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Information Visualisation and Virtual Environments PDF

231 Pages·1999·9.901 MB·English
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Information Visualisation and Virtual Environments Springer-Verlag London Ltd. Chaomei Chen Information Visualisation and Virtual Environments With 144 Figures Springer Chaomei Chen, PhD, MSc, BSc Department of Information Systems and Computing, Brunel University, Uxbridge UB8 3PH, UK ISBN 978-1-4471-3624-8 ISBN 978-1-4471-3622-4 (eBook) DOI 10.1007/978-1-4471-3622-4 British Library Cataloguing in Publication Data Chen, Chomei Information visualisation and virtual environments 1. Information display systems 2. Virtual reality 3. Computer Graphics Technological innovations I. Title 006.7 Library of Congress Cataloging-in-Publication Data Chen, Chomei, 1960- Information visualisation and virtual environments / Chaomei Chen. p. cm. Includes bibliographical references and index. 1. Information display systems. 2. Visualization. 3. Virtual reality. I. Title. TK7882.I6C477 1999 99-12444 006-dc21 CIP Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms of licences issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers. (lj Springer-Verlag London Limited 1999 Originally published by Springer-Verlag London in 1999. Softcover reprint of the hardcover 1s t edition 1999 Whilst we have made considerable efforts to contact all holders of copyright material contained in this book, we have failed to locate some of these. Should holders wish to contact the Publisher, we will be happy to come to some arrangement with them. The use of registered names, trademarks etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant laws and regulations and therefore free for general use. The publisher makes no representation, express or implied, with regard to the accuracy of the information contained in this book and cannot accept any legal responsibility or liability for any errors or omissions that may be made. Typeset by Gray Publishing, Tunbridge Wells, Kent 34/3830-543210 Printed on acid-free paper SPIN 10680991 To Baohuan, Calvin, and Steven Contents Preface ...................................................... ix 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 1 1.1 Geographie Visualisation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 3 1.2 Abstract Information Visualisation . . . . . . . . . . . . . . . . . . . . . .. 15 1.3 Optimal Information Foraging . . . . . . . . . . . . . . . . . . . . . . . . . .. 16 1.4 Exploring Cyberspaees. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 17 1.5 Soeial Interaction in Online Communities . . . . . . . . . . . . . . . .. 18 1.6 Information Visualisation Resourees . . . . . . . . . . . . . . . . . . . . .. 20 1.7 Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 22 2 Finding Salient Structures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 27 2.1 Virtual Struetures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 28 2.2 The Use of WordNet ................................... 32 2.3 Struetural Analysis and Modelling. . . . . . . . . . . . . . . . . . . . . . .. 37 2.4 Generalised Similarity Analysis: Introduetion. . . . . . . . . . . . . .. 42 2.5 Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 58 3 Spatial Layout and Graph Drawing Algorithms ................ 61 3.1 Clustering and Sealing .................................. 61 3.2 Trees, Cone Trees, and Hyperbolie Views. . . . . . . . . . . . . . . . .. 66 3.3 Drawing General Undirected Graphs. . . . . . . . . . . . . . . . . . . . .. 70 3.4 Examples of Graph Drawing. . . . . . . . . . . . . . . . . . . . . . . . . . . .. 81 3.5 Graph Drawing Resourees. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 89 4 Information Visualisation Systems and Applications. . . . . . . . . .. 93 4.1 Navigation in Large Information Struetures . . . . . . . . . . . . . . .. 93 4.2 Visualising Seareh Results. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 98 4.3 Spatial Metaphors for Information Exploration. . . . . . . . . . .. 105 4.4 Visualising the Literature . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 113 4.5 The Web and Online Communities . . . . . . . . . . . . . . . . . . . . .. 121 4.6 Online Resourees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 135 4.7 Summary. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 136 5 Individual Differences in Visual Navigation. . . . . . . . . . . . . . . .. 139 5.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 139 5.2 A Semantically Organised Virtual Environment. . . . . . . . . . .. 146 vii viii Information Visualisation and Virtual Environments 5.3 Study I: Spatial Ability ................................. 152 5.4 Study 11: Associative Memory and Visual Memory .......... 164 5.5 Study III: Associative Memory and Spatial Ability .......... 168 5.6 Summary ............................................ 171 6 Virtual Environments ..................................... 175 6.1 Informal Communication and Mutual Awareness ........... 176 6.2 Information Spaces and Social Spaces ..................... 181 6.3 The StarWalker Virtual Environment ..................... 189 6.4 Social Interaction in StarWalker ......................... 199 6.5 Conclusions .......................................... 207 Appendix: List of Figures ..................................... 213 Index ...................................................... 197 Preface This book presents a comprehensive introduction to information visualisation and virtual environments. It not only provides a systematic overview of the two, but also reflects the latest research and development in the convergence of the two fields. It can be used as the main text, or a major source of references for courses in information visualisation, multimedia and virtual environments, human-computer interaction, hypertext/hyper media, and information retrieval, and also provides a useful source of reference for consultants and practitioners. During the course of the book, many significant, but so far isolated, research fronts are unified into a generic framework. As wen as explaining underlying principles and details of a number of information visualisation techniques, it also highlights how these techniques can be adapted to meet specific requirements. Information visualisation is growing fast, both as a field of research and as an industry with tremendous potential. Its interdisciplinary nature is becoming increasingly clear - the literature of information visualisation spans the spheres of computer graphics, electronic engineering, informa tion systems, geography, and information science. Studies of information visualisation may focus on one or more aspects, including visual representation criteria, data structures and algorithms, rendering techni ques, usability and evaluation, and work domain analysis. This makes a synthesis of such a diverse literature necessary for researchers and practitioners to identify and adapt the most suitable information visualisation solutions to their particular needs. Virtual environments provide a unique medium for people to commu nicate and interact with each other across the boundary between geographical locations. Virtual environments are more than the technolo gical infrastructure that enables users to communicate and interact. It is the experience of transcending geographical distance in the physical world, and constructing a mutual understanding and social dynamic that makes them particularly valuable. However, until recently, studies focusing on such experience have been relatively rare. The focus of this book is not only on individual techniques, but also on the inspiration, extensibility, and adaptability resulting from a synthesis of these techniques and design principles. Special attention is paid to the role of information visualisation as an enabling technology in the design of new generations of virtual environments. The book is also intended to reflect the ix x Information Visualisation and Virtual Environments evolution of our own research in the areas of information visualisation, spatial hypertext, and semantically organised virtual environments. The main topics are presented in each of six chapters: Chapter 1: Introduction, introduces a number of intriguing examples of historical and geographie visualisations, including the loss of Napoleon's army, ARPANET maps, NSFNET traffic, and the MBone network. Information foraging and cognitive maps are highlighted as a major area of focus - visual navigation and information foraging in an abstract information space. Chapter 2: Finding Salient Structures, intro duces methods commonly used for extracting implicit structures, including automated construction of hypertext and the role of information retrieval models, especially the well known Vector Space model and Latent Semantic Indexing model. The use of Wo rdNet, structural analysis and modelling, and an introduction to Generalised Similarity Analysis (GSA) are also included. Chapter 3: Spatial Layout and Graph Drawing Algorithms, focuses on aesthetic criteria and generation of spatial layouts and graph drawing. Clustering and scaling algorithms are introduced as a general background. Visualisation strategies for data structures such as hierarchies and networks are considered, and graph-drawing algorithms for general undirected graphs, especially the spring-embedder model and its variants, are discussed in detail. Chapter 4: Information Visualisation Systems and Applications, the largest chapter in this book, classifies representative information visualisa tion systems into various categories, to clarify the rationale behind using particular information visualisation techniques. Categories include visua lisation of search results, visualisation for exploration information spaces, and visualisation of the Web and the literature of a subject domain. The transition from visuaIising abstract information spaces to the concept of online communities and the social dynamics of a virtual environment is the focus of the last section of the chapter - 'The Web and onIine communities'. Chapter 5: Individual Differences in Visual Navigation, focuses on the interrelationships between cognitive factors, such as spatial ability, associative memory, and visual memory, and the use of a user interface, in which a semantic space is visualised as an associative network. Three empirical studies incrementally investigate the interrelationships, based on factor-referenced tests of these cognitive abiIities. Chapter 6: Virtual Environments, explores the fundamental issues concerning the design of virtual environment and, especially, the role of abstract information spaces. It includes several examples of virtual environments, in particular, the design of StarWalker, a unique, three dimensional virtual environment developed from our own research, and initial experience ofits use on the Web. Dialogues in the StarWalkervirtual environment are analysed with reference to theories on the duality of discourse structure and social context. In the final chapter, the notion of social navigation and its realisation in StarWalker raises a number of research issues concerning the integration of information visualisation and virtual environments.

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