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LightWave 3D 8 Revealed PDF

433 Pages·2005·16.956 MB·English
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TEAM LinG LIGHTWAVREE 3VDE®A8LED Kelly L. Murdock TEAM LinG Publisher and General Manager of Senior Editor: PTR Editorial Services Coordinator: Course PTR: Mark Garvey Elizabeth Furbish Stacy L.Hiquet Marketing Coordinator: Interior Layout Tech: Associate Director of Marketing: Jordan Casey Susan Honeywell Sarah O’Donnell Project Editor: Cover Designer: Marketing Manager: Karen A.Gill Steve Deschene Heather Hurley Copy Editor: Indexer: Manager of Editorial Services: Carla Spoon Katherine Stimson Heather Talbot Technical Reviewer: Proofreader: Senior Acquisitions Editor: Angela Murdock Kezia Endsley Kevin Harreld ©2005 by Thomson Course Technology LightWave 3D 8 is a registered trade- or completeness of any information PTR.All rights reserved.No part of this mark of NewTek, Inc. and is not responsible for any errors or book may be reproduced or transmitted omissions or the results obtained from All other trademarks are the property of in any form or by any means, electronic use of such information.Readers should their respective owners. or mechanical, including photocopying, be particularly aware of the fact that the recording, or by any information storage Important:Thomson Course Technology Internet is an ever-changing entity.Some or retrieval system without written per- PTR cannot provide software support. facts may have changed since this book mission from Thomson Course Technol- Please contact the appropriate software went to press. ogy PTR, except for the inclusion of brief manufacturer’s technical support line or Educational facilities, companies, and quotations in a review. Web site for assistance. organizations interested in multiple Thomson Course Technology PTR logo Thomson Course Technology PTR and copies or licensing of this book should and related trade dress are trademarks the author have attempted throughout contact the publisher for quantity dis- of Thomson Course Technology PTR this book to distinguish proprietary trade- count information.Training manuals, CD- and may not be used without written marks from descriptive terms by following ROMs, and portions of this book are also permission. the capitalization style used by the manu- available individually or can be tailored facturer. for specific needs. Information contained in this book has ISBN:1-59200-582-9 been obtained by Thomson Course Tech- Library of Congress Catalog Card nology PTR from sources believed to be Number:2004114415 Thomson Course Technology PTR, a reliable.However, because of the possi- division of Thomson Course Technology bility of human or mechanical error by Printed in Canada our sources, Thomson Course Technol- 25 Thomson Place 05 06 07 08 09 WC 10 9 8 7 6 5 4 3 2 1 ogy PTR, or others, the Publisher does Boston, MA 02210 not guarantee the accuracy, adequacy, http://www.courseptr.com TEAM LinG A true friend doesn’t care if you’re rich or poor, Only that you are happy. A true friend doesn’t require fame or glory, Only that you’re pleased with your success. A true friend isn’t demanding, But is always supportive. A true friend never laughs at your embarrassments Until much later with you in private. A true friend knows how you’ll act in certain situations And still likes you just the same. A true friend knows all the buttons to set you off But chooses not to use them. A true friend is someone you trust And someone who trusts you. A true friend is there to comfort you When the world has turned against you. A true friend will give you the shoes off his feet And gladly receive the shoes off your feet. A true friend has a true friend. To Christian, Todd, and Todd, 2005. TEAM LinG Acknowledgments A I would like to acknowledge several individuals who were C great to work with on this project. First of all, thanks to K Kevin Harreld, who has been my main point of contact with N Thomson. He has made me feel like I could do no wrong. O I’d also like to thank Karen Gill, who worked as project edi- W tor. In addition, I’d like to thank all the people at Thomson L who work behind the scenes to create such great titles. E Juan Gonzalez Diaz, thank you for creating and allowing us D to use the stunning cover image. I contacted Juan at the last G moment, and he was extremely helpful in his support. M His work is representative of the types of images that are E possible with LightWave and is an example to us all. N You can view more of Juan’s work at his Web site, T http://www.genesisvisual.com. S Thanks to Chuck Baker and all the great people at NewTek for software support. And thanks to the super development team for creating such a great software package. As always, I’d like to thank my family, without whose support I’d never get to the end of a book. To Angela, for often driving me harder than I drive myself; to Eric, for helping me with my other business so I could work on this book, and to Thomas, for occasional breaks that helped me keep my sanity. IV TEAM LinG About the Author A KELLYL. MURDOCKhas a background in engineering, special- B izing in computer graphics. This experience has led him to O many interesting experiences, including using high-end CAD workstations for product design and analysis, working on U several large-scale visualization projects, creating 3D models T for several blockbuster movies, working as a freelance 3D T artist and designer, doing 3D programming, and writing H several high-profile computer graphics books. E Kelly’s book credits include five editions of the 3ds max Bible,Maya 6 Revealed, two editions of the Illustrator Bible, A Adobe Creative Suite Bible,Adobe Atmosphere Bible,gmax U Bible,3D Graphics and VRML 2.0,Master Visually HTML T and XHTML, and JavaScript Visual Blueprints. H In his spare time, Kelly enjoys rock climbing, mountain bik- O ing, skiing, and running. He works with his brother at his co- R founded design company, Logical Paradox Design. TEAMV LinG Revealed Series Vision xix Chapter 5 C Author Vision xix Constructing and Detailing Objects 137 O Lesson1 Reduce and Remove Objects 140 N Chapter1 2 Combine Objects 147 Learning the LightWave Interfaces 3 3 Convert Object Types 153 T Lesson1 Launch the Layout and Modeler 8 4 Weld Points 157 E 2 Use the Pop-Up Menus 12 5 Align Polygons 161 N 3 Work with Files 17 6 Adjust Curves and Edges 164 T 4 Set Interface Options 21 7 Use the Measure Tool 168 S 5 Explore the Viewports 25 6 Get Help 30 Chapter 6 A Surfacing Objects and Mapping Textures 173 Chapter 2 T Lesson 1 Apply a Surface 176 Creating and Selecting Objects 35 2 Use the Surface Editor 179 A Lesson1 Create Primitive Objects 38 3 Set Surface Properties 183 2 Create Text 44 4 Use the Texture Editor 188 G 3 Create Points and Polygons 50 5 Use Environment Settings and Shaders 194 4 Create Curves 55 L 6 Use Vertex Maps 198 5 Select Objects 59 A 7 Work with Vertex Color and UV Texture Maps 201 6 Use Layers and Hide Objects 63 N Chapter 7 C Chapter 3 Using Objects, Cameras, and Lights in the Layout Interface 209 E Transforming Objects 69 Lesson 1 Load and Save Scenes 212 Lesson 1 Translate Objects 72 2 Use the Layout Viewports 216 2 Center, Align, and Snap Objects 78 3 Work with Objects 221 3 Use the Falloff Options 83 4 Add Lights and Cameras 225 4 Rotate Objects 87 5 Set Object Properties 229 5 Size and Stretch Objects 91 6 Set Camera Properties 233 6 Transform and Distort Objects 94 7 Set Light Properties 238 Chapter 4 Chapter 8 Extending, Duplicating, and Dividing Objects 101 Modify Layout Objects 247 Lesson1 Bevel Faces and Edges 104 Lesson 1 Translate, Rotate, and Transform Objects 250 2 Extrude and Lathe Shapes 111 2 Work with Bones 255 3 Create Specialized Objects 116 3 Work with Skelegons 260 4 Duplicate Objects 122 4 Morph Objects 264 5 Work with Arrays 127 5 Deform Objects 268 6 Subdivide Objects 130 6 Add Fur and Hair 274 VI TEAM LinG Chapter9 Chapter 13 Animating Objects 281 Using LScript 379 C Lesson1 Use the Animation Controls 284 Lesson1 View Command History and Enter Commands 382 O 2 Set Keys 288 2 Use LScript 384 N 3 Work with Motion Paths 292 3 Add Plug-Ins 387 T 4 Use Animation Modifiers 297 E Index 393 Chapter 10 N Working with the Graph Editor 307 T Lesson1 View Animation Curves 310 S 2 View Different Curves 316 3 Edit Keys 320 A 4 Edit Curves 325 T Chapter 11 A Enabling Dynamics 333 G Lesson1 Create Hard-Body Objects 336 2 Create Soft-Body Objects 341 L 3 Create a Cloth Object 344 A 4 Create a Particle Emitter 348 N C Chapter 12 E Rendering the Scene 355 Lesson1 Add Backdrop Options 358 2 Add Fog Effects 363 3 Work with HyperVoxels 367 4 Render Scenes 372 TEAMV ILIinG Revealed Series Vision xix Steps: Load a file 19 C Author Vision xix Save a file 19 Export a file 20 O N LESSON 4 Chapter 1 Set Interface Options 21 T Learning the LightWave Interfaces 3 Setting the Content Directory 22 E Using the Undo Feature 22 N Setting the Number of Viewports 22 Tools You’ll Use 5 T Positioning and Hiding the Toolbar 22 S LESSON 1 Setting the Default Units 22 Launch the Layout and Modeler 8 Steps: Set the default Content Directory 23 Launching the Modeler and Layout Interfaces 9 Change the viewport layout 23 Learning the Common Interface Elements 9 Change the system units to kilometers 24 Using the LightWave Hub 10 LESSON 5 Enabling Automatic Saving 10 Explore the Viewports 25 Switching Between Interfaces 10 Moving, Rotating, and Zooming Viewports 25 Steps: Launch LightWave 11 Maximizing the Viewport 26 Use the LightWave Hub and enable Automatic Save 11 Manually Changing the Viewport’s Size 26 Switch between interfaces 11 Changing the Viewport’s View 26 LESSON 2 Changing the Viewport’s Display Mode 27 Use the Pop-Up Menus 12 Working with Grids 27 Using Keyboard Shortcuts 12 Steps: Navigate and maximize a viewport 28 Editing Keyboard Shortcuts 13 Change the viewport view and display mode 29 Switching Menus with the Menu Tabs 13 Turn the grid off 29 Understanding Menu Button Colors 14 LESSON 6 Editing Menu Layouts 14 Get Help 30 Steps: Use a menu command 15 Accessing the Online User Reference 30 Create a keyboard shortcut 15 Viewing the Help Line 31 Change the menu layout 16 Step: Access the online reference 32 LESSON 3 Work with Files 17 What You Have Learned 33 Key Terms from This Chapter 33 Learning the Native File Types 17 Loading a File 18 Saving Files 18 Importing and Exporting Files 18 Learning the Supported File Types 18 VIII TEAM LinG LESSON 4 Chapter 2 Create Curves 55 C Creating and Selecting Objects 35 Sketching Curves 55 O Using the Bezier Tool 56 N Tools You’ll Use 37 Drawing Splines 56 Creating a Spline Cage 56 T LESSON 1 Creating a Curve from an Equation 56 E Create Primitive Objects 38 Making a Curve from Selected Points 56 N Creating Primitive Objects 38 Steps: Sketch a curve 57 Modifying New Objects 39 T Compare Bezier and spline curves 57 Creating Accurate Objects with the Numeric Panel 40 S Create a star-shaped curve 58 Creating More Objects 40 Steps: Compare ball types 41 LESSON 5 Select Objects 59 Use the Platonic Solid Tool 42 Create gears 43 Using the Selection Modes 59 Selecting Points and Polygons 60 LESSON 2 Selecting with a Lasso 60 Create Text 44 Deselecting All 60 Loading Fonts 44 Selecting Entire Objects 60 Adding Text 45 Using the View Menu to Select Object Parts 60 Manipulating Text 45 Using Selection Sets and Parts 60 Using the Multi Text Tool 46 Steps: Select points and polygons 61 Creating Logo Text 46 Select a loop of polygons 62 Steps: Create text 47 Designate a part 62 Create Multiline text 48 Create logo text 48 LESSON 6 Use Layers and Hide Objects 63 LESSON 3 Viewing an Object Name 63 Create Points and Polygons 50 Selecting a Layer 64 Using the Point Tool 50 Showing Layer Objects as Background 64 Spraying Points 50 Moving Between Layer Sets 64 Adding Points to an Object and Randomly Placing Points 51 Moving Objects Between Layers 64 Creating Polygons with the Pen Tool 51 Hiding Objects 64 Making Polygons from Selected Points 51 Steps: Access a new layer 65 Creating Metaballs and Metaedges 52 Hide objects 66 Triangulating Polygons 52 Steps: Manually create a polygon 53 What You Have Learned 67 Draw polygons with the Pen tool 53 Key Terms from This Chapter 67 Work with Metaballs and Metaedges 54 TEAMIX LinG

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