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Jumpstart! Thinking Skills and Problem Solving: Games and activities for ages 7-14 PDF

153 Pages·2014·2.42 MB·English
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JUMPSTART! THINKING SKILLS AND PROBLEM SOLVING Jumpstart! Thinking Skills and Problem Solving presents a collection of simple to use, multi-sensory games and activities which will jumpstart students’ understanding of problem solving in action. If you are one of the thousands of teachers looking for a range of practical and fun ideas to engage pupils in effective, proactive learning, then this is the perfect book for you. Specifically written to help teachers work within the guidelines of the new curriculum, the book will help pupils to explore and learn a wide range of problem-solving and independent thinking skills in an atmosphere of fun, mutual support and tolerance. Sections within the book reflect key areas of the new curriculum and offer a treasure trove of ideas for building problem-solving and thinking skills into daily teaching. Tried and tested methods of helping children ‘learn how to learn’ are provided. Areas covered include: • building problem-solving confidence • thinking and problem solving in literacy and science • problem solving in philosophy • emotional resourcefulness and life skills. This indispensable, practical book celebrates the joy of critical and independent thinking and will become a vital resource for all classroom teachers at Key Stages 2 and 3. Steve Bowkett is a former teacher and the author of numerous books for teachers including the bestselling Jumpstart! Creativity. He also works as an educational consultant specialising in the areas of thinking skills and problem solving, creativity and literacy. Jumpstart! Jumpstart! Thinking Skills and Jumpstart! Storymaking Problem Solving Games and activities for Games and activities for ages 7–12 ages 7–14 Pie Corbett Steve Bowkett Jumpstart! Poetry Jumpstart! Maths (2nd Edition) Games and activities for Maths activities and games for ages 7–12 ages 5–14 Pie Corbett John Taylor Jumpstart! Creativity Jumpstart! Grammar Games and activities for Games and activities for ages 7–14 ages 6–14 Steve Bowkett Pie Corbett and Julia Strong Jumpstart! ICT Jumpstart! Spanish and Italian ICT activities and games for Engaging activities for ages 7–12 ages 7–14 Catherine Watts and John Taylor Hilary Phillips Jumpstart! Numeracy Jumpstart! French and German Maths activities and games for Engaging activities for ages 7–12 ages 5–14 Catherine Watts and John Taylor Hilary Phillips Jumpstart! Literacy Jumpstart! Drama Key Stage 2/3 literacy games Games and activities for Pie Corbett ages 5–11 Teresa Cremin, Roger McDonald, Emma Goff and Louise Blakemore Jumpstart! Science Games and activities for ages 5–11 Rosemary Feasey JUMPSTART! THINKING SKILLS AND PROBLEM SOLVING GAMES AND ACTIVITIES FOR AGES 7–14 Steve Bowkett First published 2015 by Routledge 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN and by Routledge 711 Third Avenue, New York, NY 10017 Routledge is an imprint of the Taylor & Francis Group, an informa business © 2015 Steve Bowkett The right of Steve Bowkett to be identified as author of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Cataloguing in Publication Data Bowkett, Stephen. Jumpstart! Thinking skills and problem solving : games and activities for ages 7-14 / Steve Bowkett. pages cm – (Jumpstart!) 1. Critical thinking–Study and teaching. 2. Problem solving–Study and teaching. 3. Activity programs in education. I. Title. LB1590.3.B6945 2014 370.15'2–dc23 2014008663 ISBN: 978-1-138-78327-0 (hbk) ISBN: 978-1-138-78331-7 (pbk) ISBN: 978-1-315-76873-1 (ebk) Typeset in Palatino and Scala Sans by Saxon Graphics Ltd, Derby Contents List of figures viii Acknowledgements ix Introduction xi 1 Jumpstart the problem-solving attitude 1 Blocks on thinking 3 The thinking ladder 5 4Cs thinking 8 The first snatched thought 12 Letting your imagination run away with you 15 Really listening 17 The problem-solving process 19 Describing and defining 21 Mistakes are useful 23 The Merlin Game 25 Sowing the seed 26 Decision trees 28 Point of view 31 Mental zoom tool 32 The while game 34 What if 35 The power of open questions 37 The learning’s in the detail 40 The circle game 42 How did it go? 45 Praise where it’s due 46 2 Jumpstart thinking and problem solving in literacy 50 Writer as hero 50 ‘I can’t think of anything to write!’ 52 v Contents Bare bones writing 55 Fixing problems 56 Visualise! 58 Sliding scale 60 Are you persuaded? 61 Metawriting 63 Assessing writing 65 3 Jumpstart thinking and problem solving in science 67 Observation games 67 Spotting patterns 68 Categories of questions 68 Assumptions 70 Bias 72 Scientific language in advertising 74 Causes and correlations 75 Defining and classifying 76 Common sense 77 Infoscraps 78 How relevant? 79 Hypothesising and inferring 81 4 Jumpstart thinking and problem solving in philosophy 84 How do you eat an elephant? 84 The fortunately-unfortunately game 85 The if-then game 86 Playing with syllogisms 87 Big ideas 91 Crafting questions 93 The enquiry process 95 The right moves 98 Moral dilemmas 99 5 Jumpstart thinking and problem solving in emotional resourcefulness 101 Core skills for emotional resourcefulness 101 ‘As I think, so I am’ – Noticing metaphors 103 It never rains but it pours 105 vi Contents What we think we know 107 Values 108 Positive purposes 110 Safe haven 111 What shape is that feeling? 112 The world inside 114 Anchors away! 115 Control room 116 Change the memory 117 Time traveller 119 Where do you stand? 120 Dear diary 123 Character stew 124 Gathering treasures 124 The wise observer 125 Wisdom tales 127 Ready, aim, go 128 Here and now 130 Bibliography 131 vii List of figures 0.1 Natural curiosity xv 1.1 Bloom’s taxonomy 7 1.2 Ambiguous shapes 9 1.3 Scootems 22 1.4 Story tree 29 1.5 Topic tree 30 1.6 What could it be? 32 1.7 Question star 39 1.8 Coin flip 40 1.9 Spot the difference 41 1.10 Circle game 43 2.1 Metawriting 64 4.1 Syllogisms 89 4.2 Linking game with concepts 92 5.1 Emotion matrix 102 5.2 What’s going on? 107 5.3 Wizzy the Wizard 126 viii Acknowledgements Grateful thanks to my friend Tony Hitchman for helping me out (again) by creating the artwork for Figures 1.3, 1.7, 1.8, 4.2, 5.2 and 5.3. ix

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Jumpstart! Thinking Skills and Problem Solving presents a collection of simple to use, multi-sensory games and activities which will jumpstart students’ understanding of problem solving in action. If you are one of the thousands of teachers looking for a range of practical and fun ideas to engage
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