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Game audio programming. [volume] 3: principles and practices PDF

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Preview Game audio programming. [volume] 3: principles and practices

Game Audio Programming 3 Game Audio Programming 3 Principles and Practices Edited by Guy Somberg First edition published 2021 by CRC Press 6000 Broken Sound Parkway NW, Suite 300, Boca Raton, FL 33487-2742 and by CRC Press 2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN © 2021 Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, LLC Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, access www.copyright.com or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. For works that are not available on CCC please contact [email protected] Trademark notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. ISBN: 978-0-367-35413-8 (hbk) ISBN: 978-0-367-34804-5 (pbk) ISBN: 978-0-429-33125-1 (ebk) Typeset in Minion by codeMantra Visit the companion website: https://www.routledge.com/9780367348045 To Emily, who is (hopefully) not yet sick of these books getting dedicated to her. Contents Preface, xi Acknowledgments, xv Editor, xvii Contributors, xix Chapter 1 ◾ Sound Effect Categories 1 Florian Füsslin seCtion i DSP Chapter 2 ◾ Complex Numbers: A Primer for DSP Programming 15 robert bantin Chapter 3 ◾ Building Dynamic Analog-Style Filters: Bi-Quadratic Cascades vs Digital Integrator Cascades 29 robert bantin Chapter 4 ◾ Modeling Atmospheric Absorption with a Low-Pass Filter 51 niC taylor vii viii ◾ Contents seCtion ii Voice Chapter 5 ◾ Software Engineering Principles of Voice Pipelines 71 MiChael Filion Chapter 6 ◾ A Stimulus-Driven Server Authoritative Voice System 81 toMas neuMann seCtion iii Audio Engines Chapter 7 ◾ Building the Patch Cable 93 ethan Geller Chapter 8 ◾ Split Screen and Audio Engines 119 aaron MCleran Chapter 9 ◾ Voice Management and Virtualization 133 robert Gay Chapter 10 ◾ Screen-Space Distance Attenuation 143 Guy soMberG Chapter 11 ◾ Under the Influence: Using Influence Maps for Audio 167 Jon MitChell Chapter 12 ◾ An Importance-Based Mixing System 181 Guy soMberG Contents ◾ ix Chapter 13 ◾ Voxel-Based Emitters: Approximating the Position of Ambient Sounds 205 niC taylor Chapter 14 ◾ Improvisational Music 235 Charlie huGuenard INDEX, 251

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