Machine-to-Machine Marketing (M3) via Anonymous Advertising Apps Anywhere Anytime (A5) Machine-to-Machine Marketing (M3) via Anonymous AdJveErtiSsinUg SAp pMs AEnyNwhAere Anytime (A5) © 2012 by Taylor & Francis Group, LLC CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2012 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Printed in the United States of America on acid-free paper Version Date: 20120110 International Standard Book Number: 978-1-4398-8191-0 (Paperback) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. 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Anonymous Advertising Apps Anywhere Anytime (A5) For permission to photocopy or use material electronically from this work, please access www.copyright. com (http©://w w2w.0co1pyr2igh tb.coym /)T ora coyntlaoct rth e& Co pFyrirghat Cnlecariasnc e GCenrteor, uIncp. (C, CLC)L, 22C2 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging‑in‑Publication Data Mena, Jesus. Machine-to-machine marketing (M3) via anonymous advertising apps anywhere anytime (A5) / Jesus Mena. p. cm. “An Auerbach Book.” Includes bibliographical references and index. ISBN 978-1-4398-8191-0 1. Internet advertising. 2. Internet marketing. 3. Application software--Development. 4. Machine learning. 5. Electronic commerce. I. Title. HF6146.I58M46 2012 658.8’72--dc23 2011052595 Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com Chapter 1 Why? M3 and A5 The consumer is his digital device. If you buy into this, then you get what machine- to-macMhinae cmhariknetein-g t(oM-3M) aandc ahnoinnyem oMus aadrvkeretistining gap p(s Man3yw)h evrei aan y time (A5) are about. Marketing to machines is easier than marketing to humans: devices Anonymous Advertising Apps Anywhere Anytime (A5) do not evolve or change, do not divorce, do not go on unemployment, or do not file for ban©kru p2tc0y.1 M2a chbinye sT arae sytaltoionra r&y t aFrgreats ntoc Mis3 mGarkreoteursp an,d LA5L pCrograms. Human attributes, such as income, marital status, and age, are really not very reliable to use in the modeling of consumer propensities in today’s volatile economy and real-time digital marketplace. A more direct and technically sound approach is to monitor and model the consumer’s device activities and behavioral patterns. From the infancy of e-commerce, log server files have been capturing such nonhuman features as operating system, key words used, and referring sites from online visitors. Internet mechanisms such as cookies and beacons have expanded this to include other machine-to-machine (M2M) attributes such as time of day, browser type, and purchasing history. Today, new technology such as digital fin- gerprinting can expand these M2M attributes to include font, color configuration, and literally hundreds of very detailed and precise information unique to all types of digital devices to enhance M2M profiles enabling M3. M2M started as a utility meter application. M2M uses a device, such as a sen- sor or meter, to capture an event, such as a traffic pattern, which is then instantly relayed through a network, which can be wireless, wired, or hybrid to an applica- tion, such as a program, that instantly translates the captured event into some type of action, such as rerouting traffic in a network. So far, M2M applications 1 2 ◾ Machine-to-Machine Marketing (M3) have been limited to monitoring machinery that works on production lines, such as the assembly of automobiles and letting the auto producers know when certain products need to be taken in for maintenance and for what reason. Another appli- cation is to use wireless networks to update digital billboards to display different messages based on time-of-day or day-of-the-week, such as for pricing changes for gasoline. What M3 does is elevate the capabilities and functionality of M2M from that of a meter to that of a marketer. The rules used to issue alerts to divert network traffic for M2M applications can instead be rules about device behaviors, which can lead to improved sales and revenue. Some human features, such as gender and age, are useful for the triangulation marketing along with other M2M features. However, M3 is more concerned about where and what devices are looking for and maybe where they are located. As with M2M meter applications, it is important for M3 to monitor continuously activities in order to enable rules to be developed from historical data patterns to generate relevant and real-time offers in a seamless manner. To accomplish this, A5 must be developed and deployed. Why M3? Because M2M data about devices’ behaviors and their human owners are everywhere, ubiquitous in real time and intimately detailed, which mar- keters need to triangulate via behavioral analytics and A5s. The data about their Machine-to-Machine Marketing (M3) via devices’ desires, needs, and passions are flowing continuously via the web and wire- Anolenss ywmorldos.u Ms3 Ais adbovuet cratpitsuriinngg t hAat pdaptas in A orndeyr two ehnaebrlee se rAvenrs ytot dimeliveer t(oA 5) devices precise offers and relevant content. © 2012 by Taylor & Francis Group, LLC M3 is about the convergence of M2M data from websites, social networks, and mobile devices and using artificial intelligence software to model and monetize devices’ behaviors—for the targeted placement of products, content, or services via multiple channels—in a personal manner the instant they take place. M3 is made possible by M2M technology that deals with the ability of both wireless and wired systems to communicate with other devices of the same ability. M2M was originally developed by wireless carriers to monitor traffic activity in order to reconfigure their network. A5 enables the positioning of the right product or service in front of the right consumer via precise messages on the web, e-mail, texts, mobile devices, etc. The success of A5 involves strategic planning and measured improvement of predictive evolving models. The modeling of wired and wireless devices’ behaviors can be accomplished by the strategic use of inductive and deductive analytical software, which is relatively cheap and free, such as WizRule, CART, or RapidMiner. For the M3 marketers, the analysis of consumer activity starts with the use of a combination of human and device data using machine-learning algorithms that can generate the following: 1. Clusters of device behaviors 2. Extract key concepts from unstructured content 3. Develop predictive business rules to quantify and monetize device behaviors Why? ◾ 3 A5 Biz rule IF Browser Firefox AND Age 45–49 Server AND Keyword “Refinance” Device THEN Fidelity Ad Figure 1.1 A5 “fires” a predictive rule for M3. A5 is about an organic networked approach to advertising—framed as swarming intelligence that is a branch of artificial intelligence (AI)—which attempts to repli- cate via machines, networks, and software how biological species behave and react in their search for survival as in flocks of birds, packs of wolves, schools of fish, and swarms of insects. Swarm intelligence proposes that intelligence derives from interactions in a social world that is decentralized and totally self-organizational. This is at the essence of A5 and M3 that is to offer the content, products, and services—most aligned to devices’ desires, values, wants, and needs—at the micro- second they occur. Figure 1.1 shows the design and execution of an A5 predictive Machine-to-Machine Marketing (M3) via rule for M3; however, this simple architecture can be developed for hundreds of Anorunleys mto doiffuersen At ddigvitael rdteivsiciens bga seAd ponp as m Aultnituydwe ohf ecornedi tAionnaly ntoinmhuem a(nA 5) conditions, such as location and time-of-day, along with some anonymous human © 2012 by Taylor & Francis Group, LLC attributes. Machine learning is at the core of M3, originating from the field of AI; machine-learning algorithms can be used to analyze vast amounts of data to discover propensity to purchase behaviors. For M3, machine-learning software enables the marketer to interrogate vast and diverse datasets from the web, social, and mobile networks. Behavioral analytics is at the core of modeling, profiling, and prediction. Machine learning is the process by which pattern recognition software can pre- dict some event or outcome, which in the case of M3 is to discover and model devices’ behaviors. The field of machine learning seeks to learn from historical activities in order to predict future behaviors (this can be anything from propensity to purchase certain products or services) to the desire to view certain specific type of content. One of the advantages to machine learning for M3 is that the server can calibrate these marketing objectives in an understandable format. The outputs of most machine-learning software are conditional predictive IF/THEN rules that are easy to understand: IF second visit to site AND font Verdana AND gender female THEN Offer Product Code 51 4 ◾ Machine-to-Machine Marketing (M3) The success of machine learning for M3 involves the strategic planning and measured improvement of predictive evolving models and clusters. For example, the key objective for executing and leveraging behavioral analytics for M3 is to plan and design a framework from which consumers’ behaviors can be captured and modeled. Similarly, this M3 strategy should be to create a continuous and systemic method of quantifying device behaviors and to continuously measure everything. A good example of M3 and A5 comes from Groupon, the digital couponing startup that daily sends deal-of-the-day e-mails to more than 70 million subscrib- ers around the world. But it is not the location-based coupon e-mail offers that are illustrations of the execution of M3 and A5 by Groupon. Now, it is their new offer- ing—what the company calls Groupon Now—which uses M3 and executes A5 to advertise its discounted offerings with surgical accuracy. Say, you sell tacos and tortas in the neighborhood around the University of Texas at El Paso (UTEP); while offering coupons by e-mail might entice some new clients, the fact is that you have long lines of clients waiting to buy your fat and juicy tortas already. This is where Groupon Now and its strategic use of M3 via A5 kick in. Let us say Tortas-R-Us does experience some slow hours during midday around midweek. Using M3 and A5 technology and techniques, Groupon Now Machine-to-Machine Marketing (M3) via offers are made only during the hours of 1 p.m. to 3 p.m. but only on Tuesday, AnoWnedynmesdoayu, asn dA Thduvrsedaryt ifsori nTogrt aAs-Rp-Upss. S oA unsiyngw a hbuesirnees s Arunle ysutcimh aes t h(eA 5) following, Groupon Now knows when and where to market phone devices using © 2012 by Taylor & Francis Group, LLC their mobile app: IF Zip Code 79902-2214 AND Time-of-day 1:37 AND Day Wednesday THEN Coupon $10 for $6 at Tortas-R-Us This is a perfect example of a server marketing to a mobile device based on its proximity to a restaurant and based on the time-of-day and day-of-the-week. At no time are human attributes, characteristics, or demographics used in the marketing of these digital coupons. Groupon Now is based entirely on nonhuman factors and it is strictly M2M. When users open up the phone app, they will be presented with two buttons by Groupon Now: “I’m hungry” and “I’m bored.” Clicking either button will open up a list of time-specific daily deals based on their loca- tion. Businesses can now choose when they want these deals to be available. Local eateries have never really had a simple way to manage their perishable inventory, especially labor and food (Figure 1.2). So why waste those vital resources during slow periods when they can M3 to savings-savvy consumers with a highly targeted Groupon deal via A5? Why? ◾ 5 Figure 1.2 M3 by Groupon starts by targeting a device’s city. Groupon has already filed a patent around its method for serving up deals via e-mail. This is the abstract of the Groupon patent (Figure 1.3): A system and methods to mutually satisfy a consumer with a discount and a vendor with a minimum number of sales by establishing a tipping Machine-to-Machine Marketing (M3) via point associated with an offer for a good or service. If the tipping point Anonymis moeut, sth eA sadle vofe trhtei gsoiond gor Aserpvipce sis eAxencuytewd ahnde trhee cAonnsuymteirm is e (A5) charged and receives an indication of the discounted sale, such as a cer- © 2012 by Taylor & Francis Group, LLC tificate. If the tipping point is not met, the discount offer is abandoned and the consumer is not charged. Once the tipping point is established, the vendor receives a payment, even before the consumer uses the certif- icate. The system and methods also include a reward or loyalty program, an exchange or secondary market for the purchased deals, and a match- ing algorithm that matches customers to relevant goods or services. The only human attributes used to triangulate its offers by Groupon are the devices’ location by ZIP code and the age of the consumer, aside from that the company instead uses M2M data for M3 and A5 via its phone app; increasingly these are the only human attributes that M3 marketers can rely on since they are not subject to change (Figure 1.4). Groupon has managed to build the fastest growing company of all times, and their success is based on M3 via A5. Mobile apps are the new medium for market- ing via location, temporal, and behavior coordinates for triangulation at the right time to the right moving devices. A5 will increasingly become important as more and more consumers used their phones for shopping, price comparison, directions, and local discounts that are time and location sensitive. Mobile apps allow M3 marketers to target devices as they move via A5s. 6 ◾ Machine-to-Machine Marketing (M3) Start Select vendor 110 Identify good or service 120 Establish tipping point 130 Determine terms of offer 140 Exploit offer 150 Receive consumer participation 160 Machine-to-MCaalcuclahte innumebe rM of arketing (M3) via consumer participation Anonymous Advertising 1A70pps Anywhere Anytime (A5) © 2012 by Taylor & Francis Group, LLC Consumer No Yes participation equal tipping point? 180 Execute sale 185 Stop Figure 1.3 Main drawing of the Groupon patent. Groupon Now could scale up to become an M3 advertising network, by running the deals in a lot of other third-party apps. Groupon could offer specific deals based on their dynamic, just-in-time ads based on the devices’ location and time-of-day. These ads could direct people to a mobile website or a third-party app, where users could complete their purchase. Then Groupon could give some money to the app publisher, as with any lead-generated affiliate relationship, either on a cost-per-click (CPC) or cost-per-acquisition (CPA) basis. If the deals are well targeted, Groupon Now could have very high click-through rates with equally high purchase rates, via its “I am Hungry” or “I am Bored” button ad network. Why? ◾ 7 Figure 1.4 The only human attributes used are ZIP and age, and they are optional. Mobile application development, such as the Groupon app, is the process by which Msoftawcarhe iisn deeve-ltoope-dM fora pchohneins, feor sMpecaifirck peurtpionsegs, s(uMch 3as )p lavyiinag m usic (Pandora) or games (Zynga). These applications are usually downloaded by custom- Anonymous Advertising Apps Anywhere Anytime (A5) ers from app stores or from the sites of the creators of the apps. Most of the method- ologies© in u2se0 ar1e b2a sebdy on T thae myoloderl- d&riv eFn raappnrocacihs t hGat hroas uthpre,e dLiffLerCent views of the application development process: 1. The app itself and its structure, in the case of Groupon getting discount deals 2. The business logic, such as location, proximity, age, gender, and time of day 3. The graphical user interface of the mobile app and its application One of the most popular operating systems for apps is Android and it is a platform from the Open Handset Alliance, whose 34 members include Google, HTC, Motorola, Qualcomm, and T-Mobile and supported by all of these major soft- ware, hardware, and telecom companies. It uses the Linux kernel as a hardware abstraction layer (HAL). Application programming is mostly done in Java. The Android specific Java software development kit (SDK) is needed for development although any Java IDE may be used. Performance critical code can be written in C, C++, or other native code languages using the Android native development kit (NDK). It is expected that by 2012 there will be more than 130 million Android users around the world. For the M3 marketer, it is very important to leverage the creation and deployment of these A5s, specifically for the Android phones and all Apple devices (iPhone and iPad), the two dominant players in the United States. Machine-to-Machine Marketing (M3) via Anonymous Advertising Apps Anywhere Anytime (A5) © 2012 by Taylor & Francis Group, LLC
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