U -L TM LTRA ITE About GURPS Steve Jackson Games is committed to full support of INSTRUCTIONS slit on the dotted line in the middle of the sheet, below pages GURPS players. Our address is SJ Games, P.O. Box 6 and Back and above 3 and 2; if you cut to either edge of 18957, Austin, TX 78760. Please include a self- After you print this PDF, lightly fold the second page on the paper, you went too far! addressed, stamped envelope (SASE) any time you the faint lines. (Make all folds in both directions to loosen Fold the paper in half lengthwise, text-side-out, and – write us! We can also be reached by e-mail: the creases.) With the page folded in half in either direction, holding the Front and page 1 in one hand and pages 5 and [email protected]. Resources include: the joining edges should match; if they don’t, trim the overly 4 in the other –bring your hands together, so that the pages New supplements and adventures. GURPScontinues long edge(s). Then unfold the page and lay it flat. on the top layer (6 and Back) pop up and the pages on the to grow – see what’s new at www.sjgames.com/gurps. Look at the sheet landscape style, so the Ultra-Litecover bottom layer (2 and 3) pop down. Looked at from a certain e23.Our e-publishing division offers GURPSadven- is in the upper-right corner (see picture). Make a horizontal view, it should resemble a plus (+) sign. tures, play aids, and support in PDF form . . . digital Fold page 6 toward page 5, then fold page 1 toward page copies of our books, plus exclusive material available 2. This forms a booklet with the cover on top and the copy- only on e23! Just head over to e23.sjgames.com. right page on the back; the rest of the book should now read Pyramid (www.sjgames.com/pyramid). Our 5 6 Back Front Cut where in the correct order. monthly PDF magazine includes new rules and articles indicated by for GURPS, systemless locations, adventures, and the red line. BONUS TIP much more. Look for each themed issue from e23! Internet. Visit us on the World Wide Web at Once properly assembled, GURPS Ultra-Lite folds and www.sjgames.com for errata, updates, Q&A, unfolds easily. Did you notice that the other side of the sheet 4 3 2 1 and much more. To discuss GURPS with our staff is blank? You can print a character sheet there, player info and your fellow gamers, visit our forums at for your game, flyer information for your store, or anything forums.sjgames.com. The GURPS Liteweb page can else that suits your fancy! be found at www.sjgames.com/gurps/lite. Bibliographies. Many of our books have extensive GURPSSystem Design ❚STEVE JACKSON Managing Editor ❚PHILIP REED Director of Sales ❚ROSS JEPSON bibliographies, and we’re putting them online – with GURPSLine Editor ❚SEAN PUNCH Art Director ❚WILL SCHOONOVER Errata Coordinator ❚FADE MANLEY links to let you buy the resources that interest you! Go Marketing Director ❚PAUL CHAPMAN Production Artists ❚ALEX FERNANDEZ GURPSFAQ Maintainer❚––––––– to each book’s web page and look for the “Bibliography” e23 Manager ❚STEVEN MARSH and NIKOLA VRTIS VICKY “MOLOKH” KOLENKO link. Prepress Checker ❚MONICA STEPHENS Errata.Everyone makes mistakes, including us – but we do our best to fix our errors. Up-to-date errata pages GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Ultra-Lite, Pyramid,and the names for all GURPSreleases, including this book, are avail- of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Ultra-LiteVersion 0.8is copyright © 2009 by Steve Jackson Games Incorporated. All rights reserved. able on our website – see above. GURPS Ultra-LiteVersion 0.8is intended for free distribution. You are encouraged to copy and share this page freely. You may not Rules and statistics in this book are specifically for charge for it, except to cover the actual cost of copying. You may not remove any part of it. You may not change or modify it. the GURPS Basic Set,Fourth Edition.Page references You absolutely may not incorporate this game, or parts of it, into another product for distribution in any way. that begin with B refer to that book, not this one. GURPS Ultra-Liteis available in PDF format from www.sjgames.com/gurps/lite/. You may distribute this PDF file freely under the above restrictions, and post copies of it online. You may not sell it or include it as part of any product for sale without the written permission of Steve Jackson Games Incorporated. GURPS Rules by STEVE JACKSON STEVE JACKSON GAMES GURPS Ultra-Lite Abridged Rules by SEAN PUNCH ® Stock #37-0032 Version 0.8 – January 2009 Combat Ranged attack: As above, but one that uses heavy high-tech Combat proceeds in turns. skills are things like Ninja for armor (e.g., Commando). Whatever Each turn, each fighter picks one shuriken or Infantryman for rifles. is left comes off HP. U -L option (and one foe, if he attacks): Don’t subtract half your enemy’s At 0 HP, roll base HT each turn LTRA ITETM bonus. The GM may give up to -10 before acting; failure means you Melee attack: A trained task for range. Success does Basic Dam- pass out. At -HP, you collapse; using DX and a skill like Karate age for bows and thrown weapons, roll base HT or die. If you Master (if unarmed) or Knight (if 2d for pistols, or 5d for rifles. Skill survive, make a daily HT roll to Version 0.8 armed). The skill must fit the level still adds to damage. recover 1 HP. weapon (e.g., Samurai for katana) Move: Run from ranged to to count when armed. Subtract melee or melee to ranged. Stock #37-0032 half your enemy’s combat skill Defend: Duck! Subtract your GURPSRules by STEVE JACKSON bonus; e.g., with Agile (12) and full skill bonus from enemy melee GURPS Ultra-LiteAbridged Rules by SEAN PUNCH Samurai 2 (+8), you need 12 -6 + 8 attacks, half that from ranged GURPS Ultra-LiteVersion 0.8is copyright © 2009 by = 14 to hit, or 10 if your foe has ones. Steve Jackson Games Incorporated. It is intended ® Ninja 2 (+8). for free distribution. You are encouraged to copy and share this page freely. You may not charge for it, except to Success when unarmed does Armor protects the wearer cover the actual cost of copying. You may not remove This game assumes you damage equal to half your Basic against damage. Subtract 1 from abasnoylu ptaelryt omf aiyt. nYootu i nmcaoyr pnoorta cteh athnigse g oarm me,o odri fpya irtt. sY oofu it, know what “RPG,” “PC,” GM,” Damage roll (drop fractions); enemy damage rolls per level in a into another product for distribution in any way. “3d6,” and “NPC” mean. GURPS Ultra-Liteis available in PDF format from Weak heroes inflict 1 point. Use skill that uses light, low-tech armor www.sjgames.com/gurps/lite/. You may distribute Learning it will teach you some the full roll when armed. Add com- (e.g., Swashbuckler), 2 per level in this PDF file freely under the above restrictions, GURPSconcepts, but not all – and post copies of it online. bat skill level (not bonus) to dam- one that uses heavy low-tech armor You may not sell it or include it as part of any GURPSis muchlarger! age; e.g., Knight 2 (+8) gives +2. (e.g., Knight) or light high-tech product for sale without the written permission of Steve Jackson Games Incorporated. armor (e.g., Cop), or 4 per level in Please visit our website at www.sjgames.com. You may also write to us at PO Box 18957, Austin, TX 78760. STEVE JACKSON GAMES .romra dna egamad nopaew fo esoprup ;)!ysae( 01+ ot )tsiser/od ot drah( elos eht rof slliks tabmoc ot slevel 01- morf reifidom a gningissa ,)8( ysmulC :sllor esab dna sleveL owt sdda taht ytilibapac a ,yhtlaeW !sliaf syawla 81 na dna yb ytluciffid yrav nac MG ehT .cte ,gnivird ,gnikcatta :etanimod ni level eno tup nac seoreH .romra sdeeccus syawla ecid eht no 3 A .cte ,gnivird ,gnikaerb-edoc sexelfer ro noisicerp revenehw dna egamad nopaew sevorpmi ,gnikcatta :gniniart eriuqer llor esab ruoy seviG :XD taht raeg roirepus evig )thginK .21 = 8 + 6 - 01 sllor taht sksat rof sllor esab ot 6- .)6d3 ,PH 81( gnortS ekil( slliks tabmoc ni sleveL )8+( 2 koorC ni slevel owt esoht ylppA .liaf uoy ,esiwrehto ;deeccus yreV dna ,)6d2 ,PH 41( gnortS .raeg tnaveler edulcni sllikS dna )01( lamroN QI htiw lanimirc uoy ,llor esab ruoy naht retaerg ,)6d1 ,PH 01( lamroN ,)2/6d1 ,PH raeG A .8 = 6 - 41 llor eht sekam )41( on tluser a nO .6d3 llor ,gnihtemos 8( kaeW era sleveL.egamaD cisaB tramS yreV QI ni slevel owT .)QI( tsiser ro ksat a mrofrep oT dna )PH( stnioP tiH steS :TS .lufpleh seno lartuen sniarb sekat taht ksat koorC a si sllikS dna sksaT dna lartuen snoitcaer elitsoh snrut mrala na gnizilartueN :elpmaxE .yrogetac taht ytilibapac a ,citamsirahC .)81( ydraH yreV dna ,)41( ydraH eno ni lamroN woleb gniog yb esle ni level eno tup nac seoreH .spleh .)8+( 2 koorC ,)01( lamroN ,)8( ylkciS :htaed dna erehwemos level artxe eno niag eh snaem 81-51 dna ,devlovni teg ,.g.e ;sunobdnalevel etoN .sksat sti ,ssensuoicsnocnu ,nosiop tsiser nac dna ,hcae ot slevel dda nac t’now eh snaem 41-7 ,elitsoh snrut rof 4+ sevig level hcae ;slevel ruof ot llor esab ruoy seviG :TH ,lamroN ta trats uoY .)TH( htlaeH eh snaem 6-3 :noitcaer a rof 6d3 sah lliks hcaE .cte ,ajniN ,thginK .)61( suineG dna dna ,)QI( ecnegilletnI ,)XD( sllor MG eht ,CPN dedicednu na ,koorC – erutnevda siht no swolla ,)41( tramS yreV ,)21( tramS ,)01( ytiretxeD ,)TS( htgnertS edulcni roF .)sCP rof seitiliba sesu/sthgif( MG eht snoisseforp htiw og sllikS lamroN ,)8( lluD :).cte ,ecneics seitilibapaC .rebmun rehtona yldneirf ro ,dedicednu ,)sCP .slliks otni slevel ruoy fo emos tup ,gnikaerb-edoc( rettam sniarb kcip nac MG eht tub ,slevel tsniaga seitiliba sesu/sthgif( elitsoh nac uoy ,sksat ta retteb eb oT nehw llor esab ruoy seviG :QI 5-3 evah seoreh tsoM .seitilibapac sa sCPN setangised MG ehT .31 ta ”5- nosiop“ .)61( emertxE dna ,)41( otslevel etacolla ,CP a dliub oT snoitcaeR stsiser )81( ydraH yreV ,.g.e eligA yreV ,)21( eligA ,)01( lamroN sleveL