ebook img

Halos and Avatars: Playing Video Games with God PDF

260 Pages·2010·5.712 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Halos and Avatars: Playing Video Games with God

INCLUDES BEHIND-THE-SCENES INTERVIEWS ABOUT MYST, RIVEN, AND HALO 794.8 Hal Halos and avatars: 30080035719067 20.00 M RCPLJUN 11 2012 3 0 0 8 0 0 3 5 7 1 9 0 6 7 Rkhland (ounfj PuWk library 14)1 Assembly Strep, Columbia, S( 19101 m .m i(PL(om Halos and Avatars Digitized by the Internet Archive in 2018 with funding from Kahle/Austin Foundation https://archive.org/details/halosavatarsplayOOOOdetw HALOS AND AVATARS Playing Video Games with God Edited by Craig Detweiler \A/ I I X JOHN KNOX PRESS V V I JLX. LOUISVILLE • KENTUCKY © 2010 Westminster John Knox Press First edition Published by Westminster John Knox Press Louisville, Kentucky 10 11 12 13 14 15 16 17 18 19—10 9 8 7 6 5 4 3 2 1 All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without permission in writing from the publisher. For information, address Westminster John Knox Press, 100 Witherspoon Street, Louisville, Kentucky 40202-1396. Or contact us online at www.wjkbooks.com. Scripture quotations from the New Revised Standard Version of the Bible are copyright © 1989 by the Division of Christian Education of the National Council of the Churches of Christ in the U.S.A. and are used by permission. Book design by Sharon Adams Library of Congress Cataloging-in-Publication Data Halos and Avatars : playing video games with God / edited by Craig Detweiler. p. cm. Includes index. ISBN 978-0-664-23277-1 (alk. paper) 1. Video games—Religious aspects—Christianity. I. Detweiler, Craig, 1964— GV1469.3.H35 2010 794.8—dc22 2009033750 PRINTED IN THE UNITED STATES OF AMERICA The paper used in this publication meets the minimum requirements of the American National Standard for Information Sciences—Permanence of Paper for Printed Library Materials, ANSI Z3 9.48-1992 Westminster John Knox Press advocates the responsible use of our natural resources. The text paper of this book is made from 30% post-consumer waste. To Zoe and Theo and the next generation of gamers Contents Introduction: Halos and Avatars Craig Detweiler Section 1: Playing Games with God 1. From Tekken to Kill Bill\ The Future of Narrative Storytelling? Chris Hansen 2. Ultima IV: Simulating the Religious Quest Mark Hayse 3. The Play Is the Thing: Interactivity from Bible Fights to Passions of the Christ Rachel Wagner 4. Islamogaming: Digital Dignity via Alternative Storytellers Heidi Campbell 5. W ii Are Inspirited: The Transformation of Home Video Consoles (and Us) Kutter Callaway Section 2: Halos 6. My st and Halo: A Conversation with Rand Miller and Marty O’Donnell Lisa Swain 7. Madden Rules: Sports and the Future of Competitive Video Games Matthew Kitchen 8. Poets, Posers, and Guitar Heroes: Virtual Art for a Virtual Age Andrew McAlpine viii Contents 9. BioShock to the System: Smart Choices in Video Games 135 Kevin Newgren Section 3: Avatars 10. ’Til Disconnection Do We Part: The Initiation and Wedding Rite in Second Life Jason Shim 149 11. Role Playing: Toward a Theology for Gamers 163 Daniel White Hodge 12. Cybersociality: Connecting Fun to the Play of God 176 John W. Morehead Conclusion: Born to Play 190 Craig Detweiler Appendix: Beyond “Turn that Thing Off!” Elevating the Gaming Conversation between Parents & Kids 197 Kara Powell and Brad M. Griffin Notes 209 List of Contributors 231 Index 235

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.