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Interfaces and Us: User Experience Design and the Making of the Computable Subject PDF

201 Pages·2023·4.572 MB·English
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INTERFACES AND US ii INTERFACES AND US User-Experience Design and the Making of the Computable Subject Zachary Kaiser BLOOMSBURY VISUAL ARTS Bloomsbury Publishing Plc 50 Bedford Square, London, WC1B 3DP, UK 1385 Broadway, New York, NY 10018, USA 29 Earlsfort Terrace, Dublin 2, Ireland BLOOMSBURY, BLOOMSBURY VISUAL ARTS and the Diana logo are trademarks of Bloomsbury Publishing Plc First published in Great Britain 2023 Copyright © Zachary Kaiser, 2023 Zachary Kaiser has asserted his right under the Copyright, Designs and Patents Act, 1988, to be identified as Author of this work. For legal purposes the Acknowledgments on pp. x–xii constitute an extension of this copyright page. Cover design by Daniel Benneworth-Gray All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage or retrieval system, without prior permission in writing from the publishers. Bloomsbury Publishing Plc does not have any control over, or responsibility for, any third-party websites referred to or in this book. All internet addresses given in this book were correct at the time of going to press. The author and publisher regret any inconvenience caused if addresses have changed or sites have ceased to exist, but can accept no responsibility for any such changes. A catalogue record for this book is available from the British Library. A catalog record for this book is available from the Library of Congress. ISBN: HB: 978-1-3502-4525-9 PB: 978-1-3502-4524-2 ePDF: 978-1-3502-4527-3 eBook: 978-1-3502-4526-6 Typeset by Integra Software Services Pvt. Ltd. To find out more about our authors and books visit www.bloomsbury.com and sign up for our newsletters. CONTENTS List of Figures viii Acknowledgments x About the Author xiii INTRODUCTION 1 Laws of Love 1 The Historical and Conceptual Underpinnings of the Computable Subjectivity 6 Are We and Our World Nothing but Data? 7 Fragmentation, Prediction, and Identity 7 New Normals and New Morals 8 Is the Computable Subjectivity Actually the Problem? If So, What Do We Do? 9 Concluding by Way of Beginning 9 The Co-Constitutive Nature of Design, Design Scholarship, and Design Education 10 Notes 12 1 HISTORICAL AND CONCEPTUAL ROOTS OF THE COMPUTABLE SUBJECTIVITY 15 Introduction: Disrupting the Insurance Industry—“Convenience” and “Freedom” 15 Producing and Looping, or, Biopolitics and Biopower 19 The Value of Convenience 22 Freedom and Countercultural Technocracy 24 The Selfish System: Cybernetics and Rational Choice Theory 25 Markets as Information Processors: Cybernetics and Economics 31 The Neoliberal Governmentality 32 Conclusion: Foundations and Ramifications 34 Notes 35 2 DATA=WORLD 39 Introduction: Can You “See” Your Dream Data? 39 Data and World: An Origin Story 45 Computational Instrumentation: Templates and Translations 47 How Computational Instruments Disappear 52 Conclusion: The Great Inversion, or, Operationalism’s Legacy 59 Notes 62 3 PREDICTION AND THE STABILIZATION OF IDENTITY 65 Introduction: The Scrambling of Algorithmic Anticipation 65 The Digital Production of Fragmentation and Alienation 70 Ontological Insecurity: One Consequence of Fragmentation and Alienation 74 The Digital Mirror Self: Soothing Ontological Insecurity with Computation 75 The Role of UX in Producing, then Soothing, Ontological Insecurity 76 Consequences: Soft Biopower and the Proscription of Potential 87 Conclusion: Becoming Cyborgs 88 Notes 89 4 THE MORAL IMPERATIVE OF NORMALITY THROUGH COMPUTATIONAL OPTIMIZATION 93 Introduction: The Optimized Professor and the Pressures of Optimization 93 Measurement, Normality, and Morality: Two Origin Stories 99 The Moral Imperative of Self-Optimizing Technologies: The Case of the Amazon Halo 103 Consequences: Anxiety, Superfluity, and the Instrumentalization of Interpersonal Interaction 110 Datafied Superfluity: Bullshit Jobs, Bullshit People, and Teaching from beyond the Grave 111 Conclusion: Fighting for Servitude as if It Were Salvation 120 Notes 121 vi CONTENTS 5 THE QUESTIONS OF POLITICAL ECONOMY AND THE ROLE OF DESIGN EDUCATION 127 Introduction 127 Question 1: The Issue of Political Economy and Chile’s Socialist Cybernetics 128 Question 2: The Role of Design Education in Resisting the “Reality” of the Computable Subjectivity 133 Conclusion: Returning to Political Economy and the Limits of the Reformist Approach 145 Notes 147 CONCLUSION: TOWARD A LUDDITE DESIGN EDUCATION 153 The Politics of UX and the Computable Subject as the Ideal Political Subject 153 The Lingering Problem: The Computable Subjectivity and Political Economy 155 The Revolutionary Approach: Luddite Design Education 156 A Provisional Program of Luddite Design Education 162 A Luddite Design Education, Now 164 Notes 164 Bibliography 166 Index 179 CONTENTS vii LIST OF FIGURES 2.1 Dr. Pawel Norway’s treatise: Computable Transformations of Human Qualities to Those of a Visible Dream Memory. Courtesy the Author 40 2.2 An enlargement of one of the plates from Dr. Norway’s book. Courtesy the author 40 2.3 A subject viewing their algorithmically generated dream visualization. Courtesy the author 41 2.4 A subject viewing their algorithmically generated dream visualization. Courtesy the author 42 2.5 An image of the mobile interface for the Feel® app. © 2022 Feel Therapeutics Inc., all rights reserved 55 2.6 An image of the mobile interface for the Feel® app. © 2022 Feel Therapeutics Inc., all rights reserved 57 3.1 The Whisper prototype in a museum exhibition, 2014. Courtesy the author 66 3.2 An example of Whisper’s output. Courtesy the author 66 3.3 Another example of Whisper’s output. Courtesy the author 67 3.4 Google’s Nest Hub interface. Courtesy Google. © 2021 Google LLC. All rights reserved 79 3.5 Google’s Nest Hub data integrated with its Google Fit mobile application. Courtesy Google. © 2021 Google LLC. All rights reserved 80 3.6 The interface for Ōura’s app, including “readiness” (November 2021). Courtesy Ōura. © 2021 Ōura Health Oy. All rights reserved 82 3.7 The Ōura website’s hero image as of October 2021. Courtesy Ōura. © 2021 Ōura Health Oy. All rights reserved 82 3.8 The interface concept for Google’s AI Assistant in the eponymous patent application, 2021. Image USPTO 83 3.9 One screen from Mindstrong’s patient-facing interface. Courtesy Mindstrong 86 3.10 Mindstrong user interface for providers. Courtesy Mindstrong 86 4.1 ScholarStat’s Faculty Productivity Index “Ticker,” a device similar to a stock ticker that would sit outside professors’ offices. Courtesy the author 94 4.2 A still from a film in which ScholarStat’s faculty-facing interface is featured. Courtesy the author 95 4.3 An image of the Amazon Halo App interface. Courtesy Amazon Press Center 108 4.4 A screenshot of the interface to the scholars.msu.edu dashboard. Courtesy Academic Analytics, © 2005–21, Academic Analytics, LLC. All Rights Reserved 114 4.5 A screenshot of the interface to the scholars.msu.edu dashboard. Courtesy Academic Analytics, © 2005–21, Academic Analytics, LLC. All Rights Reserved 114 4.6 A screenshot from one of the Microsoft MyAnalytics emails that were sent to me. Courtesy Microsoft 117 4.7 Microsoft Productivity Score administrative UI. Courtesy Microsoft 118 5.1 An image from the Elixir project. Courtesy Lorenza Centi 140 5.2 An image from the Elixir project. Courtesy Lorenza Centi 141 5.3 Christina Dennis’s social credit scoring exhibition prototype and performance piece. Courtesy Christina Dennis 143 5.4 The prototypical social credit score shown to visitors as part of Christina’s piece. Courtesy Christina Dennis 144 LIST OF FIGURES ix

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