Learning Anime Studio Bring life to your imagination with the power of Anime Studio Chad Troftgruben BIRMINGHAM - MUMBAI Learning Anime Studio Copyright © 2014 Packt Publishing All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. 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ISBN 978-1-84969-957-0 www.packtpub.com Cover Image by Smith Micro Software Credits Author Copy Editors Chad Troftgruben Janbal Dharmaraj Sayanee Mukherjee Reviewers Karuna Narayanan Charles Brandt Alfida Paiva Shawn Briscoe Laxmi Subramanian Jim Mills Timothy Sanders Project Coordinator Tom Thompson Kranti Berde Acquisition Editors Proofreaders Pramila Balan Ameesha Green Nikhil Karkal Kelly Hutchinson Dan McMahon Content Development Editor Priya Singh Indexer Monica Ajmera Mehta Technical Editors Dennis John Production Coordinator Pankaj Kadam Arvindkumar Gupta Adrian Raposo Gaurav Thingalaya Cover Work Arvindkumar Gupta About the Author Chad Troftgruben is a freelance media designer who has been working with Flash, Anime Studio, and other various software for a number of years. By applying methods from his cartoon animation and filmmaking background, Chad provides a simplistic yet creative approach to each lesson he teaches. Beginning in 1996 with a program called Microsoft's 3D Movie Maker, Chad cut his teeth on the basics of animation, eventually graduating to Flash in 2002 and then Anime Studio in 2010. Live-action filmmaking was also a big part of Chad's life as he made short films with his friends throughout high school and college. In 2007, Chad started providing free online video tutorials on Flash and other software. Since then, his tutorials have been viewed by millions of people, including entrepreneurs, teachers, students, and many others. In 2010, Chad was hired by LearnKey to present their Flash CS5 learning series, which was a six-hour course detailing the entire feature set of the software. Since then, he has been keeping busy with various animation and tutorial projects, such as creating Smith Micro's official Anime Studio 10 tutorial series and authoring for Virtual Training Company. Acknowledgments First, I would like to thank all the hardworking individuals at Packt Publishing for keeping me on track, raising the bar high in terms of quality, and allowing me the creative freedom in delivering my very first book to the masses. I would also like to acknowledge Fahim Niaz and the hardworking team at Smith Micro for giving us reviewer copies of Anime Studio to keep the writing process going. Not to mention, their software is amazing! One of the first books on animation I ever read (way back in the olden days) was Flash 5 Cartooning, Mark Clarkson, Wiley. I loved the style and approach of the book, and in some ways I hope my book will harken back to that easy-to-learn style Clarkson tapped into. Special thanks go out to Mark Clarkson for writing such a great book and helping me learn computer animation. Here's hoping I can do Anime Studio the same justice he did with teaching Flash animation! Finally, I would like to thank my wife, Stephenie. Without her love and support, it's safe to say that this book wouldn't have been possible. I love you, Stephers. About the Reviewers Charles Brandt always loved animation, but he grew up on a rural farm far away from anyone who knew anything about it. Luckily, the Internet was invented, and with some determination and the help of some wonderful artists he met along the way, he has managed to figure it out. Since then, he has gone on to create animations on everything, from the existential crisis of a duck to the adventures of a team of crime-fighting Internet cyber cadets. Still very much in love with animation, he continues his work exploring the new frontiers of animating for handheld devices and creating tools to make animation quicker and simpler for everyone. I would like to thank my animation mentor Brian Schrank, without whom I would have had no idea where to begin. Shawn Briscoe pursued an art-related career from an early age, inspired by Japanese animation, also known as Anime. He majored in Graphic Design at Harding University in 1998, studied 3D Animation with Maya at New York Film Academy in the summer of 2003, and finally earned a Master of Fine Arts degree in Animation from Savannah College of Art and Design in 2007. Upon moving to the greater Los Angeles area, he found work as a freelance artist, working in graphic design, web design / development, motion graphics, animation, visual effects, interactive design, and teaching 3D animation with Maya. With his passion being animation, he pursues motion-related work and has worked primarily in motion graphics, visual effects, and animation for over seven years. Jim Mills was born in Culver City, California. By the age of three, he was already displaying a preternatural understanding of drawing and art. But he found himself drawn to the beauty of cinema. Toiling away with his high school friends, what once seemed like an after-school hobby became a tangible dream. His hard work soon paid off with the release of Switch Killer, which was distributed by Lionsgate Entertainment. Soon after, his passion for drawing and films collided, which set Jim on the path of expanding into the realm of animation. With his recent partnership with renowned musical artist Ginuwine, Jim is currently working on a new animated series in hopes of bringing it to television. Along with freelancing and producing animation tutorials on the side, Jim is repeating history by carving a name for himself in a subsection of the industry he originally developed a passion for. Timothy Sanders is a software designer and developer from Prince Edward Island, Canada. An Interactive Multimedia graduate, he was drawn into the world of computing by his love for story-telling through animation. He has tried his hand at television, desktop programming, web design, animation, and video editing. Having recently completed a desktop/mobile software suite that controls his employer's staff schedules, invoices, and commissions, his attention is now turning toward artificial intelligence systems and returning to school for his Bachelor's degree in Computer Science. He also hopes to complete the game engine he started working on two years ago with C++ and DirectX. I would like to thank my mom and dad; brother, Lee; sister-in-law, Joy; grandma, and best friend/partner Mary-Helen for their constant love and support through all my endeavors (no matter how big or small). Thanks to my friends, especially Andy K. (head of our Member Services division) and Dana (gaming companion) for helping me stay grounded... well, mostly grounded. And of course, thanks to my friend and employer, Catherine Arsenault of Atlantic Business Alliance for the lab and resources she trusts me to work and experiment with. Oh Piggly...! Tom Thompson works in the field of e-commerce, marketing, and web design. www.PacktPub.com Support files, eBooks, discount offers and more You might want to visit www.PacktPub.com for support files and downloads related to your book. Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub. com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at [email protected] for more details. At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks. TM http://PacktLib.PacktPub.com Do you need instant solutions to your IT questions? 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Table of Contents Preface 1 Chapter 1: Stepping into the World of Animation 5 Constructing your animation blueprint 5 Coming up with ideas 6 Identifying what is funny 7 Writing down your ideas 7 Piecing together the storm 9 Writing your story 10 Constructing terrible first drafts 12 Illustrating a storyboard 13 Recording dialog 14 Differing techniques offer various experiences 16 Analyzing animation on the Internet 18 Breaking down frame-by-frame animation 18 Exploring cut-out, tweening, and bone animation 19 Introducing Anime Studio 20 Choosing between Anime Studio Debut and Pro 21 Installing Anime Studio 22 Working with the 32-bit and 64-bit versions of Windows 24 Opening Anime Studio for the first time 24 Creating your content folder 25 Playing with the startup file 26 Editing Anime Studio preferences 28 Exploring the Options tab 28 Using the Web Uploads tab 29 Modifying properties with the Editor Colors and GUI Colors tabs 30
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