W E T H E A RT OF N G A M I N G FEATURING YOSHITAKA AMANO • RAPHAEL LACOSTE • JESSE VAN DIJK IN ASSOCIATION WITH 100+ SKETCHES & CONCEPTS INSIDE INTERVIEWS WITH THE ARTISTS BEHIND… •ASSASSIN’S CREED •UNCHARTED •FINAL FANTASY & MORE CHARACTER DESIGN TIPS STEP-BY-STEP GUIDES WORLDBUILDING TUTORIALS L A CI ln FI ao F O t N i U it % gi 0 d 10 i D E N HIRD DITIO TE Produced by former Playdead CEO Dino Patti, and the brainchild of film veteran Chris Olsen, Somerville prompts awe and dread. Composition is critical: Somerville is a side-scrolling adventure – though here colour is everywhere, dystopia is now apocalypse, and there is combat as well as the usual panicked escape. Welcome Games can transport you to anywhere a developer’s imagination dares to go. They take us to distant worlds, fantasy realms, and anywhere in space and time. These experiences are often so immersive that it’s easy to forget how all our favourite characters and game worlds were once a collection of simple sketches dreamed up by an artist. In this book, we celebrate the work of artists in the video game industry and speak to leading designers from some of the world’s best studios. Discover how studios create the stunning cinematics that drive storytelling in games, plus other insider secrets. Budding concept artists will also find plenty of tips and techniques in our tutorials and masterclasses, so you can have a go at bringing your own ideas to life. Future PLC Quay House, The Ambury, Bath, BA1 1UA The Art Of Gaming Editorial Editor Jacqueline Snowden Designer Lora Barnes Compiled by Alice Pattillo & Adam Markiewicz Senior Art Editor Andy Downes Head of Art & Design Greg Whitaker Editorial Director Jon White ImagineFX Editorial Art Editor Daniel Vincent Senior Art Editor Will Shum Brand Director Matt Pierce Contributors Emma Birch, Katy Stokes Cover images Even Mehl Amundsen, CD Projekt Red, Darren Bacon, Matej Jan Photography All copyrights and trademarks are recognised and respected Advertising Media packs are available on request Commercial Director Clare Dove International Head of Print Licensing Rachel Shaw [email protected] www.futurecontenthub.com Circulation Head of Newstrade Tim Mathers Production Head of Production Mark Constance Production Project Manager Matthew Eglinton Advertising Production Manager Joanne Crosby Digital Editions Controller Jason Hudson Production Managers Keely Miller, Nola Cokely, Vivienne Calvert, Fran Twentyman Printed in the UK Distributed by Marketforce, 5 Churchill Place, Canary Wharf, London, E14 5HU www.marketforce.co.uk Tel: 0203 787 9001 The Art of Gaming Third Edition (CTB4515) © 2022 Future Publishing Limited We are committed to only using magazine paper which is derived from responsibly managed, certified forestry and chlorine-free manufacture. 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Future plc is a public Chief executive Zillah Byng-Thorne company quoted on the Non-executive chairman Richard Huntingford London Stock Exchange Chief financial officer Penny Ladkin-Brand (symbol: FUTR) www.futureplc.com Tel +44 (0)1225 442 244 IN ASSOCIATION WITH CONTENTS LEVEL 1 LEVEL 2 FROM SKETCH TO SCREEN INSIDER INSIGHTS [10] 20 RULES OF CONCEPT ART [48] ASSASSIN’S CREED ORIGINS The techniques and skills that Raphael Lacoste, art director of make a great piece of game art the Assassin’s Creed franchise, on recreating ancient Egypt [14] ENVIRONMENT ART [58] UNCHARTED 4: A THIEF’S END MASTERCLASS Environment artist Martin How to generate striking Teichmann takes us through a location concepts day at Naughty Dog [20] DIRECTOR’S CUT [ ] 60 GALLERY – Industry experts discuss the COFFEE STAIN future of cinematic storytelling Explore the industrial landscape of Satisfactory [30] GALLERY – KRILLBITE Why Mosaic’s monochromatic world draws players to colour [32] PRESS X TO SKIP [ ] 62 How developers create unmissable in-game cinematics [ ] 40 PIXEL ART STUDIO PROFILE: CD PROJEKT RED Why this distinctive art style is more We talk to the makers of The Witcher than just a retro aesthetic series and the upcoming Cyberpunk 2077 LEVEL 3 TIPS, TRICKS & TUTORIALS [70] HALO [96] 25 WAYS TO BECOME A Lead concept artist Darren BETTER CONCEPT ARTIST Bacon takes us behind the Learn all the top tips of the scenes at 343 Industries concept art trade [78] DESTINY 2 [106] REIMAGINING AN Jesse van Dijk, art director of ICONIC CHARACTER Destiny 2, reveals how the Your step-by-step guide to unique sci-fi world was created updating a gaming icon [86] YOSHITAKA AMANO [110] TURNING AN IDEA INTO A The legendary artist discusses STRONG CONCEPT his fascinating career A handy technique to help you flesh out initial design ideas [92] GALLERY – SPACE FOX [118] BUILDING A WORLD The sophisticated palette of Learn how to create and Lona: Realm Of Colors illustrate unique worlds [ ] 12 [126] LIFE AT AN INDIE GAMES COMPANY How to reap the benefits of working at smaller studios [130] [138] GAME ART CAREER MODE MADE EASY Push start on your Hone next-level skills video game career LEVEL 1 FROM SKETCH TO SCREEN [ ] 20 DIRECTOR’S CUT [10] 20 RULES OF CONCEPT ART Industry experts discuss the future of cinematic The techniques and storytelling in the video game industry skills that make a great piece of game art [14] ENVIRONMENT ART MASTERCLASS How to generate striking location concept designs [ ] 32 PRESS X TO SKIP How developers make in-game cinematics that players won’t want to skip [30]GALLERY – KRILLBITE Why Mosaic’s monochromatic [ ] 12 world draws players to colour [40]PIXEL ART Why this distinctive art style is more than just a retro aesthetic [ 10 ] FROM SKETCH TO SCREEN A concept design job in games means being able to communicate ideas clearly and effectively