P TM SIS Written by JASON “PK” LEVINE Edited by SEAN PUNCH Illustrated by DAN SMITH An e23 Sourcebook for GURPS® STEVE JACKSON GAMES ® Stock#37-0137 Version1.0–May2010 C ONTENTS INTRODUCTION. . . . . . . . . 3 ProbabilityAlteration..........25 Telepathy....................31 UsingThisSupplement.........3 PsychicHealing ..............26 Teleportation.................32 RecommendedBooks ..........3 PsychicVampirism............27 BulkCompensation ...........33 AbouttheAuthor..............3 Psychokinesis................29 TelekineticCheatSheet.........29 INDEX . . . . . . . . . . . . . . 34 1. BUILDING PSIS. . . . . . . 4 CharacterConcept.............4 PsionicPower.................4 About GURPS Visibility......................4 PSYCHICTRAITS...............5 SteveJacksonGamesiscommittedtofullsupportofGURPSplayers. Our Advantages ...................5 addressisSJGames,P.O.Box18957,Austin,TX78760.Pleaseincludeaself- Disadvantages.................5 addressed, stamped envelope (SASE) any time you write us! We can also be Skills ........................7 reachedbye-mail:[email protected]: Psi-FlavoredSkills..............8 New supplements and adventures. GURPS continues to grow – see what’s 2. PSYCHIC TEMPLATES . . 9 newatwww.sjgames.com/gurps. UnusualBackground(Psi).......9 e23. Our e-publishing division offers GURPS adventures, play aids, and Celebrity .....................9 supportinPDFform...digitalcopiesofourbooks,plusexclusivematerial Child .......................10 availableonlyone23!Justheadovertoe23.sjgames.com. Criminal ....................11 Pyramid (www.sjgames.com/pyramid). Our monthly PDF magazine Experiment..................12 includesnewrulesandarticlesforGURPS,systemlesslocations,adventures, Power-BasedDisadvantages.....13 andmuchmore.Lookforeachthemedissuefrome23! Investigator..................13 Internet.VisitusontheWorldWideWebatwww.sjgames.comforerrata, Manipulator .................14 updates,Q&A,andmuchmore.TodiscussGURPSwithourstaffandyourfel- Mythbuster..................15 lowgamers,visitourforumsatforums.sjgames.com.TheGURPSPsisweb Parapsychologist..............16 pageiswww.sjgames.com/gurps/books/psis. SecretAgent .................17 Bibliographies. Many of our books have extensive bibliographies, and Soldier......................18 we’reputtingthemonline–withlinkstoletyoubuytheresourcesthatinter- Soothsayer ..................18 estyou!Gotoeachbook’swebpageandlookforthe“Bibliography”link. NormalJanesandJoes.........19 Errata.Everyonemakesmistakes,includingus–butwedoourbesttofix our errors. Up-to-date errata pages for all GURPS releases, including this 3. PSIONIC PACKAGES. . . 20 book,areavailableonourwebsite–seeabove. Anti-Psi .....................20 AstralProjection..............21 Rules and statistics in this book are specifically for the GURPS Basic OverlappingAbilities...........21 Set,FourthEdition.PagereferencesthatbeginwithBrefertothatbook,not Ergokinesis..................22 thisone. ESP ........................24 Being a telepath means you’re special and rare and valuable. – Babylon 5 #5.13 GURPSSystemDesign(cid:2)STEVEJACKSON PageDesign(cid:2)PHILREEDand MarketingDirector(cid:2)PAULCHAPMAN GURPSLineEditor(cid:2)SEANPUNCH JUSTINDEWITT DirectorofSales(cid:2)ROSSJEPSON ManagingEditor(cid:2)PHILIPREED ArtDirector(cid:2)WILLSCHOONOVER GURPSFAQMaintainer(cid:2)––––––– e23Manager(cid:2)STEVENMARSH ProductionArtist&Indexer(cid:2)NIKOLAVRTIS VICKY“MOLOKH”KOLENKO PrepressChecker(cid:2)MONICASTEPHENS GURPS,Warehouse23,andtheall-seeingpyramidareregisteredtrademarksofSteveJacksonGamesIncorporated.Pyramid,Psis,e23,andthenames ofallproductspublishedbySteveJacksonGamesIncorporatedareregisteredtrademarksortrademarksofSteveJacksonGamesIncorporated,orusedunderlicense. GURPSPsisiscopyright©2010bySteveJacksonGamesIncorporated.Someart©2010JupiterImagesCorporation.Allrightsreserved. Thescanning,uploading,anddistributionofthismaterialviatheInternetorviaanyothermeanswithoutthepermissionofthepublisherisillegal, andpunishablebylaw.Pleasepurchaseonlyauthorizedelectroniceditions,anddonotparticipateinorencourage theelectronicpiracyofcopyrightedmaterials.Yoursupportoftheauthor’srightsisappreciated. C 2 ONTENTS I NTRODUCTION TemplatesmakeGURPScharactercreationabreeze–pick (p.32).Withtheplayers,heshouldalsodiscusswhethertem- afewoptionsandmakeacoupleofchoices,andyou’vegota platesand/orpsipackagesaremandatoryforthecampaign. useful, playable, personalized hero. But some options go It’s possible to allow freeform character design but restrict beyondsimplechoices,andpsiisoneofthem.It’sonethingto psionicgiftstothepackageshere,ortorequiretemplatesbut say what skills a secret agent ought to take . . . but which leavepsitotheplayers. psionicpowersandabilitiesshouldhehave?Ateleportingspy Players designing PCs freeform will still find the notes on makesjustasmuchsenseasanergokineticone,afterall! traitsonpp.5-8andunderPower-BasedDisadvantagesuseful. GURPS Psis answers this with a two-pronged approach. They may wish to skim the templates for inspiration – or to First, it offers a set of templates for character concepts that makesurethey’renotomittingsomethingimportant!Andeven shouldfitanypsioniccampaignwithoutbeingtiedtospecific playerswithleavetodesigntheirownabilitiesmightpreferthe psychicabilities.Second,itincludesover100different“grab- speedandsimplicityofpsipackages. n-go” psionic packages built with the streamlined abilities from GURPS Psionic Powers. Each package comprises a mixofabilities,perks,skills,andpsitechniques,allcarefully chosentoworkwelltogetherandbundledinto25-,50-,and 100-pointoptions. Whether you’re playing a low-powered game and can’t figureouthowtobuildaneffectivepsiwithonly25points of abilities, or have so many points available that you can’t figureoutwheretostart,Psishasasolution–almostasifit readyourmind... U T S SING HIS UPPLEMENT Ifyou’rerelativelynewtoGURPS–andespeciallyifyou werestillfiguringouttheGURPSBasicSetwhenyourGM sprungGURPSPsionicPowersonyou–you’llfindGURPS Psis handy. First, read p. 4 to get a handle on several “big picture” issues for psionic campaigns. Next, review pp. B258-260 to learn how character templates work, and thenjumptoChapter2andpickatemplatethatlooksfunto play.Yourtemplatemayrequireyoutochooseskillsordis- advantages; if you get stuck here, Psi-Flavored Skills (p. 8) andPower-BasedDisadvantages(p.13)offerplentyofsugges- tions.Finally,skimChapter3andselectone50-pointpackage RECOMMENDED BOOKS ofpsicapabilitiesortwo25-pointones,followingtheadvice in your template’s Customization Notes section or simply The GURPS Basic Set and GURPS Psionic Powers are goingwithwhatsoundscool! required to make full use of this book. The character tem- Fornow,don’tworryaboutallthestats.Justbesuretocon- plates, general advice for building psis, and new options for sult with your GM at each step. Ask if his campaign has any existingtraitswillbeusefultoreadersusingotherapproaches “requiredtraits”(likeUnusualBackground),whetheryouhave topsionics,butallreferencestopsionicsrulesandpsiabilities extrapointstospend,andwhich–ifany–psiabilitiesareoff- here are to Psionic Powers. GURPS Psionic Campaigns limits.Alsohavehimapproveyourpsipackagesandwalkyou offers advice for psychic character concepts and themes that throughOverlappingAbilities(p.21),ifnecessary. wouldalsobeusefultoanyoneplayingapsi. Ifyou’reanexperiencedgamer,thenallthatisoldnews– butyoumightappreciatea“cheatsheet”onwhat’shere.The A A BOUT THE UTHOR GMhastoruleonwhetherpsishaveSocialRegard,Unusual Background,Secret,and/orSocialStigma(pp.5-7);consider JasonLevine,morecommonlyknownas“Rev.PeeKitty,” how psi interacts with Exorcism, Gambling, and Photo- haswrittencountlesswordsaboutpsioverthepastfewyears, graphy (pp. 7-8); make several decisions discussed under despitebarelybeingabletoreadhisownmind.Helivesona PowerLevelandUnusualBackground(Psi)(p.9);pickwhich large patch of land in the middle of nowhere where he, his unusualproblemsinPower-BasedDisadvantagesareavailable wife,andtheirsmallmenageriecanhidefromtheworld.He to psis; think about how strictly he wants to apply works as the assistant GURPS line editor and in his spare Overlapping Abilities; and of course decide what psi abilities time, he plays games, collects toys, and runs the website exist,payingspecialattentiontoTK(p.29)andExoteleport www.mygurps.com. I 3 NTRODUCTION C O HAPTER NE B P UILDING SIS Games that feature psionics differ somewhat from other and unrelated talents! But some synergy between skills and campaigns,especiallywhenitcomestocharactercreation.The psionic abilities can help improve in-game effectiveness. To most obvious change is the availability of cool new powers; make this easier, the templates in Chapter 2 offer advice evenifthesettingattachesdrawbacksandangsttotheseabil- regarding appropriate powers. When using a different tem- ities,mostplayerswillenjoyreadingmindsandfloatingpen- plate–orcreatingapsifromscratch–it’shelpfultoconsider cils.Buttheexistenceofpsialsomeanstheexistenceofrelated the role the psychic will play, based on his skills and advan- things:newskillsrelatedtopsychotronicsandparapsychology tages, and choose a power that complements this. For exam- areavailable,someadvantagesdevelopa“psychicflavor,”and ple, a thoughtful, knowledgeable scholar might have ESP, certaindisadvantagesgainimportanceasawaytoreflectthe whileanactive,impulsivescoutshouldconsiderTeleportation. socialissuesthatgohand-in-handwithpsi. Afterchoosingthepower(orpowers–seebelow),allthat Thus,buildingapsirequiresagoodcharacterconcept(role, remainsistopickabilitiesthatworkwelltogether.Ifusingthe personality,powers,etc.),butalsoknowledgeoftheeffectthat premadepsionicspackagesinChapter3,thishasalreadybeen psionicshavehadonthegameworld–especiallywhichtraits accounted for. Otherwise, picturing the psi in action may be areimportant,whicharemandatory,andwhichareforbidden. usefulwhendeterminingwhetheroneabilitycomplementsthe CheckwiththeGMforspecifics.(PsionicCampaignscanhelp other.Ofcourse,themostimportantruleistoselectabilities theGMdecidehowtoincludepsisinthecampaign.) thatwillbefuntoplay! Depth vs. Breadth People need hard times and Apsiwithmultiplepowershasawiderrangeofoptions– onewhocanteleport,readminds,andsetthingsonfirewon’t oppression to develop psychic muscles. findalotofsituationswherehisgiftsareuseless.Butapsychic who focuses on a single power can afford to buy as much – Emily Dickinson TalentastheGMwillallow.Thissignificantboostinskilltrans- latesdirectlytoeffectiveness,yieldingapsiwhoseabilitiesare morepotentforthesamenumberofpoints–evenifthey’renot quiteasversatile. C C HARACTER ONCEPT Whichisbetter?That’sfortheplayertodecide. Thefirststepincreatingamemorablepsiiscomingup withaconcept.Inmostcases,thismeanschoosingatem- plate.Chapter2providesadozendifferentideasforchar- Visibility actersthatwillsuitmostcampaignsthatfeaturepsionics –althoughyoumighthavetotweakthemsome.Inaddi- Mostpsionicabilitiesaresubtle.Ifthere’sarolltonotice tion to those, setting books often contain templates that them (Psionic Powers, p. 11), it’s often at a penalty – and are easily adapted for psis; see Normal Janes and Joes even if the subject succeeds, he’ll rarely figure out who’s to (p.19)forguidelines. blame.Thisletsthepsiusehisabilitiesfreely,despitenearby Templates are designed to be adjusted, of course – if witnesses. one doesn’t quite capture the spirit of the desired hero, However,afewabilitiesareblatant...likeusingTKGrab changeit!It’seasytoscaledowntheofferedtraitstomake to pick up a lamp, or blinking away with Combat Teleport. roomfornewones,ortoshiftaroundpoints.SeeAltering Witnessesmayrubtheireyesinamazement,butthey’lldefi- CharacterTemplates(p.B258)foradvice. nitelyrealizethatsomethingbizarreandpossiblysupernatu- Ifnothingpremadecomesclosetothedesiredconcept, raljusthappened.Ifyourpowersareasecret,thenusingsuch then any gamer with a solid understandingof the Basic abilitiesisaquickwaytoendupexposed–andevenifyou’re Set can crack open that book and create a psi from alreadyaknownpsi,youcankisssubtletygoodbyeifit’sobvi- scratch.Eventhen,borrowingbitsandpiecesfromPsis ousthatyouareresponsibleforwhat’shappening! cansavesometime. Thus,there’sabuilt-in“safetynet”inchoosingonlysubtle abilitieswhencreatingapsi.Thisdoesn’tmeanthatblatant PSIONIC POWER abilitiesaren’tworthwhile!Theysimplyrequireextraprepa- rationandcautiontouseunnoticed. Apsi’spowerdoesn’thavetomeshwithhisothercapa- bilities. After all, the world is full of people with diverse B P 4 UILDING SIS P T SYCHIC RAITS The following traits aren’t intended for creating psionic Mostpeopleknowaboutpsi:From0points(ifpsisareeven abilities.Theyrepresenttheotherpartofbuildingapsi:social fairlycommon)to15points(ifpsisareextremelyrare). and mental considerations that are especially relevant in a Thesevaluesareonlysuggestions.TheGMshouldfeelfree worldwithpsychicpowers. toadjustthemtosuitthecampaign. A DVANTAGES Wild Talent Howcommonthesetraitsaredependsheavilyonthecam- seep.B99 paign. What’s off-limits in one game may be mandatory in Ifyouknowapsionicskill,thenyoucanuseWildTalentfor another–alwaysasktheGM. oneofitspsitechniques!Thisremovesthetechnique’sdefault penalty,allowingyoutouseitatfullskill. Patrons seep.B72 Many settings feature psionic institutes (see Psionic All psychics transfer Campaigns,p.10)–placesoflearningwhereonecanimprove existingpsipowersandpossiblydevelopnewones.Depending healing energy, even on the campaign, this study may be the only way to gain or improvepsychicabilities.AsaPatron,suchaninstituterequires those who are unaware theSpecialAbilitiesenhancement.Ifattendanceallowsstudents to use the normal rules for improvement through study, then add Special Abilities, +50%. If the facility has the means to they have the ability or bestowpsi (e.g., remarkabledrugs andprogramsthatcan add newpowersovernight),thenthat’sSpecialAbilities,+100%. appear to have no other Social Regard psychic talent. seep.B86 TheGMmayrequireknownpsis–oratleastthoseabove – Betty F. Balcombe, someminimumpowerlevel–totakethisadvantagetoreflect the average person’s fear or respect. Feared is appropriate if The Psychic psisarerareandmistrusted,butconsideredfartoopowerful forevenagroupofregularpeopletochallenge.Respectedfits Handbook campaignswherepsisconstituteasociety’srulingclassorare otherwiseconsidered“better”thantherestofmankindbythe worldasawhole. Talent D ISADVANTAGES seep.B89 Some of these disadvantages may represent social draw- ForgeneralrulesgoverningTalents,seetheBasicSet.New backsthatapplytoallpsis.SeeChapter2formoreonadding TalentsgermanetoPsisare: thesetothetemplatesthere. Craftiness: Acting, Camouflage, Disguise, Holdout, Shadowing,andStealth.Reactionbonus:none!5points/level. Addiction Parapsychologist: Electronics Operation (Medical, Psy- seep.B122 chotronics, or Scientific), Expert Skill (Psionics), Hypnotism, In many settings, the most potent psychotronic drugs are Occultism, Physics (Paraphysics), and Psychology. Reaction alsoeitherpsychologicallyorphysiologicallyaddictive.While bonus:psisandtruebelievers.5points/level. rarelyincapacitating,theyareoftenexpensiveandhaveannoy- ingsideeffects. Unusual Background It’s also possible to become addicted to telepathic contact. seep.B96 Thiscostsnothing,butrequiresthetelepathtospendamini- mumofonehoureachdayindirect,mind-to-mindcommuni- Unlesspsiisbothcommonandopenlyknown,it’slikelyto cation with another person; it’s highly addictive but legal in require an Unusual Background. For detailed guidelines on setting a value, see Psionic Campaigns (p. 13). Alternatively, most settings, for a final cost of -5 points. Being addicted to deep telepathic contact is similar, but requires the psi to shut usetheseguidelines: outtheoutsideworldcompletely,becominglostinthetangle Psiisasecret:From5points(ifpsisareextremelycommon) ofminds;thisbringsthevalueto-15points. to25points(ifpsisareextremelyrare). B P 5 UILDING SIS Chronic Pain CodeofHonor(Psychic’s):Neveruseyourpsipurelyforper- sonalgain.Neverharmanotherpersonwithyourpsiexceptin seep.B126 self-defense. Never psychically invade someone else’s privacy This disadvantage is very common for psis in fiction, and (includingeavesdropping)withouthisknowledge.-10points. usually represents the strain that psychic powers place upon the mind. If you suffer pain only when using your abilities, Compulsive Behavior then either add the Backlash limitation (GURPS Powers, p. 104) to your abilities or take Chronic Pain with Power- seep.B128 Activated(below). Anyone,notjustpsis,mayhavethefollowingdisadvantage– Toensurethatthisremainsavaliddisadvantage,youcan- althoughonlypsychicabilitiescanjustifythe“invasive”version: notaddthePower-Activatedlimitationunlessthetotalpoints CompulsiveSnooping:Youcan’tseemtorefrainfrominvad- you’ve spent on supernatural powers (abilities, Talent, and ing others’ privacy. You’ll eavesdrop on conversations, go skills)exceedsthepointsthatChronicPainwouldgrantwith- throughmail,peekindesks,andsoon.Youwon’tdothisifthe outthelimitation.Forexample,ChronicPain(Severe;4hours; person(orsomeoneyouknowwillreportyou)isstandingright 12orless;Power-Activated,-80%)[-6]wouldbea-30-pointdis- there,butyoumustmakeaself-controlrolltoavoiditother- advantage before the limitation, so you must have spent 31+ wise–evenifyouknowthatyoumaygetcaught!Thisdisad- pointsonpowerstotakeit. vantage is more serious if you have telepathic abilities and must roll to avoid invasive snooping (e.g., reading thoughts Special Limitation andstealingsecrets).-5points*(-10points*ifinvasive). Power-Activated: Your Chronic Pain stays dormant as long asyoudon’tuseanyofyoursupernaturalpowers.Themoment Delusions youusethem,though,youmustimmediatelyrollagainstyour disadvantage’s frequency of appearance – and you must con- seep.B130 tinuetodosodailyuntilyou’vegoneafulldaywithoutusing Thisisespeciallyappropriateforapsiwhoseabilitiesdevel- any abilities. Thus, if you use them just once, you must roll oped spontaneously and who thus knows nothing about the immediatelytodayandthenoncemoretomorrow.-80%. sourceofhisabilities.Insuchcases,Delusionslike“Iama wizard!”or“Iamanalien!”arefitting. Dependency seep.B130 This disadvantage rarely suits human psis. Reliance on a particular drug is better represented using Addiction(p.5).Considerthistraitonlyifyourpsychic was genetically engineered to require a particular sub- stancetosurvive–perhapsasasecuritymeasuretodis- couragehimfromrunningaway. Easy to Read seep.B134 If Easy to Read (Psychic Only) is particularly com- moninthesetting,thentelepathswillhaveamucheas- iertimegettinginformation,wideningthegulfbetween “psi”and“non-psi”considerably. Special Enhancements Psychic: In addition to your physical “tells,” you project your thoughts uncontrollably. Your resistance rollsagainstspellsorabilitiesthatreadyourthoughtsor Chummy emotionsareat-8.Aswell,ifyou’reexperiencingahighlevel of emotion or stress, you must roll vs. Will (a roll of 14+ seep.B126 alwaysfails)toavoidprojectingyourthoughtsandfeelingsso ChummyandGregariouscanrepresentatypeoflow-level loudly that they’re picked up automatically by all nearby addiction (p. 5) to the mental presence (for telepaths) or life mind-readers! Assume that any telepath can “hear” such force(forhealersorvampires)ofothers. thoughtswithinskill¥3yards,or(IQ+Talent)¥3yardsifnot using psi skills. You cannot learn the Mental Strength or Code of Honor MindBlockskills,andtheMindShieldadvantageislikewise off-limits.+100%. seep.B127 Psychic Only: As for Psychic, but you only project your A special Code of Honor is appropriate for any psi whose thoughts–yourbodylanguageisnoeasiertoreadthanany- abilitiesallowhimtoaffectorspyonothers: bodyelse’s.+0%. B P 6 UILDING SIS Enemies Youreceive-1toreactionsfromnormalfolk;insomesettings, this includes even other (non-telepathic) psis. The reaction seep.B135 penalty becomes -2 from anyone who has a reason to believe Ifpsiisrare,thenknownpsismayhavepowerfulorgani- that you may use your telepathy on him. If the campaign zations – perhaps even the government – as a formidable requiresallpsistohaveanotherSocialStigma,orSocialRegard Enemy (Watcher). More dangerous Enemies are certainly (Feared),thenyoumayhavethattrait,too.-5points. possible.Ifpsiisunknown(orpsissimplylackbasicrights), then there may be a number of groups out to kidnap psis. Victims may be forced to work for the organization, and “Split brain motivation,” mightevenbeexperimentedupon! “psychotronics,” and “psionics” may Flashbacks sound like so much “mumbo jumbo,” seep.B136 but, in reality, they are easy to apply Whentakenbyanesper,thismaymanifestasareactionto attitudes that will give you unheard of powerfuldivinations(RetrocognitiveFlashbacks,Visions,etc.). If so, it can represent the psi becoming lost in the vision, as capabilities in the area of ESP, time opposedtobeinglostinmemoriesorrandomhallucinations. travel, bi-location, and enable you to Mundane Background contact outer space kingdoms and seep.B144 invisible life forms all of whom God Apsiwho’smerelyunawareofhisabilities(andthususes created to assist you! them only subconsciously) may still purchase psionic skills. Thisrepresentsaninnatefinesse,evenifhe’sunawarethathe – Advertisement, Weekly hasit.ApsiwithMundaneBackgroundmaynotdothis,how- World News, Feb. 5, 1991 ever;hemightstillexploithisabilitiessubconsciously,buthe usesallofhispsionicskillsatdefaultwhiledoingso. Overconfidence S KILLS seep.B148 Atrulyversatilepsiwillwanttobeskilledwithmorethan Some psis (especially those who see themselves as Homo just his abilities. Certain skills are especially valuable to psy- superior)mayberespectfulofotherpsis,butcockyanduncon- chicsandthosewhoworkwithoraroundthem. cernedwhendealingwith“normalhumans.”Torepresentthis, addAccessibility,NormalsOnly,-20%toOverconfidence. Brainwashing Secret seep.B182 seep.B152 Telepathic brainwashing can be especially effective, as part of the process involves “getting inside the victim’s This disadvantage is usually mandatory in any campaign head.” Successful use of any Telepathy ability – with the where the generalpopulace is unawareof psi. To accurately exceptions of Borrow Skill, Mind Clouding, Mind Shield, gaugethevalueofSecret(Psi),totalthepointsforallofthe MindSwap,Telecontrol,TelepathySense,orTelescan–gives disadvantages that a person would gain were his psi uncov- +2toBrainwashingskill. ered(Enemies,SocialStigma,etc.),includinganyadvantages thathe’dlose(e.g.,StatusorWealth).Thenhalvethetotaland Dreaming roundtothenearestvalueofSecret:-5,-10,-20,or-30points. seep.B188 Social Stigma IfyourDreamingskillishigherthanyourWill,youmayuse seep.B155 ittoresistStealDreams–andtoopposeanyDreamControlor Telepathyabilityusedagainstyouwhileyou’resleeping. Known psis often face fear or similar prejudice from the restofsociety.Ifthisisthecase,thenaSocialStigmamaybe Exorcism mandatory.Second-ClassCitizenfitssettingsinwhichpsishave full rights in theory, but are restricted in their actions and seep.B193 rarelygiventhebenefitofthedoubt.MinorityGroupappliesif UnlesstheGMrulesotherwiseinhiscampaign,youcanuse psychics are openly discriminated against and repressed. Exorcismtodriveoutapsiwho’scurrentlyusingNetrunning, Monster should be reserved for worlds where psis are driven Mind Swap, or Telecontrol to occupy a host. The psi resists awayfromsocietyandattackedonsight! with his skill, however, not with ST or Will. Victory ends the Onenewoptioncanbeusedalongsidetheexistingones: abilityimmediately,muchlikeInterruption. Telepath:You’reaknowntelepath.Peoplebelievethatyoucan YoumayuseExorcismwithoutthe-4forlackofholytraits read and control minds, regardless of your actual capabilities. ifyouknowSpiritCommunication. B P 7 UILDING SIS Expert Skill (Psionics) Hypnotism seep.B193 seep.B201 This is a useful catchall skill for almost anything dealing Hypnotism can help a subject with subconscious psionic with psionics. It improves your chance of detecting psi abilitiescometotermswithhisgifts.Ingameterms,itcanact use(PsionicPowers,p.11),allowsyoutotestforlatentabil- asjustificationforapsitobuyupalatentabilityorremovethe ities (Psionic Campaigns, p. 7), and can be used to help UnconsciousOnlylimitation. restoreacrippledabilityorpower(PsionicPowers,p.6).It’s This skill can also be used to help a victim of the Mental alsothe“go-to”skillforunderstandinganypsionicphenom- Surgery or Mindwipe ability, or the Amnesia psi technique, enon.TheGMmayallowarollagainstExpertSkill(Psionics) recover his memories. Treat this as a Regular Contest toansweranyquestiondirectlyrelatedtopsi,withanappro- betweenthehypnotistandthepsi’sskill,rollingonceperday priatepenaltyfordifficultquestions. oftreatment. Finally, a friendly hypnotist can help a psi (or anyone!) Gambling focusonalongtask.Treatthisasimprovedconcentration,per theAutohypnosisskill(p.B179).Usingbothskillsdoesn’tgive seep.B197 acumulativebonus. Gambling is tied very closely to luck – and thus to Luck. Asanoptionalrule,anyuseofLuckorSecondChanceona Mental Strength Gambling roll allows three rerolls instead of the usual two, choosing the best of four results. However, if the GM has seep.B209 declaredthatthisruleisinplay,youcannotrerolliftheorig- Inadditiontohelpingresisttheabilitiesmentionedinthe inal Gambling roll critically failed! That’s just the way of BasicSet,MentalStrengthisgoodagainstmentaleffectscon- LadyLuck... testedbyascoreotherthanWill,suchastheabilitieslistedin PsionicPowers.MakeaDX-,IQ-,HT-,orPer-based MentalStrengthrolltoresist,asappropriate. Psi-Flavored Skills Mind Block Someskillsareanespeciallygoodfitforcampaignsthatfeature seep.B210 psionics.Theymaymakesenseonlyinsuchgames(e.g.,skillscon- Anyone expecting to face telepaths should con- cerningpsychotronics)ortheymaysimplytakeonnewdimensions siderspendingatleastapointonthisskill.Theabil- when psi exists (e.g., Psychology). Encouraging heroes to choose itytostopmind-reading(and,withsomedifficulty, theseskills–andbuildingNPCswhotakeadvantageofthem–isa emotion-reading) – even after failing to resist – is waytoaddanother(subtle)levelofpsi-focustothegame. veryuseful. Autohypnosis, Dreaming, Electronics Operation (Psychotron- Photography ics),ElectronicsRepair(Psychotronics),Engineer(Psychotronics), Exorcism, Expert Skill (Psionics), Fortune-Telling, Hidden Lore seep.B213 (Astral or Psis), Hypnotism, Mental Strength, Mind Block, In some settings, Kirlian photography may be a Occultism,Photography,Physics(Paraphysics),Psychology(Para- valid way to capture psychic energy, usually as a psychologyorunspecialized). blurry, colorful aura. This can be used to identify spiritsortheactiveuseofpsi–andpossibly(atthe GM’s discretion) even psis who aren’t currently using their abilities! This involves preparing special Hidden Lore filmandlensfilters,andgives-4toPhotography,whichmaybe boughtoffasanAveragetechnique. seep.B199 IfKirlianphotographyisbunk,it’sstillpossibletoattemptit The Conspiracies specialty includes knowledge of any (andwastepointsonthetechnique!),buttheaurasitproduces psionicconspiracies.Someadditionalspecialtiesareappropri- dependsolelyonthecolorsinthebackgroundoftheshot. ateincampaignsthatfeaturepsi: Astral: You know the details of the inner astral plane Psychology (Psionic Powers,p.28),includinglittle-knownlocationsand seep.B216 whatever passes for the political climate. You’re also familiar Psychology(Parapsychology)isanoptionalspecialty.Itmay witheverynon-uniqueformofastraldenizen–andwithsev- beusedtounderstandthementalprocessbehindpsi,todiag- eralofthe(morepowerful)uniqueones! nosepsionicproblemsandmentalblocks,tohelppsisrecover Psis: You know all sorts of psionic secrets. This includes fromcrippledabilitiesorpowers(Psionic Powers,p.6),and detailsaboutundergroundinstitutes,whothefactionsare(and toperformpsychicaltesting(PsionicCampaigns,p.7). theiragendas),andwhichfamouspeoplearesecretlypsis. IfPsychologyissplitintotherequiredspecialtiesofApplied Tricks: You know the tricks, props, and routines used to andExperimentalinthesetting,thenParapsychologybecomes foolaudiencesandmarks,whetherdonebystagemagicians athirdspecialtythatdefaultstoeitheroftheothertwoat-5. or street hustlers. This doesn’t allow you to perform these ThisraisesitsdifficultybacktoHard. routines!Rolltorecognizeanymagictrickforwhatitis;this isn’taQuickContest. B P 8 UILDING SIS C T HAPTER WO P SYCHIC T EMPLATES Psicanbedroppedintoalmostanysetting;thus,there’sno disadvantages–e.g.,Secret(Psi)orSocialStigma–maybe waytoanticipateeverypossiblecharacterconceptthatmight mandatory, and thus must be added to every template. The make sense in some campaign, somewhere. These templates pointsgainedfromtheseextradisadvantagesmaybeusedto describecommonprotagoniststhatshouldsuitthevastmajor- reinforce existing traits or to buy advantages and skills not ity of campaigns with psi, however. For details on character foundonthetemplate.Thelatterwilloftenproduceamore templates,seepp.B258-260. interesting,personalizedindividual. Power Level Thesetemplatesareconstructedon150points,placing Unusual them squarely in the middle of the “heroic” power level (p. B487). However, it’s important to realize that they’re Background (Psi) built as 100-point adventurers with another 50 points in psi,whichproducesdifferentresultsfromspendingall150 Noneofthetemplatesinthischapterreservepointsfor pointsonthesameconcept.Forexample,a150-pointsol- UnusualBackground(UB).WhetheraUBisrequiredtobe dier will be a much more focused warrior than the apsi,anditsvalueifso,arethingstheGMmustdetermine 150-point“psionicsoldier”onp.18,whilethelatterwillbe forhiscampaign;seeUnusualBackground(p.5)forsugges- talentedinotherwaysduetohavingsupernaturalpowers. tions.Becauseofthis,it’srecommendedthattheGMsim- There are two ways to boost a template’s power level plyaddanyUBcosttothesetemplatesand“bumpup”the foralarger-than-lifecampaign.Eachtemplatecomeswith campaign’spowerlevel;e.g.,ifa10-pointUBisrequiredto a 50-point “Talented” lens that expands its mundane beapsi,thenaddittothe150-pointtemplatesandruna traits, increasing its power level in a non-supernatural 160-pointgame. way. As well, the GM can easily increase a template’s Ifthisisn’tacceptable–perhapsbecausethepartywill psioniccapabilitiesbyraisingthenumberofpointstobe contain both psis and non-psis – the GM can free some spentonpsionicpackages.(Forsimplicity,thetotalspent pointsfromthetemplatestoaccommodatetheextracost. onpsishouldbeevenlydivisibleby25.)Forexample,ina These generally shouldn’t come from the points set aside 225-pointgame,theGMmightsay,“Buildyourcharacters forpsi,ifonlybecausethatwoulddefeatthepurposeofthe usingtheTalentedlenses,andtake75pointsinpsiinstead psi packages in Chapter 3; e.g., if the GM cuts 10 points of50.” frompsi,thenthere’snoeasywaytospend40pointson25- and 50-point psi packages. Instead, consider getting the necessarypointsbyremovingmundaneadvantagesor,per- Psionic Abilities haps more easily, by adding disadvantages (see Chapter1 The advantages for each template include “50 points forsuggestions). fromthepackagesinChapter3.”Thismaybesatisfiedwith a single 50-point package or two 25-point ones. Note that thesepackagesalreadyincludethenecessaryskillstousethe abilities, despite coming out of the template’s “advantage C ELEBRITY points.”IftheGMisn’trequiringthegrouptosticktothepre- made abilities in GURPS Psionic Powers, then the players 150points mayinsteadusethesepointstodesigntheirownpsionicabili- You’re famous! This may be due to talent (as an actor, tiesandselecttheirownpsiskills. singer, artist, magician, etc.), activities that keep you in the spotlight (e.g., activist, politician, or reality-show winner), or Disadvantages simplybeingbornintoapositionofinfluence.Yourconstant contact with the public has kept you up to date on the latest Everytemplateincludes-50pointsindisadvantages.The gossipandhonedyoursocialskills,thoughyoucanoftenget GM may allow players to take additional disadvantages (up whateveryouwantonnamerecognitionalone.Intruth,your to another -20 points would be reasonable) and should greatestskillisthatofself-promotion. encourage them to take quirks. In some campaigns, certain P T 9 SYCHIC EMPLATES Attributes:ST10[0];DX10[0];IQ13[60];HT11[10]. Gambling,HiddenLore(Psis),Merchant,orScuba,all(A) Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP IQ-1 [1]-12; Swimming (E) HT [1]-11; or Skating or Ski- 10[0];Will13[0];Per13[0];FP11[0];BasicSpeed5.00 ing,both(H)HT-2[1]-9. [-5];BasicMove5[0]. *Multipliedforself-controlnumber;seep.B120. Advantages: 50 points from the packages in Chapter 3. • 20 †OnlyifMusicalInstrumentwaschosenasaprimaryskill. points chosen from among Reputation [Varies], Status [5/level], or Wealth [Varies]. • Another 20 points chosen Lens fromamongtheprevioustraitsorDX+1[20],HT+1[10], Talented(+50points):Spendatotalof40pointstoincrease Administrative Rank [5/level], Appearance (Attractive, DX[20/level]and/orIQ[20/level].• Add10pointschosenfrom Handsome,orVeryHandsome)[4,12,or16],Charisma1-4 thetemplate’sadvantageoptions. [5/level], Cultural Adaptability [10], Ecstatic Psi (any) [1], Fashion Sense [5], Honest Face [1], Luck [15], Patrons Customization Notes [Varies],PenetratingVoice[1],SmoothOperator[15/level], Social Chameleon [5], Voice [10], or additional Talent for Properlyexploited,Statuscanbeaverypotentasset–butbe your psionic power(s) [5/level]. • A further 10 points cho- suretotakeenoughWealthtosupportit(p.B265)!Somesort sen from among the previous traits or Allies (Staff, fans, of Reputation is ubiquitous among celebrities, from local etc.) [Varies], Business Acumen 1 [10], Contact Group councilmembers(Reputation+1(Upstandingcitizen;County [Varies],Contacts[Varies],Favor[Varies],GiftedArtist1-2 residents) [2]) to world-famous movie stars (Reputation +4 [5/level], Languages [2-6/language], Musical Ability 1-2 (Talentedactor;Everyone)[20]).IfyoutakeabadReputation [5/level],orVersatile[5]. as well, remember to total all Reputations into a single trait before determining if you have a net advantage or disadvan- tage(MultifacetedReputations,p.B28). Don’t hesitate to choose a different primary skill; people Everything about this girl becomefamousforawidevarietyofreasons.Forexample,an ecologicalactivistmighttakeBiology(Ecology)(H)IQ[4]-13. is extraordinary, Mr. Forsyth. Inagamewherepsiisopenlyknownandappreciated,it’seven possible to be famous for being a talented psi! In that case, – Ocean Girl #2.17 choosejustone4-pointprimaryskillandusetheremaining4 pointstoraiseoneormorepsionicskills. It’s best to look for synergy between your profession and yourpsi:MagiciansandescapeartistscallforPsychokinesisor Disadvantages: -15 points chosen from among Chummy [-5] Teleportation,stageperformerscanbenefitfromErgokinesis, andmentalistsneedESPorTelepathy.Artists,photographers, or Gregarious [-10], Jealousy [-10], Obsession (Become and other out-of-the-spotlight stars can use Probability world-famous) [-10*], Odious Personal Habit (Glory AlterationforbigbreaksorTelepathytobetterhandleimpor- Hound) [-5], or Selfish [-5*]. • Another -15 points chosen tantinterviews. fromamongtheprevioustraits,Power-BasedDisadvantages (p.13),orAddiction[Varies],Alcoholism[-15],Compulsive Carousing [-5*], Compulsive Gambling [-5*], Compulsive CHILD Spending [-5*], Enemies (Rivals, stalkers, etc.) [Varies], Gluttony [-5*], Lecherousness [-15*], Reputation [Varies], 150points Secret[Varies],Stubbornness[-5],orWorkaholic[-5].• A You’re an exceptionally bright, nimble, and precocious further-15pointschosenfromamonganypreviousoption, youth. While most adults are locked into their comfortable Combat Paralysis [-15], Overconfidence [-5*], Pacifism worldview,youkeepyoureyesopenandarealwayswillingto [Varies],Post-CombatShakes[-5*],SenseofDuty[Varies], learn new things. You aren’t as skilled or experienced as the orXenophilia[-10*]. oldermembersofthegroup(ifany),butyoumakeupforthat Primary Skills: Savoir-Faire (High Society) (E) IQ+1 [2]-14. withnaturaltalentand(ofcourse)psychicpower. • TwoofSleightofHand(H)DX[4]-10;Performance,Pho- Attributes:ST10[0];DX12[40];IQ12[40];HT12[20]. tography, Poetry, Politics, Public Speaking, or Writing, all Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP (A) IQ+1 [4]-14; Artist (any) or Musical Instrument (any), 10[0];Will12[0];Per12[0];FP12[0];BasicSpeed6.00[0]; both(H)IQ[4]-13;Singing(E)HT+2[4]-13;SexAppeal(A) BasicMove6[0];SM-2,-1,or0. HT+1[4]-12;orspend8pointstobuyjustoneat+1toskill. Advantages: 50 points from the packages in Chapter 3. • 30 • ThreedifferentspecialtiesofCurrentAffairs(E)IQ[1]-13. pointschosenfromamongST+1or+2[10/level],DX+1[20], Secondary Skills: Six of Dancing (A) DX [2]-10; Escape (H) IQ+1[20],Per+1or+2[5/level],AcuteSenses(any)[2/level], DX-1[2]-9;Makeup(E)IQ+1[2]-14;Acting,Fast-Talk,Her- Allies (Siblings, gang, etc.) [Varies], Animal Empathy [5], aldry, Leadership, or Propaganda, all (A) IQ [2]-13; Diplo- Daredevil[15],Fit[5]orVeryFit[15],Flexibility[5]orDou- macy,Finance,orMusicalComposition†,all(H)IQ-1[2]-12; ble-Jointed[15],HonestFace[1],Intuition[15],Languages Carousing(E)HT+1[2]-12;MindBlock(A)Will[2]-13;or2 [2-6/language],LightningCalculator[2],Luck[15]orRidicu- pointstobuyanyunchosenprimaryskillat-1toskill. lous Luck [30], Night Vision 1-4 [1/level], Patrons (Parents, Background Skills: Five of Bicycling (E) DX [1]-10; Climb- gang,etc.)[Varies],PerfectBalance[15],Pitiable[5],Rapid ing,Riding(any),orSports(any),all(A)DX-1[1]-9;Com- Healing[5],Serendipity1-2[15/level],Versatile[5],oraddi- puter Operation or Current Affairs (any specialty not yet tionalTalentforyourpsionicpower(s)[5/level]. chosen), both (E) IQ [1]-13; Connoisseur (any), Disguise, P T 10 SYCHIC EMPLATES