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Game Industry in the Korean Economy - Apricot Inc PDF

19 Pages·2005·1.46 MB·English
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Preview Game Industry in the Korean Economy - Apricot Inc

GGaammee IInndduussttrryy iinn tthhee KKoorreeaann EEccoonnoommyy Feb 23. 2005 Miheon Song Asia Broadband Summit 1 KIPA-MH Song@iparktokyo-ABS Introduction to KIPA ! Established in 1998 by MIC to promote Korea IT Industry ! Non-profit, legally authorized Government Agency to promote S/W industry and D/C industry ! No of Employees : Approx. 200 ! Home page : www.kipa.or.kr 2 KIPA-MH Song@iparktokyo-ABS Introduction to KIPA " iPark – Overseas office LLoonnddoonn BBeeiijjiinngg TTookkyyoo SSiilliiccoonn BBoossttoonn VVaalllleeyy SShhaanngghhaaii OOssaakkaa SSiinnggaappoorree 3 KIPA-MH Song@iparktokyo-ABS DC industry in Korea Estimated market size / growth rate US $41.2 bil. Sector CAGR Game 32.5 % Animation 59.8 % US $18.8 bil. Mobile contents 62.0 % e--Learning 60.3 % D-TV Contents 49.0 % US $2.8 bil. Publishing, ,Music,etc 34.9 % 2002 2007 2010 Total 39.9 % Source : Reconstructed by the data form KIPA (2003) 4 KIPA-MH Song@iparktokyo-ABS IT – DC – Game Industry Mobile Communication Post PC Digital TV (Unit : %) IT SoC Digital 22 Contents Telematics CG/Animation Intelligent 3366 Game Home network Robot Embedded Software E-learning 14 14 Web information 14 ETC Game is the Key sector in the DC industry ! 5 KIPA-MH Song@iparktokyo-ABS Game industry in the Economy Industry Growth Comparison y 13.0% 66% d u s t r n g i n World Game w i o G r Industry growth F a s t e s t # World economy Growth rate (IMF, 2002) Semi-conductor 7% 6% Revenue growth 3% -3% 4% 3% 4% 2.8% (WSTS, 2002) IT( IgDrCo,w 2t0h0 r2a)te 2.3% Online Gam e SChairp Building PIertrono Cheemniecraall Machine Treoxtniilce Appliance G ct -2.3% e El <World economy> <Korea economy> 6 KIPA-MH Song@iparktokyo-ABS World Game Market – Total size (Unit : U$1 billion) (Source : Korea Game White Paper 2004. KGDI) CAGR 10.4% 100 82.8 69.1 61.3 62.1 61.1 53.9 50 0 2001 2002 2003 2004 2005 2006 7 KIPA-MH Song@iparktokyo-ABS World Game Market – P/F composition (Unit : U$1 billion) (Source : Korea Game White Paper 2004. KGDI) 100% ※※※※Etc = A Derivative Sale 2.9 5.2 7.0 9.2 12.1 15.0 90% 80% 18.7 21.5 19.4 13.9 70% 16.0 Etc 23.2 60% Console Arcade 50% PC 40% 30.0 30.9 28.0 29.4 32.2 Mobile 29.4 30% Online 20% 3.3 3.4 100%% 003...527 103...165 203...094 313...243 42..71 62..29 1 2 3 4 5 6 8 KIPA-MH Song@iparktokyo-ABS Korea Game Market – Total Size (Unit : 1 M$, 1U$=1,050 won) (Source : Korea Game White Paper 2004. KGDI) Including PC Café / Game room Net Sales of Game Development 6000 5441 CAGR 10.1% 4898 5000 4319 3751 4000 3241 2767 3000 2332 1879 2000 1456 1192 1000 0 2002 2003 2004 2005 2006 9 KIPA-MH Song@iparktokyo-ABS Korea Game Market – O/G domination (Source : Korea Game White Paper 2004. KGDI) (Unit : 1 M$, 1U$=1,050 won) ※※※※Excluding PC Café/ Game room 100% 149 212 276 331 381 80% 291 305 282 297 63 360 65 71 394 292 60% 89 208 139 157 40% 96 1041 1354 1625 718 20% 431 0% 2002 2003 2004 2005 2006 Online Mobile PC Arcade Console 10 KIPA-MH Song@iparktokyo-ABS

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# Online game Testbed (domestic, global) # Game component database. KIPA-MH Song@iparktokyo-ABS 17 Game Industry Promotion Strategy 2. Production support
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