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Interactive Artifacts and Furniture Supporting Collaborative Work and Learning PDF

181 Pages·2009·10.27 MB·English
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Interactive Artifacts and Furniture Supporting Collaborative Work and Learning COMPUTER-SUPPORTED - LEARNING VOLUME 10 Series Editor: Chris Hoadley, Pennsylvania State University, Pennsylvania, USA Naomi Miyake, Chukyo University, Aichi, Japan Editorial Board: Michael Baker, CNRS & Université Lumière Lyon, France Carl Bereiter, Ontario Institute for Studies in Education, Canada Yrjö Engeström, University of Helsinki, Finland Gerhard Fischer, University of Colorado, U.S.A. H. Ulrich Hoppe, University of Duisburg-Essen, Germany Timothy Koschmann, Southern Illinois University, U.S.A. Claire O’Malley, University of Nottingham, U.K. Roy Pea, SRI International, U.S.A. Clotilde Pontecorovo, University ‘La Sapienza’, Italy Jeremy Roschelle, SRI International, U.S.A. Daniel Suthers, University of Hawaii, U.S.A. The Computer-Supported Collaborative Learning Book Series is for people working in the CSCL fi eld. The scope of the series extends to ‘collaborative learning’ in its broadest sense; the term is used for situations ranging from two individuals performing a task together, during a short period of time, to groups of 200 students following the same course and interacting via electronic mail. This variety also concerns the computational tools used in learning: elaborated graphical whiteboards support peer interaction, while more rudimentary text-based discussion forums are used for large group interaction. The series will integrate issues related to CSCL such as collaborative problem solving, collaborative learning without computers, negotiation patterns outside collaborative tasks, and many other relevant topics. It will also cover computational issues such as models, algorithms or architectures which support innovative functions relevant to CSCL systems. The edited volumes and monographs to be published in this series offer authors who have carried out interesting research work the opportunity to integrate various pieces of their recent work into a larger framework. Pierre Dillenbourg (cid:129) Jeffrey Huang Mauro Cherubini Editors Interactive Artifacts and Furniture Supporting Collaborative Work and Learning Editors Pierre Dillenbourg Jeffrey Huang CRAFT-Ecole CRAFT-Ecole Polytechnique Fédérale de Lausanne Polytechnique Fédérale de Lausanne Switzerland Switzerland [email protected] [email protected] Mauro Cherubini Multimedia scientific group Telefónica Research Spain [email protected] ISBN:978-0-387-77233-2 e-ISBN: 978-0-387-77234-9 DOI: 10.1007/978-0-387-77234-9 Library of Congress Control Number: 2008931139 © Springer Science + Business Media, LLC 2009 All rights reserved. This work may not be translated or copied in whole or in part without the written permission of the publisher (Springer Science + Business Media, LLC, 233 Spring Street, New York, NY 10013, USA), except for brief excerpts in connection with reviews or scholarly analysis. Use in connection with any form of information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed is forbidden. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. Printed on acid-free paper springer.com Acknowledgements First of all, we thank the École Polytechnique Fédérale de Lausanne (EPFL) for providing the necessary founds for organizing the CAIF workshop where the idea of this book was first sketched. We thank all participants of the Collaborative Artefacts and Interactive Furniture workshop (CAIF) held on the 20th, 21st, and 22nd of June 2005 in Château D’Oex, Switzerland: Edith K. Ackermann, Anders-Petter Andersson, David Aymonin, Maribeth Back, Waltraud Beckmann, Jan Borchers, Giovanni Cannata, Birgitta Cappelen, Dana Cho, Régine Debatty, Fabien Girardin, Christophe Guignard, Jean- Baptiste Haué, Jaana Hyvarinen, Tom Igoe, Patrick Jermann, Frédéric Kaplan, Osamu Kato, Karen Johanne Kortbek, Jean-Baptiste Labrune, Saadi Lahlou, Sara Ljungblad, Christophe Marchand, Stefano Mastrogiacomo, Takashi Matsumoto, Mark Meagher, Scott Minneman, Gaelle Molinari, Lira Nikolovska, Nicolas Nova, Chris O’Shea, Amanda Parkes, Thorsten Prante, Roger Ibars, Anural Sehgal, Andrew Sempere, Chia Shen, Ranjan Shetty, Frank Sonder, Peggy Thoeny, Cati Vaucelle, Nicolas Villar, Kevin Walker, Rachna Argawal, Satyendra Nainwal. Additionally, we thank all anonymous reviewers for providing their feedback to an initial draft of this book. Finally, we thank Kamni Gill for proofreading the chapters of this book written by authors whose main language is not English. v Contents 1 Introduction: Why Would Furniture Be Relevant for Collaborative Learning? ................................................................... 1 J. Huang, M. Cherubini, N. Nova, and P. Dillenbourg 2 Design of Systems for Supporting Collaborative Learning Augmented with Physical Artefacts ....................................................... 15 Masanori Sugimoto 3 Do Fewer Laptops Make a Better Team? .............................................. 35 Jean-Baptiste Haué and Pierre Dillenbourg 4 The Disappearing Computer: Consequences for Educational Technology? .................................................................. 59 H. Ulrich Hoppe 5 Supporting Collaboration with Augmented Environments ............................................................................................ 77 Saadi Lahlou 6 Rethinking the Podium ............................................................................ 97 Maribeth Back, Surapong Lertsithichai, Patrick Chiu, John Boreczky, Jonathan Foote, Don Kimber, Qiong Liu, and Takashi Matsumoto 7 Collaborative Tabletop Research and Evaluation ................................ 111 Chia Shen, Kathy Ryall, Clifton Forlines, Alan Esenther, Frédéric D. Vernier, Katherine Everitt, Mike Wu, Daniel Wigdor, Meredith Ringel Morris, Mark Hancock, and Edward Tse 8 Interpersonal Computers for Higher Education .................................. 129 Frédéric Kaplan, Son Do Lenh, Khaled Bachour, Gloria Yi-ing Kao, Clément Gault, and Pierre Dillenbourg vii viii Contents 9 Exploratory Design, Augmented Furniture .......................................... 147 Lira Nikolovska and Edith Ackermann Author Index .................................................................................................. 167 Subject Index .................................................................................................. 171 Contributors Edith K. Ackermann is an Honorary Professor of Developmental Psychology, University of Aix-Marseille, currently Visiting Scientist at the Massachusetts Institute of Technology School of Architecture in Cambridge, MA. She teaches graduate students, conducts research, and consults for companies, institutions, and organizations interested in the intersections between learning, teaching, design, and digital technologies. http://www.media.mit.edu/~edith Khaled Bachour has a master’s degree in Computer Science from the American University of Beirut. He is currently a Ph.D. student at the Swiss Federal Institute of Technology in Lausanne (EPFL) in the Center for Research and Support for Training and Its Technologies (CRAFT). He is developing, under the supervision of Pierre Dillenbourg and Frederic Kaplan, an interactive table for supporting cas- ual collaborative learning. He is studying different ways of displaying real-time information about the collaborative process to the participants, and is investigating the effect of such shared visualizations on group behaviour. Maribeth Back is a senior research scientist at the FX Palo Alto Laboratory; prior to that she was a senior research scientist at Xerox PARC. Her current research focuses on the intersection of real and virtual environments, with a bit of ubiquitous computing mixed in. She holds a doctorate from the Harvard Graduate School of Design in computational design, and has a background in professional audio as a recording engineer and theatrical sound designer. Research areas she has worked in include smart environments (real and virtual), multi-modal interface design, ubiq- uitous computing, new forms of reading and writing, and interactive audio systems design and engineering. John Boreczky is a member of the Smart Environments project at FXPAL. He has over 16 years of experience in video and related multimedia technology. He received a B.S. and an M.S. degree in Computer Science from the University of Michigan, and is an ABD (all but dissertation) at the University of California at Berkeley. He has authored journal and conference papers in the areas of automotive human factors, computer interface design, and multimedia systems. Mauro Cherubini is a researcher at Telefonica Research and Development (TID), multimedia group, in Barcelona, Spain. He received a B.A. in Education from ix x Contributors the University of RomaTre, in Rome, Italy, and an M.A. in Education from St. Patrick’s College, in Dublin, Ireland. He holds a doctorate from the Computer Science School of the Swiss Federal Institute of Technology in Lausanne. He is inter- ested in tangible interfaces to support learning. http://www.i-cherubini.it/mauro/ Patrick Chiu is a senior research scientist at the FX Palo Alto Laboratory. His general research interests lie in multimedia, smart spaces, human–computer interaction, machine learning, visualization, and mathematics. Pierre Dillenbourg a former teacher in elementary school, graduated in edu- cational science (University of Mons, Belgium). He started his research on learn- ing technologies in 1984. He obtained a Ph.D. in Computer Science from the University of Lancaster (UK), in the domain of artificial intelligence applications for educational software. He has been assistant professor at TECFA, University of Geneva. He joined EPFL in November 2002. His current interests concern compu- ter-supported collaborative learning (CSCL): the design and experimentation of interactive furniture; the effects of awareness tools on group performance and mutual modelling; the authoring of CSCL scripts; the use of eye tracking method for predicting interaction patterns. P. Dillenbourg has been consultant for compa- nies in Switzerland and Europe. He is the editor of the Kluwer Series “Computer- Supported Collaborative Learning” and former president of the International Society for Learning Sciences. http://people.epfl.ch/pierre.dillenbourg Son Do-Lenh is currently a Ph.D. student at Swiss Federal Institute of Technology in Lausanne (EPFL). He obtained his B.Sc. and M.Sc. degree in Computer Science at University of Natural Sciences, Vietnam National University in HoChiMinh City (HCM-UNS) in 2003 and 2007, respectively. During this period, he was also involved in teaching activities at the same school as a teaching assistant and then lecturer. He spent 1 year as a research intern at CRAFT, a HCI and CSCL lab in EPFL, implementing a real-time multi-fingertip detection algorithm for the Docklamp, a portable interactive projector-camera system. His research interests include human–computer interaction and computer-supported collaborative learning. His Ph.D. is about inventing and evaluating new generation of interactive furniture that can be exploited for collaborative learning. http://people.epfl.ch/son.dolenh Alan Esenther is a user interface software developer in the Technology Lab at Mitsubishi Electric Research Laboratories. His research interests include human– computer interaction, finding the right digital tool for the job, and, lately, making multi-user, multi-touch, and large touch surface interactions and development much easier. Alan has an M.S. in Computer Engineering from Boston University. http:// www.merl.com/people/esenther/ Katherine Everitt is a Ph.D. student in Computer Science at the University of Washington. Her research interests include tabletop interfaces, computer supported cooperative work, and multimodal interfaces. She has an M.S. in Computer Science from the University of California, Berkeley. http://www.cs.washington.edu/homes/ everitt

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The field of Computer-Supported Collaborative Learning (CSCL) has traditionally focused on virtual learning environments and has somewhat neglected the physical environments in which students interact with each other and with their teachers. However, over the last years, scholars have devoted growin
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