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Infocom Cabinet: Stationfall PDF

2015·30.5 MB·English
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Date: 14 Aug 1936 1054-36' From: cLIZ at "RIO $ueject: Maxt Project To: 55M Zork Zero ana Stationfall mould surely be bestsellers (uncounted hoards of fans ask fo(" +he seoue1 to 5l*netfr.11)• Blazing Psrsars sounds like the mos" fun, But I personally hoon you do the Interactive iib1e so I can send ~ copy to my evangelist brother. rWs c Next Proj9ct 2r'<K L7.JMTD>nw Genre: Fantasy Rating: Standard System: prooaoly Extended Estimated "Development. Time: 10-12 months As the name implies, a preaue1 to *he Zork t-ilosy. It would be set in the Great Underground Empire, and covering a long period of time, tr0m the end of the reign of Dimwit cl~thead in 7G9 through the fall of the SUE in 983, and possioly through 949 (the year of the Zork trilogy). It would almost certainly end "west of a white house." "rare would be some story, probably about as much as enchanter or Sorcerer. For the most oart, though, it would be an intensely puzzle-oriented game with a huge geography--or is that too similar to Trinity? STATIGNrALL Genre: Science "iction Rating: Standard or Advanced System: Classic Estimated Development Time: 8 months The long-awaited sequel to Planetfall. Since you*" cromctior to Lieutenant First Class in the Stellar °atro1 of the Third Galactic Union following a commendable job on Resida *ive years aco, you have •'ailed to advance your ^ark or career at all. Elevation to L~C has mea^t that your routine of constant mopoing drudgery has been replaced by a routine of constant paperwork drudgery, and your ha^sh commanding officer Ensign GiatKsr has been replaced by the bubbleheaded and bureaucratic Captain Measle. You- latest assignment: to shuttle over to Station Aloha beta Epsilon Gamma D^eoa 79-C-985 Sector Delta Delta VH-98, in order to pick up a crate of new shuttle fuel requisition form regulation forms. You stoo oy tne robot pool to pick uc a robot aide for the trip ... ore -'a^iliar figure comes bounding toward you... "yey, take =1oyd! *1oyd best robot aide in pool!" After a brief trip, you ar-ive at the station. It is deserted, your shuttle has stopped working you can't -aise your ship, and Floyd has begun to act oddly... MINUTE MYSTERIES Genre: Mystery Rating: Standard or mixed System: definitely Extended Estimated Development Time: 12 months Four mini-mysteries, each set in the same locale, but during different periods pofresteinmte,. aIndcanoreseeatonseeresetpoidnutrinign tthhee n1e9x1t0'sc,entojnrey.duriFnogr WWth1e1, olnoecatdiuorni,ng It'hme leaning toward a small c-uise ship. (Naturally, I'd have to spend seve-al weeks on cruise ships doing research). So^e ideas for the individual mysteries: In one of them, it turns out that you were actually the killer, but are suffering amnesia bacause of a blow received during a struggle with +he victim -- you first tnink that the blow was inflicted by the murderer! In another, you would d« the descendant of a character in ona of the previous stories, attempting to prove the innocence o* your relative, and gettinc mixed up in a new murder, and having to solve both. Th» lest story, set in the future, would also have some sci-fi elements. ATTACK. DF - =EE0NS (and other stories) Genre: Science Fiction bating: probably Advanced System: could go either way Estimated Developmer4 Tire: 1C months This is based on a fair1y long short story J wrote a few years ago. It would be a game with a good biers o* story and puzzle elements. Thera would be 3 story lines, each one based on a science fiction cliche -- time travel, a mad scientist, and invasion from outer space. However, all three stories, which at first seem totally independent* end up tying together. I won't say how; even the fact that they do at all should be kept toft secret. Rating: Standard Time: 10-12 months mould be set in the ©, from the end of he SUE in 983, and Id almost certainly bably about as much u1d be an intensely imi1ar to Trinity? tandsrd or Advanced ment Time: 8 months to Lieutenant First owing a commendable r r3nk or career at nt mopping drudgery ry, and your harsh e oubbleheaded and tie over to Station H-98 in order to , ion forms. You stoo ore familiar figure obot aide in pool!11 cdu,nyotuoracsthutotdldely.h.a.s Standard or mixed :::ent Time: 12 months different ceriods ic iWth1e1» olnoecatdiuorni,ng It'hem spend several weeks .dual mysteries: In but are suffering t,he victim -- you r~\ another, you would iies attempting to , n a new murder, and .(Ould also have some probably advanced :: lent Time: 10 months ;mres awgoou.ldItbewo3ulsdtorbye :ine travel, a mad >e stories, which at jon't say how? even a 1 C a i *- blazing parsers bqnre: Tales of Adventure a+ing: crcbably Standard System: probably Classic Estimated Deve1opment Time: 8-9 months Tne uiestern comedy that Jerry started• A lot of the besic design and a little bit of the implementation is already done. If you don'+ recall, the basic story line is a spaghetti testern with all the usu 1 charsetera and situations, and the bssic gag is that there are several pgrsers with different personalities and degrees of competency th3 are constantly wandering "in" and "ou+" of the game. Another gag revolves sround M«“. Smith, who can imitate nearly anything: "dTohinegrehiiss sfamboouwslinbgowb1ailnlg hbaelrle."imiTAtKaEtioBnO.w"LINGHr.BA.L.L."Pre"Dsoipdesn!tItR'ustheornflyordMr.B.SmHiatyhe,s itshatatittheisno'atr."prePsRiEdSeInDtENTRHuAtYhEeu* HOWDY.Haye"sAsafytouerbealgln, spbeutakimnegr,elyyoMur.reSamliithz,e doing his totally awesome 5resident Rutherford ^ayes imitation.” A laugh riot. INTERACTIVE Dft7i2D*1LLft uenre: Fantasy? IGA? Rating: probably Standard System: could go either way Estimated Development Time: 8-10 months Imagine the ad campaign: "Have you always thought that God screwed it uc? Try it yourself!" 'he opening room: VOID. Suggested first moves LBT TH8RE aE LIGHT, CREATE WORLD. Imagine the response to EXAMINE LIGHT: You see that it is good. As the "story" progresses you would become other characters. As Ada^, you might decide to shun the ser,cent's apple, stay in Eden and die of boredom: as Noah, you could refuse to build the ark and drown in the plood, or forget to bring along two horses, ch aging the entire shape of human history. The writing would naturally all be in halts arg begats and haths. A continuation of my ongoing effort to x-f~nd every man, woman, and child in the universe. "the viable idea" Genre: Mixed/Experimental Rating: orobably Standard or Mixed System: could go either way Estimated Develocment Time: 6 months An idea I originally came up with as a way to produce a game in much less time than could normally be expected, but which I think is an interesting idea even without that need. Basically, one person (the Editor) designs a tiny "niece" of a game -- a couple of rooms, a few objects with action routines, maybe even a character. working from this, in complete isolation, five Cor so) imps would write a small mini-gams (a ecu.ole of puzzles, ten to twenty rooms) around that original core. The Editor would be responsible for integrating the five ideas together, blending the cede, making sure that here wasn't any gross repetition in tne stories, and, of course, fixing bugs. I think that seeing how different people went in different directions from the same starting point would make for an interesting interactive fiction experience. TITANI Genre: TEA? Docu-drama? Rating: probably Standard System: Extended Estimated Development Time: 10-12 months It was one of the most dramatic moments in history. THe world's largest, mos4 luxurious, most technically advanced ocean liner, carrying many of the world's richest and most famous people, was nearin^ the end of it's maiden voyage. At 11:AO p.m. or April 14, 1912 an iceb^r^ sideswiped the huge ship, leaving a 300 foot underwater gash. Less than three hours late'" the "unsinkable" Titanic was gone, taking 1500 people with Her. Th= events of that night are well-recounted in several books. You are a passenger on the Titanic, travelling in Third Class to disguise the importance of your mission: transporting a MacGuffin from London to New York. As the ship opens and you feel a lone, drawn out shudder cess through the ship, V /— probably Standard : nt Time: S-9 months ©sign and a little 11, the basic story nd situations and , ©rent Dersonalities and "out" of the te nearly anything! t's only Mr. Smith, Rutherford S. Hayes aking, you realize merely Mr. Smith, it on.” A laugh riot. crobabiy Standard ;: Time! 8-10 months screwed it ud? Try LET THERE *5 LIGHT, ee that it is good. :ers• As Ads-", you die of boredom! as ;lood, or forget to history, th© writing :ontinuation of my universe. Standard or Mixed .y ;ment Time! 6 months i© in much less time 'terestina idea even is a tiny ”niece” of :ines, maybe even a (or so) imos would 1 rooms) around that t sting the five ideas gross repetition 5ny seeing how different :oint would make for ~\ probably Standard ;! Time! 10-12 months t 'Id's largest, most many of the world's 3 maiden voyage. At ship, leaving a 300 mkable” Titanic was are well-recounted t 3ss to disguise the London to New York. =s through the ship,

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