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Game Magic: A Designer's Guide to Magic Systems in Theory and Practice PDF

362 Pages·2014·5.155 MB·English
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Computer Game Development H o w a r d A Designer's Guide to Magic Systems in Theory and Practice Game Magic: A Designer’s Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a com- pendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief. The author combines rigorous scholarly analysis with practical game design advice in the form of a magical recipe book (grimoire). The book gives you an in-depth understanding of the history and structure of magic to make your games richer and deeper. It shows how to set up G tables of correspondences and spell components as well as how to write A programming code integrating these components as part of game mechan- ics. It also illustrates how to divide a simulated world into domains of M influence (such as alteration, conjuration, and necromancy) and how to use specific rule systems to simulate powers within these realms. E Showing you how to weave compelling magic into your games, the book M is interspersed with examples that illustrate how to design and program magic systems. Working examples are available for download on a A supporting website. G Features I • Helps you create richer, more engaging game magic by triangulating C it in relation to fictive and occult magic • Reveals the interconnectedness of game magic across various media • Presents pseudocode examples of how to implement game magic • Provides an extensible, open-source editor for creating your own magic systems on a supporting website K16365 JEFF HOWARD, Ph.D. Assistant Professor of Game Development and Design Dakota State University Boca Raton London New York CRC Press is an imprint of the Taylor & Francis Group, an informa business CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2014 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Version Date: 20140213 International Standard Book Number-13: 978-1-4665-6787-0 (eBook - PDF) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmit- ted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright. com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com Dedicated to Angela Behrends and my parents, Lamar and Melissa Howard Contents List of Figures, xiii List of Tables, xvii Thanks, xix The Author, xxi Table of Recipes/Code Snippets, xxiii Proverbs of Game Magic, xxvii Epigraphs, xxix Chapter 1 ◾ How to Use This Book 1 1.1 WHO IS THIS BOOK FOR? 2 1.2 A NOTE ON AUDIENCE, AND A SYMBOLIC KEY OF INTENDED AUDIENCES 2 1.3 TRIANGULATING GAME MAGIC 3 1.3.1 The Controversy of Occult Magic and Role-Playing Games 6 Chapter 2 ◾ Magic Systems in Theory and Practice 7 2.1 PUTTING THE MAGIC BACK IN MAGIC SYSTEMS 8 2.2 A HISTORY OF GAME MAGIC SYSTEMS 9 2.3 OCCULT MAGIC AND GAME MAGIC 10 2.4 MAGICAL GRAMMARS 10 2.5 RITUAL AND SYMBOLIC CORRESPONDENCES 11 2.6 RITUAL AND MULTIMODAL INPUT 12 2.7 RITUALS AS PUZZLES 17 vii viii ◾ Contents Chapter 3 ◾ From Exemplary Game Magic Systems to Code Recipes 21 3.1 MAGIC SYSTEMS AND LANGUAGE 21 3.2 INTERACTIVE FICTION AND ENCHANTER 23 3.3 STEVE JACKSON’S SORCERY! AND GAMEBOOKS 26 3.4 MODERN MAGICAL IF 27 3.4.1 The Text-Based Rituals of Hadean Lands 36 3.5 FROM ROGUELIKES TO RECIPES 38 3.6 THE RUNES OF DUNGEON MASTER 53 3.7 SORCERIAN 55 3.8 THE INCANTATIONS OF WIZARDRY 56 3.9 THE MAGICAL SYLLABLES OF THE ULTIMA SERIES 57 3.10 SPELL REAGENTS IN THE ULTIMA SERIES 57 3.11 THE MAGICAL LANGUAGE AND WORLD SIMULATION OF ULTIMA UNDERWORLD 59 3.12 ULTIMA VIII 61 3.13 LOOM AND MUSIC AS MAGIC 63 3.14 STONEKEEP 66 3.15 ARX FATALIS 67 3.16 USER-GENERATED MAGIC AND THE ELDER SCROLLS 69 3.17 THE VOID 70 3.18 THE LEGEND OF GRIMROCK 71 3.19 DISHONORED 73 3.20 MAGICKA 76 3.21 MAGICAL GESTURES 77 3.21.1 Early Gestural Interfaces: The Summoning and Black & White 79 3.21.2 Galstaff 79 3.21.3 Castlevania: Dawn of Sorrow 80 3.21.4 Deep Labyrinth 82 3.21.5 Fable: The Journey 83 3.21.6 Guidelines and Recipes for Gestural Magic Systems 83

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