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Instructional Design for ELearning Essential guide ing successful eLearning courses PDF

20 Pages·2017·4.796 MB·English
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Instructional Design for ELearning: Essential guide to creating successful eLearning courses [email protected] BUTUH LENGKAP HUB Marina Arshavskiy Second Edition Copyright © 2017. Marina Arshavskiy www.yourelearningworld.com All graphics in this book © www.yourelearningworld.com All rights reserved. Trademarks All brand names and product names used in this book are trademarks of their respective owners. The author is not associated with any product or vendor in this book. Table of Contents Introduction Part I – Basic Elements of Instructional Design Chapter 1: Instructional Design for ELearning Instructional Systems Design ELearning Computer-Based Training vs. Web-Based Training Blended Learning Advantages and Disadvantages of ELearning When Will ELearning Work? Chapter 2: Instructional Design and ELearning – History of their Marriage Chapter 3: Instructional Design Models The ADDIE Model Seels and Glasgow ISD Model Dick and Carey Systems Approach Model ASSURE Model Rapid ISD Model The Four-Door (4D) ELearning Model Successive Approximation Model (SAM) Merrill’s Principles of Instruction Kemp’s Instructional Design Model Action Mapping Chapter 4: Learning Theories Behaviorism Cognitivism Constructivism Adult Learning Theories Chapter 5: Learning Styles VAK Model David Kolb’s Four Learning Styles Howard Gardner’s Nine Multiple Intelligences Generational Learning Styles Chapter 6: Motivation Abraham Maslow’s Hierarchy of Needs ARCS Model Part II - Designing Instructionally Sound ELearning Courses Chapter 7: Needs Analysis and Data Collection Methods Audience Analysis Performance, Gap and Root Cause Analysis Task Analysis Data Collection Methods Literature and Document Reviews Observations Interviews Focus Groups Surveys Likert Scales Dichotomous Questions Multiple Choice Questions Semantic Differential Open-Ended Questions Steps for Conducting Needs Analysis Chapter 8: Learning Objectives Audience Behavior Condition Degree Terminal and Enabling Objectives Developing SMART Objectives Bloom’s Taxonomy Cognitive Domain Affective Domain Psychomotor Domain Revised Bloom’s Taxonomy Learning Objectives Makeover Chapter 9: Designing the Learning Experience: Gagné’s Nine Events of Instruction Chapter 10: Creating a Design Document Chapter 11: Storyboarding and Rapid Prototyping Storyboarding Prototyping Chapter 12: Scripting Your ELearning Course Style Guide Chapter 13: Quality Assurance Chapter 14: Implementation Learning Management System and Content Management System SCORM Reusable Learning Objects Section 508 Chapter 15: Evaluation Formative and Summative Evaluation Donald Kirkpatrick’s Four Levels of Evaluation Level 1: Reaction Level 2: Learning Level 3: Behavior Level 4: Results Return on Investment Big Data in ELearning Chapter 16: Assessments Assessments Validity and Reliability of Assessment Items Writing Effective Assessment Items Multiple Choice Questions True/False Questions Fill-in-the-Blank Questions Matching Questions Free response/Short answer/Essay Questions To Score or Not to Score Corrective Feedback Intrinsic and Extrinsic Feedback Part III - Interactive Elements in the ELearning Course Chapter 17: Interactivity in ELearning Navigation Chapter 18: Simulations and Games Types of Learning Games Casual games Serious games Advergames Simulations Assessments Game Structure Virtual Worlds Avatars Storytelling and Scenario-based Learning Choosing a Game for Your ELearning Course Chapter 19: ELearning Authoring Tools PowerPoint Plugin Authoring Tools Desktop Authoring Tools Cloud-based Tools Other Tools to Consider Selecting the Right Tool Chapter 20: Video in ELearning Producing ELearning Videos Screencasts in ELearning Chapter 21: Audio in ELearning Chapter 22: Graphics in ELearning Ruth Clark and Chopeta Lyons’ Visual Design Model Basics of Color Theory and Typography Part IV - Advancing Your Skills Chapter 23: Working with Subject Matter Experts (SMEs) Chapter 24: ELearning Project Management Initiation Phase Planning Phase Executing Phase Controlling Phase Closing Phase Project Management Tools Chapter 25: ELearning Development Agile Project Management Chapter 26: Job Aids Determine the Format of a Job Aid Electronic Performance Support Systems Chapter 27: Web 2.0 and Mobile Learning Web 2.0 Wikis and Blogs Mobile Learning Podcasting and Vodcasting Designing for Social and Mobile Learning Chapter 28: Technical Training - Making Technical ELearning Stick Chapter 29: Copyright Protection in ELearning Design BONUS Summary Conclusion Self-Evaluation Test Your Knowledge – Answer Key Instructional Design and ELearning Glossary References Introduction When I first entered the field of instructional design, I reviewed a lot of literature and read many books on the subject. However, I did not find a single guide that offered a combination of theoretical and practical information. As a result, I had to supplement the theoretical knowledge I gained from these books and other resources with on-the-job experience. Instructional Design for ELearning: Essential guide to creating successful eLearning courses combines both theoretical aspects of instructional systems design and practical information from field experience to help instructional designers create the most compelling and effective courses. In this text, you will find the best knowledge, skills, and tools I could glean from the market. In addition to introducing theory and providing practical advice, this book aims to offer best practices drawn from many years of personal experience in the field of learning and development. The Instructional Design for eLearning book can serve as a desk guide for instructional designers at any level and of any professional experience. Whether you are an aspiring instructional designer looking for a career change, a novice instructional designer trying to learn the basics of eLearning course development, a seasoned instructional designer needing a desk reference guide, or a human resources professional designing professional development training programs for employees, this book is your new go-to resource. Even though it concentrates primarily on designing eLearning courses for the workplace, curriculum developers and instructional designers who create face-to-face training programs can also benefit from it, as it covers all the important elements of course design regardless of the context. The book is divided into four sections: Part I – Basic Elements of Instructional Design Part II – Designing Instructionally Sound ELearning Courses Part III – Interactive Elements in ELearning Courses Part IV – Advancing Your Skills This text includes 27 exercises that will help you put your newly acquired knowledge into practice. Even though the activities will not be graded or reviewed, they are an excellent way to recap the information from each chapter and put it into perspective. Note that the first exercise sets the foundation for your project but does not provide all the content needed to create a project. Therefore, to complete the exercises, you will have to make certain assumptions about the topic and its content. Alternatively, you can use a project you are currently working on or simply invent one to complete these exercises. In this edition, I have added and rewritten content to keep it current. I also added new chapters that reflect the changes in the field of eLearning and instructional design in general. Additionally, I added quizzes to help readers assess their understanding of the content. More templates and case studies found in this edition should also help eLearning professionals succeed in the field of instructional design. Read each chapter, apply the knowledge you gain, and enjoy your learning quest! Part I - Basic Elements of Instructional Design “If you think training is expensive, try ignorance.” Peter Drucker 1

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.