Making a “Trammel of Archimedes” (2012) Examining Consequences of Making Something Useless1 Robert E. McGrath Champaign Urbana Community Fab Lab Urbana, Illinois July, 2013 Making is a process of materializing: realizing a concept via knowledge and materials. Making is never without consequence. This essay considers the making of a simple, useless object, using contemporary digital fabrication. The object and its fabrication are found to be linked to deep historical and mathematical roots. The object is also significant for the social context surrounding its creation. Background It began as one of a series of small projects. In early 2012, the Champaign Urbana Community Fab Lab ([5, 25, 40]) obtained their second 3D printer (one that actually works). Lab volunteers, including myself, began to learn how to use the UP!3D printer [7] by making a variety of objects. Many of the results can be viewed on the CUCFL web pages [6] and in the lab, and the volunteers have contributed to tutorial materials to help others learn to use the 3D printer [4]. Since that time, I have executed more than a dozen projects using the 3D printer, some succeeded and some failed. Together, other volunteers and I have learned the strengths and limits of 3D printing, our specific device, and some of the design principles underlying its use. But this essay is not a technical tutorial, nor is it about, “gee-‐whiz, look what I can do”. Instead, I focus here on one case study of a particular, to discover the context and connections surrounding one object and its making. Most of the projects I have made in the Fab Lab are fairly trivial, certainly not original art works or practical machines. So what are these objects, and what is their importance? What is the meaning of making (indeed, re-‐making) a well-‐known object? What, indeed, is the meaning of making a trivial or even useless object? Does making ever lack consequences? I focus here on one case study, to evoke not the technology but the context and connections surrounding one object and its making. This object itself is not especially important or interesting; but I think that how it was made is very important. A Fab Lab is about “making”, so this story gives insight into one of the ways “making” can be done there, what it may mean to the “maker”, and what this process and these spaces may mean to our human culture. 1 This essay was prepared as a response to critiques of an abstract submitted to the Digital Humanities 2013 conference. It is a partial answer to the question, “what does this have to do with humanities, digital or otherwise?” 1 This paper opens with a description of the project. An explanation of how the object was made is central to understanding the piece, so the process will be sketched. In this case, the project illustrates design reuse via digital distribution of design knowledge and how 3D printing redistributes the skill needed to product objects. I will show that the piece has plenty of meaning. Part of the meaning stems from an understanding of how this concept used to be made, using the “high tech” tools of past eras, compared to how I made it this year, with contemporary “high tech” tools. Searching for meaning also leads to the deep connections of this object, as it is found to be tied first to elegant mathematics, then to ancient practical trades and folk traditions, and finally to whimsy. In itself, the object is not beautiful, useful, or original. But the project illustrates how making can be (and, I believe, always is, if you look hard enough) connected to deep historical and cultural roots; the understanding of which can add pleasure and meaning to the making. Finally, I return as I always do to the importance of being part of a community of makers, and the value of a community space. The social context in which this object emerged is important, both for itself and because it harks back to humanistic practices of earlier ages. The Project This project is the creation of a useless object, executed at the CUCFL in December 2012. The object is a small (approximately 10 cm x 10cm by 4 cm) “3D Rotating Toy” [36], printed using a 3D printer [4] using of ABS plastic [43]. This toy is based on a classic “Trammel of Archimedes” [44], which has been made in various forms for thousands of years. The completed piece in question is on display in the CUCFL, and illustrated in Figure 1. “Making” is a process that converts design ideas into physical objects. A full account will consider the sources of the concepts, materials, and techniques for manipulating the materials. One of the important lessons is that the same object can be realized more than one way, often using alternative materials and techniques. I note that a search of Thingiverse itself returned at least seven versions of this device in addition to satoshi’s.2 In this case, we can directly compare the twenty first century methods to earlier techniques for making the same object. How I Made a Trammel of Archimedes In 2012 I made this object using digital fabrication, specifically a 3D printer. This technology is definitely the flavor or the month this year, featured in many gee-‐whiz stories [17, 20, 28, 29]. This project is a representative example of how this technology actually works, which may be compared with popular enthusiasm. 2 The search was done on June 23, 2013. The search can be repeated via the URL: http://www.thingiverse.com/search?q=trammel&sa 2 Figure 1. A Trammel of Archimedes in white ABS (assembled), sitting on the bed of UP!3D printer at the Champaign Urbana Community Fab Lab. Note: the pieces were fabricated individually, then assembled by hand. To begin with, I did not design the object myself. I found it on the Internet, specifically on Thingiverse [21]. Thingiverse is a web site run by Makerbot Industries, which “is a place for you to share your digital designs with the world” [22]. Thingiverse has thousands, tens of thousands, designs for objects, most of which are meant to be made with a 3D printer. Most of the designs can be downloaded and then fabricated. For example, on Thingiverse there are dozens of designs for coffee cups: you could, in principle, “print” a new coffee cup every day, for quite a while. This paradigm of “discover, download, and use” is familiar to us: it is precisely analogous to the way images, music, video, and so on are shared via the Internet. Thingiverse is, in fact, exactly the same idea as Flikr [46] or YouTube [47], except that it serves 3D designs. (Indeed, on the inside, these services all use much the same technology.) The analogy is quite broad, and tells us a lot about what to expect as the capability to download and “play” objects (e.g., a coffee cup) becomes ubiquitous [26, 31]. 3 The designs for a 3D printer, from Thingiverse or any source, are digital files that can be manipulated with design programs to modify, adapt, or combine them—in short, they can be remixed. Thingiverse also has apps that enable simple customization, e.g., adding your own name on an object, which you can then download and print [19]. In this case, I found the design at the URL http://www.thingiverse.com/thing:32043, where it was posted by someone who uses the on line alias, “satoshi” [36]. From this URL, anyone can download files, which are, literally, the design for the trammel machine. There are seven parts, which are downloaded in five files encoded in the widely used STereoLithography (STL) format [9]. These STL files are input that can be used with 3D printers or for design programs, as well as for other software and machines (e.g., for visualization or milling machines). In short, the download is a complete, executable, plan for creating (or rendering) the object. Once downloaded, the files can be loaded into a 3D printer. The Champaign Urbana Community Fab Lab has one such device, which can read STL files. Not every file from Thingiverse will work with a given printer, and some may be too large or complicated to be practical for a given device to make. For this reason, I had to use the printer software to check over the STL files and set up the job for the specific printer. In this process, the pieces were arranged on the working area of the printer, and several parts were combined in a batch, depending on their size and how much time needed to make them. Once the design was loaded, the execution was prepared using the “print preview” menu, which allowed me to adjust a variety of options which control the fabrication, including the vertical density of the material (i.e., how think each layer is), the density of internal fill, and the amount of support structure3. For this project, the default settings were used. The print preview also indicated the amount of material to be used and the time the fabrication will require. In this case, the object took a couple of hours to complete, using approximately 30 grams of ABS plastic. When ready, the object is fabricated by selecting “Print”. The printing itself is fully automated. When completed, the parts are removed from the printer and excess plastic is peeled away. Finally, all the parts assembled to form the finished object. Q.E.F. How A Trammel of Archimedes Used to be Made Long before digital fabrication was invented, the Trammel of Archimedes was realized in a number of variations, using wood and metal, employing hand tools or power tools. In 2013, Google images and YouTube presents dozens of variations of this concept. 3 For more technical details, the reader is referred to the excellent tutorial material prepared by Jeff Ginger at the Champaign Urbana Community Fab Lab [4]. 4 Examining the design, we can see that it is clearly modeled after pieces that were carved from wood. For example, it is easy to recognize the use of dovetails, which would be familiar to any carpenter, shipwright, or woodwright. I am told that this object is a popular project for hobbyists, and is thought of as a test piece for craftsmen to demonstrate their mastery [41]. Carving this toy out of wood would require significant skill with basic wood carving tools. The slots must be perpendicular, smooth and precisely cut, and the sliders must precisely match the slots. The beveled edges must be true and dimensionally correct. Realizing this precision would require competence with tools such as chisels, saws and planes, as well as an understanding of the specific material used, specific piece or pieces of wood. The Deep Story This project is not complex in itself, but it can be found to have deep historical connections. To begin: its name. The archetype concept is known by a number of names over many centuries: “Trammel of Archimedes”, “ellipsograph”, “nothing grinder”. (The latter terms depend on whether the device is equipped with a writing device (to draw an ellipse) or not (to do nothing).) The term “Trammel of Archimedes” is a reference to one of the greatest thinkers of antiquity, reflects the fact that drawing ellipses was studied and understood more than 2500 years ago. Whether or not Archimedes himself invented anything like this specific object, we know that the mathematical concepts surrounding ellipses and drawing ellipses were known at that time. Attaching his famous name to this device may or may not be historically accurate, but it a reasonable evocation of the age and importance of the knowledge it is based on. The mathematical foundations of ellipses and methods for drawing them have studied ever since Archimedes, and the knowledge has been elaborated as part of the development of a theoretical understandings of analytic geometry, part of the rich theory of contemporary mathematics (e.g., [2, 30, 34, 35, 45]). The word “trammel” also contributes to a feeling of archaic significance. Trammel comes from old English out of Old French and Latin roots [8, 11]. References indicate that the source words are terms about ‘nets’ and ‘constraints’. Shakespeare uses an analogy to fishing nets in Macbeth4: Macbeth: If it were done when 'tis done, then 'twere well It were done quickly: if the assassination Could trammel up the consequence, and catch With his surcease success; that but this blow Might be the be-‐all and the end-‐all here, 4 It is interesting that I had already written that “making always has consequences”, and then discovered this speech from Shakespeare. 5 But here, upon this bank and shoal of time, We'ld jump the life to come. Macbeth, Act I, Scene VII Not commonly used in America today, in nineteenth century England, ‘trammel’ was used to describe social or political constraints, for example: “…by freeing the land of England from the trammels of a bygone era.” Joseph Chamberlain, 1876, quoted in [3], p. 14. “Comes a train of little ladies From scholastic trammels free, Each a little bit afraid is, Wondering what the world can be!” (“Chorus of Girls”, from Act 1, The Mikado (1911) [37]. So the word ‘trammel’ generally implies a ‘constraint’, perhaps as in a ‘constrained system’.5 In the case of the Trammel of Archimedes there are several dimensions of ‘constraint’: there are two pieces constrained to slide in perpendicular slots, and the motion of the beam is constrained by its attachment to the sliders, and so on. The term ‘trammel’ has been used for a class of tools used by wood and stone workers for drawing and measuring curves, all of which work by similar principles of ‘constraint’. This context is, no doubt, the direct source of the term for this object. Alternatively, this device is sometimes referred to by the generic term “ellipsograph”, i.e., an ellipse-‐writer. This reflects the fact that the end of the crank traces an ellipse: attaching a stylus or pen to the crank makes it possible to scribe or draw an ellipse. This precise, yet generic, word gives us a technical term that reveals a possible practical use for this concept. The term also tells us that the device bridges from the theoretical (ellipse) to the practical (writing). The same device without a stylus or pencil still “works” (i.e., the crank turns in the same way), but produces no practical result. In this form, it has been called a “nothing grinder”, or one of many “do nothing machines”. Note that these are not even “toys”, since they do not necessarily produce fun! Whatever pleasure they produce is certainly in the making, not the using. These terms also evoke a nineteenth century craftworker feeling, and to me, a Barnum-‐ esque spirit of skilled and deliberate nonsense. What Is New Here: What It Took to Make It 5 The association between nets and constraints is echoed in mathematics: systems of constraints can be represented mathematically as systems of equations, but also sometimes as networks. 6 One reason this project is interesting is because it is a recent addition to what we know are many ways to create this object. Making the Trammel with a 3D printer realizes a concept that has been around in some form for millennia, using contemporary materials and techniques. How does this contemporary process compare to older techniques, such as woodworking? In particular, what knowledge and skill is needed to 3D print, and how does that compare to, say, carving the same object out of wood? To make this concept in wood requires plans (typically on paper), tools (e.g., a knife or chisel), and material (suitable pieces of wood). It requires considerable knowhow and manual dexterity, to measure and place the perpendicular slots, cut the dovetails, and make all the pieces precisely enough that they hold together and move smoothly. To make this concept in ABS with a 3D printer uses plans (in the form of one or more computer files), tools (the 3D printer, plus an internet connected computer), and material (ABS plastic spooled suitable for input to the printer). It requires considerable knowhow, but little manual dexterity. The necessary knowhow includes operation of the computer, Internet browser, and 3D printer software, as well as the 3D printer machine. Clearly, a different set of knowledge is required for these two methods. It is not my purpose to claim that one or the other is “better”, or anything like that. The different approaches produce similar results, and each would be useful in particular circumstances, and for certain purposes.6 I have found that understanding many ways a concept can be materialized leads to a deeper understanding of the concept, and of the alternative techniques, and may provide the additional satisfaction that comes from broader and deeper understanding of a simple object. The Social Context: Where It Was Made While technology and knowledge stands in the foreground of this story, there is a pervasive background that must be recognized: this project was realized within a distinctive social community, this Champaign Urbana Community Fab Lab. (Please see [15, 25, 40] for more detailed discussions of the community.) The Fab Lab is where I learned how to operate the 3D printer and of the existence of Thingiverse. While I could, in principle, have obtained the technology myself, and made a Trammel alone, most likely I would never have attempted the project without the creative culture at the Fab Lab. Equally important, I have improved and cemented my own learning by helping others learn to use the 3D printer. 6 I skip over other comparisons that might also be important. For example, the raw materials and tools have their own stories, which each may have ethical components. For example, the sources of the wood or plastic, the provenance of the tools and computers, and the amount of waste generated by fabrication are significant considerations for each method of making. 7 The CUCFL, like hundreds of other local Fab Labs and Maker Spaces ([10, 16]), is a volunteer operated, open workshop, that provides access to computer controlled design and fabrication, including tools, materials, and knowhow. The Fab Lab also provides an environment that fosters creativity and active learning. The diverse community of volunteers provides many perspectives and different expertise, and we share ideas and learn from each other. The Fab Lab is a place where everyone has “permission” to create whatever they want, and which inspires visitors to try new ideas and take chances. Looking at the historical precedence, I note that carving the Trammel in wood could be done by a lone hobbyist or craftsman, but surely most often skills were nourished by teachers and mentors. Indeed, many expert woodworkers learned in multigenerational workshops, not so completely different from a Fab Lab. These days, such local communities are also connected to each other via the Internet, which facilitates the exchange of knowledge, as well as markets for tools, materials, and products. Historically, European humanist traditions have grown in the workshop of the artist, armorer, and alchemist [12]. There was little distinction between the workshop of Leonardo’s apprenticeship [27], the laboratory of Isaac Newton’s investigations [42], and the remarkable social network of workshops of the Lunar Society [39]. Only in recent centuries has the workshop differentiated, to become distinguished according to the supposed commercial, scientific, and artistic goal of the workspace. From this perspective, we can view a Fab Lab or Makerspace as harking back to earlier eras when multipurpose and multigenerational workshops were vital parts of a local community. Of course, we do not reproduce these earlier practices wholesale or unconsciously. Fab Labs are firmly embedded in contemporary society (for better or worse). We consciously eschew some historical “humanist” traditions, embrace others, and have our own unique additions. We no longer sell our children into servitude. We welcome all our children, including girls and women. At the same time, we are navigating among many competing visions of society and Fab Labs. A Fab Lab has many “purposes”, which appeal to different participants. Fab Labs have been hailed as important for promoting, for example, Economic revolution, Social Capital, Community Building, Cultural development and Personal empowerment [25]. A Fab Lab can be a pragmatic, eclectic, communal, and, literally, hands on, exploration of these important issues. In this, I believe, we are recreating some of the best traditions of humanist learning, learning by doing, working together [24, 32]. Implications This object described here is, by its very design, “useless” (as is, perhaps, this essay). But I think it is far from meaningless. We humans are makers, and it would be unlikely to the point of impossibility to believe that humans act without meaning. 8 Making is a process of materializing; realizing a concept via knowledge and materials. Most concepts can be realized in more than one way, using different materials and techniques. Indeed, one of the joys of making is the consideration of these alternatives, and learning, discovering, and trying them for yourself. The ‘trammel’ concept can be materialized in many ways, and over the years it has inspired many realizations, in wood, metal, and plastic. The process of making a physical object is never without consequence; if nothing else there is inherent pleasure and empowerment in creation, however trivial. This is just as true when the object is created by downloading a computer file and clicking “print” as when the object is carved from a block of wood. These pleasures are multiplied when embedded in a community of makers. Making is personally empowering for each maker. Making is a quintessential human act and can be argued to be a critical aspect of full-‐fledged “digital literacy”, necessary for full participation in the twenty first century [1, 13, 14, 38]. Creating even simple, “useless” objects requires knowledge, skill, and persistence. In the process, the maker must bridge from mind to the physical world and back, in a way that validates his or her personal agency and self worth. The pleasure is multiplied when it is shared. For me, there is no greater thrill at the Fab Lab than when a young person smiles, holds up her creation in her hand, and says, perhaps for the first time, “I made this”. Putting tools in the hands of the workers? Yes, we can. And we must. What exactly is being learned and taught? Contemporary computer aided fabrication “redistributes” but definitely does not eliminate the knowhow and techniques required to achieve the creative goal. A rough balance sheet would show that digital fabrication requires less manual skill than woodwork, more knowledge of computing, and about the same skills at visualization and design. One way that digital fabrication surpasses older technology is that it can enable sharing and remixing via digital networks. The design for the Trammel of Archimedes I used was represented in a computer file that is not only a portrait of the object, it is an executable program that can create one. In other words, the digital file represents the knowledge for how to make the object in a very detailed and direct form, much more literally than plans, photos, or instructions. Thus, when I discovered the project on Thingiverse, what I discovered was the capability to reproduce the object, just as discovering a music track on the Internet give me the capability to reproduce a version of the musical experience. The downloaded file can be shared or sold and adapted or re-‐mixed. These actions are precisely analogous to the familiar uses of digital music or video. From this analogy we can draw the implication that simple 3D objects will soon be created and consumed just like blogs, music clips, and videos are today [1, 25]. Finally, this project inspired me to investigate the history of the object I was making. I discovered deep connections, a long, romantic history, as well as deep and significant 9 mathematics. Learning about these ramifications provided my project with additional satisfaction, beyond personal and immediate social gratification. This was not a bad haul for a simple toy, with no particular purpose! Let us “Trammel up the consequence”, indeed, and catch success. But isn’t it so often true that our “toys” and “games” are far more important than we let on [18, 23, 33]? Acknowledgments This project was made from the design files posted to Thingiverse by ‘satoshi’ on October 12, 2012, available at http://www.thingiverse.com/thing:32043. This project was executed at the Champaign Urbana Community Fab Lab [5] using the UP!3D printer [4]. Thanks to all the volunteers and mentors who have taught me so much in the last few years. References 1. Anderson, Chris, Makers, New York, Random House, 2012. 2. Apostol, Tom M. and Mamikon A. Mnatsakanian, A New Look at the So-‐Called Trammel of Archimedes. The American Mathematics Monthly, 116 (2):115-‐133, February 2008. http://authors.library.caltech.edu/15512/1/Apostol2009p335Am_Math_Mon.pdf 3. Bérard, Victor, Foskett and Herbert William, British imperialism and commercial supremacy, London, Longmans, Green, and Co., 1906. 4. CUCFL. 3D Printers. 2013, http://cucfablab.org/book/3d-‐printers. 5. CUCFL. Champaign Urbana Community Fab Lab 2013, http://cucfablab.org/. 6. CUCFL. Example Creations. 2013, http://cucfablab.org/book/example-‐creations. 7. CUCFL. Tools. 2013, http://cucfablab.org/book/tools. 8. Dictionary, Oxford English, "trammel, n.1", Oxford University Press. 9. fabbers.com. The StL Format: Standard Data Format for Fabbers. 2013, http://www.ennex.com/~fabbers/StL.asp. 10. FabFolk. The International Fab Lab Association. 2013, http://fablabinternational.org/. 11. Farnex. The Free Dictionary: trammel. 2013, http://www.thefreedictionary.com/trammel. 12. Field, Judith Veronica and Frank A. J. L.. James, eds. Renaissance and revolution :humanists, scholars, craftsmen, and natural philosophers in early modern Europe. Cambridge University Press: Cambridge, 1993. 13. Gauntlett, David, Making is Connecting: The social meaning of creativity from DIY and knitting to YouTube and Web 2.0, Cambridge, Polity, 2011. 14. Ginger, Jeff, Digital Literacy Resources for Emerging Maker Spaces, C.-‐U.C.F. Lab, Editor. 2013. http://cucfablab.org/blog/digital-‐literacy-‐resources-‐emerging-‐maker-‐spaces 15. Ginger, Jeff, Robert McGrath, Betty Barrett, and Virginia McCreary, Mini Labs: Building Capacity for Innovation Through A Local Community Fab Lab Network, in World Fab Conference (Fab8). 2012: Wellington, NZ. 10
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