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Games and Simulations in Teacher Education PDF

207 Pages·2020·7.551 MB·English
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Advances in Game-Based Learning Elizabeth Bradley  Editor Games and Simulations in Teacher Education Advances in Game-Based Learning Series Editors Dirk Ifenthaler Scott Joseph Warren More information about this series at http://www.springer.com/series/13094 Elizabeth Bradley Editor Games and Simulations in Teacher Education Editor Elizabeth Bradley School for Graduate Studies SUNY Empire State College Latham, NY, USA ISSN 2567-8086 ISSN 2567-8485 (electronic) Advances in Game-Based Learning ISBN 978-3-030-44525-6 ISBN 978-3-030-44526-3 (eBook) https://doi.org/10.1007/978-3-030-44526-3 © The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors, and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations. This Springer imprint is published by the registered company Springer Nature Switzerland AG The registered company address is: Gewerbestrasse 11, 6330 Cham, Switzerland Foreword Teacher education combines a large number of competencies which characterise later experts in education and schooling. Some of these competencies include (a) the design, planning, and evaluation of learning and teaching processes; (b) the motivation of students; (c) the knowledge of developmental, social, and cultural presuppositions of students; (d) the assessment, analysis, and facilitation of a stu- dent’s stage of development and learning; (e) the ability to conduct counselling interviews; (f) the active cooperation in quality development of a school and school organisation; and many others. Teacher education programmes focus on these competencies, which teachers require to perform their tasks effectively in the classroom, school, and wider educa- tional arena. Both, the pre-service and in-service teacher education programmes utilise an abundancy of methods and approaches to prepare and advance the teach- ers’ competencies including mentoring, attendance at school, peer networks, super- vision, self-reflections, and development portfolios. However, the use of games and simulations in the field of teacher education is very rare. Computer-supported learning environments such as games and simulations offer effective means for understanding complex processes. As a consequence of this development, games and simulations have become a widely used tool for training and for research on human interaction with complex work and learning environ- ments. In contrast to other media, such as animation, film, etc., games and simula- tions provide a wide range of capabilities and areas of application for learning and instruction. Accordingly, more and more games and simulations are being imple- mented for very specific purposes and complex content. For example, training pro- grammes using games and simulations have been successfully applied in the fields of flight training, healthcare education, dental education, command and control training of large incidents, team-based decision making, training of firefighters, and many other domains. Still, comprehensive frameworks linking individual cognitive processes, learning, instruction, and the design of games and simulations are scarce. In this edited volume, Games and Simulations in Teacher Education, Elizabeth Bradley brings together international experts on games and simulations showcasing their latest concepts, methodologies, and empirical findings. The contributions v vi Foreword focus on simulation technologies, gamifying trainings, and virtual reality. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields in order to tackle phe- nomena for preventing adverse childhood experiences; bullying prevention; pro- moting understanding of students with disabilities and social, emotional, and behavioural concerns; and supporting general and special education preparation. The synthesis of latest innovations and fresh perspectives on pedagogical con- structs makes Games and Simulations in Teacher Education a cutting-edge read for researchers and educators in teacher education and beyond. Despite the potential and applications of games and simulations being showcased in this edited volume, it is imperative to note that a meaningful integration of games and simulations in pedagogical scenarios shall have a supporting purpose for learning processes, knowledge construction, and learning outcomes. Dirk Ifenthaler (http://www.ifenthaler.info) is Professor and Chair of Learning, Design and Technology at the University of Mannheim, Germany, and UNESCO Deputy Chair of Data Science in Higher Education Learning and Teaching at Curtin University, Australia. His previous roles include Professor and Director, Centre for Research in Digital Learning at Deakin University, Australia, Manager of Applied Research and Learning Analytics at Open Universities Australia, and Professor for Applied Teaching and Learning Research at the University of Potsdam, Germany. He was a 2012 Fulbright Scholar-in-Residence at the Jeannine Rainbolt College of Education, University of Oklahoma, USA. Dirk’s research focuses on the intersec- tion of cognitive psychology, educational technology, data analytics, and organisa- tional learning. His research outcomes include numerous co-authored books, book series, book chapters, journal articles, and international conference papers, as well as successful grant funding in Australia, Germany, and the USA. He is the Editor- in- Chief of the Springer journal Technology, Knowledge and Learning (www. springer.com/10758) and editorial board member of several international journals. Professor Dirk Ifenthaler University of Mannheim Mannheim, Germany Curtin University Perth, Australia Acknowledgements Thank you to my family – my husband Curtis and our three children, for their encouragement and support of my work – and to my parents for instilling a love of lifelong learning. Thank you to Eileen O’Connor and David Gibson for introducing me to the field of games and simulations. Finally, thank you to the Great I Am, from whom all blessings flow. vii Contents 1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Elizabeth Bradley 2 Introduction to PK12 Professional Development Role-Play Simulation Technology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Glenn Albright 3 Swimming Upstream: Preventing Adverse Childhood Experiences in Preparing Students for PK12 . . . . . . . . . . . . . . . . . . . . 19 Glenn Albright and Nikita Khalid 4 Step In, Speak Up! LGBTQ Youth Bullying Prevention . . . . . . . . . . . 35 Elizabeth Bradley, Glenn Albright, Jeremy McMilan, and Kristen Shockley 5 Gamifying Teacher Training: Simulated Practice Learning for Future and Practising Teachers Interacting with Vulnerable Learners . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Thomas Connolly, Nina Tsvetkova, and Plama Hristova 6 Training Special Education Teachers Through Computer Simulations: Promoting Understanding of the Experiences of Students with Disabilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Jelia Domingo and Elizabeth Bradley 7 What Simulation-Based Mentoring May Afford: Opportunities to Connect Theory and Practice . . . . . . . . . . . . . . . . . . 91 Patricio Herbst, Nicolas Boileau, Mollee Shultz, Amanda Milewski, and Vu-Minh Chieu 8 Professional Development Simulations for K12 Educators to Address Social, Emotional, and Behavioral Concerns in the School Setting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115 Nikita Khalid ix x Contents 9 Trauma-Informed Practices for K12 Schools . . . . . . . . . . . . . . . . . . . . 127 Nikita Khalid and Glenn Albright 10 Virtual Reality to Train Preservice Teachers . . . . . . . . . . . . . . . . . . . . 141 Richard Lamb and Elisabeth Etopio 11 Virtual Reality: Bringing Education to Life . . . . . . . . . . . . . . . . . . . . . 155 Eileen O’Connor 12 Simulated Learning Environments to Support General and Special Education Preparation Programs in Developing Teacher Candidate Instructional Strategies and a Disposition Toward Coaching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169 Maria B. Peterson-Ahmad and Melanie Landon-Hays 13 TeachLivE™ and Teach Well: Simulations in Teacher Education . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Krista Vince Garland and Dennis Garland Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 197

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