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Making a “Trammel of Archimedes” PDF

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Making  a  “Trammel  of  Archimedes”  (2012)   Examining  Consequences  of  Making  Something  Useless1   Robert  E.  McGrath   Champaign  Urbana  Community  Fab  Lab   Urbana,  Illinois   July,  2013     Making  is  a  process  of  materializing:  realizing  a  concept  via  knowledge  and  materials.   Making  is  never  without  consequence.    This  essay  considers  the  making  of  a  simple,   useless  object,  using  contemporary  digital  fabrication.    The  object  and  its  fabrication  are   found  to  be  linked  to  deep  historical  and  mathematical  roots.  The  object  is  also   significant  for  the  social  context  surrounding  its  creation.       Background     It  began  as  one  of  a  series  of  small  projects.  In  early  2012,  the  Champaign  Urbana  Community   Fab  Lab  ([5,  25,  40])  obtained  their  second  3D  printer  (one  that  actually  works).  Lab  volunteers,   including  myself,  began  to  learn  how  to  use  the  UP!3D  printer  [7]  by  making  a  variety  of   objects.    Many  of  the  results  can  be  viewed  on  the  CUCFL  web  pages  [6]  and  in  the  lab,  and  the   volunteers  have  contributed  to  tutorial  materials  to  help  others  learn  to  use  the  3D  printer  [4].     Since  that  time,  I  have  executed  more  than  a  dozen  projects  using  the  3D  printer,  some   succeeded  and  some  failed.  Together,  other  volunteers  and  I  have  learned  the  strengths  and   limits  of  3D  printing,  our  specific  device,  and  some  of  the  design  principles  underlying  its  use.     But  this  essay  is  not  a  technical  tutorial,  nor  is  it  about,  “gee-­‐whiz,  look  what  I  can  do”.  Instead,   I  focus  here  on  one  case  study  of  a  particular,  to  discover  the  context  and  connections   surrounding  one  object  and  its  making.     Most  of  the  projects  I  have  made  in  the  Fab  Lab  are  fairly  trivial,  certainly  not  original  art  works   or  practical  machines.  So  what  are  these  objects,  and  what  is  their  importance?  What  is  the   meaning  of  making  (indeed,  re-­‐making)  a  well-­‐known  object?    What,  indeed,  is  the  meaning  of   making  a  trivial  or  even  useless  object?  Does  making  ever  lack  consequences?       I  focus  here  on  one  case  study,  to  evoke  not  the  technology  but  the  context  and  connections   surrounding  one  object  and  its  making.  This  object  itself  is  not  especially  important  or   interesting;  but  I  think  that  how  it  was  made  is  very  important.  A  Fab  Lab  is  about  “making”,  so   this  story  gives  insight  into  one  of  the  ways  “making”  can  be  done  there,  what  it  may  mean  to   the  “maker”,  and  what  this  process  and  these  spaces  may  mean  to  our  human  culture.     1  This  essay  was  prepared  as  a  response  to  critiques  of  an  abstract  submitted  to  the  Digital   Humanities  2013  conference.    It  is  a  partial  answer  to  the  question,  “what  does  this  have  to  do   with  humanities,  digital  or  otherwise?”   1 This  paper  opens  with  a  description  of  the  project.  An  explanation  of  how  the  object  was  made   is  central  to  understanding  the  piece,  so  the  process  will  be  sketched.  In  this  case,  the  project   illustrates  design  reuse  via  digital  distribution  of  design  knowledge  and  how  3D  printing   redistributes  the  skill  needed  to  product  objects.       I  will  show  that  the  piece  has  plenty  of  meaning.  Part  of  the  meaning  stems  from  an   understanding  of  how  this  concept  used  to  be  made,  using  the  “high  tech”  tools  of  past  eras,   compared  to  how  I  made  it  this  year,  with  contemporary  “high  tech”  tools.    Searching  for   meaning  also  leads  to  the  deep  connections  of  this  object,  as  it  is  found  to  be  tied  first  to   elegant  mathematics,  then  to  ancient  practical  trades  and  folk  traditions,  and  finally  to  whimsy.   In  itself,  the  object  is  not  beautiful,  useful,  or  original.    But  the  project  illustrates  how  making   can  be  (and,  I  believe,  always  is,  if  you  look  hard  enough)  connected  to  deep  historical  and   cultural  roots;  the  understanding  of  which  can  add  pleasure  and  meaning  to  the  making.     Finally,  I  return  as  I  always  do  to  the  importance  of  being  part  of  a  community  of  makers,  and   the  value  of  a  community  space.  The  social  context  in  which  this  object  emerged  is  important,   both  for  itself  and  because  it  harks  back  to  humanistic  practices  of  earlier  ages.     The  Project     This  project  is  the  creation  of  a  useless  object,  executed  at  the  CUCFL  in  December  2012.  The   object  is  a  small  (approximately  10  cm  x  10cm  by  4  cm)  “3D  Rotating  Toy”  [36],  printed  using  a   3D  printer  [4]  using  of  ABS  plastic  [43].  This  toy  is  based  on  a  classic  “Trammel  of  Archimedes”   [44],  which  has  been  made  in  various  forms  for  thousands  of  years.  The  completed  piece  in   question  is  on  display  in  the  CUCFL,  and  illustrated  in  Figure  1.     “Making”  is  a  process  that  converts  design  ideas  into  physical  objects.  A  full  account  will   consider  the  sources  of  the  concepts,  materials,  and  techniques  for  manipulating  the  materials.   One  of  the  important  lessons  is  that  the  same  object  can  be  realized  more  than  one  way,  often   using  alternative  materials  and  techniques.    I  note  that  a  search  of  Thingiverse  itself  returned  at   least  seven  versions  of  this  device  in  addition  to  satoshi’s.2      In  this  case,  we  can  directly   compare  the  twenty  first  century  methods  to  earlier  techniques  for  making  the  same  object.     How  I  Made  a  Trammel  of  Archimedes  In  2012     I  made  this  object  using  digital  fabrication,  specifically  a  3D  printer.    This  technology  is  definitely   the  flavor  or  the  month  this  year,  featured  in  many  gee-­‐whiz  stories  [17,  20,  28,  29].  This   project  is  a  representative  example  of  how  this  technology  actually  works,  which  may  be   compared  with  popular  enthusiasm.     2  The  search  was  done  on  June  23,  2013.  The  search  can  be  repeated  via  the  URL:   http://www.thingiverse.com/search?q=trammel&sa   2 Figure  1.  A  Trammel  of  Archimedes  in  white  ABS  (assembled),  sitting  on  the  bed  of  UP!3D   printer  at  the  Champaign  Urbana  Community  Fab  Lab.  Note:    the  pieces  were  fabricated   individually,  then  assembled  by  hand.       To  begin  with,  I  did  not  design  the  object  myself.    I  found  it  on  the  Internet,  specifically  on   Thingiverse  [21].    Thingiverse  is  a  web  site  run  by  Makerbot  Industries,  which  “is  a  place  for  you   to  share  your  digital  designs  with  the  world”  [22].    Thingiverse  has  thousands,  tens  of   thousands,  designs  for  objects,  most  of  which  are  meant  to  be  made  with  a  3D  printer.    Most  of   the  designs  can  be  downloaded  and  then  fabricated.    For  example,  on  Thingiverse  there  are   dozens  of  designs  for  coffee  cups:  you  could,  in  principle,  “print”  a  new  coffee  cup  every  day,   for  quite  a  while.     This  paradigm  of  “discover,  download,  and  use”  is  familiar  to  us:    it  is  precisely  analogous  to  the   way  images,  music,  video,  and  so  on  are  shared  via  the  Internet.  Thingiverse  is,  in  fact,  exactly   the  same  idea  as  Flikr  [46]  or  YouTube  [47],  except  that  it  serves  3D  designs.  (Indeed,  on  the   inside,  these  services  all  use  much  the  same  technology.)  The  analogy  is  quite  broad,  and  tells   us  a  lot  about  what  to  expect  as  the  capability  to  download  and  “play”  objects  (e.g.,  a  coffee   cup)  becomes  ubiquitous  [26,  31].     3 The  designs  for  a  3D  printer,  from  Thingiverse  or  any  source,  are  digital  files  that  can  be   manipulated  with  design  programs  to  modify,  adapt,  or  combine  them—in  short,  they  can  be   remixed.  Thingiverse  also  has  apps  that  enable  simple  customization,  e.g.,  adding  your  own   name  on  an  object,  which  you  can  then  download  and  print  [19].       In  this  case,  I  found  the  design  at  the  URL  http://www.thingiverse.com/thing:32043,  where  it   was  posted  by  someone  who  uses  the  on  line  alias,  “satoshi”  [36].  From  this  URL,  anyone  can   download  files,  which  are,  literally,  the  design  for  the  trammel  machine.    There  are  seven  parts,   which  are  downloaded  in  five  files  encoded  in  the  widely  used  STereoLithography  (STL)  format   [9].    These  STL  files  are  input  that  can  be  used  with  3D  printers  or  for  design  programs,  as  well   as  for  other  software  and  machines  (e.g.,  for  visualization  or  milling  machines).    In  short,  the   download  is  a  complete,  executable,  plan  for  creating  (or  rendering)  the  object.     Once  downloaded,  the  files  can  be  loaded  into  a  3D  printer.  The  Champaign  Urbana  Community   Fab  Lab  has  one  such  device,  which  can  read  STL  files.  Not  every  file  from  Thingiverse  will  work   with  a  given  printer,  and  some  may  be  too  large  or  complicated  to  be  practical  for  a  given   device  to  make.  For  this  reason,  I  had  to  use  the  printer  software  to  check  over  the  STL  files  and   set  up  the  job  for  the  specific  printer.  In  this  process,  the  pieces  were  arranged  on  the  working   area  of  the  printer,  and  several  parts  were  combined  in  a  batch,  depending  on  their  size  and   how  much  time  needed  to  make  them.       Once  the  design  was  loaded,  the  execution  was  prepared  using  the  “print  preview”  menu,   which  allowed  me  to  adjust  a  variety  of  options  which  control  the  fabrication,  including  the   vertical  density  of  the  material  (i.e.,  how  think  each  layer  is),  the  density  of  internal  fill,  and  the   amount  of  support  structure3.    For  this  project,  the  default  settings  were  used.    The  print   preview  also  indicated  the  amount  of  material  to  be  used  and  the  time  the  fabrication  will   require.    In  this  case,  the  object  took  a  couple  of  hours  to  complete,  using  approximately  30   grams  of  ABS  plastic.     When  ready,  the  object  is  fabricated  by  selecting  “Print”.    The  printing  itself  is  fully  automated.   When  completed,  the  parts  are  removed  from  the  printer  and  excess  plastic  is  peeled  away.   Finally,  all  the  parts  assembled  to  form  the  finished  object.     Q.E.F.     How  A  Trammel  of  Archimedes  Used  to  be  Made     Long  before  digital  fabrication  was  invented,  the  Trammel  of  Archimedes  was  realized  in  a   number  of  variations,  using  wood  and  metal,  employing  hand  tools  or  power  tools.    In  2013,   Google  images  and  YouTube  presents  dozens  of  variations  of  this  concept.     3  For  more  technical  details,  the  reader  is  referred  to  the  excellent  tutorial  material  prepared  by   Jeff  Ginger  at  the  Champaign  Urbana  Community  Fab  Lab  [4].   4 Examining  the  design,  we  can  see  that  it  is  clearly  modeled  after  pieces  that  were  carved  from   wood.  For  example,  it  is  easy  to  recognize  the  use  of  dovetails,  which  would  be  familiar  to  any   carpenter,  shipwright,  or  woodwright.  I  am  told  that  this  object  is  a  popular  project  for   hobbyists,  and  is  thought  of  as  a  test  piece  for  craftsmen  to  demonstrate  their  mastery  [41].         Carving  this  toy  out  of  wood  would  require  significant  skill  with  basic  wood  carving  tools.  The   slots  must  be  perpendicular,  smooth  and  precisely  cut,  and  the  sliders  must  precisely  match  the   slots.    The  beveled  edges  must  be  true  and  dimensionally  correct.  Realizing  this  precision  would   require  competence  with  tools  such  as  chisels,  saws  and  planes,  as  well  as  an  understanding  of   the  specific  material  used,  specific  piece  or  pieces  of  wood.     The  Deep  Story     This  project  is  not  complex  in  itself,  but  it  can  be  found  to  have  deep  historical  connections.  To   begin:  its  name.  The  archetype  concept  is  known  by  a  number  of  names  over  many  centuries:   “Trammel  of  Archimedes”,  “ellipsograph”,  “nothing  grinder”.    (The  latter  terms  depend  on   whether  the  device  is  equipped  with  a  writing  device  (to  draw  an  ellipse)  or  not  (to  do   nothing).)     The  term  “Trammel  of  Archimedes”  is  a  reference  to  one  of  the  greatest  thinkers  of  antiquity,   reflects  the  fact  that  drawing  ellipses  was  studied  and  understood  more  than  2500  years  ago.     Whether  or  not  Archimedes  himself  invented  anything  like  this  specific  object,  we  know  that   the  mathematical  concepts  surrounding  ellipses  and  drawing  ellipses  were  known  at  that  time.   Attaching  his  famous  name  to  this  device  may  or  may  not  be  historically  accurate,  but  it  a   reasonable  evocation  of  the  age  and  importance  of  the  knowledge  it  is  based  on.     The  mathematical  foundations  of  ellipses  and  methods  for  drawing  them  have  studied  ever   since  Archimedes,  and  the  knowledge  has  been  elaborated  as  part  of  the  development  of  a   theoretical  understandings  of  analytic  geometry,  part  of  the  rich  theory  of  contemporary   mathematics  (e.g.,  [2,  30,  34,  35,  45]).     The  word  “trammel”  also  contributes  to  a  feeling  of  archaic  significance.  Trammel  comes  from   old  English  out  of  Old  French  and  Latin  roots  [8,  11].    References  indicate  that  the  source  words   are  terms  about  ‘nets’  and  ‘constraints’.  Shakespeare  uses  an  analogy  to  fishing  nets  in   Macbeth4:       Macbeth:  If  it  were  done  when  'tis  done,  then  'twere  well   It  were  done  quickly:  if  the  assassination   Could  trammel  up  the  consequence,  and  catch   With  his  surcease  success;  that  but  this  blow   Might  be  the  be-­‐all  and  the  end-­‐all  here,   4  It  is  interesting  that  I  had  already  written  that  “making  always  has  consequences”,  and  then   discovered  this  speech  from  Shakespeare.     5 But  here,  upon  this  bank  and  shoal  of  time,   We'ld  jump  the  life  to  come.   Macbeth,  Act  I,  Scene  VII     Not  commonly  used  in  America  today,  in  nineteenth  century  England,  ‘trammel’  was  used  to   describe  social  or  political  constraints,  for  example:     “…by  freeing  the  land  of  England  from  the  trammels  of  a  bygone  era.”     Joseph  Chamberlain,  1876,  quoted  in  [3],  p.  14.     “Comes  a  train  of  little  ladies                                       From  scholastic  trammels  free,                             Each  a  little  bit  afraid  is,                                       Wondering  what  the  world  can  be!”     (“Chorus  of  Girls”,  from  Act  1,  The  Mikado  (1911)  [37].     So  the  word  ‘trammel’  generally  implies  a  ‘constraint’,  perhaps  as  in  a  ‘constrained  system’.5     In  the  case  of  the  Trammel  of  Archimedes  there  are  several  dimensions  of  ‘constraint’:  there   are  two  pieces  constrained  to  slide  in  perpendicular  slots,  and  the  motion  of  the  beam  is   constrained  by  its  attachment  to  the  sliders,  and  so  on.     The  term  ‘trammel’  has  been  used  for  a  class  of  tools  used  by  wood  and  stone  workers  for   drawing  and  measuring  curves,  all  of  which  work  by  similar  principles  of  ‘constraint’.  This   context  is,  no  doubt,  the  direct  source  of  the  term  for  this  object.     Alternatively,  this  device  is  sometimes  referred  to  by  the  generic  term  “ellipsograph”,  i.e.,  an   ellipse-­‐writer.    This  reflects  the  fact  that  the  end  of  the  crank  traces  an  ellipse:  attaching  a  stylus   or  pen  to  the  crank  makes  it  possible  to  scribe  or  draw  an  ellipse.  This  precise,  yet  generic,  word   gives  us  a  technical  term  that  reveals  a  possible  practical  use  for  this  concept.    The  term  also   tells  us  that  the  device  bridges  from  the  theoretical  (ellipse)  to  the  practical  (writing).     The  same  device  without  a  stylus  or  pencil  still  “works”  (i.e.,  the  crank  turns  in  the  same  way),   but  produces  no  practical  result.  In  this  form,  it  has  been  called  a  “nothing  grinder”,  or  one  of   many  “do  nothing  machines”.    Note  that  these  are  not  even  “toys”,  since  they  do  not   necessarily  produce  fun!    Whatever  pleasure  they  produce  is  certainly  in  the  making,  not  the   using.    These  terms  also  evoke  a  nineteenth  century  craftworker  feeling,  and  to  me,  a  Barnum-­‐ esque  spirit  of  skilled  and  deliberate  nonsense.           What  Is  New  Here:  What  It  Took  to  Make  It   5  The  association  between  nets  and  constraints  is  echoed  in  mathematics:  systems  of   constraints  can  be  represented  mathematically  as  systems  of  equations,  but  also  sometimes  as   networks.   6 One  reason  this  project  is  interesting  is  because  it  is  a  recent  addition  to  what  we  know  are   many  ways  to  create  this  object.  Making  the  Trammel  with  a  3D  printer  realizes  a  concept  that   has  been  around  in  some  form  for  millennia,  using  contemporary  materials  and  techniques.   How  does  this  contemporary  process  compare  to  older  techniques,  such  as  woodworking?  In   particular,  what  knowledge  and  skill  is  needed  to  3D  print,  and  how  does  that  compare  to,  say,   carving  the  same  object  out  of  wood?     To  make  this  concept  in  wood  requires  plans  (typically  on  paper),  tools  (e.g.,  a  knife  or  chisel),   and  material  (suitable  pieces  of  wood).  It  requires  considerable  knowhow  and  manual   dexterity,  to  measure  and  place  the  perpendicular  slots,  cut  the  dovetails,  and  make  all  the   pieces  precisely  enough  that  they  hold  together  and  move  smoothly.     To  make  this  concept  in  ABS  with  a  3D  printer  uses  plans  (in  the  form  of  one  or  more  computer   files),  tools  (the  3D  printer,  plus  an  internet  connected  computer),  and  material  (ABS  plastic   spooled  suitable  for  input  to  the  printer).    It  requires  considerable  knowhow,  but  little  manual   dexterity.    The  necessary  knowhow  includes  operation  of  the  computer,  Internet  browser,  and   3D  printer  software,  as  well  as  the  3D  printer  machine.         Clearly,  a  different  set  of  knowledge  is  required  for  these  two  methods.    It  is  not  my  purpose  to   claim  that  one  or  the  other  is  “better”,  or  anything  like  that.  The  different  approaches  produce   similar  results,  and  each  would  be  useful  in  particular  circumstances,  and  for  certain  purposes.6     I  have  found  that  understanding  many  ways  a  concept  can  be  materialized  leads  to  a  deeper   understanding  of  the  concept,  and  of  the  alternative  techniques,  and  may  provide  the   additional  satisfaction  that  comes  from  broader  and  deeper  understanding  of  a  simple  object.     The  Social  Context:  Where  It  Was  Made     While  technology  and  knowledge  stands  in  the  foreground  of  this  story,  there  is  a  pervasive   background  that  must  be  recognized:  this  project  was  realized  within  a  distinctive  social   community,  this  Champaign  Urbana  Community  Fab  Lab.    (Please  see  [15,  25,  40]  for  more   detailed  discussions  of  the  community.)     The  Fab  Lab  is  where  I  learned  how  to  operate  the  3D  printer  and  of  the  existence  of   Thingiverse.  While  I  could,  in  principle,  have  obtained  the  technology  myself,  and  made  a   Trammel  alone,  most  likely  I  would  never  have  attempted  the  project  without  the  creative   culture  at  the  Fab  Lab.  Equally  important,  I  have  improved  and  cemented  my  own  learning  by   helping  others  learn  to  use  the  3D  printer.     6  I  skip  over  other  comparisons  that  might  also  be  important.    For  example,  the  raw  materials   and  tools  have  their  own  stories,  which  each  may  have  ethical  components.  For  example,  the   sources  of  the  wood  or  plastic,  the  provenance  of  the  tools  and  computers,  and  the  amount  of   waste  generated  by  fabrication  are  significant  considerations  for  each  method  of  making.   7 The  CUCFL,  like  hundreds  of  other  local  Fab  Labs  and  Maker  Spaces  ([10,  16]),  is  a  volunteer   operated,  open  workshop,  that  provides  access  to  computer  controlled  design  and  fabrication,   including  tools,  materials,  and  knowhow.    The  Fab  Lab  also  provides  an  environment  that   fosters  creativity  and  active  learning.    The  diverse  community  of  volunteers  provides  many   perspectives  and  different  expertise,  and  we  share  ideas  and  learn  from  each  other.  The  Fab   Lab  is  a  place  where  everyone  has  “permission”  to  create  whatever  they  want,  and  which   inspires  visitors  to  try  new  ideas  and  take  chances.     Looking  at  the  historical  precedence,  I  note  that  carving  the  Trammel  in  wood  could  be  done  by   a  lone  hobbyist  or  craftsman,  but  surely  most  often  skills  were  nourished  by  teachers  and   mentors.  Indeed,  many  expert  woodworkers  learned  in  multigenerational  workshops,  not  so   completely  different  from  a  Fab  Lab.    These  days,  such  local  communities  are  also  connected  to   each  other  via  the  Internet,  which  facilitates  the  exchange  of  knowledge,  as  well  as  markets  for   tools,  materials,  and  products.     Historically,  European  humanist  traditions  have  grown  in  the  workshop  of  the  artist,  armorer,   and  alchemist  [12].  There  was  little  distinction  between  the  workshop  of  Leonardo’s   apprenticeship  [27],  the  laboratory  of  Isaac  Newton’s  investigations  [42],  and  the  remarkable   social  network  of  workshops  of  the  Lunar  Society  [39].  Only  in  recent  centuries  has  the   workshop  differentiated,  to  become  distinguished  according  to  the  supposed  commercial,   scientific,  and  artistic  goal  of  the  workspace.         From  this  perspective,  we  can  view  a  Fab  Lab  or  Makerspace  as  harking  back  to  earlier  eras   when  multipurpose  and  multigenerational  workshops  were  vital  parts  of  a  local  community.    Of   course,  we  do  not  reproduce  these  earlier  practices  wholesale  or  unconsciously.    Fab  Labs  are   firmly  embedded  in  contemporary  society  (for  better  or  worse).  We  consciously  eschew  some   historical  “humanist”  traditions,  embrace  others,  and  have  our  own  unique  additions.  We  no   longer  sell  our  children  into  servitude.  We  welcome  all  our  children,  including  girls  and  women.         At  the  same  time,  we  are  navigating  among  many  competing  visions  of  society  and  Fab  Labs.  A   Fab  Lab  has  many  “purposes”,  which  appeal  to  different  participants.  Fab  Labs  have  been  hailed   as  important  for  promoting,  for  example,  Economic  revolution,  Social  Capital,  Community   Building,  Cultural  development  and  Personal  empowerment  [25].     A  Fab  Lab  can  be  a  pragmatic,  eclectic,  communal,  and,  literally,  hands  on,  exploration  of  these   important  issues.  In  this,  I  believe,  we  are  recreating  some  of  the  best  traditions  of  humanist   learning,  learning  by  doing,  working  together  [24,  32].     Implications     This  object  described  here  is,  by  its  very  design,  “useless”  (as  is,  perhaps,  this  essay).  But  I  think     it  is  far  from  meaningless.  We  humans  are  makers,  and  it  would  be  unlikely  to  the  point  of   impossibility  to  believe  that  humans  act  without  meaning.     8 Making  is  a  process  of  materializing;  realizing  a  concept  via  knowledge  and  materials.  Most   concepts  can  be  realized  in  more  than  one  way,  using  different  materials  and  techniques.   Indeed,  one  of  the  joys  of  making  is  the  consideration  of  these  alternatives,  and  learning,   discovering,  and  trying  them  for  yourself.  The  ‘trammel’  concept  can  be  materialized  in  many   ways,  and  over  the  years  it  has  inspired  many  realizations,  in  wood,  metal,  and  plastic.     The  process  of  making  a  physical  object  is  never  without  consequence;  if  nothing  else  there  is   inherent  pleasure  and  empowerment  in  creation,  however  trivial.    This  is  just  as  true  when  the   object  is  created  by  downloading  a  computer  file  and  clicking  “print”  as  when  the  object  is   carved  from  a  block  of  wood.    These  pleasures  are  multiplied  when  embedded  in  a  community   of  makers.     Making  is  personally  empowering  for  each  maker.  Making  is  a  quintessential  human  act  and  can   be  argued  to  be  a  critical  aspect  of  full-­‐fledged  “digital  literacy”,  necessary  for  full  participation   in  the  twenty  first  century  [1,  13,  14,  38].  Creating  even  simple,  “useless”  objects  requires   knowledge,  skill,  and  persistence.  In  the  process,  the  maker  must  bridge  from  mind  to  the   physical  world  and  back,  in  a  way  that  validates  his  or  her  personal  agency  and  self  worth.         The  pleasure  is  multiplied  when  it  is  shared.  For  me,  there  is  no  greater  thrill  at  the  Fab  Lab   than  when  a  young  person  smiles,  holds  up  her  creation  in  her  hand,  and  says,  perhaps  for  the   first  time,  “I  made  this”.    Putting  tools  in  the  hands  of  the  workers?  Yes,  we  can.    And  we  must.     What  exactly  is  being  learned  and  taught?  Contemporary  computer  aided  fabrication   “redistributes”  but  definitely  does  not  eliminate  the  knowhow  and  techniques  required  to   achieve  the  creative  goal.    A  rough  balance  sheet  would  show  that  digital  fabrication  requires   less  manual  skill  than  woodwork,  more  knowledge  of  computing,  and  about  the  same  skills  at   visualization  and  design.     One  way  that  digital  fabrication  surpasses  older  technology  is  that  it  can  enable  sharing  and   remixing  via  digital  networks.    The  design  for  the  Trammel  of  Archimedes  I  used  was   represented  in  a  computer  file  that  is  not  only  a  portrait  of  the  object,  it  is  an  executable   program  that  can  create  one.  In  other  words,  the  digital  file  represents  the  knowledge  for  how   to  make  the  object  in  a  very  detailed  and  direct  form,  much  more  literally  than  plans,  photos,  or   instructions.       Thus,  when  I  discovered  the  project  on  Thingiverse,  what  I  discovered  was  the  capability  to   reproduce  the  object,  just  as  discovering  a  music  track  on  the  Internet  give  me  the  capability  to   reproduce  a  version  of  the  musical  experience.  The  downloaded  file  can  be  shared  or  sold  and   adapted  or  re-­‐mixed.    These  actions  are  precisely  analogous  to  the  familiar  uses  of  digital  music   or  video.  From  this  analogy  we  can  draw  the  implication  that  simple  3D  objects  will  soon  be   created  and  consumed  just  like  blogs,  music  clips,  and  videos  are  today  [1,  25].     Finally,  this  project  inspired  me  to  investigate  the  history  of  the  object  I  was  making.  I   discovered  deep  connections,  a  long,  romantic  history,  as  well  as  deep  and  significant   9 mathematics.  Learning  about  these  ramifications  provided  my  project  with  additional   satisfaction,  beyond  personal  and  immediate  social  gratification.  This  was  not  a  bad  haul  for  a   simple  toy,  with  no  particular  purpose!       Let  us  “Trammel  up  the  consequence”,  indeed,  and  catch  success.  But  isn’t  it  so  often  true  that   our  “toys”  and  “games”  are  far  more    important  than  we  let  on  [18,  23,  33]?         Acknowledgments     This  project  was  made  from  the  design  files  posted  to  Thingiverse  by  ‘satoshi’  on  October  12,   2012,  available  at  http://www.thingiverse.com/thing:32043.         This  project  was  executed  at  the  Champaign  Urbana  Community  Fab  Lab  [5]  using  the  UP!3D   printer  [4].    Thanks  to  all  the  volunteers  and  mentors  who  have  taught  me  so  much  in  the  last   few  years.     References     1.  Anderson,  Chris,  Makers,  New  York,  Random  House,  2012.   2.  Apostol,  Tom  M.  and  Mamikon  A.  Mnatsakanian,  A  New  Look  at  the  So-­‐Called  Trammel  of   Archimedes.  The  American  Mathematics  Monthly,  116  (2):115-­‐133,  February  2008.   http://authors.library.caltech.edu/15512/1/Apostol2009p335Am_Math_Mon.pdf   3.  Bérard,  Victor,  Foskett  and  Herbert  William,  British  imperialism  and  commercial  supremacy,   London,  Longmans,  Green,  and  Co.,  1906.   4.  CUCFL.  3D  Printers.  2013,  http://cucfablab.org/book/3d-­‐printers.   5.  CUCFL.  Champaign  Urbana  Community  Fab  Lab  2013,  http://cucfablab.org/.   6.  CUCFL.  Example  Creations.  2013,  http://cucfablab.org/book/example-­‐creations.   7.  CUCFL.  Tools.  2013,  http://cucfablab.org/book/tools.   8.  Dictionary,  Oxford  English,  "trammel,  n.1",  Oxford  University  Press.   9.  fabbers.com.  The  StL  Format:  Standard  Data  Format  for  Fabbers.  2013,   http://www.ennex.com/~fabbers/StL.asp.   10.  FabFolk.  The  International  Fab  Lab  Association.  2013,  http://fablabinternational.org/.   11.  Farnex.  The  Free  Dictionary:  trammel.  2013,  http://www.thefreedictionary.com/trammel.   12.  Field,  Judith  Veronica  and  Frank  A.  J.  L..  James,  eds.  Renaissance  and  revolution  :humanists,   scholars,  craftsmen,  and  natural  philosophers  in  early  modern  Europe.  Cambridge   University  Press:  Cambridge,  1993.   13.  Gauntlett,  David,  Making  is  Connecting:  The    social  meaning  of  creativity  from  DIY  and   knitting  to  YouTube  and  Web  2.0,  Cambridge,  Polity,  2011.   14.  Ginger,  Jeff,  Digital  Literacy  Resources  for  Emerging  Maker  Spaces,  C.-­‐U.C.F.  Lab,  Editor.   2013.  http://cucfablab.org/blog/digital-­‐literacy-­‐resources-­‐emerging-­‐maker-­‐spaces   15.  Ginger,  Jeff,  Robert  McGrath,  Betty  Barrett,  and  Virginia  McCreary,  Mini  Labs:  Building   Capacity  for  Innovation  Through  A  Local  Community  Fab  Lab  Network,  in  World  Fab   Conference  (Fab8).  2012:  Wellington,  NZ.   10

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download files, which are, literally, the design for the trammel machine. There are seven “Trammel of Archimedes”, “ellipsograph”, “nothing grinder”.
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