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GPU Gems 3 PDF

1 Pages·2008·1.054 MB·English
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Though I had no time to read most of the articles, I can say that this book is even better than GPU 1/2. It is still more narrative than educational (comparing to ShaderX series), but nevertheless I got useful material from it. For example, the methods for ray-marching (multiple robust reflections and refractions chapter) are going to be used in our company. I would recommend it for all professionals in 3D graphics, image/video processing and GPU (GP GPU) computing.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.