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GURPS Shapeshifters PDF

131 Pages·2003·10.307 MB·English
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BByy RRoobbeerrtt MM.. SScchhrrooeecckk     AAddddiittiioonnaall mmaatteerriiaall bbyy   CChhrriiss WW.. MMccCCuubbbbiinn,, DDaavviidd PPuullvveerr,, SSeeaann PPuunncchh,, SS.. JJoohhnn RRoossss,, aanndd WWiilllliiaamm HH.. SSttooddddaarrdd EEddiitteedd bbyy WWiilllliiaamm HH.. SSttooddddaarrdd IIlllluussttrraatteedd bbyy AAlleexx FFeerrnnaannddeezz SSyysstteemm DDeessiiggnn SStteevvee JJaacckkssoonn GGUURRPPSS     MMaannaaggiinngg EEddiittoorr AAnnddrreeww HHaacckkaarrdd LLiinnee EEddiittoorr SSeeaann PPuunncchh GGUURRPPSS     AArrtt DDiirreeccttoorr LLoorreenn KK.. WWiisseemmaann PPrroodduuccttiioonn AArrttiisstt AAlleexx FFeerrnnaannddeezz PPrroojjeecctt AAddmmiinniissttrraattoorr MMoonniiqquuee CChhaappmmaann PPrriinntt BBuuyyeerr MMoonniiccaa SStteepphheennss EErrrraattaa CCoooorrddiinnaattoorr AAnnddyy VVeettrroommiillee GGUURRPPSS   SSaalleess MMaannaaggeerr RRoossss JJeeppssoonn LLeeaadd PPllaayytteesstteerr::  JJeeffff WWiillssoonn PPllaayytteesstteerrss::  EEdd BBeecceerrrraa,, CC..JJ.. BBeeiittiinngg,, FFrreeddeerriicckk BBrraacckkiinn,, BBaarrrryy CCaaddwwggaann,, BBeenneeddiicctt CChhaappmmaann,, JJ..CC.. CCoonnnnoorrss,, DDrr.. JJoohhnn SS.. EEiicckkeemmeeyyeerr,, LLeeoonnaarrddoo MM.. HHoollsscchhuuhh,, HHuunntteerr JJoohhnnssoonn,, JJoonnaatthhaann LLaanngg,, JJooee MMuucccchhiieelllloo,, CCuurrttiiss SShheennttoonn,, aanndd BBrriiaann CC.. SSmmiitthhssoonn.. SSppeecciiaall tthhaannkkss ttoo::  MMaarrkk FFeerrggeerrssoonn,, GGeeooffffrreeyyAA.. LLaannddiiss,, MMiicchhaaeell JJ.. LLuusshh,, ““AArrcchhaannggeell BBeetthh”” MMccCCooyy,, DDaavviidd PPaallmmeerr,, RRiicchhaarrdd PPeerrssoonn,, MMaarrttiinn RRoossee,, RRaaii SShhiinnsshhii,, JJyyrrkkii VVaallkkaammaa,, aanndd DDaann WWeellllss,, pplluussAAllllyynn YYoonnggee,, ““YYuukkaattaaddoo,,”” aanndd mmaannyy ootthheerrss ffrroomm tthhee FFFFMMLL.. SSppeecciiaall ““NNSSOOHH”” aawwaarrdd ttoo GGaarryy KKlleeppppee.. GGUURRPPSS,, WWaarreehhoouussee 2233,, aanndd tthhee aallll--sseeeeiinngg ppyyrraammiidd aarree rreeggiisstteerreedd ttrraaddeemmaarrkkss ooff SStteevvee JJaacckkssoonn GGaammeess IInnccoorrppoorraatteedd..  PPyyrraammiidd  ,,  SShhaappeesshhiifftteerrss,, aanndd tthhee nnaammeess ooff aallll pprroodduuccttss ppuubblliisshheedd bbyy SStteevvee JJaacckkssoonn GGaammeess IInnccoorrppoorraatteedd aarree rreeggiisstteerreedd ttrraaddeemmaarrkkss oorr ttrraaddeemmaarrkkss ooff SStteevvee JJaacckkssoonn GGaammeess IInnccoorrppoorraatteedd,, oorr uusseedd uunnddeerr lliicceennssee.. GGUURRPPSS SShhaappeesshhiifftteerrss  iiss ccooppyyrriigghhtt ©© 22000033 bbyy SStteevvee JJaacckkssoonn GGaammeess IInnccoorrppoorraatteedd.. AAllll rriigghhttss rreesseerrvveedd.. PPrriinntteedd iinn tthhee UUSSAA.. TThhee ssccaannnniinngg,, uuppllooaaddiinngg,, aanndd ddiissttrriibbuuttiioonn ooff tthhiiss bbooookk vviiaa tthhee IInntteerrnneett oorr vviiaa aannyy ootthheerr mmeeaannss wwiitthhoouutt tthhee ppeerrmmiissssiioonn ooff tthhee ppuubblliisshheerr iiss iilllleeggaall,, aanndd ppuunniisshhaabbllee bbyy llaaww.. PPlleeaassee ppuurrcchhaassee oonnllyy aauutthhoorriizzeedd eelleeccttrroonniicc eeddiittiioonnss,, aanndd ddoo nnoott ppaarrttiicciippaattee iinn oorr eennccoouurraaggee tthhee eelleeccttrroonniicc ppiirraaccyy ooff ccooppyyrriigghhtteedd mmaatteerriiaallss.. YYoouurr ssuuppppoorrtt ooff tthhee aauutthhoorr’’ss rriigghhttss iiss aapppprreecciiaatteedd.. IISSBBNN11 --5555663344--445522--XX 11 22 33 44 55 66 77 88 99 11 00 SSTTEEVVEE JJAACCKKSSOONN    GGAAMMEESS C   O N T E N T S I NTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . 3 Skin-Changers and Other ETHOMORPH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85 Shamanic Manifestations . . . . . . . . . . . . . . . . . 48 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 ABOUT THE AUTHOR . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Shapes of the Gods . . . . . . . . . . . . . . . . . . . . . . . . 48 Other Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87  1. TH  E HISTORY AND Modern Shamans . . . . . . . . . . . . . . . . . . . . . . . . . 49 Variations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Independent Shapechangers . . . . . . . . . . . . . . . . 49  James William Dennison/The Hun . . . . . . . . . . . . 88  M YTHOLOGY OF THE Hidden Subcultures . . . . . . . . . . . . . . . . . . . . . . . 50 SHAPESHIFTING CURSES . . . . . . . . . . . . . . . . . . . . . . . . . 89 SHAPESHIFTER . . . . . . . . . . . . . . . . . . . . . . . . 4 Were-Forms as Punishments from the Gods . . . . 50  Instructional Curses . . . . . . . . . . . . . . . . . . . . . . . 90 PREHISTORIC SHAPESHIFTERS . . . . . . . . . . . . . . . . . . . . . . 5 Shifting Drugs . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Sturmbannführer Werner Pfrommer  . . . . . . . . . . . 92 Shamans and Hunters . . . . . . . . . . . . . . . . . . . . . . . 5 DETECTING AND THWARTING SHAPECHANGERS . . . . . . . 51 CLASSICAL SHAPESHIFTERS . . . . . . . . . . . . . . . . . . . . . . . 5 Anticipation and Suspicion . . . . . . . . . . . . . . . . . 51 Egypt and Mesopotamia . . . . . . . . . . . . . . . . . . . . 5 Tactics and Countermeasures – Europe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Finding the Infiltrator . . . . . . . . . . . . . . . . . . . . 52 St. Patrick and His Werewolves . . . . . . . . . . . . . . . 6  A Sample Shapechanger Race . . . . . . . . . . . . . . . 52 Elsewhere . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Cures for Shapechangers . . . . . . . . . . . . . . . . . . . 53 THE MEDIEVAL AND RENAISSANCE SHAPECHANGER . . . . . 7  Moly . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54  Historical Were: Ann of Meremoisa . . . . . . . . . . . . 7 Vulnerabilities . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Wolf vs. Werewolf . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Knowing Your Own . . . . . . . . . . . . . . . . . . . . . . . 55 BENANDANTI – THE WITCHHUNTER Asia and the Pacific . . . . . . . . . . . . . . . . . . . . . . . . 8 PREJUDICE AND PRIDE: LIONS OF THE PURE . . . . . . . . . . 56 WEREWOLVES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 Africa . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Chanarkesh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Ecology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 The Americas . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8  Adapting the Setting . . . . . . . . . . . . . . . . . . . . . . . 57 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95 The Werewolf of Anspach . . . . . . . . . . . . . . . . . . . . 8 The Glinizi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Politics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 95  Historical Were: Susanna Martin, The Creation of the Jayagat Tendrab . . . . . . . . . . 59 In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . 95 the Werecat of Salem . . . . . . . . . . . . . . . . . . . . . 9 The Vows of the Jayagat  . . . . . . . . . . . . . . . . . . . . 60 THE MODERN ERA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Player Characters . . . . . . . . . . . . . . . . . . . . . . . . . 61 Other Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 Spirituality and Sorcery . . . . . . . . . . . . . . . . . . . . 10 Ultimate Outcome . . . . . . . . . . . . . . . . . . . . . . . . 61  Benandanti in GURPS In Nomine . . . . . . . . . . . 97 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 Popular Media . . . . . . . . . . . . . . . . . . . . . . . . . . . 11  Day of the Dolphin . . . . . . . . . . . . . . . . . . . . . . . . 11 4. . . . OF  A LL SHAPES Variations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 “REAL” LYCANTHROPY . . . . . . . . . . . . . . . . . . . . . . . . . 12  AND SIZES . . . . . . . . . . . . . . . . . . . . . . . . 62 Carlo Ravelli . . . . . . . . . . . . . . . . . . . . . . . . . . . . 98 KITSUNE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 2. SHAPESHIFTING . . . . . . . . . . . . . . . . . . . 14 DOPPELGÄNGER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63 Kitsune Magic . . . . . . . . . . . . . . . . . . . . . . . . . . 100 PARADIGMS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Ecology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64 Ecology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Spells and Devices . . . . . . . . . . . . . . . . . . . . . . . . 15  Doppelgänger Names . . . . . . . . . . . . . . . . . . . . . . 65 Fox-Spirit Possession . . . . . . . . . . . . . . . . . . . . . 101 BUILDING A SHAPESHIFTER . . . . . . . . . . . . . . . . . . . . . . . 16 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102 The Template . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Politics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65  Earning and Granting Tails . . . . . . . . . . . . . . . . 102  Animal Template: Wolf  . . . . . . . . . . . . . . . . . . . . . 17 In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Kitsune Names . . . . . . . . . . . . . . . . . . . . . . . . . . 102 Building a Morph . . . . . . . . . . . . . . . . . . . . . . . . . 17 Other Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 Other Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 Building a Were . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 Politics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 You Turn Into WHAT? . . . . . . . . . . . . . . . . . . . . . 20 Sample Character  . . . . . . . . . . . . . . . . . . . . . . . . 66 In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . 103 The Change . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 THE ENYYN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Character . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 ADVANTAGES, DISADVANTAGES, AND SKILLS . . . . . . . . . 20 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Variations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 The Were-Creatures of  GURPS Compendium I  . . 22 Ecology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68  Mitsuki Gizensha . . . . . . . . . . . . . . . . . . . . . . . . 104 New Disadvantage . . . . . . . . . . . . . . . . . . . . . . . . 26 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 “MAVERICK” MULTIFORM BIODROID . . . . . . . . . . . . . . 105  Revealing Traits . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Politics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106 New Enhancements and  Enyyna Names . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . 107 Limitations for Shifters . . . . . . . . . . . . . . . . . . 26 In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . 70  Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Optional Enhancement  . . . . . . . . . . . . . . . . . . . . . 29 Other Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Other Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Searching for a Cure . . . . . . . . . . . . . . . . . . . . . . 30 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107  Lunar Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Sample Character  . . . . . . . . . . . . . . . . . . . . . . . . 71  Rockhound  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108  How to Become a Were . . . . . . . . . . . . . . . . . . . . 32 THE HAWKSHAW BIOROID . . . . . . . . . . . . . . . . . . . . . . . 72 SELKIES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Template Reassignment  . . . . . . . . . . . . . . . . . . . . 33 The Typical Hawkshaw Skill Set  . . . . . . . . . . . . . 72 The Skinchanger Archetype . . . . . . . . . . . . . . . . 109  Alternate Projecting Weres . . . . . . . . . . . . . . . . . . 34 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 True Astral Were-Forms . . . . . . . . . . . . . . . . . . . . 34  Hawkshaw Names . . . . . . . . . . . . . . . . . . . . . . . . 73 Summoning a Selkie . . . . . . . . . . . . . . . . . . . . . . 110 “Once Only” Shifting . . . . . . . . . . . . . . . . . . . . . 36 Ecology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Ecology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 Shifters and Mana . . . . . . . . . . . . . . . . . . . . . . . . 37 In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 VARIETIES AND FLAVORS . . . . . . . . . . . . . . . . . . . . . . . . 38 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Selkie Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 Curses and Enchantments . . . . . . . . . . . . . . . . . . 38 Other Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Politics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 What Makes It a Curse? . . . . . . . . . . . . . . . . . . . . 38 Model Variations and In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . 111 Undead and Shapeshifting . . . . . . . . . . . . . . . . . . 38 Competitors’ Knock-Offs . . . . . . . . . . . . . . . . . 75 Selkie Characters . . . . . . . . . . . . . . . . . . . . . . . . 111 Shapeshifting Races . . . . . . . . . . . . . . . . . . . . . . . 39 Sample Character  . . . . . . . . . . . . . . . . . . . . . . . . 76 Variations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 Vessels and  GURPS In Nomine . . . . . . . . . . . . . 39 THE METAMORPHIC INVADER . . . . . . . . . . . . . . . . . . . . . 77  Moira Seabourne . . . . . . . . . . . . . . . . . . . . . . . . 112 Hengeyokai – Reverse Weres . . . . . . . . . . . . . . . 40 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78 JAGUAR WARRIORS . . . . . . . . . . . . . . . . . . . . . . . . . . . 113 Shapeshifting and Childbearing . . . . . . . . . . . . . 40 Ecology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Weremachines . . . . . . . . . . . . . . . . . . . . . . . . . . . 40  Names . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Sample Weremachine Character  . . . . . . . . . . . . . 42 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Politics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 “Scientific” Shifting . . . . . . . . . . . . . . . . . . . . . . . 42 Politics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . 116 “What DoYou Mean,You Ate While In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . 80  IxokMun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 You Were a Mouse?” . . . . . . . . . . . . . . . . . . . . 43 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 THE SHAMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 Psionics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Variations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . 118 Shifter Supers . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Other Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Item-Based Shifting . . . . . . . . . . . . . . . . . . . . . . . 44 Variations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Shapeshifting and the Absorb Super Skills . . . . . 44 5. I AM THE MOON ’S  Misuun Kagitaka, Shaman of the People . . . . . . 119 RITUAL MAGIC . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 I NDENTURED SERVANT  . . . . . . . . . 82 The Path of Form . . . . . . . . . . . . . . . . . . . . . . . . . 45 THE CINEMATIC “MONSTER” WEREWOLF . . . . . . . . . . . . 83 GLOSSARY . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 3. C AMPAIGNS . . . . . . . . . . . . . . . . . . . . . . . . 47 Psychology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Ecology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 BIBLIOGRAPHY  . . . . . . . . . . . . . . . . . . . . . . 122 SHAPECHANGERS IN SOCIETY AND RELIGION . . . . . . . . . 48 In the Campaign . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Privilege and Power . . . . . . . . . . . . . . . . . . . . . . . 48 Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 I NDEX . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127  David Henry Heresford . . . . . . . . . . . . . . . . . . . . 85 2  C O N T E N T S I   N T R O D U C T I O N  Approach thou like the rugged Russian bear,  About  The arm’d rhinoceros, or the Hyrcan tiger;  GURPS  Take any shape but that, and my firm nerves Shall never tremble. Steve Jackson Games is committed to full support  – William Shakespeare, Macbeth, Act III, Scene iv of the GURPS system. Our address is SJ Games, Box 18957, Austin, TX 78760. Please include a self- addressed,stampedenvelope(SASE)anytimeyouwrite Amongthemostancientofmythsisthatoftheshapeshifter,theskin- us! Resources include: changer, the were-creature. And such creatures are not found only in Pyramid  (www.sjgames.com/pyramid/ ). Our myth and folklore; shapechangers of all descriptions appear throughout online magazine includes new GURPS rules and arti- literature, from the oldest of legends to the latest science fiction. While cles. It also covers Dungeons and Dragons, Traveller, some change at will from form to form, others are less World of Darkness, Call of Cthulhu, and many more lucky, often living their lives at the mercy of  topgames–andotherSteveJacksonGamesreleaseslike their supposed gift.  In Nomine, Illuminati, Car Wars, Toon, Ogre Minia- This book is the result of several  tures,andmore.Pyramid subscribersalsohaveaccessto playtest files online! yearsofthought,debate,anddesign  New supplements and adventures. GURPS contin- centering on the were-creature ues to grow, and we’ll be happy to let you know what’s creation rules found in GURPS new. For a current catalog, send us a legal-sized or  Bestiary,   Second Edition . 9” 12” SASE – please use two stamps! – or just visit × While those earlier rules www.warehouse23.com. worked, many players felt  Errata. Everyone makes mistakes, including us – but we do our best to fix our errors. Up-to-date errata that they were needlessly sheets for all GURPS releases, including this book, are complicated. This edi- available on our website – see below. tion is an effort to stream- Gamer input. We value your comments, for new lineandsimplifytheprocess, products as well as updated printings of existing titles! while offering new options.  Internet. Visit us on the World Wide Web at Also, the original GURPS www.sjgames.com for errata, updates, Q&A, and much  Bestiary rules leaned heavily more.  GURPS  has its own Usenet group, too: rec.games.frp.gurps. toward animal-form characters GURPSnet.Thise-maillisthostsmuchoftheonline built for fantasy games. While discussionof GURPS.Tojoin,pointyourwebbrowserto this was certainly appropriate, www.sjgames.com/mailman/listinfo/gurpsnet-l/ . shapeshifters are far from specific to The   GURPS Shapeshifters   web page is at that genre, as any fan of  X-Files, X-Men, or Japanese popular culture can www.sjgames.com/gurps/books/shapeshifters/ . tell you. A deliberate effort was made with this book to show more than  just the expected  shifters. Page References Grabyourcharactersheetsandyourcalculators–it’stimetochange. Rules and statistics in this book are specifically for  About the Author the GURPS Basic Set, Third Edition. Any page refer- ence that begins with a B refers to the GURPS Basic Set Robert M. Schroeck got into the shapeshifter business quite by acci- – e.g., p. B102 means p. 102 of the GURPS Basic Set, Third Edition. Page references that begin with CI indi- dent, through superhero roleplaying. He has handled shapeshifting beast- cate GURPS Compendium I. Other references are A to ies in three other GURPS books: GURPS Supers Adventures, GURPS GURPS Aliens, BE to GURPS Bestiary , Third Edition,  Bestiary, Second Edition , and GURPS Werewolf: The Apocalypse. His BIO to GURPS Bio-Tech, CAto GURPS Camelot, G to other past efforts in GURPS include GURPS International Super GURPS Grimoire, H to GURPS Horror, IN to GURPS Teams, GURPS Camelot, GURPS Robin Hood, GURPS IST Kingston,  In Nomine, J to GURPS Japan, M to GURPS Magic, GURPSY2K, and GURPS Mage: TheAscension. He has contributed to MA to GURPS Martial Arts, MI to GURPS Magic and edited several In Nominebooks. Bob isalsoknown fortheinfamous  Items 1, RO to GURPS Robots, RU to GURPS Russia, SPItoGURPSSpirits,STMtoGURPSSteampunk,SU multigenre GURPS tournaments he has created or co-created for various to GURPS Supers, UN to GURPS Undead,  VE to game conventions, including the first official GURPS World Multigenre GURPS Vehicles, and VO to GURPS Voodoo. The Championship at Dexcon 6. abbreviation for this book is SH. For a full list of abbre- A gamer since the late 1970s, Bob collects anime, books, outdated viations, see p. CI181 or the updated web list at software, and dust. He and his wife Peggy (herself a sometime GURPS www.sjgames.com/gurps/abbrevs.html . writer, although she’ll deny it if asked) live in Somerset, NJ. I N T R O D U C T I O N  3 C 1   H A P T E R     TT HH HH EE II SS TT OO RR YY AA NN DD  T H H E I S T O R Y A N D   MM   YY TT HH OO LL OO GG YY OO FF TT HH EE  M Y T H O L O G Y O F T H E SS  Nothingintheentireuniverseever  HH AA PP EE SS HH II FFTTEERR   S   H A P E S H I F T E R   perishes, believe me, but things vary, and adopt a new form. The phrase “being born” is used for beginning to be something different from what one was before, while “dying” means ceasing to be the same. Though this thing may pass into that, and that into this, yet the sum of things remains unchanged.  – Ovid, Metamorphoses It is impossible to point at any one civilization or myth of the Earth that does not have a shapeshifter myth; mankind and say, “There! That’s where we get shapeshifters from!” has ever been fascinated and/or repulsed by the difference The myth of the shapechanger or shapestealer is one of the between humans and beasts – and the idea that this difference oldestinhumanhistory.Thereisalmostnocultureontheface can be transcended. P S REHISTORIC HAPESHIFTERS The origin of the shapeshifter in myth and legend traces “virtues” and becoming better hunters. Cave paintings dating back to the very beginning of humanity itself. Deep below the back to 6000 B.C. and earlier show hunters wearing the pelts Pyrenees, there is a cave in which can be found a Paleolith- ofleopardsandotherpredatorybeastsastheymaketheirkills. ic wall painting known as the “Sorcerer of Trois Fréres.” It If studies of surviving primitive peoples are any indication, a depicts a figure of mixed animal and human traits. While he conceit or actual belief that (under the right conditions) they stands upright, his posture threatens to turn into the four- were able to take the actual forms of their “totems” soon fol- footed gait of the bear, whose paws he possesses. Proudly lowed. antlered, with a wolf’s tail and other animal features, he Theshamanwasthemediatorbetweenmenandbothani- stands on the threshold between human and not-human, a fig- mals and spirits. The spirits of animals exploited or killed ure of shamanic power acquired by becoming the animals were of concern to early man; the shaman’s duties included who are the source of that power. not only placating these spirits after a kill, but getting their permission and cooperation beforehand. Because these spirits Shamans and Hunters dwelt in the land of the dead, the shaman’s authority stemmed from his ability to control his own spirit sufficiently to enter The assumption of an intimate connection between man the land of the dead as an ersatz animal, borrowing an ani- and beast is perhaps the primary characteristic of primitive mal’s spiritual power to accomplish his goals. thought. It manifests most commonly in the rituals of the hunt Here are the ultimate ancestors of the shapeshifter: the and of shamanism, as a kind of sympathetic magic. hunters who sought to take on a predator’s skills, and the Primitive hunters sought to assume the qualities of pred- shaman who masqueraded as the spirit of an animal. Almost ators whose prowess they envied. To this end they would don every shapechanger that has since appeared in any culture the skins of such animals with the intent of gaining their owes something to these two fundamental sources. C  S LASSICAL HAPESHIFTERS By the start of recorded history, most of humanity had wearer – a “skin-changing” ritual that owed much to more replacedshamanismwithmoreorganizedreligions,eachwith primitive rites. its own body of folklore and myth. Within this lore, faint Europe memories of the older ways of the hunter and shaman remained; mutating and changing as cultures evolved, they became the basis for new stories and added color to old ones. It was the ancient Greeks, though, who took their half- At the same time, certain cults preserved aspects of the forgottenmemoriesoftheseprehistorictraditions,filteredand ancient ways more accurately.Afew such even survived into revised them, and formed from them a multitude of theri- modern times. omorphs. From the myth of Lycaeon (itself probably a dis- torted memory of a wolf-brotherhood of hunters), through the Egypt and Mesopotamia isle of Circe in Homer’s Odyssey and Euanthes’ story of  Antaeus (cited by Pliny), to the Roman poet Ovid’s definitive Theearliestliterarytracesoftheshapeshifterarefoundin  Metamorphoses, classical myth and literature are filled with Mesopotamia and date from approximately 2000 B.C. The stories of men changed to animals, none more frequently than  Epic of Gilgamesh includes a short passage in which the god- the wolf. dessIshtarturnsashepherdintoawolf.Thisisthefirstknown The vast majority of the Grecian transformations were trace of the creature that millennia later would become the involuntary – they happened either as punishment or at the archetypal shapeshifter: the werewolf. whim of some divine agency. It is not until the Roman poet At the same time, the Egyptians performed rituals that Virgil’s eighth Eclogue, written approximately 30 B.C., that drew upon ancient shamanistic traditions. These rituals the voluntary shapeshifter reappears from the mists of memo- expanded the Egyptian fascination with cats to include some ry.Inthattale,thewarlockMoeriscanturnhimselfintoawolf  distinctly were-like beliefs. In a process called “the passage atwill,amongallhisnecromanticandotherpowers.Whilehis through the skin,” for example, a panther tail was worn about sympathetic and indeed benevolent characterization is a com- the waist or knotted about the neck with the intent of drawing plex precursor of the Baltic lands’werewolf traditions, he also on the power of the animal to help protect and strengthen the presaged other, less morally complicated images.  THE HISTORY AND MYTHOLOGY OF THE SHAPESHIFTER   5 Were-creatures weren’t the only shapeshifters in Greek St. Patrick and myth. The Olympians were frequently shown to have morph- His Werewolves ing talents, and none more so than the sea-god Proteus. Son of Poseidon and known also for his gift of prophecy, Proteus defined the polymorphic shapeshifter to the point that his According to Kongs Skuggsjo (also known as Speculum name is synonymous with the ability to change one’s form  Regale), a Norse account from 1250, Patricius (better known as Saint Patrick) was subjected to considerable harassment during the without limit. The Odyssey describes his taking the shapes of  mission he undertook to then-pagan Ireland. The text says that “one animals, of trees, and even of running water. Ovid offhanded- greatrace”(mostlikelyoneofthelargerCeltictribes)wasquitehos- ly mentions that he could also become a rock or a flame. The tile to him, even trying to injure or kill him. He met with the men of  Latin mythography Fabulae by Hyginus mentions that it was this “race” in a great assembly, but when he spoke they heckled him necessary to bind him with a chain so that he could be recog- by howling like wolves. Then, as the account says: nized in all his myriad forms. Although there was apparently . . . he became very wroth, and prayed God that he might  no limit to what he could become, bears, boars, snakes, and avenge it on them by some judgment, that their descendants might   forever remember their disobedience. And great punishment and fit  lions were among his favored shapes, and Nonnos’ epic and very wonderful has since befallen their descendants; for it is  Dionysiaca seems to hint that he might have had a hand in the said that all men who come from that race are always wolves at a origins of the selkies (pp. 108-112). certain time, and run into the woods and take food like wolves; and  Not all classical shifters were relegated to tales of the they are worse in this that they have human reason, for all their cun- gods; some were part of day-to-day life. Around 500 B.C. ning, and such desire and greed for men as for other creatures. And  HerodotusrecordedthattheScythiansbelievedthattheNeuri, it is said that some become so every seventh year, and are men dur- a neighboring tribe, were werewolves, forced to spend part of  ing the interval.And some have it so long that they have seven years at once, and are never so afterwards. their lives as animals.And a hundred years later, according to the second-century writer Pausanias, an Arcadian boxer namedDamarchuswhohadspentnineyearsasawolfwonan Olympic victory. Further west, the Druids’mystique included a reputation for taking animal forms. Celtic lore also included the fáelad , families who numbered lycanthropy among their legacies. The Fourth Branch of the Mabinogion tells how the magician Gwydion turned Blodeuwedd into an owl. To the north, the shamanistic traditions were re-emerging in the sources of the Old Norse myths In the Völsunga Saga, Sigmundr and his son Sinfjolti steal the wolf-skins which belong to two “spell-bound skin-changers” to change into wolves themselves so that they can go berserking in the woods. And outside of the sagas, the warriors known as ulfhethnar  and beserkir  (singular berserkr ; see p. 49), like their prehistoric forebears, wore the skins of  wolves and bears, respectively, to draw to themselves the animal’s prowess in battle. Elsewhere In the Americas, shifters took other forms, familiar to the native peoples. The Yaki, Tarahumara, and Seris Indians worried in the dark of night about the nahuales, war- locksgiventotakingtheformofblack-furred coyotes. Their cave drawings clearly depict the creatures that received their attention.The nahual was both the magician and the magic, the primitive spirit possessed by each person; if a man could come to know it, they believed, he could practice magic and cure the sick – once again, a holdover of shamanistic beliefs. Their cousins to the south, the Aztecs, didn’t fear the nahuales – they venerated them. The empire protected sorcerers as sacred to Tez- catlipoca, the god of war and sacrifice.  6 THE HISTORY AND MYTHOLOGY OF THE SHAPESHIFTER T M HE EDIEVAL AND R  S ENAISSANCE HAPECHANGER  As Europe slowly recovered from the fall of the Roman there through most of the world). By the 1400s, both the Empire, the classical shapeshifter eventually reconverged Church and the law in Europe – specifically, in medieval with older traditions native to the once-conquered territories. France – had conflated the state of being a werewolf with a Inparallelwiththegrowthofnewculturesinthoselands,new variety of mental disorders that often drove their victims to myths formed, often far different from those that spawned cannibalism. them. The definitive instance of this practice is the so-called Scandinavia spawned the werebear, who was usually a “Werewolf of Chalons,” who was discovered in circum- heroic figure. Bothvar Biarki, one of the first werebears, stances so bloody and grotesque that the Paris court that con- appears in Hrólfs saga Kraka. This tradition was, along with victed him on December 14, 1598, suppressed almost all much else, shared with Germanic mythology. (Later, were- documentsbearingonthecase.Theaccusationoflycanthropy bears would migrate into modern fantasy gaming via the leveled upon him was based entirely on the evidence of his works of J. R. R. Tolkien.) Scandinavian folklore also had its murders. In this and other trials, the evidence of cannibalism share of evil shifters; magpies, for example, were believed to alone was in almost every case sufficient ground to accuse be sorcerers flying to unholy gatherings. and convict the individual of lycanthropy as well, even if no Legends grew in Scotland of humans who could change “witness” to his transformation or depredations in animal into seals, and seals who could change into humans – selchies form could be found or manufactured. The punishment for or selkies. Their origin was varied: most commonly, the both crimes was always the same – death by one unpleasant selkies were seen as a separate race, related to but separate means or another. from mankind, but ordinary humans could become selkies as This is something to keep in mind, especially in a cam- well, either because of a curse or by working magic upon paign set in medieval Europe. A particularly evil or vicious themselves. In the most extreme tales, they were seen as Enemy may well decide to rid himself of one or more pests angels fallen from grace, but not so far as to become demons. (read “adventurers”) by arranging for them to appear to be In France was born the man-wolf. Unlike most other cannibals. Escaping such a charge, especially with properly European weres, the creatures that would be called loup- bribed witnesses to back it up, would be all but impossible. garou were diabolical, driven by cannibalistic urges and the The question of  why medieval France had so many can- desire to do harm to innocent folk. (See box, p. 8.) The Inqui- nibals (or werewolves, depending on the frame of reference) sition seized upon the loup-garou, with its irredeemably evil that such a precedent and protocol for dealing with them had nature and sorcerous roots, as the orthodox definition of the developed is left up to the reader. (And to the GM, to decide werewolf of medieval Catholic belief.Along with witches – for the edification – or detriment – of his players.) with which they were usually conflated – werewolves In contrast, the werewolves of the Baltic wereatthetopoftheChurch’slistofactiveworksof  and Russian (and some near-Mediterranean) the Devil on Earth. So firmly was this anchored in areas were far more benevolent, and occa- the medieval Catholic mindset that doubting or sionally even comical. Typical of these denying the existence of werewolves was con- weretheBenandanti(seepp.93-98)and sidered heresy and, in some areas, grounds for similar descendants of ancient fertility an Inquisitorial visit. As a result of its subse- cults. These self-proclaimed were- quent distribution throughout Europe, the wolves saw themselves taking animal French cannibal werewolf became the dominant form “in the service of God.” Other, shifter stereotype in Western culture (and from more folkloric, werewolves prowled vil- lages in search of beer and liquor or played Historical Were: pranks on the unwary. The classic bipedal “wolf-man,” far from  Ann of Meremoisa being an invention of low-budget cinema, dates from this period and is an element of both French and Baltic According to “Estonia I: Werewolves and Poisoners,” by Maia medieval were lore. Naturally, the details differed. The Baltic Madar(achapterinBengtAnkarlooandGustavHenningsen’s Early werewolf was an ordinary wolf that walked on its hind legs,  Modern European Witchcraft ), in a 1623 trial in Estonia the defen- while the Gallic variety was closer to the cinematic half-man. dant, known only as “Ann,” testified to a four-year career as a were- At the same time, other legends were appearing. In Ger- wolf, although the extent of her depredations was limited to one many there arose the tale of the doppelgänger , the evil twin horse and several small animals.Awolfskin, which she kept hidden whose appearance foretold evil to come.And theAlpine cul- under a stone in a field, was required for her change. tures had their morphing goblins.  THE HISTORY AND MYTHOLOGY OF THE SHAPESHIFTER   7

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