ebook img

GURPS Classic: Black Ops PDF

130 Pages·1999·13.436 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview GURPS Classic: Black Ops

B L A C K O P S BB LL AA CC KK OO PP SS By Jeff Koke GURPSSystem Design by Steve Jackson and S. John Ross Scott Haring, Managing Editor Sean Punch, GURPSLine Editor Additional material by Page Layout & Typography by William Barton, Olen Everett Cone Stephen Dedman, Title-Page Art and Mike Hurst, Productionby Gene Seabolt Steve Jackson, Print Buying by Thomas Kane, Monica Stephens Scott Paul Art Direction by Maykrantz, Carol Burrell David Pulver Gene Seabolt, and Steffan Sales Manager O’Sullivan Playtesters: Bryan Adkins, Edited by Sean Barrett, Michael Bowman, Ray Cochener, Mike DeSanto, Sean Punch James R. Dunson, John L. Freiler, and Gene Richard Gilson, Robert Gilson, Paul D. Henrichsen, Bob Huss, Seabolt Hunter Johnson, Don Juneau, John Karakash, M.A. Lloyd, Peter Meilinger, Gary W. Roe, Cover by Scott Rutter, Curtis Shenton, Tim Soholt and Jonathan Woodward Gene Seabolt S. John Ross would like to extend special Illustrated by thanks to Sandra Earles, Shawn Fisher, Marty Franklin, Dan Smith Dan Jasman and Bob Likins. Jeff Koke dedicates this book to the twin joys of his life – Angela, who loves him more than he could possibly deserve, and Alexandra, who simply loves. S. John Ross would like to dedicate his work on this book to Tim Driscoll and Clint Gaige, both of whom have inspired and fed his interest in the action-movie genres. GURPSand the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPSBlack Ops, Pyramid, Illuminati Online and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPSBlack Ops is copyright ©1997, 1999 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A. ISBN 1-55634-333-7 2 3 4 5 6 7 8 9 10 S T E V E J A C K S O N G A M E S C O N T E N T S 3. T C . . . 40 HE OMPANY C O N T E N T S The Grey Alliance . . . . . . . . . . . . . . . .41 History . . . . . . . . . . . . . . . . . . . . .42 The Directives . . . . . . . . . . . . . . . . . .42 Early Missions . . . . . . . . . . . . . . . . . .42 The Salad Days . . . . . . . . . . . . . . . . . .43 I . . . . . 4 NTRODUCTION The Directives . . . . . . . . . . . . . . . . . . .43 Present Day . . . . . . . . . . . . . . . . . . . . .44 A Note From the Authors . . .4 Combat Directives . . . . . . . . . . . . . . .44 Important Players’ Note . . .4 The Departments . . . . . . . . . . .45 So It Begins . . . . . . . . . . . . . . . . .4 Combat . . . . . . . . . . . . . . . . . . . . . . . .45 About GURPS . . . . . . . . . . . . . . . . . . .4 Intelligence Directives . . . . . . . . . . . .46 Intelligence . . . . . . . . . . . . . . . . . . . . .47 Listen Close . . . . . . . . . . . . . . . . .5 Science Directives . . . . . . . . . . . . . . .48 About the Authors . . . . . . . . . . . . . . . . .5 Worst-Case Scenarios . . . . . .23 Science . . . . . . . . . . . . . . . . . . . . . . . .49 Renegades . . . . . . . . . . . . . . . . . . . . . .23 Security Directives . . . . . . . . . . . . . . .50 1. T S HE ECRET Argus’ Eyes Only: Renegades . . . . . .24 Security . . . . . . . . . . . . . . . . . . . . . . . .51 E . . . . . . . . . . 6 Technology Directives . . . . . . . . . . . .51 LITE Enemies Everywhere . . . . . . .25 Sponsoring Missions . . . . . . . . . . . . . .52 If You Only Knew The Cadre . . . . . . . . . . . . . . . . . . . . . .25 Technology . . . . . . . . . . . . . . . . . . . . .53 Psi-Ops . . . . . . . . . . . . . . . . . . . . . . . .26 The Agendas . . . . . . . . . . . . . . . . . . . .54 the Half of It . . . . . . . . . . . .7 Argus’ Eyes Only: Psis . . . . . . . . . . . .27 Argus’ Eyes Only . . . . . . . . . . . . . . . . .7 4. C . . . . . 56 AMPAIGNS About the Narrator . . . . . . . . . . . . . . . .7 2. T A . . . 28 Interview with General Davis Steele . .8 HE CADEMY Campaign Types . . . . . . . . . . . .57 Backtracking . . . . . . . . . . . . . . . . . . . . .9 The Birth of Argus . . . . . . . . . . . . . . . .9 Academy Welcome Speech . .29 The Everything-Squad Campaign . . .57 The Modular-Squad Campaign . . . . .57 The Company . . . . . . . . . . . . . . . .10 Welcome to Hell . . . . . . . . . . .30 Character-Oriented Adventures . . . . .57 Combat . . . . . . . . . . . . . . . . . . . . . . . .11 The Spire . . . . . . . . . . . . . . . . . . . . . .30 The Cadet Campaign . . . . . . . . . . . . .58 Intelligence . . . . . . . . . . . . . . . . . . . . .11 The Commander . . . . . . . . . . . . . . . . .30 The Single-Department Campaign . . .58 Science . . . . . . . . . . . . . . . . . . . . . . . .11 The First Few Days . . . . . . . . . . . . . .31 The Flip Side . . . . . . . . . . . . . . . . . . .58 Security . . . . . . . . . . . . . . . . . . . . . . . .12 The Historical Campaign . . . . . . . . . .58 The Curriculum . . . . . . . . . . . .31 Technology . . . . . . . . . . . . . . . . . . . . .12 The Shared World . . . . . . . . . . . . . . . .59 Recruiting . . . . . . . . . . . . . . . . . . . . . .31 The Government Book Learning . . . . . . . . . . . . . . . . . .32 Mission Types . . . . . . . . . . . . . .59 Denies Knowledge . . . . . . .12 A Recruit Speaks . . . . . . . . . . . . . . . . .32 The Capture Mission . . . . . . . . . . . . .59 A Combat Op Speaks . . . . . . . . . . . . .12 A Drill Sergeant Speaks . . . . . . . . . . .32 Protect and Serve . . . . . . . . . . . . . . . .59 The Lay of the Land . . . . . . . . . . . . . .33 The Clean-Up Mission . . . . . . . . . . . .60 The Shadow Brokers . . . . . . .13 How They Make You Want to Die . . .34 The Containment Mission . . . . . . . . .60 An Intelligence Op Speaks . . . . . . . . .13 The Infirmary . . . . . . . . . . . . . . . . . . .34 The Cover-Up Mission . . . . . . . . . . . .60 Argus: the Top of the Pyramid . . . . . .14 Combat Department Curriculum . . . .34 Machines of War . . . . . . . . . . . . . . . . .60 A Science Op Speaks . . . . . . . . . . . . .14 Intelligence Department Theft: the B&E Mission . . . . . . . . . . .60 The Company: Curriculum . . . . . . . . . . . . . . . . . .35 Keeping Fresh . . . . . . . . . . . . . . . . . .60 Middle Management . . . . . . . . . . .15 Security Department Curriculum . . .35 The Discovery Mission . . . . . . . . . . . .61 A Security Op Speaks . . . . . . . . . . . . .15 Science Department Curriculum . . . .36 The Reconnaissance Mission . . . . . . .61 The Black Ops: Meat and Potatoes . .16 Technology Department Concepts and Reminders . . .62 A Technology Op Speaks . . . . . . . . . .16 Curriculum . . . . . . . . . . . . . . . . . .36 Blacknet . . . . . . . . . . . . . . . . . . . . . . .17 Weeding Drills . . . . . . . . . . . . . . . . . .37 Keep the Squad Informed . . . . . . . . . .62 Taking Care of the Nosy . . . . . . . . . . .18 Thoughts of Escape . . . . . . . . . . . . . . .37 Keep the Departments Squabbling . . .62 Quick-and-Dirty Autofire . . . . . . . . . .62 Argus’ Eyes Only: the Academy . . . . .38 Maintaining Keep the Background Busy . . . . . . . .63 the Conspiracy . . . . . . . . . .19 Graduation . . . . . . . . . . . . . . . . .39 Keep the Competition Hot . . . . . . . . .63 On the Street . . . . . . . . . . . . . . . . . . . .19 Getting In and Out . . . . . . . . . . . . . . .19 The Life of a Black Op . . . . . . . . . . . .19 Cleaning Up Loose Ends . . . . . . . . . .20 Black Ops and the Law . . . . . . . . . . . .21 The Omicron Device . . . . . . . . . . . . . .21 The Media . . . . . . . . . . . . . . . . . . . . . .22 The Legitimate Government . . . . . . . .22 Disavowal . . . . . . . . . . . . . . . . . . . . . .22 CCOONNTTEENNTTSS 2 Keep the Cameras Rolling . . . . . . . . .63 6. THINGS TO Tools and Gadgets . . . . . . . . .117 Let ’Em Show Off (The Spotlight Principle) . . . . . . . .65 HUNT & KILL . . . . 82 Communications & Scare Them . . . . . . . . . . . . . . . . . . . . .65 Information Tech . . . . . .117 Torso Blow-Through: Key to Descriptions . . . . . . . . . . . . . .83 Computers . . . . . . . . . . . . . . . . . . . . .118 an Optional Rule . . . . . . . . . . . . . .65 Aliens . . . . . . . . . . . . . . . . . . . . . . .83 Using These Cinematic Rules Medical Tech . . . . . . . . . . . . . .118 The Greys . . . . . . . . . . . . . . . . . . . . . .84 in Other Genres . . . . . . . . . . . . . . .65 Brainsuckers . . . . . . . . . . . . . . . . . . . .88 Psychotronics . . . . . . . . . . . . .119 The Prima . . . . . . . . . . . . . . . . . . . . . .90 Sensors & Measuring Wigglers . . . . . . . . . . . . . . . . . . . .91 Devices . . . . . . . . . . . . . . . . . .120 Big Bugs . . . . . . . . . . . . . . . . . . . . . . .91 Brainsquid . . . . . . . . . . . . . . . . . . . . . .93 Survival Gear . . . . . . . . . . . . .120 Breederbugs . . . . . . . . . . . . . . . . . . . .94 Thief/Spy Gear Ice Weasel . . . . . . . . . . . . . . . . . . . . .95 Rockworm . . . . . . . . . . . . . . . . . . . . .96 & Countermeasures . . . . .121 Beasts . . . . . . . . . . . . . . . . . . . . . . .97 Tools and Personal Gear .121 Demon . . . . . . . . . . . . . . . . . . . . . . . .97 Transportation . . . . . . . . . . .122 Dinosaurs . . . . . . . . . . . . . . . . . . . . . .98 Weapon Tables . . . . . . . . . . . . . . . . .123 Dragons and Sea Serpents . . . . . . . . .98 Ranged Weapon Table . . . . . . . . . . .124 Gargoyle . . . . . . . . . . . . . . . . . . . . . . .99 Melee Weapon Table . . . . . . . . . . . .124 Ghost . . . . . . . . . . . . . . . . . . . . . . . . .100 Gullet . . . . . . . . . . . . . . . . . . . . . . . .101 G . . . . . . . 125 LOSSARY 5. C . . . . 66 Soul Dog . . . . . . . . . . . . . . . . . . . . . .102 HARACTERS Vampire . . . . . . . . . . . . . . . . . . . . . .104 I . . . . . . . . . 127 Werewolf . . . . . . . . . . . . . . . . . . . . .105 NDEX Background Story . . . . . . . . .67 Pre-Academy Life . . . . . . . . . . . . . . .67 Rogues . . . . . . . . . . . . . . . . . . . . .106 Academy Experiences . . . . . . . . . . . .67 The Lodge . . . . . . . . . . . . . . . . . . . . .106 Mind . . . . . . . . . . . . . . . . . . . . . . . . .106 Basic and Departmental Ramblers . . . . . . . . . . . . . . . . . . . . . .107 Requirements . . . . . . . . . . . .68 Attribute Minima . . . . . . . . . . . . . . . .68 7. D ANGEROUS Basic Advantages and Disadvantages . . . . . . . . . . . . .68 TOYS . . . . . . . . . 108 Basic Cadet Skills . . . . . . . . . . . . . . . .68 Departmental Curricula . . . . . . . . . . .69 Weapons and Armor . . . . . . . .110 Character Types . . . . . . . . . . .70 Melee Weapons . . . . . . . . . . . .110 Advantages, Disadvantages Grey Melee Weapons . . . . . . . . . . . .110 and Skills . . . . . . . . . . . . . . . .73 Ranged Weapons . . . . . . . . . . .111 Advantages . . . . . . . . . . . . . . . . . . . . .73 Guns . . . . . . . . . . . . . . . . . . . . . . . . .111 Disadvantages . . . . . . . . . . . . . . . . . . .73 Grenade Launchers . . . . . . . . . . . . . .112 New Disadvantages . . . . . . . . . . . . . .75 Flamethrower and Incendiaries . . . .113 Skills . . . . . . . . . . . . . . . . . . . . . . . . . .75 Lasers . . . . . . . . . . . . . . . . . . . . . . . .113 New Skills . . . . . . . . . . . . . . . . . . . . .75 Grey Ranged Weapons . . . . . . . . . . .114 Martial Arts . . . . . . . . . . . . . . .75 Explosives, Grenades Psychic Powers . . . . . . . . . . . . .76 and Nukes . . . . . . . . . . . . . . .114 Explosives . . . . . . . . . . . . . . . . . . . . .114 Departmental Templates .76 Grenades . . . . . . . . . . . . . . . . . . . . . .115 Combat Op . . . . . . . . . . . . . . . . . . . . .77 Nukes . . . . . . . . . . . . . . . . . . . . . . . .115 Intelligence Op . . . . . . . . . . . . . . . . . .78 Body Armor and Science Op . . . . . . . . . . . . . . . . . . . . .79 Security Op . . . . . . . . . . . . . . . . . . . . .80 Protective Clothing . . .116 Technology Op . . . . . . . . . . . . . . . . . .81 Grey Armor . . . . . . . . . . . . . . . . . . .117 3 CONTENTS C O N T E N T S I N T R O D U C T I O N I N T R O D U C T I O N A Note From the Authors About GURPS The first part of this book (up through Chapter 3) and the vignettes beginning Steve Jackson Games is committed the chapters are adapted from a mysterious, partially burned document found in a to full support of the GURPS system. Dumpster behind a Seattle tractor plant. It was edited for clarity and to remove Our address is SJ Games, Box 18957, repetitions; other than that, it’s presented in its entirety. The supposed author of Austin, TX 78760. Please include a self-addressed, stamped envelope this document, one Ivan Decker, could not be located to verify its authenticity. (SASE) any time you write us! The remainder of this book provides GURPS rules and campaign sugges- Resources now available include: tions for playing in a world that seems ominously like our own. Pyramid. Our bimonthly magazine includes new rules and articles for GURPS, as well as information on In Nomine, Illuminati: New World Order, Car Wars, Toon, Ogre Miniatures and more. It also covers top releases from other companies – Castle Falkenstein, Traveller, Call of Cthulhu, Shadowrunand many more. New supplements and adventures. GURPS continues to grow, and we’ll be happy to let you know what’s new. Important Players’ Note A current catalog is available for an SASE. Or check out our Web site A conspiracy wouldn’t be much of a conspiracy if everyone knew every- (below). thing that was going on. Black Ops contains important yet secret information Errata. Everyone makes mistakes, including us – but we do our best to fix meant for Game Masters to read and convey as warranted. This material is in our errors. Up-to-date errata sheets for sidebars with titles beginning Argus’ Eyes Only and the entirety of Chapter 6, all GURPS releases, including this Things to Hunt and Kill. Black ops displaying knowledge of such matters may book, are always available from SJ draw unwanted Security-department attention, at the GM’s discretion. Games; be sure to include an SASE with your request. Or download them So It Begins . . . from the Web – see below. Q&A.We do our best to answer any game question accompanied by an “Oh God oh God oh God oh God oh God . . .” SASE. She just won’t shut up. I realize that having the greater part of your arm Gamer input. We value your com- removed is painful, but she’s really starting to give me the willies. ments. We will consider them, not only “Oh God oh my God oh Jesus oh God oh God oh merciful Christ . . .” for new products, but also when we update this book in later printings! She’s not that light, either. Big girl, thick, like a damn side of beef. A very Internet. Visit us on the World loud, freaked-out side of beef. I’m dragging her down the sewer tunnel which, Wide Web at www.sjgames.com for an by the way, seems to be slowly filling with sewage, flashlight’s running low and online catalog, errata and hundreds of she’s squealing like a stuck pig about her friggin’ arm. pages of information. Illuminati Online So I say, “Shut up, Illy, or I’m putting you in the bag.” supports SJ Games with discussion areas for many games, including “Okay, okay,” she says. “Okay.” This is only marginally more comforting GURPS. Here’s where we do a lot of than “oh God,” but at least it sounds somewhat positive and I know she doesn’t our playtesting! Dial 512-485-7440 at want to get frozen. The thing that got her arm is somewhere back in the tunnel, up to 33.6K baud – or telnet to io.com. probably bleeding to death courtesy of my last shotgun shell. Nastiest wiggler I’ve We also have conferences on Compuserve and America Online. ever seen. Big as an alligator and segmented like a centipede, with short stubby GURPShas its own Usenet group, too: legs protruding in all directions and a mouth full of teeth that come out of rec.games.frp.gurps. nowhere. GURPSnet.Much of the online dis- I push Illiana up onto a ledge and look at the arm. It’s bad – huge gashes run cussion of GURPS happens on this e- mail list. To join, send an e-mail to vertically from shoulder to elbow, and both bones are snapped and protruding [email protected] with “subscribe from the skin below the joint. Her hand is a bloody mess, barely there. I pull off my GURPSnet-L” in the body, or point bandanna and tie a tourniquet just below the shoulder. She winces as I knot it and your World Wide Web browser to starts mumbling her litany again to herself, “oh God oh God oh God oh Jesus . . .” www.io.com/~ftp/GURPSnet/www/. INTRODUCTION 4 I N T R O D U C T I O N “Listen. We’re copacetic here. The squad is just up the way. The doc’s gonna do wonders with your arm. Trust me, you’re fine.” It’s total b.s. and I Page References think she knows it. She’s just staring in a daze, refusing to look in my face. I snap my fingers a couple of times. “Please, Illiana, stay with me, here. Rules and statistics in this book are specifically for the GURPS Basic Set, You’ve got to keep it under control or we’re going to bite it for sure.” Third Edition.Any page reference that “Oh God! Oh God! Oh God!” she starts screaming. She kicks me back- begins with a B refers to the GURPS ward with one foot and with her good hand draws the blood-soaked .45 from Basic Set– e.g., p. B102 means p. 102 her shoulder holster and points it straight at my head. “Jesus, Illy, put that of the GURPS Basic Set, Third Edition. away. I’ll get us out of here, I promise.” Page references that begin with CI Crack! Crack! Crack! Crack! She unloads the entire clip. My eyes are indicate GURPS Compendium I. closed and burning with red light. But there’s no pain, no blackness – just the Other references are BE to Bestiary, sick collapse of the thing behind me and its fetid final groan. Then all I can hear Second Edition, CII to Compendium II, HT to High-Tech,Second Edition,P to is the soft gurgling of sewage and the faint rumble of the subway. Psionics, UT to Ultra-Tech, Second The sewage reaches my waist now. I stare at Illiana. Edition Revised and VE to Vehicles, “Reload that, and let’s get the hell out of here.” Second Edition. See GURPS Compen- dium I, p. 181, for a full list of abbrevi- ations for GURPStitles. Listen Close Welcome to a messed-up world. About the Of course, you already know that. You live here, too. But you haven’t seen Authors the half of it. Everything I’m going to tell you is true. If someone tells you differ- ent, they’re lying to you. Or, like you, they have no idea what’s really going on. Right now, you could have an electronic chip implanted behind your ear. Can Jeff Koke is a graphic designer, writer and musician living in the Austin, you feel it? It feels like a little pimple or lump on the bone. If you are one of the Texas, area with his lovely wife, ten million already chipped, the Grey aliens who are harvesting us can monitor Angela, and their endearing cherub of a you and everything you hear. Removal is simple; unfortunately, only about 20 daughter, Alexandra (recently certified doctors on the planet even know the chip exists. Not all of them work for us. the smartest baby on Earth). He has two strapping golden retrievers and a harried Right now, your closest friend may have, instead of his brain, a parasitic half-Siamese cat. His previous writing creature buried in his cerebral cortex and controlling his body. Of course, the credits include GURPS Vampire: The body only lasts about a year after infestation, but by then the creature has lured Masquerade and an adventure in each five or six victims to the undercity, new hosts for its children. Is someone you of GURPS Supers Adventures and GURPS Time Travel Adventures. He know looking a little ill and acting strange? Maybe he’s been brainsucked. plays bass and writes songs for a local Or maybe he’s a vampire. No, if he were a vampire, you’d be dead. rock ‘n’ roll band, called Love Blender. Vampires don’t have friends. They even hate each other. All they want to do is He honestly believes everything in this feed. If you’re normal, the only time you’d see one is right before it killed you, book is true and is finally relieved that someone will read his ravings. drank your blood and ate your internal organs, leaving you to steam like roadkill in the moonlight until you died . . . or worse, became one of them. S. John Ross lives in what was once a Colonial-era tobacco town that grew Sounds like a load of crap, doesn’t it? I must be pulling your leg. I wish. up to serve important roles in the See, it’s my job to kill all of these creatures. I’m a black op. I work for an orga- Revolutionary War, the Civil War and nization so secret that even the U.S. government has no idea that we exist. The now the War For Earth. He’s the author Company pays me to keep the world safe from all the bizarre terrors that the of GURPS Warehouse 23, and the co- author (with Daniel Thibault) of powermongers are too afraid to let society know about. Aliens, bigfoot, Walt’s GURPS Grimoire,but his most obscure frozen body – it’s all true, and worse. Things they couldn’t possibly print in the achievement is his role as a playtester tabloids. Things that look like they came from some lunatic’s sketchbook. You for GURPS Terradyne, for which he pray that you’re hallucinating. You beg for the sweet release of death. received no credit in print. Justice is now served. He has no cats, and his So come on. Join in the fun. There’s only two kinds of people in the world: neighbors seem to have fewer each hunters and prey. If you don’t start hunting then you will be prey. Pick the right year, as the diabolical experiments con- side. Don’t worry; it’s not as bad as I make it sound. tinue. He is not sane, and must be You’ll get to kill a lot of things before they finally get you. stopped. — Ivan Decker, August 1997 5 INTRODUCTION I N T R O D U C T I O N N E E EE R O T TT P T E L I II H A E LL C T EE E TT R EE C E RR S CC E EE H SS T EE HH TT San Francisco Chronicle, November 11, 1997 – Section D, City and State Argus’ Eyes ‘Men in Black’ Destroy House, Neighbor Says Only SYLMAR, Calif. – Fire investigators have no leads in a strange Nov. 5 blaze, but a neighbor does. She claims “men in black” set the This is only a test. Black ops without fire, which consumed a house in just 30 minutes. the proper Game Master level of securi- ty clearance should not read any materi- Authorities can find no evidence of arson after a fire at the home of al with a title beginning Argus’ Eyes Daniel Smith, who has not been seen since. The house burned down far Only. Report any such material to a more rapidly than usual, thwarting firefighters’ efforts. GM-cleared operative immediately. But neighbor Jennifer Gales, of Sylmar, said she witnessed arsonists at work. “It was those men in the black suits,” she said. “They took him About the away and burned his house.” Narrator Gales said she saw five or six people in black clothes exit a nonde- script recreational vehicle and enter Smith’s home at about 3:30 a.m. I have many names. You can call me Nov. 5. After the sounds of a struggle, and what she described as a high- Ivan Decker. That is the identity I am pitched animal shriek, these “men in black” allegedly left through the most fond of, the one furthest from the front door with a large, wriggling sack. Moments later, the house was blood that I’ve shed as a black op. ablaze. I’ve been a Combat department op for 15 years, and survived 53 missions. When asked about Gales’ account, Sylmar police spokesman Norm This is practically unheard of, and I Finster said, “The fire, and incidents surrounding it, are under investiga- only know of three ops who’ve survived tion.” more. As far as I know, they’re all Fire officials also refused comment on Gales’ story, for lack of evi- retired, teaching at the Academy or working admin for their departments. dence. “There’s really not much left to investigate,” said Fire Chief I’m the oldest active op, and I risk my Geoffrey Hammond. “That fire was so hot and burned so fast, every- career and my life by writing this. thing was destroyed. There’s just ash now.” I risk my sanity if I don’t. Smith is a research engineer for the Dynatronics Corporation, 20 Unlike most ops, I am married, with two children. My family is blissfully miles northeast of Sylmar. Co-workers say he is a quiet man, with no unaware of my true profession, and it close family and few friends. Neighbors describe him as friendly but would drive them mad if I were to shy, keeping mostly to himself. reveal it. I wouldn’t. I spend much of Finster said another neighbor was working in his garage at the time my time as a farm-equipment salesman. I don’t do much selling, but do make of the fire and reported seeing nothing. my rounds in rural areas with recent Gales also said she heard helicopters while the “men in black” were reports of UFOs or mysterious abduc- at Smith’s. Finster pointed out that a municipal airport is two miles from tions. My clients tell me things they the neighborhood, but refused further comment on her account. wouldn’t tell a stranger. Jan’s a good wife who understands that a salesman has to get on the very next flight when someone across the country wants to buy a $100,000 com- If You Only Knew the Half of It bine. I’m sure she knows there’s a part of me I don’t let her see, but she doesn’t pry, and I love her for it. The vast majority of people go about their daily business laboring under the For my part, I keep them unchipped pleasant illusion that everything is pretty much okay. and clean. If any Grey came near my Sure, crime is on the upswing, especially things like inexplicably brutal slay- house, he’d be a stain on the front lawn. I’ve put enough of those bad boys down ings, but the politicians are promising more police and more prisons, and it has to to do it gagged, blindfolded and hop- turn around sooner or later. Yeah, people disappear mysteriously – especially chil- ping on one foot. dren – but the authorities are on top of the situation, and there’s always a logical I don’t know how long I’m going to explanation waiting at the end of the investigation. So what if it doesn’t exactly fit keep doing this. I know I should retire, but there’s some part of me that won’t the facts? give it up. I hate the thought of leaving Of course, people report all manner of strange occurrences – strange beasts Jan a widow with no idea what really roaming the wilderness, devils abducting their babies, aliens performing sexual happened to her husband, but I fear experiments on several generations of a single family – but those people are that’s how it’s going to end up. I want to get this all down before I feel that crackpots. Surely there are rational explanations for all of these things. soft hum in my neck. The call I can’t Thankfully, the respectable media ignores most of these reports and relays to refuse. Omicron, Argus and the Com- us the important news of the day: the state of the stock market, the latest celebrity pany . . . calling me home. 7 THE SECRET ELITE T H E S E C R E T E L I T E murder, sinking cruise ships in the Atlantic. If any of those strange things were true, obviously we’d hear about it somewhere other than the tabloids. Guess again, bucko. The sad fact is that the Earth is under siege. Two races of alien creatures already have invaded our planet. One, the infamous Greys, is devilishly intelli- gent and coldly amoral. They just don’t care. They’ve been around since the turn of the century, stealing humans for their clinical reproductive research. The other race, what those who know like to call “brainsuckers,” is vora- ciously brutal and slippery as hell. They’ve infiltrated the sewer and subway systems of every major city on the planet. At least when the Greys steal a human, they return him relatively unharmed with just a few scars or scooped flesh, memories of the unpleasant event mostly erased. The brainsuckers, after subjecting their hosts to a year or so of a half-aware, zombie-like existence, leave a corpse. An ugly corpse. They erase memories the old-fashioned way – they eat them. Interview It gets worse. Untold numbers of mundane creatures lurk in the shadows, with General things that zoology has yet to classify, things that live in active volcanoes, bur- row under Antarctic ice, venture out from the depths of the Aleutian Trench, Davis Steele, roam the steamy Amazon. Sometimes they’ve been hidden for millennia until some poor sap explores the wrong cave. We call ’em wigglers. Most of them are Academy Director, nasty, fast and enjoy the taste of flesh. Most of them go down hard. November 1994 Then there are the big ones. The beasts. You’ve heard of them: sasquatch, yeti, werewolf, vampire, demon. Who knows where they came from, but Good evening, sir. Thanks for taking they’ve been around a long time, maybe even longer than we have. Sure, the time to answer these questions. I’m sure my trainees will learn a great deal they’ve been pushed back by our insatiable need for development. Sure, there from your wisdom. aren’t as many as there used to be. But there are still plenty left, and they’re no It’s my pleasure. longer afraid of us. Now they’re just . . . irritated. I’m not even finished. The worst part is that some of our own have turned You’ve said you don’t care for the against us. You see, a lot of people have powers – call it what you want: brain term “black op.” Can you explain why? waves, psychic power, magic. Most of us don’t even know about it. Sometimes I prefer to call the troops “protection good things happen; sometimes they don’t. We just wander through thinking it’s all agents.” That’s what me and Harry came up with in the beginning. I don’t know fate. where “black ops” came from, but I’m But there are groups of people out there who know about their abilities, who sure it’s one of the younger crowd that actively recruit and train others. Some – sadly, too few – use their power to help, to started it. make things right. But power corrupts, and psychic power corrupts at flank speed. You see, our job is to protect Mr. and Mrs. Normal from all the bizarre crap Most of them go bad. These people – “rogues,” we call them – work to change that they don’t want to know about. We society to their advantage. They are immensely wealthy, desperately secret and far are the agents of their protection. We are too powerful for anyone’s good. There are a few ways to defend against this type invisible by necessity, but I am confi- of psychic meddling. A couple of bullets in the brain is a good start. dent that they would want us there if they knew the entire truth. How do you reconcile that with the civilians that you “dispose of?” Listen here: Nowadays, any killing that we do is necessary. Nobody wants to take care of a busybody, but on rare occasions it’s the only way to be sure we aren’t discovered. The conspiracy is sacred. Besides, we’re moving away from the “kill first” mentality that was a fixture in the early days. Lately, we’ve Which is where we come in. Helpless as it is, humanity is not completely been perfecting nonviolent means of unarmed. Someone long ago saw to it that when things started creeping out of dealing with the nosy and innocents who the night, someone would be there to turn the lights on – and their lights out. happen to get in our way. That’s the direction we’re going, and I’m proud of That someone thought up Argus, and Argus thought up the Company. that. I work for the Company, as do all of the black ops. Maybe – if you’re good Continued on next page . . . enough – you can, too. THE SECRET ELITE 8 T H E S E C R E T E L I T E Backtracking A little history is in order. In 1943, an American pilot named Johnny Franklin Interview was shot down over Hamburg, Germany. He was flying escort for a B-17 and with General everything was going smoothly when he broke away to check out a bogey in the distance. That bogey, he reported later, looked for all the world like a hovering, Davis Steele spinning black spider, with shiny legs and a glass dome for a head. (Continued) As he approached, it flashed two lights at him in quick succession (“like a car flashing its headlights to warn you of something”). Then his engine was on fire What is your overriding philosophy and he was going down. He never heard any gunshots or saw anything come from guiding Academy training? the UFO. That’s easy. I believe every man and After a harrowing escape from behind enemy lines, Franklin reported his woman I train must be prepared to meet experience to his CO. The major was doubtful of the boy’s story, having heard the very thing destined to end their life, many tales of these enigmatic “foo fighters,” but he took it up with his own CO, and then survive the encounter. Colonel Davis Steele. How do you prepare them for that? Colonel Steele recognized certain similarities between Franklin’s story and I try to kill them. On one level, that’s a story he had heard from a general in the States at a cocktail party two years what the Academy’s all about. This job earlier, something about a “floating spider.” He wanted to interview the young requires endurance and abilities beyond those possessed by even the most pilot himself. The major was told never to discuss this with anyone. He didn’t. exceptional people. We try hard to weed After hearing Franklin’s testimony and instructing the young pilot also to out the unfit before recruitment, but it keep silent about the affair, Steele flew to Washington to meet with General doesn’t always work out that way. The Samuel Carrington, who, in the previous two years, had set up a covert task only way to ensure our agents will be up to the challenges they meet in their mis- force to investigate reports of unusual occurrences on the battlefield or in the sions is to exceed those in training. air. Franklin’s case was one of about a hundred similar reports, though several You lose a lot of trainees, don’t you? pilots reported the foo fighters shooting down enemy planes. There were also reports of deranged “half-men” roaming the battlefields Almost half. That seems like a lot. It seems like a whole mess of innocents and devouring the blood and organs of the newly killed. These creatures didn’t dead for no good reason. I don’t like it, die when shot; they just ran off. The only sure way to kill one was to burn it either. But when you look at it from all (which, unfortunately, destroyed any evidence). The words “vampire,” “ghoul” angles, it’s got to be this way, or the and “demon” were used often and interchangeably. Carrington also had uncov- world would be a blackened wasteland overrun by demons and aliens. ered a slew of similar reports, in secret military files, through every major con- flict since the Civil War. He took to drinking a little too much and developed a How do you think your graduates are doing? nasty cigarette habit. Splendidly, considering what we The Birth of Argus face. It seems strange, given how talent- ed these operatives are, to think that On the evening of February 17, 1944, Carrington met with Senator Harry we’re barely holding on, but what we’re up against is immense, and we don’t Truman, who at the time was chairman of a special investigating committee cre- have the luxury of going public. ated to root out corruption in the national defense infrastructure. Truman turned Continued on next page . . . out to be a moral, trustworthy confidant. Over cigars and brandy, Carrington 9 THE SECRET ELITE T H E S E C R E T E L I T E

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.