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Klax (Atari).pdf - The International Arcade Museum PDF

64 Pages·2010·11.87 MB·English
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)1'- ATARf • • '-___J •• • ••• • For technical assistance: If reading through this manual does not lead to solving your game maintenance Of repair problem, call TELE-HELP® at one of these Atan Games custOmer Service offices: UNITED STA'fES n Alan Garnes corporation california customer Service Office 737 sycamore Drive P.O. Box 361110 Milpitas, CA 95035 Fa:>< (,,08) ,,34-39,,5 0 TeleX 510100185 © (408) 434-3950 (Monday-Friday, 7,30 a.m.-,tOO p.m. Pacific time) OPE ElJR }l.tari Games Ireland Limited e European customer Service Offtc Tipperary Town, Ireland 1102 Fa:>< 062-5 TeleX 70665 (. © 062-52155 0 (Monday-Friday, 9,00 a.m.-5,3 p.m. GM1J GAM E S Joystick Assy Carriage Bolt Flat Washer Control Panel Decal locknut Green Button Assy Snap-Action Switch Start/Flip Collar (2 places) locknut Universal Kit Installation Instructions Klax Universal Kit Copyright © 1990 by Atari Games Notice Regarding Non·Atari· Parts Corporation. All rights reserved. No part of this publication may be reproduced by any WARNING mechanical, photographic or electronic process, or in the form of a phonographic recording, nor may it be Use of non-Afari parts or modifications of stored in a retrieval system, transmitted, or othelWise any Atari game circuitry may adversely copied for public or private use, without permission affect the safety of your game, and may from the publisher. cause injury to you and your players. The game play, all graphic designs, this technical man ual, its accompanying schematic diagrams, and the dis You may void the game warranty (printed on the in play manual are protected by the U.s. Copyright Act of side back cover of this manual) if you do any of the 1976. following: This Act provides for substantial penalties for violating Substitute non-Atari parts in the game. federal copyright laws. Courts can impound infringing Modify or alter any circuits in the game by using articles while legal action is pending. If infringers are kits or parts not supplied by Atari Games Corpora convicted, courts can order destruction of the infring tion. ing articles. In addition, the Act provides for payment of s"tatutory damages of up to $50,000 per infringing transaction in NOTE certain cases. Infringers may also have to pay costs This equipment generates, uses, and can radiate radio and attorneys' fees and face an imprisonment of up to frequency energy, and if not installed and used in ac five years as well as fines of up to $250,000 in the case cordance with the instruction manual, may cause inter of individuals and up to $500,000 in the case of corpo ference to radio communications. It has been tested rations. and found to comply with the limits for a Class A com Atari Games Corporation will aggressively enforce its puting device pursuant to Subpart J of Part 15 of Fed copyrights against infringers. We will use all legal eral Communicatiom. Commission (FCC) Rules, which means to immediately halt any manufacture, distribu are designed to provide reasonable protection against tion, or operation of a copy of video games made by such interference when operated in a commercial en us. Anyone who purchases such copies risks forfeiting vironment. Operation of this equipment in a residential such a game. area or modification to this equipment is likely to cause interference, in which case the user, at his own expense, will be required to take whatever measures Published by: may be required to correct the interference. If you sus Atari Games Corporation pect interference from an Atari game at your location, 675 Sycamore Drive check the following: Milpitas, California 95036-1110 • All ground wires in the game are properly connect Printed in the U.S.A 1190 ed as shown in the game wiring diagram. The power cord is properly plugged into a ground ed three-wire outlet. Produced by the Atari Games Technical Publications Department. • On games provided with an Electromagnetic Inter ference (EMf) ground cage, be sure that the game Technical Writing: Rosalind Hutton printed-circuit boards (PCBs) are properly installed Editing and Text Layout: Andrea Dencker on the EMI ground cage and that the end board is Illustration and Design: Mary Ohanessian Sumner securely installed with all screws in place and tight ened. If you are still unable to solve the interference prob lem, please contact Customer Service at Atari Games Corporation. See the inside front cover of this manual for service in your area. ii Klax Universn! Kit Contents 1 Installation Figure 2-1 Select Test Menu Screen ..... 2-2 2-2 Statistics Screen ........ 2-2 How to Use This Manual ................. . .. 1-1 2-3 First Histogram Screen.... ................ 2-3 Cabinet Equipment Requirements ............................ 1-2 2-4 Game Options Screen... 2-3 Tools Required .......................................................... 1-2 2-5 Coin Options Screen.................... 2-4 Inspecting the Kit.. . ................. .. . 1-2 2-6 Sound Test Screen ................................. 2-5 Preparing the Cabinet for the Kit Installation ........... 1-2 2-7 Switch Test Screen ................................ 2-5 Assembling I:he Control Panel.... . .......... 1-3 2-8 Complete RAM Test Screen .................... 2-5 Connecting the JAMMA Harness.............. .. . 1-4 2-9 Complete ROM Test Screen ................... .2-6 Installing the Klax Game PCB......... . ...... 1-7 2-10 Alphanumerics Test Screen ..................... 2-6 Installing the Bezel, Labels, Decals, and Attraction Assembly ...................... . .............. 1-7 2-11 Motion Object Test Screen .................... 2-6 Setting the Coin and Game Options ........ . ............ 1-7 2-12 Color Test Screen ................................... 2-7 Game Play ................. . ..... 1-7 2-13 Color Purity Test Screen ........................ 2-7 2-14 Convergence Test Screen ...................... 2-7 2 Self-Test Figure 3-1 RAM and ROM Locations on the Klax Entering and Exiting the Self-Test .............................. 2-2 Game PCB ............................................... 3-4 Select Test Menu........................... . .............. 2-2 }-2 Maintaining the Joystick Assembly ....... 3-5 Statistics ..................................................................... 2-2 Figure 4-1 Klax Kit Parts List .................................. .4-2 Histograms .. ... ........ ..... . ............................. 2-3 4-2 Joystick Assembly .................................. 4-3 Game Options.......... . ......................... 2-3 4-2 Klax Game PCB Assembly .................... 4-4 Coin Options. ...... ..... .. ............. 2-4 Sound Test ............ ................ .. ..................... 2-5 Figure 5-1 Klax Games PCB Assembly Schematic Switch Test ... .. ..... 1........ .. ... 2-5 Diagram (9 sheets) ........ . ...... .5-3 Complete RAM Test.... .. ........ 2-5 5-2 Klax Memory Map... .. .... 5-21 Complete ROM Test... . ........ 2-6 Tables Alphanumerics Test ................ ..2-6 Motion Object Test ...... ....... . ....................... 2-6 Table 1-1 Equipment Requirements ...................... 1-2 Color Test ........... ...................... ... ........... 2-7 1-2 Kit Contencs List ........ . ......................1 -2 Color Purity Test ................. 2-7 1-3 JAMMA Pin and Wire Connections ........ 1-4 Convergence Test ..... . .............. 2-7 1-4 JAMMA Cormector and Wires.. .. ... 1-6 3 Maintenance and Troubleshooting Table 2-1 Summary of the Self-Test Screens ......... 2-2 Video Display. . ...... 3-3 2-2 Game Option Settings... 2-4 Joystick Assembly. ......... ........ ... . ............. 3-3 2-3 Coin Option Settings ........................ 2-4 ROMs and RAMS ... ........ ...... 3-4 2-4 When to Run the RAM Tests ...... .. .. 2-5 2-5 Bad RAM Locations by Error Address ...... 2-6 4 illustrated Parts Lists 2-6 Bad ROM Locations by Error Address ...... 2-6 See the list of illustrations that follows. Table 3-1 Troubleshooting Table ................. 3-2 5 Schematics 3-2 Voltage Inputs and Test Points on See the list of illustrations and list of tables that follows. the PCB. ..... . .. . 3-3 3-3 What ROM Problems Look Like ... 3-3 Glossary 3-4 Atari Game Video Connector Pin Assignments............. . .. 3-4 Statistics Sheet 3-5 Screen Colors Indicating Bad RAMS ...... 3-4 illustrations Table 5-1 Bad RAM Locations by Error Address . .5-20 5-2 Bad RAM Type by Colored Screen ....... 5-20 Figure 1-1 Assembling the Control Panel.. ...... 1-3 5-3 ROM Locations by Error Address. ....... .5·20 1-2 Klax Kit Parts Installed in a Cabinet... ..................... . . .... 1-8 jii K1ax Universal Kil Safety Summary The following safety precautions apply to all game op· may be dangerous, and could injure you and your erators and service personnel. Specific warnings and players. cautions will be found in this manual whenever they Handle the CRT With Care. If you drop the CRT and apply. it breaks, it may implode! Shattered glass from the im WARNING plosion can fly six feet or more. Properly Ground the Game. Players may receive an Use the Proper Fuses. To avoid electrical shock, use electrical shock if this game is not properly grounded! replacement fuses which are specified in the parts list To avoid electrical shock, do not plug in the game un· for this game. Replacement fuses must match those re til it has been inspected and properly grounded. This placed in fuse type, voltage rating, and current rating. game should only be plugged into a grounded three In addition, the fuse cover must be in place during wire outlet. If you have only a two-wire outlet, we rec game operation. ommend you hire a licensed electrician to install a CAUTION three-wire grounded outlet. If the control panel is noc Properly Attach All Connectors. Make sure that the properly grounded, players may receive an electrical connectors on each printed circuit board (PCB) are shock! After servicing any part on the control panel, properly plugged in. The connectors are keyed to fit check that the grounding wire is firmly secured to the only one way. If they do not slip on easily, do not inside of the control panel. After you have checked force them. If you reverse a connector, it may damage this, lock up the game. your game and void your warranty. AC Power Connection. Before you plug in the game, Ensure the Proper AC Line Frequency. Video be sure that the game's power supply can accept the games manufactured for operation on 60 Hz line pow AC line voltage in your locatioo. The line voltage re. er (used in the United States) must not be operated in quirements are listed in the first chapter of this manu countries with 50 Hz line power (used in Europe). If a aL 60 Hz machine operates on 50 Hz line power, the fluo Disconnect Power During Repairs. To avoid electri rescent line ballast transformer will overheat and cause cal shock, disconnect the game from the AC power be a potential fire hazard. Check the product identifica fore removing or repairing any part of the game. If tion label on your machine for the line frequency re you remove or repair the video display, be very care quired. ful to avoid electrical shock. High voltages continue to ABOUT WARNINGS, CAUTIONS, exist even after power is disconnected in the display Circuitry and the cathode-ray rube (CRT). Do noc touch AND NOTES the internal parts of the display with your hands or In Atari publications, notes, cautions and warnings with metal objects! Always discharge the high voltage have the following meaning: from the CRT before servicing it. Do this after you dis WARNING - Players andlor technicians can be killed connect it from the power source. First, attach one end or injured if instructions are not followed. of a large, well-insulated, IS-gauge jumper wire to ground. Then momentarily touch the free end of the CAlmON - Equipment andlor parts can be damaged grounded jumper wire to the CRT anode by sliding the or destroyed if instructions are not followed. You will wire under the anode cap. Wait two minutes and do void the warranty on Atari printed-circuit boards, parts this again. thereon, and video displays if equipment or parts are damaged or destroyed due to failure of following in Use Only Atari Parts. To maintain the safety of your structions. Atari game, use only Atari parts when you repair it. Using non-Atari pans or modifying the game circuitry NOTE - A highlighted piece of information. iv Chapter 1 Installation How to Use This Manual This manual provides information for describes the self-test and how to use the installing, testing, and troubleshooting me self-test screens . • Chapter 3 contains Klax™ Universal kit. The manual is divided troubleshooting and maintenance proce into the following chapters: _ Chapter 1 dures. _ Chapter 4 contains illustrated describes how to instal! the Klax kit in your pans lists. • Chapter 5 contains the schematics cahinet and the Klax game play .• Chapter 2 for the Klax game PCB. Installation Klax Universal Kit • Straight edge WARNING • Squeegee To avoid electrical shock, unplug the cabi • X-ACfOT:<! knife net while installing the kit. After installation, • Fast-ons (if you are installing a new JAMMA har plug the game only into a grounded 3-wire ness) outlet. Inspecting the Kit Cabinet Equipment Check to see that you have all the parts listed in the Requirements kit parts list in Table 1-2. If any part is missing or dam aged, contact your distributor with the Klax kit serial Table 1-1 lists the equipment required in the cabinet number, part number and description of the missing or into which you are installing the Klax kit. damaged parts, and date received. Table 1-1 Equipment Requirements Table 1-2 Kit Contents List ~ CAUTION 00 not unplug or plug in the Klax game printed-circuit board (PCB) edge connec tor while the power is on. You could seri ously damage the PCB. Tools Required • Two C-damps Preparing the Cabinet for • Drill with a 1/4-inch drill bit, a 1 3/4-inch hole cut ter (or a 1 3/4-inch chassis punch), and a 1 3/16- the Kit Installation inch hole cutter (or a 1 3/16-inch chassis punch) • Phillips screwdriver L Turn off power to the game. • Flat-blade screwdriver 2. Remove the following from the cabinet: • Socket wrench set and ratchet • Old PCB(s). • 1/4-20 hex wrench • Game harness, if it is not Japan Amusement Machinery Manufacturers Association QAL\1MA) • Wire cutters and strippers compatible. 1-2 Kia .... Universal Kit Installation • Control panel decals, labels, and controls. 1. Measure your control panel to fmd out what size the decal and cover should be. Cut the control • Side decals, graphics, and adhesive. If the cabi panel decal and cover to fit. net sides are damaged, repair them before putting on the new decals. 2. Clamp the control panel cover to the control panel. • Video display shield, display bezel, attraction 3. Drill four corner holes through the control panel shield, and marquee. and the control panel cover. Use a 1/4-inch drill bit. 3. Wipe down and vacuum the cabinet. Paint the cab inet, if required. 4. Install four carriage bolts and locknuts through the holes to hold the cover and the control panel Assem bling the Control together. 5. Cut the holes in the cover and panel using a Panel 1 3!16-inch hole cutter for the button holes and a 1 3/4-inch hole cutter for the joystick knob holes. You need the following 'parts from the kit to assemble Use a 1/4-inch drill bit to drill the mounting holes the control panel: for the joysticks. • Clear cover for the control panel 6. Disassemble the control panel and the control • Control panel decal panel cover. • Two green buttons 7. Install the control panel decal on the control panel. • Two blue buttons Use a sharp knife and cut out the holes for the controls in the decal. • Four snap-action sWitches 8. Install the cover on the control panel with four car • Four start/flip button collars riage bolts, washers, and locknuts. • Two joystick assemblies 9. Install the buttons with a plastic start/flip collar • Twelve #10-24 x l-inch-long carriage bolts, flat under each button. Install the blue player control washers, and locknuts buttons on the left and the green player control Joy.stick Assy Carriage Bolt V I Flat Washer locknut Green Button Assy Snap-Action Switch StarvFllp Collar (2 places) locknut Blue Button Assy Snap-.AcUon Switch StarvFlip Collar (2 places) Figure 1-1 Assembling the Control Panel 1-3 installation Kbx Universal Kit buttons on the right. (See Figure 1-1.) Install the connector as possible. Hold the beads on the har joysticks with the carriage bolts, washers, and lock ness with the tie wraps included in the kit. nuts. CAUTION Connecting the JAMMA You must install the split beads included in the kit on the JAMMA harness to meet Harness FCC requirements. 1. If your game does not already have a JAMMA har 3. Using Table 1-3, JAMMA Pin and Wire Connec ness, install the JAMMA harness in the cabinet. tions, for wiring information, connect the JAMMA 2. Install the split beads on the harness as close to the harness to existing component harnesses. Use Table 1-3 JAMMA Pin and Wire C01Ulections -sv y Connect to +1 2V terminal of the power Tfyour coin counter(s) require 12V, also Key COIN ern 1 Coimect this wire to side of the If your counter requires SY, connect a Connect to to' Attach the Attach'tbthe·Yideo 1-4

Description:
ual, its accompanying schematic diagrams, and the dis- ed as shown in the game wiring diagram Figure 3-1 RAM and ROM Locations on the Klax. }-2.
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