GURPS Ultra-Tech is a sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It’s a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and for any character or campaign that needs advanced technological equipment. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12, including: • Weapons – from caseless assault carbines and monomolecular swords to antimatter warheads and disassembler nano. • Protection – How do you stop a nanomorph assassin with a field-jacketed X-ray laser rifle? Try a dreadnought battlesuit and a personal force screen . . . • Medicine – Superscience can heal, rebuild, and improve on nature. Death itself can become a temporary inconvenience. • Transport – Air cars, hovertanks, tilt rotors, grav belts, supercavitating minisubs, matter- transport booths – lots of ways to get where the action is, for the adventurer on the go! And still more gadgets! Living biosuits, computer implants, holographic projectors, psionic amplifiers, neutrino communicators, nanofactories, chameleon suits, repair paste, Dyson spheres – there’s something for every adventure at every tech level. GURPS Ultra-Tech requires the GURPS Basic Set, Fourth Edition. The ideas in this book can be used with any science-fiction game. By David Pulver, with Kenneth Peters Edited by Christopher Aylott, Steve Jackson, Sean Punch, Wil Upchurch, and Nikola Vrtis Cover Art by Simon Lissaman, Drew Morrow, Bob Stevlic, and John Zeleznik Illustrated by Jesse DeGraff, Igor Fiorentini, Simon Lissaman, Drew Morrow, E. Jon Netherland, Aaron Panagos, Christopher Shy, Bob Stevlic, and John Zeleznik 3RD EDITION, 2ND PRINTING PUBLISHEDAUGUST 2009 ISBN978-1-55634-799-3 Printedin $29.95 SJG 01-6104 theUSA WrittenbyDAVIDPULVER,withKENNETHPETERS AdditionalMaterialbyWILLIAMBARTON,LOYDBLANKENSHIP,andSTEVEJACKSON EditedbyCHRISTOPHERAYLOTT,STEVEJACKSON,SEANPUNCH, WILUPCHURCH,andNIKOLAVRTIS CoverArtbySIMONLISSAMAN,DREWMORROW,BOBSTEVLIC,andJOHNZELEZNIK IllustratedbyJESSEDEGRAFF,IGORFIORENTINI,SIMONLISSAMAN,DREWMORROW, E.JONNETHERLAND,AARONPANAGOS,CHRISTOPHERSHY,BOBSTEVLIC,andJOHNZELEZNIK Softcover:stock#01-6104 • ISBN978-1-55634-799-3 • PDF:stock#31-0104 • Version3.2–September2014 STEVE JACKSON GAMES C ONTENTS INTRODUCTION .............4 AdjustingforSM ..............16 PERSONALGEARAND AbouttheAuthors..............4 EQUIPMENTSTATISTICS ............16 CONSUMERGOODS ..........38 AboutGURPS.................4 PersonalItems................38 2.CORETECHNOLOGIES.....18 Clothing.....................38 1.ULTRA-TECHNOLOGY ......5 POWER .........................18 Entertainment................40 AGESOFTECHNOLOGY ............6 PowerCells...................18 Recreationand TL9–TheMicrotechAge........6 Generators...................20 PersonalRobots............41 TL10–TheRoboticAge.........6 EnergyCollection.............20 TL11–TheAgeof Beamedand 3.COMMUNICATIONS,SENSORS, ExoticMatter...............7 BroadcastPower ...........21 ANDMEDIA ............42 TL12–TheAgeofMiracles......7 CivilizationandPower..........21 COMMUNICATIONANDINTERFACE ..42 EvenHigherTLs................7 COMPUTERS.....................21 Communicators...............43 TECHLEVEL .....................8 Hardware....................21 Encryption...................46 TechnologicalProgression.......8 AI:HardwareorSoftware?......23 Receive-Onlyor TECHNOLOGYPATHS ..............8 Software.....................24 Transmit-OnlyComms.......46 ConservativeHardSF...........9 UsingaHUD .................24 Translators...................47 RadicalHardSF...............9 UbiquitousComputing .........25 NeuralInterfaces..............48 Cyberpunk....................9 ROBOTSANDTOTALCYBORGS .....26 Networks ....................49 NanotechRevolution ...........9 DigitalIntelligences............26 MailandFreight..............50 UnlimitedTechnology............9 Drones ......................26 MEDIAANDEDUCATION ..........51 EmergentSuperscience........10 SuperhumanMindsandthe RecordingandPlayback........51 HighBiotech.................10 Singularity.................26 VirtualReality................53 Retrotech....................10 RentingRobots................26 AugmentedReality............56 Safe-Tech....................10 Cyborgs......................27 Sensies......................57 Psi-Tech.....................11 MACHINESASCHARACTERS........27 MassMedia..................58 GADGETCONTROL...............11 MachineIntelligenceLenses....27 TeachingandLearningAids ....59 CreatinganEquipmentList.....11 BiomorphicLenses............28 SENSORSANDSCIENTIFIC PreventiveMeasures...........12 Meta-Traits...................29 EQUIPMENT .................60 RetroactiveMeasures..........12 Attributes....................29 PassiveVisualSensors.........60 BUYINGEQUIPMENT ..............13 Advantages...................29 IndirectPassiveSensors........61 BlackMarkets................13 PurchasingMachines...........29 ActiveSensors................63 LegalityandAntiques...........14 Disadvantages ................31 CombinationSensors..........66 WEARANDCARE ................14 Perks........................33 ScientificEquipment ..........66 Quirks.......................33 MaintainingGadgets...........14 RepairingGadgets.............14 Skills........................33 4. HOUSING, TOOLS, AND RobotsandSociety.............33 PoweringGadgets.............15 SURVIVAL GEAR.........68 RobotsinAction..............34 INTEGRATINGAND CinematicCombat.............34 HOUSINGANDFOOD .............69 MODIFYINGEQUIPMENT ......15 Controllingand DomesticEquipment Plug-inGadgets...............15 ReprogrammingAIs........35 andAppliances.............69 CombinationGadgets..........16 Swarmbots...................35 HousingandConstruction......71 GearforNonhumans..........16 Foodstuffs ...................73 GURPSSystemDesign(cid:1)STEVEJACKSON ProductionManager(cid:1)JUSTINDEWITT PrintBuyer(cid:1)PHILIPREED GURPSLineEditor(cid:1)SEANPUNCH ArtDirector(cid:1)WILLSCHOONOVER MarketingDirector(cid:1)PAULCHAPMAN EditorialAssistant(cid:1)CHRISMAKA ProductionArtist(cid:1)ALEXFERNANDEZ DirectorofSales(cid:1)ROSSJEPSON PageDesign(cid:1)PHILREEDand–––– ProductionAssistance(cid:1)THOMASWEIGEL GURPSFAQMaintainer(cid:1)––––––– JUSTINDEWITT Indexer(cid:1)NIKOLAVRTIS VICKY“MOLOKH”KOLENKO LeadPlaytester:JeffWilson Playtesters:AlexanderBorghgraef,FrederickBrackin,KenBurnside,HenryJ.Cobb,DouglasCole,ShawnFisher,ErikFunk, AnthonyJackson,MALloyd,ElizabethMcCoy,OnnoMeyer,andHans-ChristianVortisch GURPS,Warehouse23,andtheall-seeingpyramidareregisteredtrademarksofSteveJacksonGamesIncorporated.Ultra-Tech,Pyramid,andthenamesofallproductspublished bySteveJacksonGamesIncorporatedareregisteredtrademarksortrademarksofSteveJacksonGamesIncorporated,orusedunderlicense. GURPSUltra-Techiscopyright©1988,1989,1990,1991,1996,1997,1999,2003,2006,2009,2014bySteveJacksonGamesIncorporated.Allrightsreserved.PrintedintheUSA. Thescanning,uploading,anddistributionofthisbookviatheInternetorviaanyothermeanswithoutthepermissionofthepublisherisillegal, andpunishablebylaw.Pleasepurchaseonlyauthorizedelectroniceditions,anddonotparticipateinorencourage theelectronicpiracyofcopyrightedmaterials.Yoursupportoftheauthor’srightsisappreciated. 2 C ONTENTS EXPEDITIONGEAR ...............74 Options.....................132 Bodyguards..................190 Lights.......................74 HotshotsandOverheating......133 ForceShields................192 NavigationInstruments........74 FLUIDPROJECTORS ..............134 NuclearDampers ............193 ContainersandLoad-Bearing Sprays......................134 StasisWebs .................193 Equipment................75 VortexRingProjectors........134 OtherForceFields............194 SEunrvvirivoanlmanendtCala.m..p.in..g.G..e.a.r..........7757 GUNSANDLAUNCHERS ..........135 8. MEDICAL AND Conventionaland Exploration,Safari,and ETCGuns................135 BIOTECH..............196 SalvageRobots.............79 GasPoweredAirGuns........139 BIOMEDICALEQUIPMENT .........196 CrossingaGravityGradient.....79 ElectromagneticGuns ........141 MedicalGear................196 TOOLSANDCONSTRUCTION GravGuns ..................143 MedicalRobots..............202 MATERIALS .................80 Gyrocs......................144 PsychiatricEquipment........203 ToolsandToolKits............80 RocketsandMissiles..........145 BiotechEquipment...........204 WorkerRobots ...............85 HandGrenades..............146 DrugsandNano .............204 HeavyEquipment,Salvage, TypicalWeaponsbyTL ........148 BiotechTechniques ...........206 andRescueGear...........87 FIREARMACCESSORIES ...........149 CYBERNETICSAND Demolitions..................88 TargetingSystems............149 UPLOADING................207 MANUFACTURING ................89 SmartgunElectronics .........149 BodyModifications...........208 IndustrialEquipment..........89 OtherAccessories ............150 BrainImplants ..............215 FutureEconomies.............89 WARHEADSANDAMMUNITION ....152 Remote-Controlled MemoryMaterials .............90 Conventional................152 Cybernetics...............215 VonNeumannMachines........92 NuclearandAntimatter.......156 ImplantedDigitalMind........216 PSIAMPLIFIERS ...................94 Energy .....................157 CyberneticUplift.............218 BIOCHEMICALAND TotalCyborgBrain 5. COVERT OPS Transplants...............219 NANOTECHWEAPONS .......159 AND SECURITY..........95 GasesandClouds ............159 Uploading...................219 DownloadingMinds..........220 DECEPTIONANDINTRUSION .......95 FoamsandLiquids...........160 Low-andVery-Low-Res Burglary,Infiltration, Poisons.....................161 Copies...................220 andSabotage..............95 MetabolicNanoweapons......161 CampaignEffectsof ForgeryandCounterfeiting.....96 MELEEANDTHROWN Uploading................221 DisguisesandSmuggling.......97 WEAPONS .................162 ECMandStealth..............98 PhysicalWeapons............162 9. VEHICLES ..............222 ComputerIntrusion ..........100 EnergyWeapons.............164 PlanetaryTravel .............222 SECURITYANDSURVEILLANCE .....101 COMBATROBOTS ...............167 SpaceTravel.................223 Barriers,Mines,andTraps ....101 WarbotsandAndroids........167 VEHICLES ......................224 FutureCrime ................101 RobotWeapons..............168 ATVs.......................224 SecurityScanners............104 Surveillanceand PERSONALVEHICLES.............225 FlyingCars..................225 TrackingDevices..........105 Counter-Surveillance TANKS226 andECM.................106 HOVERCRAFT ..................227 ENFORCEMENTANDCOERCION ...106 MINISUBS ......................228 ForensicsandLieDetection ...106 DIVERPROPULSIONSYSTEMS ......228 RestraintandRiot TILT-ROTORTRANSPORT .........229 ControlDevices...........107 Interrogation,Brainwashing, UTILITYVERTOL ................229 andAnimalControl........108 7. DEFENSES ..............170 GRAVBIKESANDPLATFORMS ......229 BlackOpsRobots............110 Materials ...................170 Microplanes.................230 FlightPacks.................230 BODYARMORAND 6. WEAPONRY ............112 Zero-GThrusters.............231 WeaponTables ...............112 PROTECTIVEGEAR ..........171 DROPCAPSULES ................232 BodyArmor.................171 BEAMWEAPONS ................113 TailoringArmor..............174 MATTERTRANSMISSION..........233 Lasers......................113 RigidBodyArmor............176 Technologies ................233 ChemicalInfaredLasers .......114 EnvironmentalGear MTBooths..................233 Electrolaser .................119 andSuits.................176 Telegates....................233 MicrowaveWeapons..........120 TeleportProjectors...........234 NeuralWeapons.............121 POWEREDSUITS.................181 DimensionandTimeTravel.....234 Exoskeletons ................181 ParticleAccelerators..........122 MindVoyages................235 Battlesuits ..................182 SonicWeapons..............124 PlasmaWeapons.............127 TypicalArmorbyTL ..........186 BIBLIOGRAPHY ............236 GravityWeapons.............128 DEFENSESYSTEMS...............187 NucleonicBeams ............130 OtherDefenses ..............187 INDEX....................237 RealityDisruptionBeams .....131 FORCEFIELDS ..................190 PsionicBeams...............132 ForceScreens ...............190 C 3 ONTENTS I NTRODUCTION GURPS Ultra-Tech is a sourcebook of science-fiction GURPS Psionics, BESM 2nd Edition, and Transhuman gadgets and weapons. It’s a resource for space, alternate Space. future, techno-thriller, cyberpunk, or supers games – any Kenneth L. Peters lives in Post Falls, Idaho. He is an setting that requires technology from tomorrow and anthropology buff and a sergeant in the United States beyond. Marine Corps Reserve. He is the author of Transhuman Theequipmentdescribedwithinspansthe“future”tech Space:SpacecraftoftheSolarSystem,andaco-authorof levelsfromTL9(afewdecadesfromnow)toTL12(theage Transhuman Space: Under Pressure and several ofmiracles).Theemphasisisonpersonalgearofallsorts, Shadowrunbooks. from hyperspectral goggles and neutrino communicators to gamma-ray laser rifles and dreadnought battlesuits. Ultra-Tech also provides plenty of details on future About GURPS medicine, but since GURPS Bio-Tech covered genetics, biomods, and drugs, this book emphasizes hard tech – SteveJacksonGamesiscommittedtofullsup- cybernetics, ultra-tech medical equipment, neural inter- portofGURPSplayers.OuraddressisSJGames, faces, and mind uploading. As technology advances, the P.O.Box18957,Austin,TX78760.Pleaseinclude line between man and machine may become increasingly a self-addressed, stamped envelope (SASE) any blurred. Ultra-Tech provides rules for establishing the time you write us! We can also be reached by capabilitiesandlimitationsofartificialintelligence,aswell e-mail:[email protected]: astemplatesforroboticortotalcyborgbodies,fromhandy technical’botstoshapeshiftingnanomorphs. New supplements and adventures. GURPS Ultra-Tech is a catalog for players, and a resource for continues to grow – see what’s new at the GM. Ultra-technology can propel adventures into www.sjgames.com/gurps. action, add color and atmosphere to a science-fiction e23. Our e-publishing division offers GURPS setting, serve as the object of a quest, or power a villain’s adventures, play aids, and support in PDF form sinisterdesign.There’snoneedtomakeeverygadgetinthis . . . digital copies of our books, plus exclusive bookavailableatonce–thatcanbeoverwhelming!It’sup material available only on e23! Just head over to totheGameMastertodecideexactlywhatgeartouse... e23.sjgames.com. buttohelpout,we’veprovidedachapterofsuggestionson Pyramid (www.sjgames.com/pyramid). Our integrating equipment into the game and establishing monthly PDF magazine includes new rules and alternativetechnologypathssothatthetechnologyfitsthe articles for GURPS, systemless locations, adven- campaign. tures,andmuchmore.Lookforeachthemedissue frome23! P H Internet. Visit us on the World Wide Web UBLICATION ISTORY at www.sjgames.com for errata, updates, Q&A, This is the third edition of GURPS Ultra-Tech; it has and much more. To discuss GURPS with beenrevisedtotheGURPSFourthEditionrules.Theold- our staff and your fellow gamers, visit our estmaterialincludedheredatesbacktothethreechapters forums at forums.sjgames.com. You can find ofequipmentinthefirsteditionofGURPSSpace(bySteve the web page for GURPS Ultra-Tech at JacksonandWilliamA.Barton).Thismaterialwasincor- www.sjgames.com/gurps/books/ultra-tech. poratedintoGURPSUltra-Tech(byDavidPulver).GURPS Bibliographies. Many of our books have exten- Ultra-Tech2addedmoregadgets,includingsomeadapted sivebibliographies,andwe’reputtingthemonline fromGURPSCyberpunk(byLoydBlankenship).Material –withlinkstoletyoubuytheresourcesthatinter- in the present edition was also inspired by technology in estyou!Gotoeachbook’swebpageandlookfor GURPS Psionics, GURPS Robots, and Transhuman the“Bibliography”link. Space. Errata.Everyonemakesmistakes,includingus –butwedoourbesttofixourerrors.Up-to-date ABOUT THE AUTHORS erratapagesforallGURPSreleases,includingthis book,areavailableonourwebsite–seeabove. David L. Pulver lives in Victoria, British Columbia. He Rulesandstatisticsinthisbookarespecifically hasbeenascience-fictionfanandavidgamerformostof for the GURPS Basic Set, Fourth Edition. Page hislife.Heisaco-authoroftheGURPSBasicSet,Fourth referencesthatbeginwithBrefertothatbook,not Edition,andhaswrittenorco-authoredover60othergam- thisone. ing books, including GURPS Bio-Tech, GURPS Robots, 4 I NTRODUCTION C O HAPTER NE U - LTRA T ECHNOLOGY The trouble with commanding the Imperial Secret Today’s visitor was Merlin, the AI who ran the psycho- Service’sclandestineGalacticOperationsDirectorate,Colonel historydivision.Itdidn’twasteanytime. Erasmusreflected,wasthatwheneveryouhadanunexpect- “I have some very bad news,” said the Artificial edcaller,itwasalwaysbadnews. Intelligence. ColonelErasmusforcedasmile.“Ofcourseyoudo.”The AI’s avatar, who seemed to get younger each time they met, shimmeredbeforehisdesk.“I’malittlebusy.” “You’ll be busier. We have an evolving singularity in the localbubble.”Merlinwavedahand,andaholographicpro- jectionoftheTerranSectormaterialized,extendingacross timeandspace.“Observe.TheBubbleclientstates–here. Andhere...” “An expansionist threat from the Thearchy of Buckminister?”Erasmusshookhisheadindisbelief. “You’vefriedacircuit,Merlin.They’reasafe-techciv- ilization, steadily regressing to retro-tech. If they invade,it’llbetheLudenburgStarEmpireallover again.” He smiled wistfully. “Infantry with auto-rifles and steel helmets, pouring out of hyperdrive ships . . . I even saw some horse cavalry.Itwasalmostfun.” “This won’t be. Your data is obsolete, Erasmus. The new synod’s given its backing to the Accelerationist faction in the clergy – scientificprogressnowglorifiestheCreator.I’ve plottedtheirculturaldynamism.Takealookat this.” Holographic equations appeared, hanging in the air. It had been a while since Erasmus had taken techno-sociology, but he could still decipherthem.“Aradicalsuperscienceculture in40years?” “SoIpredict.They’vegottheirownAIsnow. Last month, they began experimenting with nanotechnology.Combinethatwiththeirexist- ingFTLtechnology...” “Apocalypse now. I get it. Unfortunately, all myoperativesarealittlebusy.” “Anythingimportant?” “Preventing a nuclear war. Tracking down severalgramsofstolenantimatter.Findingamissing princess.Thedailygrind.Iexpectresultssoon.” “Tellthemtohurry.” GURPS Ultra-Tech is a catalog of technologies and equipment from TL9 (extrapolations of existing develop- ments) to TL12 (devices that verge on the miraculous). This chapter provides general background and rules for ultra-technology, along with guidelines for adjusting the availabilityofequipmentinacampaign. U -T 5 LTRA ECHNOLOGY A T GES OF ECHNOLOGY The following is an overview of a typical sequence for nuclearexplosions.Mini-nukesincreasetheriskofnuclear thedevelopmentofultra-technology. warbyblurringtheboundariesbetweenconventionaland nucleararms. TL9 – T M Bodyarmoradvancesevenmorerapidlythanweapons. HE ICROTECH Comfortableclimate-controlledsuitscanprotecttheentire A body, and space suits become lightweight vacc suits. GE Advances in micro-turbines and robotics make powered Majoradvancesoccurinthematerialscience,especial- suits feasible, both exoskeletons (for civilian and military ly in the fabrication of nano-scale materials, the applications)andbattlesuits. developmentofcompositematerials,andinpolymer-based Perhaps the most significant developments are in electronics. This leads to the widespread use of devices bioscience. Functional organs can be grown with tissue suchasprintedcomputers,flexiblebatteries,andbio-com- engineering and transplanted into the body. Wonder patibleimplants,aswellasproductssuchasvideowallpa- drugsandothertreatmentscanbedeliveredinsmartcap- perandchameleonsuits. sules. Not all diseases are cured, but lifespans may Micro-mechanical electromagnetic systems – tiny sen- increasesubstantially. sorsandactuators–drasticallyshrinkmanyelectronicand Superscience:Monomolecularwireandplasmaweapon- mechanicaldevices.Theresultsaredramatic,rangingfrom ry are developed. It’s common for faster-than-light drives, vehiclesurfacesthatcanchangetheiraerodynamicproper- parachronic travel, reactionless drives, or other super- tiestolabs-on-a-chipandartificialgills. science transport systems to appear. TL9 cultures can Fuelcellsandgasturbinesareminiaturizedandusedas spreadoutrapidlytootherworlds. powercellsforelectronicsandotherportabledevices.Ona larger scale, nuclear fusion and solar power free society fromdependencyonfossilfuels,althoughtheymayremain TL10 – THE ROBOTIC AGE economicallyimportant. Computers, sensors, and communicators are faster, Artificialintelligencebecomessmarterandcheaper,and smarter, and smaller, and can be built into almost any- thefirstvolitionalAIs–machinesthatcanthinklikepeople thing.Wearablecomputersareinexpensive. –appear.Inexpensivesapientmachinesarecommonplace. Quantum computers can solve problems and break Swarmsoftinymicrobotscanbebuilt,andbiomechanical encryption by computing every possible solution at once, nanomachines can perform prodigious feats of medicine but quantum communication systems trump that with andgeneticengineering. unbreakable encryption. Neural interfaces link mind and People who can afford to take full advantage of TL10 machine, and cybernetic implants do not merely replace medicinemayliveforcenturiesormore.Assciencegainsa injuredbodyparts,butactuallyenhancethem. greaterunderstandingofthehumanmind,morecomplex Mobile robots are commonplace, used in everything neuro-techandcyberneticsbecomeavailable...it’spossi- from nursing to vehicle operation to combat. However, ble to cybernetically possess bodies, control minds, and they lack self-initiative, and many are teleoperated. recordsensoryinformation. Androids that can look human (even if they don’t act Molecular nanotechnology is routinely used in manu- human)areexpensivebutavailable. facturing.Manyproductscanbeself-assembled“fromthe Improvementsinmaterialtechnologyleadtoaffordable bottomup”usingmethodsanalogoustothewaybiological spacetransportsystems,suchassingle-stage-to-orbitshut- organisms grow. The tools used are biomechanical in tlesorspaceelevators.Cheaperaccesstoorbitmayboost nature, combining proteins and engineered viruses with otherspacetechnology,suchasnuclearenginesforinter- metals and other inorganic materials. Bio-nanomachines planetary journeys, beamed power from solar satellites, constructmostbiotechproductsandareusedinmedicine and life support technology. Industry and even colonists and genetic engineering, but molecular manufacturing is may go into space, taking advantage of the gravity-free still limited to making specialized components and environmenttomineasteroidsordevelopbetterindustrial products that can be assembled in “wet” environments. processes. Macro-scale products using metals, semiconductors, Smallarmstechnologystillreliesonconventionalguns diamond-hard materials, and ceramics still rely on “top down”manufacturingtechniques. (with improved ammunition and smart electronics) but Oneexampleofthenewbio-nanotechproductsispseudo- specialized non-lethal energy weapons such as electro- alivepolymersthatarecapableofself-repair.These“living lasersandsonicnauseatorsappear.Sodothefirstbulky bio-plastics”makearangeoftough,lightweight,andself- laser sniper rifles, heavy electromagnetic railguns, and maintainingequipmentpossible. lasercannon. Material and power generation technology continues Antimatter is now routinely manufactured. It’s used in to improve. Super-strong composite materials are rela- medicine(asaradiationsource)butistooexpensivetobe tivelyinexpensive.Weaponstechnologytakesaquantum usedasafuelorexplosive.Itisstillusefulinspacepropul- leapwiththedevelopmentofpowercellsthatcanpower sion and weaponry, as a catalyst for triggering “clean” 6 U -T LTRA ECHNOLOGY effective man-portable electromagnetic guns and high- TL12 – T A HE GE OF energylasers,althoughconventionalweaponsmayremain in use with smarter ammunition. Nuclear fusion reactors MIRACLES are small enough to power battle tanks and fighter-sized spacecraft. TL12 societies use their understanding of the universe toproducedevicesandeffectsthatareincomprehensibleto Superscience:Gravitycontroltechnologyleadstoartifi- lessadvancedcultures.TheTL11advancesinnanotechnol- cialgravityandcontragravitybeingusedinpersonalvehi- ogyandexoticmatterarefullyintegratedintocivilization, cles, houses, and weapons, as well as reactionless space along with new devices such as living metal, gamma-ray drives. Nuclear dampers can neutralize the threat of lasers,andself-replicatingnanomachineswarms. nuclear weapons. New superscience weaponry becomes Simple pills can regenerate the body in a matter of available,notablyplasmagunsandexoticsonicbeams. hours,orgrownewcyberneticimplantsamatterofdays. Pocketantimatterreactorspowervehicles,andspaceships TL11 – T A andcitiesrunontotalconversionofmasstoenergy.Entire HE GE OF planets can be moved, or disassembled to build a shell EXOTIC MATTER around a star. Devastating personal weapons are devel- oped,whilenanomachinescandirectlyimprintconscious- Technology achieves precise control over the atomic nessintohumanbrains. structureofobjects.Amaturemolecularnanotechnology MostaspectsofaTL12civilizationcanberunbyintel- is available, capable of inexpensively fabricating most ligent machines, and most people might be machines, products with atomic-level precision. Nanofactories whetherwhollyorinpart.Sentientrobotscouldreproduce (pp.91-93)makeproductsoutofdiamond-hardmaterial themselvesrapidly,spreadinglikeaplaguetoterraform(or (“diamondoid”). eat!)aplanetinamatterofmonths,orbuildanyindustry Not everything can be built in nanofactories, however. thatisrequired.Rawmaterialsareeasytocomeby.While The most advanced TL11 products tinker with the sub- asteroid belts may be already used up, TL12 cultures can atomicstructureofmattertocreateexoticmaterials.This dismantleJupiter-sizedgasgiantsforparts. may involve replacing electrons with super-massive parti- Of course, if several TL12 nations existed in the same cles (such as muons) to create hyperdense matter. areaandnoonewantedtoleave,theywouldsoonrunout Dependingonitsstability,thismaybeusedasacatalystfor ofgasgiants.Thenthingsmightgetnasty... fusionreactions(resultinginmorecompactpowerplants), or as a component in computer hardware, armor, and Superscience: Matter transmitters can “beam up” or otherequipment. “beam down” without a receiving booth at the other end. Antimatterisanotherexoticmaterialthatcomesofage Regeneration rays may supersede nanotechnology for atTL11.Asitspriceofmanufacturedrops,itbeginstosee rapidtreatmentofinjuries.Forcefieldscanaltertheflow useasameansofcompactenergystorage.Antimatterrock- of time. Disintegrators and reality disruptor weapons etenginesarealsoavailable. can destroy almost any target that is not protected by Avastarrayofpowerfulbeamweaponsarenowavail- superscience defenses. Fortunately, personal force fields able,includingportableparticlebeams(blasters)andX-ray andstasisfieldscanstopthem. lasers. In response,armor becomes strongerand smarter, andisusuallymadeofdiamondoidcompositesandexotic alloys.Mostarmorispowered,fromskintightsmartsuitsto nuclear-powereddreadnoughtbattlesuits. Even Higher TLs Nanotechnologydominatesmedicine.Thestandardway to heal someone is to take him apart (using the chrysalis Incrediblyadvancedtechnologiesaredifficultto machine)andputhimbacktogetheragaininperfectcon- conceptualize,neverminduseinplay.Evenso,it’s dition.Mindscanbecopiedwithoutdestroyingtheoriginal hardtoresistthequestionof“What’snext?” body. Oneoptionistoassumeanageoftechnological stagnationsetsin.TL12sciencemayanswerallthe Superscience: Contragravity is miniaturized, resulting fundamentalquestionsoftheuniverse,andtechno- inpersonalflyingbeltsandsmall,hyper-agilerobotmis- logical progress may not be possible. There is no siles.Forcescreengeneratorsprotectvehiclesandinstal- TL13; science catalogs what exists rather than lations,butarenotyetsuitableforpersonaluse.Ranged explainingit.Engineeringisnolongeraboutinven- gravity projectors are available, leading to tractor and tion,butmerelyapplication. pressor beams and gravitic weapons. Hypergravity tech- Anotherpossibilityistocontinueastraight-line nology can produce stabilized hyperdense armor and progression.TL13devicesarelikeTL12butweigh compact nuclear reactors. Matter transmission can tele- or cost half or two-thirds as much, and so on. Or portpeoplefromplacetoplace,aslongasthereishard- superscience developments can have their TL waretosendandreceive.Supersciencesensorscan“scan” bumpeduptoTL13+.Theymayrepresentboldnew for just about anything, and even see through walls. inventions,orartifactsfromcivilizationsthatruled Rangedneurotechdevicessuchasdreamnetsandneural thegalaxyeonsago. disruptorsareintroduced.Recordedmindscanbeplayed backintolivingbodies. U -T 7 LTRA ECHNOLOGY T L ECH EVEL Tech Level (TL) is an index of a society’s average Accelerated progression is extremely fast, in keeping technological achievement, especially in its baseline withsomeoptimisticfuturistortranshumanistspecula- technology. tions. At this speed, humans will reach TL12 before we can do much in the way of colonizing the universe. T Perhaps we won’t even bother, if the “inner space” of ECHNOLOGICAL nanotechnology and virtual reality provides everything P weneed. ROGRESSION Fast progression is an optimistic pace of development HowquicklyasocietyadvancesinTechLevelcanbea which recognizes that societies take some time to assimi- crucial element of a science fiction setting, especially one late technologies. It assumes that the pace of invention thatproceedsfromEarth’spresent. begins to flag as certain fundamental physical limits are A rapid pace of technological change lets the GM add approached; it’s harder to play with atomic or subatomic advanced technology to our own world without having to technologies. makemanychangesinpresent-daycultureorinternation- Mediumprogressioncouldresultfrom“bumpsinthe al politics. Most cyberpunk worlds are examples of this. road”suchaswarsordisasters,ortheinfluenceofpolit- Rapidchangesuggestsadynamicsocietythatisstruggling ical movements or religious orthodoxy that impose a tocometotermswiththelatestdevelopments. cautious approach to the sciences. This provides plenty At the other extreme, many events common to science oftimeforhumanitytoestablishinterstellarcoloniesor fiction settings require centuries or millennia: the estab- change society drastically without progressing beyond lishment of large extraterrestrial populations, the rise of TL10. newcivilizationsorempires,ortheterraformingofplanets. Slow progression might be the result of multiple wars, If the GM wants to combine these long-range social and resource exhaustion, or powerful anti-technology move- political developments with TL9 or TL10 equipment, it’s mentsthatputthebrakesonprogress.Aslowlydeveloping necessarytohaveaslowpaceoftechnologicalchange.This society may have organizations devoted to controlling may take the form of a superscience technology (such as “dangerous”technology. FTLtravel)appearingatTL9,followedbyalongperiodof Retarded progression usually stems from technological slowertechnologicalgrowth. stagnation,ofteninconjunctionwithaDarkAgethatcaus- ThetablebelowdepictsfiveexamplesofTLprogression: esamajordeclineorfallofcivilization.Thisgivesplentyof accelerated,fast,medium,slow,andretarded.Eachhasa timeforinterstellarempirestobeestablishedwithouttech- setof“typical”startdatesforTL9+technologies,fromthe nologychanginghumanitybeyondrecognition,andpushes perspective of a present-day terrestrial human baseline in the development of TL12 civilization into the very far which TL8 began around 1980. These progressions can future. easilybeadaptedtootherstartdatesforalienoralternate- Otheroptionscanalsoexist.Acivilizationcouldreacha historycultures. particularTLplateauandthenfreezeorregressduetocat- aclysmic events or social changes. A society might be TL Progression Start Dates stymiedbyphysicallimits,suchasonethatdevelopsunder- TL Accelerated Fast Medium Slow Retarded wateroronaworldwithfewmetals.Societiescouldalso 9 2020 2025 2030 2040 2050 take a path where the main TL remained constant, but 10 2050 2075 2120 2200 2500 where steady progress was made in superscience, or even 11 2100 2200 2500 3000 7000 inpsionicsormagic. 12 2200 2600 4000 8000 20000 T P ECHNOLOGY ATHS ThestandardGURPStechlevelsrepresentjustoneof ApplytheSplitTechLevelrule(p.B511)asliberallyasyou many paths that describe how different technologies wishtosimulateaparticularworldorgenre.Forinstance,in paceoneanotherindevelopment.Thetechlevelsofthe a“cyberpunk”society,computing,bionics,andbiotechnolo- various items in this book should be treated simply as gymightbeoneortwoTLsmoreadvanced.Incontrast,a guidelines – a culture may develop some technologies “retro-tech”settingthatmimics1940ssci-fimighthavecom- more rapidly than others. This might result from putersfrozenatTL6butothertechnologiesanywherefrom accident,economics,abanonresearchincertainareas, TL9toTL12.Anycombinationispossible!Afew“alternative or the way the laws of physics work in that particular technology” concepts appear below. Feel free to use them, universe. modifythem,combinethem,orcreateyourown. 8 U -T LTRA ECHNOLOGY