conditions. pose, or any losses or damages of any kind caused or alleged to be caused directly or indirectly from this book. Shareware Distribution Manufactured in the United States of America This Software may contain various programs that are distributed as shareware. Copy- right laws apply to both shareware and ordinary commercial software, and the copy- 10987654321 right Owner(s) retains all rights. If you try a shareware program and continue using it, you are expected to register it. Individual programs differ on details of trial periods, reg- Software License Agreement: Terms and Conditions istration, and payment. Please observe the requirements stated in appropriate files. The media and/or any online materials accompanying this book that are available now or in the future contain programs and/or text files (the "Software") to be used in connec- Copy Protection tion with the book. SYBEX hereby grants to you a license to use the Software, subject to The Software in whole or in part may or may not be copy-protected or encrypted. How- the terms that follow. Your purchase, acceptance, or use of the Software will constitute ever, in all cases, reselling or redistributing these files without authorization is expressly your acceptance of such terms. forbidden except as specifically provided for by the Owner(s) therein. To all our family, friends, and colleagues. And to Kristin, Joshua, and Kenlee. —John Kundert-Gibbs resources. Chris Faber, one of the most amazingly tal- Acknowledgments ended and complete 3D artists, for his extremely pre- Florian Fernandez cious lGB of RAM. Thomas Hain, thanks again for Charles LeGuen your hints. Simone Bruschi, who gave me the first sug- Miles Perkins, ILM gestions on how to do CGI professionally. Franco Jacklyn Pomales, Warner Brothers Valenziano, who left me in front of Softimage on an Chris Holm, Lucasfilm Ltd. SGI, with three tutorials to do in one hour. Carlo At Clemson University: James Barker, Doris Alfano, to whom I dedicate my chapter. I am grateful Helms, Bonnie Holaday, Mark McKnew, Robert for the chance that he gave me many years ago, offer- Geist, and Mike Westall ing an internship with the crew of Locomotion and At Sybex: Acquisitions and Developmental Edi- kick-starting my happy career. tor Mariann Barsolo, Production Editor Elizabeth Chapter 8, Habib Zargarpour: The incredible Campbell, Editor Pat Coleman, Production Manager ILM crew of 120 artists who worked on The Perfect Amy Changar, and Designer Mark Ong Storm, for their dedication and perseverance in what Chapter 4, Robin Akin and Remington Scott: is likely to be the most difficult show they have Florian Fernandez, for providing the animation worked on. VFX supervisor Stefen Fangmeier kept a model, setup, and accompanying MEL script for the consistent vision throughout the project, and ILM tutorials on the CD that accompanies the book. You producer Ginger Thieson put up with my endless can visit his web page at www.flo3d.com. Spectrum requests for reference! Many people contributed to Studios, for providing the motion capture data used in this show, and in particular 1 would like to acknowl- the tutorial. edge John Anderson for his experience and knowledge Chapter 6, Emanuele D'Arrigo: John Kundert- of fluid dynamics and physics; we benefited greatly Gibbs, our coordinator, for his friendliness and con- from his wisdom. My R&D team of technical direc- stant encouragement. Robin Akin, for involving me in tors: Joakim Arnesson, Pat Conran, Niel Herzinger, this project with so many incredibly experienced pro- Chris Horvath, Erik Krumrey, Masi Oka, and Mayur fessionals. Munich Animation and its 3D supervisor Patelm. They all made amazing contributions and Hartmut Engel, for allowing me to use their technical made it seem like anything was possible. in iv About the Authors About the Authors Timothy A. Davis Timothy A. Davis is currently an Assistant Professor in the Computer Science Department at Clemson Uni- John Kundert-Gibbs, lead author versity and has played an active role in developing the John Kundert-Gibbs is director of the Digital Produc- interdisciplinary master's program in Digital Arts Pro- tion Arts program at Clemson University, which is duction, which trains students to produce special preparing the technical directors of the future. Author effects for entertainment and commercial projects. His of a number of publications on Maya, computer teaching and research interests include parallel/distrib- graphics, and dramatic literature, he directs students uted rendering, ray tracing, spatio-temporal coher- in producing animated shorts, creates effects for live ence, and non-photorealistic rendering. He received action projects, and designs electronic media for the- his Ph.D. from North Carolina State University in atrical productions. He is co-author of Mastering 1998 and has worked in technical positions for the Maya 3 and Mastering Maya Complete 2 and has a Environmental Protection Agency and NASA God- Bachelor of Arts degree in physics from Princeton Uni- dard Space Flight Center. versity and a Ph.D. in dramatic literature frorn Ohio State University. Dariush Derakhshani Dariush Derakhshani is a senior CGI effects animator Robin Akin with Sight Effects in Venice, CA, working on award- Robin Akin has been an animation supervisor for a winning national television commercials. He has won CG/live-action television docu-drama and an anima- the Bronze Plaque from the Columbus Film Festival tor and digital artist on feature films, commercials, and has shared honors from the AICP and London and television series. Currently, Robin is working at International Advertising Awards. He has worked as a Weta Digital on The Lord ofthe Rings: The Two Tow- CGI animator and compositor on a variety of projects ers, the second film of the Tolkien trilogy. She has also from films to television and was a Supervising Techni- worked for Digital Domain and SquareUSA, among cal Director for the South Park television series. Dar- other studios. Her animation credits include the fea- iush also enjoys splitting his time consulting and ture films Titanic and Final Fantasy: The Spirits teaching at a variety of schools, including USC Film Within and Clio Award-winning commercials for School's MFA Animation program and writing as fre- clients such as Jeep and Coca-Cola. quently as he can. His works have appeared on the- scratchpost.com and various sites of the digitalmedi- anet.com, and he is the Senior Editor of taintmagazine Emanuele D'Arrigo .com. He is the author of an upcoming book on Emanuele D'Arrigo began working in computer Maya. Dariush has a Bachelor of Arts in architecture graphics in \ 995 in Italy before relocating to Munich and in theater from Lehigh University and a Master of to work as a freelance artist on various projects, such Fine Arts in animation from USC Film School. He is as the full-length animated feature Help! I'm a Fish!, a bald and has flat feet. Danish-German coproduction, and the pilot episode for the science-fiction TV series Ice Planet, produced Eric Kunzendorf by H5B5. Professionally born on Softimage, he's now a TD mainly working with Maya, specialized in Eric Kunzendorf is co-chairman of Electronic Arts in scripting, crowds, and effects. At the time of the writ- the areas of animation, multimedia, and digital art at ing, he's still based in Munich but has plans to move The Atlanta College of Art and has been teaching com- to England and eventually to San Francisco. His puter graphics and animation at the college level for motto is: "Believe in your team, believe in your the past nine years. His animations, Final Project dreams." Assignment and Mime In A Box, have made appear- ances at the SIGGRAPH Computer Animation Festival About the Authors v in 1999 and 2000, respectively. He holds a Bachelor of MarkJennings Smith Arts in art history from Columbia University and a Mark Jennings Smith has been interested in CG since Masters of Fine Arts in drawing and painting from the 1972, when at age 10 a chance encounter with the University of Georgia and has exhibited first coin-op PONG changed his life. A CG historian, computer-generated prints nationally. Mark would love nothing more than discussing indus- try topics from CG philosophy, industry politics, and Peter Lee pixels as fine art to character animation, flocking sim- ulation, and the rise of the synthetic actor. He enjoys Peter Lee is director at Storydale Inc. in South Korea, collecting fossils of CG past, on film and video. He where he supervises TV series, commercials, movies, sites William Latham, Yoichiro Kawagichi, Karl Sims, and game companies. He has worked as a 3D artist on and David Em as influences among others. His art and projects such as Columbia Tristar's The Nuttiest Nut- words can be found from cover to page, in several cracker, New Line Cinema's/asow X, and Jon CG/FX books and magazines. His film work has run Nappa's The Super Snoopers; co-authored Sybex's the gamut from Universal Pictures to Roger Corman Mastering Maya series; and taught computer anima- himself. His latest projects deal with "EXstreme tion at ITDC, University of Toronto. He has also lead Organix" (www . absynthesis . com), a cult comic-book projects such as games movies for Dong Seo Game hero, and a study of the past, present, and future of Channel's PC game The Three Kingdoms III and Joy- virtual humans. cast's PS2 game Wingz. Susanne Werth Frank Ritlop Susanne Werth got into animation in Mexico in 1997. Frank Ritlop is a Canadian living in New Zealand. He She graduated from Fachhochschule Furtwangen in has been working in the CG industry for more than computer science and media and started out as a char- nine years and has a degree in film animation from acter animator with a children's TV series in Potsdam, Concordia University in Montreal. He has worked as a Germany. After a period of time working as layout lighting supervisor for CG studios in Montreal and artist and layout supervisor, she went back to anima- Munich and as a lighting artist at Square USA on Final tion and stepped forward into MEL scripting. She cur- Fantasy: The Spirits Within. He is currently working at rently works as character animator and MEL pro- Weta Digital as a Shot Technical Director on the sec- grammer at a children's TV production company in ond installment of the Lord of the Rings trilogy. Germany. Remington Scott Habib Zargarpour Remington Scott is currently overseeing motion cap- Habib Zargarpour is Associate Visual Effects Supervi- ture production at Weta Digital for The Lord of the sor at Industrial Light & Magic. He is a recipient of Rings: The Two Towers and was the Director of the British Academy Award for Best Achievement in Motion Capture at Square Pictures for Final Fantasy: Visual Effects, as well as being nominated for an The Spirits Within and The Matrix: Flight of the Academy Award for Best Achievement in Visual Osiris. He has professionally created digital anima- Effects for his work on both The Perfect Storm and tions for 16 years. During this time, he was the Inter- Twister. His other credits include the upcoming Signs, active Director at Acclaim Entertainment for the Star Wars: Episode I The Phantom Menace, Spawn, multi-platinum selling Turok: Dinosaur Hunter, and Star Trek: First Contact,Jumanji, Star Trek: Genera- he also co-created the first digitized home video game tions, and The Mask. Habib joined ILM in the early in 1986, WWF: Superstars ofWrestling. '90s, after working as a graphic artist and fine arts illustrator since 1981. He received his B.A.S.C. in mechanical engineering from the University of British vi About the Authors Columbia in Vancouver and went on to graduate with Technical Editors distinction in industrial design from the Art Center College of Design in Pasadena in 1992. Remington Scott See above. Student Contributors Mark Bamforth Robert Helms Mark Bamforth works in the Multimedia Department Robert Helms is a graduate student pursuing a Master at PricewaterhouseCoopers. He has been working of Fine Arts in digital production arts at Clemson Uni- with 3D applications for 9 years and programming for versity. He received his Bachelor of Science in electri- 19. His animated short Space Station Fly-Through cal engineering from Clemson University. He particu- was screened at Siggraph 2000. He is currently work- larly enjoys the programming and modeling aspects of ing toward various continued education degrees in the field. In his spare time Robert enjoys reading, Maya and special effects at New York University's painting miniatures, and SCUBA diving when he has Center for Advanced Digital Applications. enough money. Eric Kunzendorf Rebecca Johnson See above. Rebecca Johnson, from Sumter, South Carolina, is completing work on a Master of Fine Arts in digital Keith Reicher production arts at Clemson University. She was Keith Reicher is a multimedia artist/3D animator cur- trained as a visual artist at Lander University, and her rently freelancing in New York. He graduated from interest in commercial design evoked enthusiasm for Pratt Institute with a Master of Fine Arts in computer computer-generated art. She enjoys combining her graphics. Keith is the sole creator of the 3D animated interests in art and computer design through character short Benjamin Task, on which he functioned as development and animation. While studying at Clem- writer, modeler, animator, and music composer. His son, she has participated in many animated produc- interest in visual effects and animation began with the tions, undertaking roles as art director, modeler, and first Star Wars movie. He is now working toward a animator. Currently she is researching impressionistic career in the film industry. rendering techniques. Rebecca hopes to continue to work in the field designing and modeling characters. Joshua E. Tomlinson Jacob Richards Joshua E. Tomlinson is a techie by trade but an artist at heart. He has a love for both the technical and aes- Jacob Richards started programming when he was 11 thetic aspects of CGI. He receieved his Bachelor of Sci- years old and worked on everything from the C-64 to ence in computer science from Wofford College in the Apple IIe and up to the SGI Onyx machines. He 2000 and is now finishing his Master of Fine Arts in has been working in 3D for more than five years. He digital production arts at Clemson University. received his Bachelor of Science in computer science from Clemson University in 1999 and is now working toward his Master of Fine Arts in digital production arts at Clemson. Jake is presently interning at Pixar Animation Studios. Contents Part One Beginnings: Modeling 1 one Accelerating the Preproduction Process Eric Kunzendorf Getting from Concept to Animation 3 Scriptwriting, Thumbnailing, and Drawing 4 Modeling Methods 8 Texturing a Flour Sack 16 Setting Up for Animation 19 Creating an Arm 22 Blobbyman Comes to Life 31 Summary 33 two Modeling a SubDivision Surface Horse 35 Peter Lee Creating Basic Shapes with NURBS 35 Conversion to Polygons 37 Modeling Details 39 Summary 49 three Organix—Modeling by Procedural Means 51 MarkJennings Smith Stop and Smell the Roses: A Primer 52 A Visual Maya Zoo 54 Bring Simple Life to a Creation 56 Abusing the Cone 59 Alternate Uses of Paint Effects 65 Organix and Paint Effects 68 Summary 81 VII viii Contents Part Two Putting Things in Motion: Animation 83 four Animation and Motion Capture- Working Together 85 Robin Akin and Remington Scott What Is Motion Capture? 85 Animation and Mocap 86 When Should You Use Mocap? 7 Using Motion Capture as Reference or Straight out of the Box 88 Cleaning Mocap 91 Summary 117 five Lip-Synching Real-World Projects 119 John Kundert-Gibbs, Dariush Derakhshani, and RebeccaJohnson Creating a Lip-Synched Animation 120 Hands-on Example 1: Lip-Synching Using Blend Shapes and the Trax Editor 128 Hands-on Example 2: Photo-Real Facial Replacement and Lip-Synching 149 Summary 163 Part Three The Numbers Game: Dealing with Complex Systems 165 six Creating Crowd Scenes from a Small Number of Base Models 167 Emanuele D'Arrigo Not Only Big Studios 168 Heroes 169 Deploying Three Task Forces 170 Always Room for Improvement 192 Summary 193

Description:
In this unique full-color book, a cadre of professionals led by Maya expert and best-selling author, John Kundert-Gibbs, team up to share what they've learned using Maya in the CG trenches.Contributing authors include veterans of such high-profiles projects as The Lord of the Rings trilogy, Final Fa
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.