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How to Play Video Games PDF

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How to Play Video Games How to Play Video Games EditEd by mattHew tHomas Payne and nina B. Huntemann New York University Press New York NEW YORK UNIVERSITY PRESS New York www.nyupress.org © 2019 by New York University All rights reserved References to Internet websites (URLs) were accurate at the time of writing. Neither the author nor New York University Press is responsible for URLs that may have expired or changed since the manuscript was prepared. Library of Congress Cataloging-in-Publication Data Names: Payne, Matthew Thomas, editor. | Huntemann, Nina, editor. Title: How to play video games / Edited by Matthew Thomas Payne and Nina B. Huntemann. Description: New York : New York University Press, [2019] | Includes bibliographical references and index. Identifiers: LCCN 2018052609| ISBN 9781479802142 (cl : alk. paper) | ISBN 9781479827985 (pb : alk. paper) Subjects: LCSH: Video games—Social aspects. | Video games—Design. | Video games— Moral and ethical aspects. | Popular culture. Classification: LCC GV1469.34.S52 H68 2019 | DDC 794.8—dc23 LC record available at https://lccn.loc.gov/2018052609 New York University Press books are printed on acid- free paper, and their binding materials are chosen for strength and durability. We strive to use environmentally responsible suppliers and materials to the greatest extent possible in publishing our books. Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 Also available as an ebook For our students. Contents Foreword xi Ethan Thompson and Jason Mittell Introduction: A Game Genie for Game Studies 1 Matthew Thomas Payne and Nina B. Huntemann i. Game Form: aesthetics and style 1. FIFA: Magic Circle 13 Steven Conway 2. Tetris: Rules 21 Rolf F. Nohr 3. King’s Quest: Narrative 29 Anastasia Salter 4. Grand Theft Auto V: Avatars 36 Harrison Gish 5. Sid Meier’s Civilization: Realism 44 Peter Krapp 6. Planescape: Torment: Immersion 52 Evan Torner 7. Don’t Starve: Temporality 59 Christopher Hanson 8. Braid: Indies 67 JEsper Juul 9. BioShock Infinite: World- building 75 Mark J. P. Wolf 10. The Legend of Zelda: Ocarina of Time: Music 82 Dan Golding ii. Representation: social identity and Cultural Politics 11. Kim Kardashian: Hollywood: Feminism 93 Shira Chess vii viii Contents 12. The Last of Us: Masculinity 101 Soraya Murray 13. Leisure Suit Larry: LGBTQ Representation 110 Adrienne Shaw 14. The Queerness and Games Conference: Community 118 Bonnie Ruberg 15. NBA 2K16: Race 126 TreaAndrea M. Russworm 16. PaRappa the Rapper: Emotion 134 Katherine Isbister 17. Sniper Elite III: Death 141 Amanda Phillips 18. Papers, Please: Ethics 149 Miguel Sicart 19. Age of Empires: Postcolonialism 157 Souvik Mukherjee 20. Borderlands: Capitalism 165 Matthew Thomas Payne and Michael Fleisch iii. industry: industrial Practices and structures 21. Miyamoto/Kojima: Authorship 177 Jennifer deWinter 22. Clash Royale: Gaming Capital 185 Mia Consalvo 23. Game Dev Tycoon: Labor 193 Casey O’Donnell 24. Cookie Clicker: Gamification 200 Sebastian Deterding 25. Ball- and- Paddle Games: Domesticity 208 Michael Z. Newman 26. Angry Birds: Mobile Gaming 216 Gregory Steirer and Jeremy Barnes 27. LEGO Dimensions: Licensing 224 Derek Johnson 28. Tomb Raider: Transmedia 233 Jessica Aldred Contents ix 29. Medal of Honor: Militarism 242 Tanner Mirrlees 30. Pokémon Go: Globalization 250 Randy Nichols iV. Game Practices: medium, technology, and everyday life 31. Pelé’s Soccer: Platform 261 Ian Bogost 32. NES D- pad: Interface 269 David O’Grady 33. Minecraft: User- Generated Content 277 James Newman 34. Quake: Movies 285 Henry Lowood 35. Counter- Strike: Spectatorship 293 Emma Witkowski 36. EVE Online: Cheating 301 Kelly Bergstrom 37. Night Trap: Moral Panic 309 Carly A. Kocurek 38. Shovel Knight: Nostalgia 317 John Vanderhoef 39. Tempest: Archive 325 Judd Ethan Ruggill and Ken S. McAllister 40. Walden, a game: Reflection 333 Tracy Fullerton Acknowledgments 341 Appendix: Video Games Discussed in this Volume 343 Contributors 351 Index 359

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