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Geek wisdom : the sacred teachings of nerd culture PDF

293 Pages·2011·5.5 MB·English
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Copyright © 2011 by Quirk Productions, Inc. All rights reserved. No part of this book may be reproduced in any form without written permission from the publisher. Library of Congress Cataloging-in-Publication Number: 2011922702 eISBN: 978-1-59474-530-0 Designed by Doogie Horner and Steven DeCusatis Illustrations by Mario Zucca e-book production management by Melissa Jacobson Quirk Books 215 Church Street Philadelphia, PA 19106 quirkbooks.com v3.1 DEDICATION This book is dedicated to everyone who’s ever said one of these things out loud during conversation. (Especially John, Greg, Mike, Lori, Jeannie, Chris, Ben, Paul, Steve, Paul, Nina, Lisa, Jenn, Cameron, Tempest, Vanessa, Julie, and Stu. I have been, and always shall be, et cetera, et cetera.) TABLE OF CONTENTS Cover Title Page Copyright Dedication INTRODUCTION A NOTE ON SPOILERS I. MY NAME IS INIGO MONTOYA (wisdom about the self) II. FORM FEET AND LEGS (wisdom about relationships) III. WE ARE ALL INDIVIDUALS (wisdom about humankind) IV. KNOWING IS HALF THE BATTLE (wisdom about conflict) V. BILLIONS AND BILLIONS (wisdom about the universe) VI. IN THE YEAR 2525 (wisdom about the future) About the Authors INTRODUCTION INTRODUCTION I wish I could remember who asked me the question. Because I know for sure that my answer is what set me on the path that has brought me here, to you, on this page. The question was: “What was your religion when you were growing up?” And my answer was: “Uh, science fiction, pretty much.” I meant it as a joke. I was poking fun at myself, saying that I’d been such a freaking geek as a kid, watching Star Trek and reading Tolkien and writing computer programs and building TARDIS models, you’d think that stu(cid:44) was my religion. But as soon as it came out of my mouth, I immediately understood that this was no joke. It was absolutely 100 percent true in a way that I’d never thought of before—and, furthermore, it was a good thing. What is religion? Never mind all the trappings, all the ceremonial garments and the prayer rules and the (cid:49)sh on Friday. What is religion really for? It’s a framework of ideas—a body of thought shared by a community, written and handed down through literature—that’s intended to guide us toward maturity by helping us ask and answer the big, cosmic questions about existence. Who are we? Where did we come from? Is there anyone else out there in realms of being we can’t see? Here on earth, why can’t we get along with one another better than we do? And how can we possibly (cid:49)nd any redemption for the mess we tend to make of things? The Bible tells stories answering these questions. So does the Quran. So do the Upanishads. So do the sacred books of every other religion. The stories in each tradition vary a lot in the details, but they all make their way around to more or less the same points that, in turn, ultimately boil down to this: Hey, show some respect for the universe, because it’s a whole lot bigger than you. You know what? Religion isn’t the only place to (cid:49)nd those kinds of stories. The modern scienti(cid:49)c world tells them, too. In fact, geek culture is built on them. Look at the Bible. In the beginning, God gave Adam and Eve a Look at the Bible. In the beginning, God gave Adam and Eve a couple simple rules, and they didn’t obey them, and we got to see how that a(cid:44)ected the rest of their lives and what it implies for us. Then Moses brought down ten divine algorithms from the Mount for everyone to live by—don’t kill, don’t bear false witness, do honor your parents, etc.—and we got to spend the rest of the Bible tagging along as generations upon generations of slaves, peasants, merchants, and kings alternately followed and broke these commandments and tried to learn how to live with the consequences. And now look at Isaac Asimov, scientist and novelist. He was not, obviously, God. He didn’t create the universe, humanity, and everything in between. But he did imagine that someday humanity would create arti(cid:49)cial beings—mechanical intelligences—and would have to give them rules to live by. And thus, after school, while my best friend John was in catechism class reading from the Gospel of Matthew, I could be found at home reading from Asimov’s book I, Robot, watching cybernetic Abrahams and Jobs with “names” like SPD-1 and NS-10 do their damnedest to make it through situations where the rules of life seemed just impossible to cope with. Does that sound strange? That robots, as envisioned as realistically as possible by a scienti(cid:49)cally trained futurist, should su(cid:44)er from existential angst? In fact, it makes tremendous sense. Because when Asimov sat down to codify his Laws of Robotics—the practical operational rules that would make it possible for these new intelligent beings to live in harmony with one another and their creators—what he came up with was startlingly similar to the moral code outlined by most every religion and philosophy throughout human history. Oh, sure, it looks different— 1. A robot shall not harm a human being or, through inaction, allow a human being to come to harm. 2. A robot shall obey the orders given by a human being, except where this would conflict with the First Law. 3. A robot shall protect its own existence, except where this 3. A robot shall protect its own existence, except where this would conflict with the First or Second Law. —but when you put that in plainer, more casual language, what it amounts to is this: It’s important to take care of yourself, but it’s more important to spread happiness, but it’s even more important to hold life sacred. You don’t have to be a robot, or even a sci-(cid:49) geek, to understand that’s a pretty straightforward description of being a good person. And, you know, being a good person is hard. So if geek culture can o(cid:44)er fresh, new, alternative paths to all the eternal truths that religion and philosophy have managed to discover over the past few thousand years—paths that welcome those who’ve been turned away from the more traditional routes—then I say, let there be geekery. The realm of geekdom, of course, is much bigger than just science (cid:49)ction. Geeks are passionate fans of stu(cid:44), and particularly of stu(cid:44) that lies somewhere along one of two cultural axes: math and myth. The love of math stu(cid:44) gives us science geeks, computer geeks, chess geeks; the love of myth stu(cid:44) gives us theater geeks, literary geeks, ancient-Greek geeks. This is why science (cid:49)ction and role-playing games make up the enduring popular image of modern-day geekdom, mind you, because those are the places where math and myth intersect: literature built on the infinite possibilities of science, improv sword and sorcery shaped by the numerical output of 20- sided dice. Hence Geek Wisdom: the (cid:49)rst compendium of sacred teachings from the wide-ranging “holy scriptures” of geekdom, that weird mass of pop culture and high art ranging from blockbuster movies to esoteric novels to cult-classic T-shirt slogans. Star Wars. The Princess Bride. Albert Einstein. Stan Lee. From such sources we’ve gathered (and mused thoughtfully upon) the deepest, purest, most profound ideas and sayings to be found. The ones that cut right to the heart of life in the twenty-(cid:49)rst century. The ones we quote as if they’d come from the Bible, or from Shakespeare. The ones that, increasingly, have emerged from the underground to form the cellular structure of a true new culture canon.

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