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Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings PDF

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Rosa Bottino Johan Jeuring Remco C. Veltkamp (Eds.) 6 5 Games and 0 0 1 S Learning Alliance C N L 5th International Conference, GALA 2016 Utrecht, The Netherlands, December 5–7, 2016 Proceedings 123 Lecture Notes in Computer Science 10056 Commenced Publication in 1973 Founding and Former Series Editors: Gerhard Goos, Juris Hartmanis, and Jan van Leeuwen Editorial Board David Hutchison Lancaster University, Lancaster, UK Takeo Kanade Carnegie Mellon University, Pittsburgh, PA, USA Josef Kittler University of Surrey, Guildford, UK Jon M. Kleinberg Cornell University, Ithaca, NY, USA Friedemann Mattern ETH Zurich, Zurich, Switzerland John C. Mitchell Stanford University, Stanford, CA, USA Moni Naor Weizmann Institute of Science, Rehovot, Israel C. Pandu Rangan Indian Institute of Technology, Madras, India Bernhard Steffen TU Dortmund University, Dortmund, Germany Demetri Terzopoulos University of California, Los Angeles, CA, USA Doug Tygar University of California, Berkeley, CA, USA Gerhard Weikum Max Planck Institute for Informatics, Saarbrücken, Germany More information about this series at http://www.springer.com/series/7409 Rosa Bottino Johan Jeuring (cid:129) Remco C. Veltkamp (Eds.) Games and Learning Alliance 5th International Conference, GALA 2016 – Utrecht, The Netherlands, December 5 7, 2016 Proceedings 123 Editors RosaBottino RemcoC. Veltkamp Institute for Educational Technology UtrechtUniversity Genova Utrecht Italy TheNetherlands JohanJeuring UtrechtUniversity Utrecht TheNetherlands ISSN 0302-9743 ISSN 1611-3349 (electronic) Lecture Notesin Computer Science ISBN 978-3-319-50181-9 ISBN978-3-319-50182-6 (eBook) DOI 10.1007/978-3-319-50182-6 LibraryofCongressControlNumber:2016959172 LNCSSublibrary:SL3–InformationSystemsandApplications,incl.Internet/Web,andHCI ©SpringerInternationalPublishingAG2016 Thisworkissubjecttocopyright.AllrightsarereservedbythePublisher,whetherthewholeorpartofthe material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storageandretrieval,electronicadaptation,computersoftware,orbysimilarordissimilarmethodologynow knownorhereafterdeveloped. Theuseofgeneraldescriptivenames,registerednames,trademarks,servicemarks,etc.inthispublication doesnotimply,evenintheabsenceofaspecificstatement,thatsuchnamesareexemptfromtherelevant protectivelawsandregulationsandthereforefreeforgeneraluse. Thepublisher,theauthorsandtheeditorsaresafetoassumethattheadviceandinformationinthisbookare believedtobetrueandaccurateatthedateofpublication.Neitherthepublishernortheauthorsortheeditors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissionsthatmayhavebeenmade. Printedonacid-freepaper ThisSpringerimprintispublishedbySpringerNature TheregisteredcompanyisSpringerInternationalPublishingAG Theregisteredcompanyaddressis:Gewerbestrasse11,6330Cham,Switzerland Preface The 5th Games and Learning Alliance (GALA) Conference was held in Utrecht, The Netherlands,December5–7,2016.ItwasorganizedbytheSeriousGamesSocietyand the Center for Game Research at Utrecht University. The GALA series of conferences provides an excellent opportunity to discuss important themes and emergent topics within the growing field of serious games. The meeting involves academic researchers, industrial developers, teachers, and corporate decision makers. GALA 2016 received 55 submissions. Each paper was reviewed by at least three ProgramCommitteemembers.TheProgramCommitteeselected27ofthesepapersfor presentation at the conference, and 14 for presentation at a poster session at the con- ference. The majority of the authors are based in Europe, but all continents except for Australia were represented at the conference. The conference started with a day of tutorials, at which various topics such as learner models, interactive virtual characters, addressing learners with different back- grounds, and gamification were discussed. European projects such as WATCHME, RAGE, and BODEGA contributed significantly to these tutorials. Itwas anhonor tohaveJean-MarcLabat, UniversitéPierreetMarieCurie, France, andYasminB.Kafai,UniversityofPennsylvania,USA,askeynotespeakersatGALA 2016.Jean-MarcLabatpresentedameta-designperspectiveonenhancingtheusageof educationalgamesbyteachers,andYasminKafaispokeaboutconnectedgaming:what making video games can teach us about learning and literacy. The conference featured eight paper presentation sessions. A number of paper presentation sessions discussed the relation between serious games and particular domains, namely, health, sustainability, management, maths and programming, and soft skills. Other sessions discussed game development and the assessment of games, the relation between games and learning, and mobile games. As in previous years, selected best papers of the GALA Conference will be pub- lished in a dedicated special issue of the International Journal of Serious Games, the scientific journal managed by the Serious Games Society, which is a great reference point for academicians and practitioners to publish original research work on serious games and be informed about the latest developments in the field. We thank the authors for submitting many interesting papers, the Program Com- mittee members for reviewing these papers, and the Serious Games Society and the Center for Game Research at Utrecht University for organizing the conference. October 2016 Rosa Bottino Johan Jeuring Remco C. Veltkamp Organization Games and Learning Alliance 5th International Conference, GALA 2016 Utrecht, December 5–7, 2016 Proceedings GALA 2016 was organized by the Serious Games Society and the Center for Game Research at Utrecht University. General Chair Remco C. Veltkamp Utrecht University, The Netherlands Program Chairs Rosa Bottino ITD – CNR, Italy Johan Jeuring Utrecht University, The Netherlands Demo Chair Jannicke Baalsrud BIBA, Germany/KTH, Sweden Hauge Tutorial Chair Carolina Islas Sedano University of Eastern Finland, Finland Program Committee Anissa All University of Gent, Belgium Alessandra Antonaci ITD-CNR, Italy Sylvester Arnab Coventry University, UK Jon Arambarri Virtualwaregroup, Spain Aida Azadegan The University of the West Scotland, UK Jannicke Baalsrud BIBA, Germany Hauge Per Backlund Högskolan i Skövde, Sweden Norman Badler University of Pennsylvania, USA Sylvie Barma Université Laval, Canada Francesco Bellotti University of Genoa, Italy Riccardo Berta University of Genoa, Italy Rafael Bidarra TU Delft, The Netherlands VIII Organization Staffan Björk Chalmers, Sweden Rosa Bottino ITD-CNR, Italy Clint Bowers University of Central Florida, USA MairaBrandao Carvalho Tilburg University, The Netherlands Sylvie Daniel University Laval, Canada Alessandro De Gloria University of Genoa, Italy Kurt Debattista University of Warwick, UK Shujie Deng University of Bournemouth, UK Michael Derntl RWTH Aachen, Germany Frank Dignum University of Utrecht, The Netherlands Ioannis Doumanis University of Middlesex, UK Miguel Encarnação University of Louisville, USA Manuel Gentile ITD-CNR, Italy Junghyun Han Korea University, Republic of Korea Valerie Hill Texas Women University, USA Carolina Islas Sedano University of Eastern Finland, Finland Michael Kickmeier-Rust University of Graz, Austria Sotiris Kriginas University of Athens, Greece Ralph Klamma RWTH Aachen, Germany Silvia Kober University of Graz, Austria Milos Kravcik RWTH Aachen, Germany Niki Lambropoulos Global Operations Division, Greece George Lepouras University of the Peloponnese, Greece Theo Lim Heriot-Watt University, UK Sandy Louchart Glasgow School of Art Digital Design Studio, UK Katerina Mania Technical University of Crete, Greece Fabrizia Mantovani Università di Milano Bicocca, Italy Michela Mortara IMATI-CNR, Italy Rob Nadolski Open University, The Netherlands Aniket Nagle ETHZ, Switzerland Manuel Ninaus University of Graz, Austria Jussi Okkonen University of Tampere, Finland Lucia Pannese I-maginary, Italy Magda Popescu Carol I Nat. Defence University, Romania Rui Prada INESC, Portugal Marius Preda Institut National des Télécommunications, France Matthias Rauterberg TU Eindhoven, The Netherlands Ion Roceanu Carol I Nat. Defence University, Romania Margarida Romero Université Laval, Canada Esther Judith Schek University of Milan-Bicocca, Italy Avo Schönbohm Berlin School of Economics and Law, Germany Ioana Stanescu Carol I Nat. Defence University, Romania Kam Star Playgen, UK Erik van der Spek TU Eindhoven, The Netherlands Herre van Oostendorp Utrecht University, The Netherlands Remco Veltkamp Utrecht University, The Netherlands Organization IX Wim Westera Open University, The Netherlands Antonie Wiedemann University of Genoa, Italy Peter Wolf ETH Zürich, Switzerland Josef Wolfartsberger University of Applied Sciences Upper Austria, Austria Su Ting Yong University of Nottingham Malaysia Campus, Malaysia Zerrin Yumak Utrecht University, The Netherlands Award Committee Antonie Wiedemann University of Genoa, Italy Local Arrangements Committee Heleen Groenendijk Utrecht University, The Netherlands Rita Jansen Utrecht University, The Netherlands Publications Chair Riccardo Berta University of Genoa, Italy Communication and Promotion Chair Francesco Bellotti University of Genoa, Italy Administrative and Financial Chair Antonie Wiedemann University of Genoa, Italy Contents Games and Sustainability Sustainable Competence Development of Business Students: Effectiveness of Using Serious Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Rink Weijs, Geertje Bekebrede, and Igor Nikolic The Design of an Augmented Reality Collaborative Game for Sustainable Development . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Alysson Diniz dos Santos, Francesco Strada, and Andrea Bottino Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Robert-Jan den Haan, Vivian Juliette Cortes Arevalo, Mascha van der Voort, and Suzanne Hulscher Games for Math and Programming A Game-Based Approach to Examining Students’ Conceptual Knowledge of Fractions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Manuel Ninaus, Kristian Kiili, Jake McMullen, and Korbinian Moeller EyeMath: Identifying Mathematics Problem Solving Processes in a RTS Video Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Aura Hernández-Sabaté, Lluís Albarracín, Daniel Calvo, and Núria Gorgorió Building Arduino-Based Tangible Serious Games for Elementary Mathematics and Physics. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Luca Mollo, Francesco Bellotti, Riccardo Berta, and Alessandro De Gloria Database Engineering Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 Markus Siepermann Games and Health Effectsofa3DVirtualRealityNeurofeedbackScenarioonUserExperience and Performance in Stroke Patients. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Silvia Erika Kober, Johanna Louise Reichert, Daniela Schweiger, Christa Neuper, and Guilherme Wood

Description:
This book constitutes the refereed proceedings of the 5th International Conference on Games and Learning Alliance, GALA 2016, held in Utrecht, The Netherlands, in December 2016.The 27 revised regular papers presented together with 14 poster papers were carefully reviewed and selected from 55 submiss
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