Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies Joanna Lumsden Aston University, UK Senior Editorial Director: Kristin Klinger Director of Book Publications: Julia Mosemann Editorial Director: Lindsay Johnston Acquisitions Editor: Erika Carter Development Editor: Myla Harty Production Coordinator: Jamie Snavely Typesetters: Jennifer Romanchak and Deanna Zombro Cover Design: Nick Newcomer Published in the United States of America by Information Science Reference (an imprint of IGI Global) 701 E. Chocolate Avenue Hershey PA 17033 Tel: 717-533-8845 Fax: 717-533-8661 E-mail: [email protected] Web site: http://www.igi-global.com Copyright © 2011 by IGI Global. All rights reserved. No part of this publication may be reproduced, stored or distributed in any form or by any means, electronic or mechanical, including photocopying, without written permission from the publisher. Product or company names used in this set are for identification purposes only. Inclusion of the names of the products or com- panies does not indicate a claim of ownership by IGI Global of the trademark or registered trademark. Library of Congress Cataloging-in-Publication Data Human computer interaction and innovation in handheld, mobile, and wearable technologies / Joanna Lumsden, editor. p. cm. Includes bibliographical references and index. Summary: "This book reviews concepts relating to the design, development, evaluation, and application of mobile technologies, including how mobile user interfaces, mobile learning, and mobile commerce contribute to the growing body of knowledge on this discipline"--Provided by publisher. ISBN 978-1-60960-499-8 (hardcover) -- ISBN 978-1-60960-500-1 (ebook) 1. Mobile computing. 2. Human-computer interaction. 3. Portable computers. I. Lumsden, Joanna. QA76.59.H86 2011 004.01'9--dc22 2010054500 British Cataloguing in Publication Data A Cataloguing in Publication record for this book is available from the British Library. All work contributed to this book is new, previously-unpublished material. The views expressed in this book are those of the authors, but not necessarily of the publisher. Table of Contents Preface .................................................................................................................................................xvi Chapter 1 Instrumented Usability Analysis for Mobile Devices .............................................................................1 Andrew Crossan, University of Glasgow, Scotland Roderick Murray-Smith, University of Glasgow, Scotland & National University of Ireland - Maynooth, Ireland Stephen Brewster, University of Glasgow, Scotland Bojan Musizza, Institut Jozef Stefan, Slovenia Chapter 2 Appropriating Heuristic Evaluation for Mobile Computing .................................................................20 E. Bertini, University of Fribourg, Switzerland T. Catarci, University of Rome “La Sapienza,” Italy A. Dix, Lancaster University, UK S. Gabrielli, University of Udine, Italy S. Kimani, Jomo Kenyatta University of Agriculture and Technology, Kenya G. Santucci, University of Rome “La Sapienza,” Italy Chapter 3 Pickup Usability Dominates: A Brief History of Mobile Text Entry Research and Adoption ..............42 Mark David Dunlop, University of Strathclyde, UK Michelle Montgomery Masters, University of Strathclyde, UK Chapter 4 On-the-Move and in Your Car: An Overview of HCI Issues for In-Car Computing ............................60 G.E. Burnett, University of Nottingham, UK Chapter 5 Technology Acceptance Model for Mobile Services as a Design Framework .....................................80 Eija Kaasinen, VTT Technical Research Centre of Finland, Finland Elina Mattila, VTT Technical Research Centre of Finland, Finland Hanna Lammi, VTT Technical Research Centre of Finland, Finland Tuomo Kivinen, VTT Technical Research Centre of Finland, Finland Pasi Välkkynen, VTT Technical Research Centre of Finland, Finland Chapter 6 Experiences of Supporting Local and Remote Mobile Phone Interaction in Situated Public Display Deployments ..........................................................................................................................108 Jörg Müller, University of Münster, Germany Keith Cheverst, Lancaster University, UK Dan Fitton, Lancaster University, UK Nick Taylor, Lancaster University, UK Oliver Paczkowski, University of Münster, Germany Antonio Krüger, University of Münster, Germany Chapter 7 Lessons out of Chaos: Lessons Learned from the Noise of Non-Traditional Environments .............124 Anthony P. Glascock, Drexel University, USA David M. Kutzik, Drexel University, USA Chapter 8 Large Scale User Trials: Research Challenges and Adaptive Evaluation ...........................................138 Scott Sherwood, University of Glasgow, UK Stuart Reeves, University of Nottingham, UK Julie Maitland, National Research Council of Canada, Canada Alistair Morrison, University of Glasgow, UK Matthew Chalmers, University of Glasgow, UK Chapter 9 Experimental Setups for User Evaluation of Mobile Devices and Ubiquitous Systems ....................155 Francis Jambon, Grenoble University, France Chapter 10 How it Started: Mobile Internet Devices of the Previous Millennium ...............................................172 Evan Koblentz, Historian, USA Chapter 11 User Experience of Mobile Internet: Analysis and Recommendations ..............................................175 Eija Kaasinen, VTT Technical Research Centre of Finland, Finland Virpi Roto, Nokia Research Center, Finland Kristin Roloff, Swisscom Mobile AG, Switzerland Kaisa Väänänen-Vainio-Mattila, Tampere University of Technology, Finland Teija Vainio, Tampere University of Technology, Finland Wolfgang Maehr, Opera Software ASA, Norway Dhaval Joshi, Nokia Research Center, India Sujan Shrestha, Brunel University, UK Chapter 12 How People Really Use the Mobile Web: A Framework for Understanding Motivations, Behaviors, and Contexts .....................................................................................................................195 Carol A. Taylor, Motricity Inc., USA Nancy A. Samuels, University of Washington, USA Judith A. Ramey, University of Washington, USA Chapter 13 Improving the User Experience of a Mobile Photo Gallery by Supporting Social Interaction ..........215 Elina Vartiainen, Nokia Research Center, Finland Chapter 14 Touch-Based Access to Mobile Internet: Recommendations for Interface and Content Design ........231 Minna Isomursu, VTT Technical Research Centre of Finland, Finland Mari Ervasti, VTT Technical Research Centre of Finland, Finland Chapter 15 What does Mobile Mean? ...................................................................................................................254 Russell Beale, University of Birmingham, UK Chapter 16 ICT for Consumers or Human Beings: What’s the Difference? .........................................................260 Elizabeth Sillence, University of Northumbria, UK Antti Pirhonen, University of Jyväskylä, Finland Chapter 17 Empowering People Rather Than Connecting Them .........................................................................268 Roderick Murray-Smith, University of Glasgow, Scotland Chapter 18 Mobile Internet: Past, Present, and the Future ....................................................................................276 Anne Kaikkonen, Nokia Corporation, Finland Chapter 19 Novel Technologies and Interaction Paradigms in Mobile HCI .........................................................289 Gitte Lindgaard, Carleton University, Canada Sheila Narasimhan, Carleton University, Canada Chapter 20 Designing Mobile Phones for Children: Is there a Difference? ..........................................................303 Janet C. Read, University of Central Lancashire, UK Chapter 21 SatNav or SatNag? A Case Study Analysis of Evolving HCI Issues for In-Car Computing ..............314 G. E. Burnett, University of Nottingham, UK Chapter 22 Paper Rejected (p>0.05): An Introduction to the Debate on Appropriateness of Null-Hypothesis Testing .................................................................................................................................................323 Mark D. Dunlop, University of Strathclyde, UK Mark Baillie, University of Strathclyde, UK Compilation of References ...............................................................................................................329 About the Contributors ....................................................................................................................360 Index ...................................................................................................................................................371 Detailed Table of Contents Preface .................................................................................................................................................xvi Chapter 1 Instrumented Usability Analysis for Mobile Devices .............................................................................1 Andrew Crossan, University of Glasgow, Scotland Roderick Murray-Smith, University of Glasgow, Scotland & National University of Ireland - Maynooth, Ireland Stephen Brewster, University of Glasgow, Scotland Bojan Musizza, Institut Jozef Stefan, Slovenia Personal mobile devices are increasingly being used as platforms for interactive services. Ease of use is important, but the services should also provide clear value to the user and they should be trustworthy and easy to adopt. These user acceptance factors form the core of the Technology Acceptance Model for Mobile Services introduced in this paper. The model has been set up based on field trials of several mobile services with altogether more than 200 test users. This paper presents the technology acceptance model and describes four case studies of applying the model in practice as a design and evaluation framework. Chapter 2 Appropriating Heuristic Evaluation for Mobile Computing .................................................................20 E. Bertini, University of Fribourg, Switzerland T. Catarci, University of Rome “La Sapienza,” Italy A. Dix, Lancaster University, UK S. Gabrielli, University of Udine, Italy S. Kimani, Jomo Kenyatta University of Agriculture and Technology, Kenya G. Santucci, University of Rome “La Sapienza,” Italy Heuristic evaluation has proven popular for desktop and web interfaces, both in practical design and as a research topic. Compared to full user studies, heuristic evaluation can be highly cost-effective, allow- ing a large proportion of usability flaws to be detected ahead of full development with limited resource investment. Mobile computing shares many usability issues with more conventional interfaces. How- ever, it also poses particular problems for usability evaluation related to aspects such as limited screen real estate, intermittent user attention, and contextual factors. This paper describes a modified collec- tion of usability heuristics that are designed to be appropriate for evaluation in mobile computing. They have been systematically derived from extensive literature and empirically validated. They therefore offer a sound basis for heuristic-based evaluation in mobile computing. Besides introducing the reader to the practical use of heuristic evaluation, the paper also closes with a description of potential future research in the area. Chapter 3 Pickup Usability Dominates: A Brief History of Mobile Text Entry Research and Adoption ..............42 Mark David Dunlop, University of Strathclyde, UK Michelle Montgomery Masters, University of Strathclyde, UK Text entry on mobile devices (e.g. phones and PDAs) has been a research challenge since devices shrank below laptop size: mobile devices are simply too small to have a traditional full-size keyboard. There has been a profusion of research into text entry techniques for smaller keyboards and touch screens: some of which have become mainstream, while others have not lived up to early expectations. As the mobile phone industry moves to mainstream touch screen interaction we will review the range of input techniques for mobiles, together with evaluations that have taken place to assess their validity: from theoretical modelling through to formal usability experiments. We also report initial results on iPhone text entry speed. Chapter 4 On-the-Move and in Your Car: An Overview of HCI Issues for In-Car Computing ............................60 G.E. Burnett, University of Nottingham, UK The introduction of computing and communications technologies within cars raises a range of novel human-computer interaction (HCI) issues. In particular, it is critical to understand how user-interfaces within cars can best be designed to account for the severe physical, perceptual and cognitive constraints placed on users by the driving context. This paper introduces the driving situation and explains the range of computing systems being introduced within cars and their associated user-interfaces. The overall human-focused factors that designers must consider for this technology are raised. Furthermore, the range of methods (e.g. use of simulators, instrumented vehicles) available to designers of in-car user-interfaces are compared and contrasted. Specific guidance for one key system, vehicle navigation, is provided in a case study discussion. To conclude, overall trends in the development of in-car user- interfaces are discussed and the research challenges are raised. Chapter 5 Technology Acceptance Model for Mobile Services as a Design Framework .....................................80 Eija Kaasinen, VTT Technical Research Centre of Finland, Finland Elina Mattila, VTT Technical Research Centre of Finland, Finland Hanna Lammi, VTT Technical Research Centre of Finland, Finland Tuomo Kivinen, VTT Technical Research Centre of Finland, Finland Pasi Välkkynen, VTT Technical Research Centre of Finland, Finland Personal mobile devices are increasingly being used as platforms for interactive services. Ease of use is important, but the services should also provide clear value to the user and they should be trustworthy and easy to adopt. These user acceptance factors form the core of the Technology Acceptance Model for Mobile Services introduced in this paper. The model has been set up based on field trials of several mobile services with altogether more than 200 test users. This paper presents the technology acceptance model and describes four case studies of applying the model in practice as a design and evaluation framework. Chapter 6 Experiences of Supporting Local and Remote Mobile Phone Interaction in Situated Public Display Deployments ..........................................................................................................................108 Jörg Müller, University of Münster, Germany Keith Cheverst, Lancaster University, UK Dan Fitton, Lancaster University, UK Nick Taylor, Lancaster University, UK Oliver Paczkowski, University of Münster, Germany Antonio Krüger, University of Münster, Germany Public displays and mobile phones are ubiquitous technologies that are already weaving themselves into the everyday life of urban citizens. The combination of the two enables new and novel possibili- ties, such as interaction with displays that are not physically accessible, extending screen real estate for mobile phones or transferring user content to and from public displays. However, current usability evaluations of prototype systems have explored only a small part of this design space, as usage of such systems is deeply embedded in and dependent on social and everyday context. In order to investigate issues surrounding technology uptake, real use in social context and appropriation field studies are necessary. In this paper we present our experiences with field deployments in a continuum between ex- ploratory prototypes and technology probes. We present benefits and drawbacks of different evaluation methods for this specific application as well as challenges we experienced in our field studies. We show how a combination of different methods in different deployments helped us highlight different aspects of some exemplary results, such as reasons for disuse. Finally, we provide a number of validated les- sons from our deployments that should help researchers and practitioners alike to investigate systems that combine public displays and mobile phones. Chapter 7 Lessons out of Chaos: Lessons Learned from the Noise of Non-Traditional Environments .............124 Anthony P. Glascock, Drexel University, USA David M. Kutzik, Drexel University, USA The lessons learned from nine years of the testing of a behavioral monitoring system—the Everyday Living Monitoring System (ELMS) — outside the laboratory in the real world are discussed. Initially, the real world was perceived as messy and filled with noise that just delayed and complicated the testing and development of the system. However, over time, it became clear that without embracing the chaos of the world and listening very carefully to its noise, the monitoring system could not be successfully moved from the laboratory to the real world. Specific lessons learned at each stage of development and