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Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition PDF

1371 Pages·2014·37.442 MB·English
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ERGONOMICS AND HUMAN FACTORS Hale Second Edition • HANDBOOK OF VIRTUAL ENVIRONMENTS Second Edition Stanney Design, Implementation, and Applications HANDBOOK OF VIRTUAL ENVIRONMENTS Design, Implementation, and Applications V “A key attraction of this text is the diversity of chapter offerings … A second aspect that is very important is the discussion and interplay of the science of learning and applications of I R virtual environments, as well as the underpinning of theory and research in each chapter. I find this interplay to be very important … as a means of informing both science and practice T along the way.” U —Dr Winston “Wink” Bennett, Jr. H US Air Force Research Laboratory, Warfighter Readiness Research Division A A “… a comprehensive view of each of the elements impacting the design, implementation, and L total cost of virtual environments. The list of authors features an all-star cast of simulation N practitioners … well organized and describes each of the antecedents of good design in a E pragmatic way, making it easy for novices or experts to find selected topics to gain knowledge D N from reading.” B —Robert Sottilare, Ph.D. V Simulationist & Adaptive Tutoring Scientist O I R “… a comprehensive guide to the latest technology and ideas in the resurgent field of VE. O The editors have brought together a distinguished list of expert contributors and covered O K a broad swath to provide a definitive guide of the current state of the art for students and N experts alike.” —Scott S. Grigsby, Ph.D. O M Ball Aerospace and Technologies Corp F A Complete Toolbox of Theories and Techniques E The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, N and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed T articles that address the principles required to define system requirements and design, S build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide Edited by extensive scope and detail on VE technology and its applications. Kelly S. Hale K14855 Second Edition Kay M. Stanney 6000 Broken Sound Parkway, NW Suite 300, Boca Raton, FL 33487 711 Third Avenue New York, NY 10017 an informa business 2 Park Square, Milton Park www.crcpress.com Abingdon, Oxon OX14 4RN, UK w w w . c r c p r e s s . c o m K14855_cover.indd 1 7/22/14 10:55 AM Second Edition HANDBOOK OF VIRTUAL ENVIRONMENTS Design, Implementation, and Applications Human Factors and Ergonomics Series PUBLISHED TITLES Around the Patient Bed: Human Factors and Safety in Health Care Y. Donchin and D. Gopher Conceptual Foundations of Human Factors Measurement D. Meister Content Preparation Guidelines for the Web and Information Appliances: Cross-Cultural Comparisons H. Liao, Y. Guo, A. Savoy, and G. Salvendy Cross-Cultural Design for IT Products and Services P. Rau, T. Plocher and Y. Choong Data Mining: Theories, Algorithms, and Examples Nong Ye Designing for Accessibility: A Business Guide to Countering Design Exclusion S. Keates Handbook of Cognitive Task Design E. Hollnagel The Handbook of Data Mining N. Ye Handbook of Digital Human Modeling: Research for Applied Ergonomics and Human Factors Engineering V. G. Duffy Handbook of Human Factors and Ergonomics in Health Care and Patient Safety Second Edition P. Carayon Handbook of Human Factors in Web Design, Second Edition K. Vu and R. Proctor Handbook of Occupational Safety and Health D. Koradecka Handbook of Standards and Guidelines in Ergonomics and Human Factors W. Karwowski Handbook of Virtual Environments: Design, Implementation and Applications, Second Edition, K. S. Hale and K M. Stanney Handbook of Warnings M. Wogalter Human–Computer Interaction: Designing for Diverse Users and Domains A. Sears and J. A. Jacko Human–Computer Interaction: Design Issues, Solutions, and Applications A. Sears and J. A. Jacko Human–Computer Interaction: Development Process A. Sears and J. A. Jacko Human–Computer Interaction: Fundamentals A. Sears and J. A. Jacko The Human–Computer Interaction Handbook: Fundamentals Evolving Technologies, and Emerging Applications, Third Edition J. A. Jacko PUBLISHED TITLES (CONTINUED) Human Factors in System Design, Development, and Testing D. Meister and T. Enderwick Introduction to Human Factors and Ergonomics for Engineers, Second Edition M. R. Lehto Macroergonomics: Theory, Methods and Applications H. Hendrick and B. Kleiner Practical Speech User Interface Design James R. Lewis The Science of Footwear R. S. Goonetilleke Skill Training in Multimodal Virtual Environments M. Bergamsco, B. Bardy, and D. Gopher Smart Clothing: Technology and Applications Gilsoo Cho Theories and Practice in Interaction Design S. Bagnara and G. Crampton-Smith The Universal Access Handbook C. Stephanidis Usability and Internationalization of Information Technology N. Aykin User Interfaces for All: Concepts, Methods, and Tools C. Stephanidis FORTHCOMING TITLES Cognitive Neuroscience of Human Systems Work and Everyday Life C. Forsythe and H. Liao Computer-Aided Anthropometry for Research and Design K. M. Robinette Handbook of Human Factors in Air Transportation Systems S. Landry Variability in Human Performance T. Smith, R. Henning, and M. Wade TThhiiss ppaaggee iinntteennttiioonnaallllyy lleefftt bbllaannkk Second Edition HANDBOOK OF VIRTUAL ENVIRONMENTS Design, Implementation, and Applications Edited by Kelly S. Hale Kay M. Stanney Boca Raton London New York CRC Press is an imprint of the Taylor & Francis Group, an informa business CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2015 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20140619 International Standard Book Number-13: 978-1-4665-1185-9 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the valid- ity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or uti- lized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopy- ing, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright.com (http:// www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com Contents Perspective by Jaron Lanier ...........................................................................................................xiii Preface.............................................................................................................................................xix Editors .............................................................................................................................................xxi Contributors .................................................................................................................................xxiii Section i introduction Chapter 1 Virtual Environments in the Twenty-First Century .....................................................3 Kay M. Stanney, Kelly S. Hale, and Michael Zyda Chapter 2 Virtual Environments Standards and Terminology ...................................................23 Richard A. Blade and Mary Lou Padgett Section ii System Requirements: Hardware Chapter 3 Vision and Virtual Environments ..............................................................................39 David R. Badcock, Stephen Palmisano, and James G. May Chapter 4 Virtual Auditory Displays ..........................................................................................87 Michael Vorländer and Barbara Shinn-Cunningham Chapter 5 Dynamic Haptic Interaction with Video ..................................................................115 Nuray Dindar, A. Murat Tekalp, and Cagatay Basdogan Chapter 6 Olfactory Interfaces ..................................................................................................131 David L. Jones, Sara Dechmerowski, Razia Oden, Valerie Lugo, Jingjing Wang-Costello, and William Pike Chapter 7 Perception of Body Motion ......................................................................................163 Ben D. Lawson and Bernhard E. Riecke Chapter 8 Eye Tracking in Virtual Environments ....................................................................197 Xuezhong Wang and Brent Winslow vii viii Contents Chapter 9 Gesture Recognition .................................................................................................211 Matthew Turk Chapter 10 Avatar Control in Virtual Environments ..................................................................233 James Templeman, Robert Page, and Patricia Denbrook Section iii System Requirements: Software Chapter 11 Virtual Environment Models ...................................................................................259 G. Drew Kessler Chapter 12 Principles for Designing Effective 3D Interaction Techniques ................................285 Ryan P. McMahan, Regis Kopper, and Doug A. Bowman Chapter 13 Technological Considerations in the Design of Multisensory Virtual Environments: How Real Does It Need to Be? ........................................................313 Brian D. Simpson, Jeffrey L. Cowgill, Jr., Robert H. Gilkey, and Janet M. Weisenberger Chapter 14 Embodied Autonomous Agents ................................................................................335 Andrew Feng, Ari Shapiro, Margaux Lhommet, and Stacy Marsella Section iV D esign Approaches and implementation Strategies Chapter 15 Structured Development of Virtual Environments ..................................................353 Richard M. Eastgate, John R. Wilson, and Mirabelle D’Cruz Chapter 16 Cognitive Aspects of Virtual Environment Design .................................................391 Allen Munro, Jim Patrey, Elizabeth Sheldon Biddle, and Meredith Carroll Chapter 17 Multimodal Interaction Modeling ............................................................................411 George V. Popescu, Helmuth Trefftz, and Grigore (Greg) Burdea Chapter 18 Illusory Self-Motion in Virtual Environments .........................................................435 Lawrence J. Hettinger, Tarah N. Schmidt-Daly, David L. Jones, and Behrang Keshavarz Chapter 19 Spatial Orientation, Wayfinding, and Representation ..............................................467 Rudolph P. Darken and Barry Peterson Contents ix Chapter 20 Technology Management and User Acceptance of Virtual Environment Technology .........................................................................................493 David Gross Chapter 21 Virtual Environments and Product Liability ...........................................................505 Robert S. Kennedy, Robert C. Kennedy, Kristyne E. Kennedy, Christine Wasula, and Kathleen M. Bartlett Section V Health and Safety issues Chapter 22 Direct Effects of Virtual Environments on Users ....................................................521 Erik Viirre, B.J. Price, and Bradley Chase Chapter 23 Motion Sickness Symptomatology and Origins .......................................................531 Ben D. Lawson Chapter 24 Motion Sickness Scaling ..........................................................................................601 Ben D. Lawson Chapter 25 Adapting to Virtual Environments ...........................................................................627 Robert B. Welch and Betty J. Mohler Chapter 26 Visually Induced Motion Sickness: Causes, Characteristics, and Countermeasures ...............................................................................................647 Behrang Keshavarz, Heiko Hecht, and Ben D. Lawson Chapter 27 Social Impact of Virtual Environments ...................................................................699 Sandra L. Calvert Section Vi evaluation Chapter 28 Usability Engineering of Virtual Environments ......................................................721 Joseph L. Gabbard Chapter 29 Human Performance Measurement in Virtual Environments .................................749 James P. Bliss, Alexandra B. Proaps, and Eric T. Chancey Chapter 30 Conducting Training Transfer Studies in Virtual Environments .............................781 Roberto K. Champney, Meredith Carroll, Glen Surpris, and Joseph V. Cohn

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