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Hacking video game consoles: turn your old video game systems into awesome new portables PDF

578 Pages·2005·66.93 MB·English
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Hacking Video Game Consoles Turn your old video game systems into awesome new portables Ben Heckendorn Hacking Video Game Consoles Turn your old video game systems into awesome new portables Hacking Video Game Consoles Turn your old video game systems into awesome new portables Ben Heckendorn Hacking Video Game Consoles Published by Wiley Publishing,Inc. 10475 Crosspoint Boulevard Indianapolis,IN 46256 www.wiley.com Copyright © 2005 by Wiley Publishing,Inc.,Indianapolis,Indiana Published by Wiley Publishing,Inc.,Indianapolis,Indiana Published simultaneously in Canada ISBN:0-7645-7806-5 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 1B/QS/QS/QV/IN No part of this publication may be reproduced,stored in a retrieval system or transmitted in any form or by any means,electronic, mechanical,photocopying,recording,scanning or otherwise,except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act,without either the prior written permission of the Publisher,or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center,222 Rosewood Drive,Danvers,MA 01923,(978) 750-8400,fax (978) 646-8600.Requests to the Publisher for permission should be addressed to the Legal Department,Wiley Publishing,Inc.,10475 Crosspoint Blvd.,Indianapolis,IN 46256,(317) 572-3447,fax (317) 572-4355,e-mail:[email protected]. LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE.NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS.THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION.THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL,ACCOUNTING,OR OTHER PROFESSIONAL SERVICES.IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM.THE FACT THAT AN ORGANIZATION OR WEB SITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEB SITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE.FURTHER,READERS SHOULD BE AWARE THAT INTERNET WEB SITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ. For general information on our other products and services or to obtain technical support,please contact our Customer Care Department within the U.S.at (800) 762-2974,outside the U.S.at (317) 572-3993 or fax (317) 572-4002. Wiley also publishes its books in a variety of electronic formats.Some content that appears in print may not be available in electronic books. Library of Congress Cataloging-in-Publication Data:2004030557 Heckendorn, Ben, 1975- Hacking video game consoles / Ben Heckendorn. p.cm. Includes index. ISBN 0-7645-7806-5 (paper/website) 1. Computer games--Programming. 2. Computer graphics. 3. Video games--design. I.Title. QA76.76.C672H43 2005 794.8'1526--dc22 Trademarks:Wiley,the Wiley Publishing logo and related trade dress are trademarks or registered trademarks of John Wiley & Sons,Inc. and/or its affiliates,in the United States and other countries,and may not be used without written permission.All other trademarks are the property of their respective owners.Wiley Publishing,Inc.,is not associated with any product or vendor mentioned in this book. About the Author Born in 1975,a mere two years before the Atari 2600 came out,Benjamin J.Heckendorn is a graphic artist/independent filmmaker/portable video game system builder who resides near the middle of Wisconsin,U.S.A.In his leisure moments,he enjoys actually playingvideo games (a welcome break from building them),doing karaoke,building cheap fighting robots out of remote-control cars,and working on his really low budget movies and beer.His favorite food is spaghetti and he hopes one day to visit outer space and do a voice for an animated film,but not both on the same day. Credits Executive Editor Vice President and Publisher Chris Webb Joseph B.Wikert Development Editor Project Coordinator Eileen Bien Calabro Erin Smith Production Editor Graphics and Production Specialists Gabrielle Nabi Jonelle Burns Sean Decker Copy Editor Denny Hager Neil Ching Jennifer Heleine Heather Ryan Editorial Manager Mary Beth Wakefield Quality Control Technicians Laura Albert Vice President & Executive Group John Greenough Publisher Joe Niesen Richard Swadley Proofreading and Indexing TECHBOOKS Production Services Contents at a Glance Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xix Part I: So You Want to Make a Portable Video Game System, Eh? . . . . . 1 Chapter 1:Choosing a Game Console to Make Portable . . . . . . . . . . . . . . . . . . 3 Chapter 2:Knowing Your Tools . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Chapter 3:Learning Basic Electronics for Portables . . . . . . . . . . . . . . . . . . . . 43 Chapter 4:Hacking Pocket Televisions . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Chapter 5:Using Computerized Cutting Equipment . . . . . . . . . . . . . . . . . . . . 95 Part II: Making Portable Game Consoles . . . . . . . . . . . . . . . . . 111 Chapter 6:Making Your Nintendo Entertainment System Portable . . . . . . . . . . . 113 Chapter 7:Building a Portable Nintendo By Hand . . . . . . . . . . . . . . . . . . . . 127 Chapter 8:Building a Portable Nintendo Using CNC Machinery . . . . . . . . . . . . 175 Chapter 9:Making Your Super Nintendo Entertainment System Portable . . . . . . . . 229 Chapter 10:Building a Portable Super Nintendo by Hand . . . . . . . . . . . . . . . . 247 Chapter 11:Building a Portable Super Nintendo Using CNC Machinery . . . . . . . . 301 Chapter 12:Making Your Sony PSOne Portable . . . . . . . . . . . . . . . . . . . . . 345 Chapter 13:Building a Portable Playstation 1 by Hand . . . . . . . . . . . . . . . . . . 359 Chapter 14:Making a Portable Playstation 1 Using CNC Machinery . . . . . . . . . . 413 Chapter 15:Making Your Atari 2600 Portable . . . . . . . . . . . . . . . . . . . . . . . 453 Chapter 16:Building a Portable Atari 2600 by Hand . . . . . . . . . . . . . . . . . . . 467 Chapter 17:Making a Portable Atari 2600 Using CNC Machinery . . . . . . . . . . . 493 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 523

Description:
Space Invaders and Asteroids are back! Loved that Atari(r) when you were a kid? So did Ben Heckendorn - so much, in fact, that he successfully resurrected it as a slim, go-anywhere portable. When Playstation(r) and Nintendo(r) aficionados got jealous, he created miniaturized, fully functioning, batt
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