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Fuzion - Atomik Magick 2 Beta PDF

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Atomik Magick Second Edition Beta version 2.4 (There will be a pretty picture here on the Final Version) Check back at www.meta-earth.com/fuzion weekly for updates. ETA for Final Version is unknown 3-14-2000 Mark Chase Written By: Mark Chase ([email protected]) Playtesters: )ten.xmg@27s assi(dir pnsaAhpetS )moc.oohay@yoccm_nahs eekg( ryueBsaC Holley Edwin ([email protected]) Frederic Graves )moc.liamtoh@edlyhc _eht tnnoiogos(paahLC All material within, Copyright 2000, all rights reserved Meta-Earth http://www.meta-earth.com A tomik Magick: 2nd Edition s i shgniTuo liapzuF - derewo Pnoizu Fyn aylbaviecno co tsllep slacitsatna fdn asmetsy sciga mgnidd aro fni game. Primarily, magic and spell - gnitsac lliw ylno eb dnuof ni ralucatceps ysatnaf ,sdlrow tub ereht si on nosaer yhw magic can't find its way into a modern or dark modern campaign. Magic may even have a place in .sngia pa mrcea eiccrptaoospisrutuf cigaM seifed eht seiradnuob fo taht hcihw ew wonk yb ,ecneics dna ereht era sa ynam cigam smetsys sa ereht evah neeblpoep ,ss ne ,ordsiu negtfailolu ec er.hdtlr o,w sd n e sa,rfpsseoa udhhesoeTrryhreaatdpwn uoht od .cigam nI eht laer ,dlrow cigam seod ton tsixe dna lla eseht smetsys era .eslaf tuB ni eht sesrevinu fo ,noitcif fantasy, and fairy - tales, magic is all too re al. With Atomik Magick uoy dluohs eb elba ot ylkc ieutqaerc eht cigam .ngiap mra uc enososiyltul esfpdoserd nluahsop sri udeto vay daenhrai s uemodeytsys Atomik Magick dl udo eh trsene bedc diinnsgaenagpomuecldpni - in. It is not compatible with othe r magic gulp - sni , hcus sa eht Shards of the Stone magic system . Atomik Magick sia n alternative magic plug - in, elbatapmoc htiw tsom ysatnaf noizuF campaign, and offers greater flexablity, ,sno intop iodtnaaz inmaohttsuc yna other magic metsys rof eht Fuzion .m eGtPsRys Putting Magic in the Game W hat is Magic? magic. They have the talent and the gift to summon .so m ssfrooe cwyotph geihmt tI si siht noitseuq taht sah deusrupe ht Magical Terms smaerda dn snoisiv fo srehposolihpd na stseirp rof revo evif dnasuoht .sraey tI si ton na ysae woleB era a wef cisab stpecnoc dna snoitinifedu oy . srews nealpm i osen reare hdt n,anoitseuq wo nodkte eynam What is magic? To quote from James Freake Maits and Mana: anaMircsed( deb )reilrae sie ht ni sih drowerof ot suilenroC s'appirgA Occult force of magic. Maits are a measure of that force, Philosophy , ew yam teg emos .aedi " To defend hcum sa smargolik era a serusaem fo ,thgiewr o sttaw a erusaem fo lac.ilratictenleetop kingdoms, to discover the secret counsels of men, to overcome enemies, to redeem captives, to increase Source: ehT ecruoS si morf erehw eht anam ygrene is tapped, and will vary from game world to gam e riches, to procure the favor of men, to expel .dlrow sihT nac eb latnemelE ro( secrof fo, )erutan diseases, to preserve health, to prolong life, to renew lraoci geam moesc (r,o)Fsre wcoiphc yesk pilla(tneM youth, to foretell future events, to see and know cifitneicsoduesp lasrevinU ,)rewop c inomeD things done many miles off, and such like these, by (common for evil sorcerers), Theurgical (from the virtue of superior influences, may seem things divine, i.e., Kabalistic magic), and so forth. A Sourc e incredible; yet read but the ensuing treatise, and thou yam osla eb a a,n"aem r"hoctuss sa ruoy nwo anaM shalt see the possibility thereof confirmed both by reason, and example." toN a dabcudortni tion, for looP eht( lausu ,)ecruoS a ,enotsanam ro r ehto ygn na siken olreopehbic tcnfnoo.iccripgam gnidloh .ecalp rehtO secruoS yam edulcnil acigam cigaM si ,ton dna reven sah ,neeb t uoba mana generators, or the Mana Pool of a familiar. gnizalb sllaberif ro gnitropele tssorc a.stnenitnoc tI si Tapping: The act of extracting mana energy from a a tseuq rof gnidnatsrednu dna eht tra fog nillortnoc .ecruos gnippaT otni a ecruoS yllausu seriuqera dna gnissenrah eht secrof fo .erutan spahreP ti si a ritual, mediation, prayers, elemental invocation, or gnilaeh dnah ro a yldaed ;esruc a evitcudese vol laiceps lacof snrettap dna lacigolortsa . snoi tidnoc potion or a ritual to bring floods and famine. Magic is ecnO ,deppat anam nac eb delennahc morf e ht not black or white, good or evil. But most importantly .t eo g terancairtuos of all, magic is not at thing . cigaM si a ;ssecorpa Channeling: ecnO a ecruoS sah neeb,deppaT e ht ;yhposolihp a yaw fo gniees dna noc trolling the y d gamener nol aceeare dcrnhmfnenuetnbaoaShC .dl rloawrutan desucoF otni a tegrat ,flesruoy( a ,lleps ro aa nam nI trohs dna elpmis ,smret cigam si n a fo tnuoma niatrec a lennahC ylno nac egam A .)erots external force of the universe controllable by certain a,ny agdmreesnaeb no lwuofhre we oh,pyl lsaicipyt( ,secitcarp ,setir ,slobmys dna .stnegaer Mana , sa ti 01 ot 51 stiam yreve .)ruoh tI si elbissop to over is called, is this force. Mana is a manifestation of the Channel (called Suffusing), but this is very mechanics of the unive esr ,flesti eht taergc imsoC .suoregnad enihcaM fo ,noitaerC dna stsixe nihtiw yreveg niht Focusing: revenehW a deppaT ecruoS s i that is real, the very fabric which binds Creation itself ,delennahC ti tsum eb desucoF e rehwemos .rehtegot esiwrehto( eht ygrene si tsuj .)tsol ehT tegrat foa Magic itself is not na lanretni .ecrof , anaM sucof tsum eb elba ot tpecxe anam . ygre ne rof eht tsom ,trap si na edistuo ecrof hcihwc igam t eeglrbaattpeccA lanretni ruoy ,tsac gnieb slleps era s strseusmu ,l, s ostued rsucrnteboea nn(fhsorticah a anaM ,looP ro emos lanretxe anam erots hcus( sa a little mana in every living thing). What this means is ,enotsanam tub eseht evah stimil fo rieht.)nwo taht lacigam srewop era ylpmis ,slliks dna not Holding: A egam nac dloh a niatrec tnuoma fow ar "larutanrepus" srewop ta .lla fI uoy deen ot nraela anam ygrene ro slleps rof retal .esu woH hcume h lleps rof ,noitcerruseR neht htiw tsuj a wef skeew fo can hold is limited dna seriuqer emos troffe d na , yu ndonru.yaattcesil anaM a dellac si sihT .elttil a ylno teba ,noitartnecnoc hguohtlA siht si ,eurt ton enoyreve si capable ,looP dna si yllacipyt neewteb51 - 30 Maits. If not fo gnissenrah esoht .srewop ylnO esoht ohwn ac desu ti lliw ylwols etapissid no sti ,nwo dna f i lennahc eht evissam stnuoma fo anam , ygrene noitartnecnoc si tsol hguorht( , amuart gnisucof meht dna gnitalupinam meht nace rujnoc ,ssensuoicsnocnu ,peels ,)cte it will completely fo secrof citoahc dna dliw eht lortnoc dna manWah .y .etaropave gnidloH a anaM looP si ylno r of is this? Some individuals are simply more tuned with yraropmet ,esu yllausu doog rof ylno a yad ro. os ."l oao nPganMi seUe"S Casting: gnikaM a .lleps oT "tsaC" snaem ot, mrof diffhearveen tm ay You systtcehumis.st omoifz ation ton ot throw , hguoht a lleps nac eb tsac dna dekovni Booster Chars for different Magic System if you have ta eht emasit .em o Ttsa c , y alagtlnrseaeupmnmse multiple magic systems in your campaign. gnisucoF hguoht ro ,ecalp gnidloh a morf elbaliava eb .a ndaemlennahC Mana Pool (MP) Invoking: gnitavitcA a lleps taht sah neeb .tsac sihT ruoY anaM looP a( devireD )citsiretca rsaihC can be done immediately after casting, or if the spell woh hcum anam ygrene uoy na c,sse n,rearhots dna si decalp ni a ,"dloh" hcus sa a anaM Pool, .lortnoc ruoY anaM looP )PM( slauqe Mage Stat + manastone, or familiar. It can be invoked at a later (Booster Char) x P (for Potential). With a Mana time using an Activation Condition (which must have looP fo ,03 uoy nac ylefas lortnoc pu ot 03 stiamf o .esar h rpdor oyawllau s,u)gnits agCnir utd enseeb anam .ygrene uoY nac ylno lennahcs o hcum anam Summoning: Calling a thing from one place to otni ruoy anaM ,looP nevig yb ruoy anaM. gnitaR .rehtona yllausU ni ecnerefer ot gnillacrips stir o ta hr wowfol eebeS "P".sn aem ,snomed tub osla yna tros fo noitatroppa fo ,lairetam ,slamina ro sgnieb nac eb dere dginsinnoocmmus sa Mana Potential Multiple well. Summing spells are either forms of apportation ehT P ni eht noitauqe ot etalucl aacnaM looP ro lanoisnem i,dnoitropelet htiw eht ytiliba ot kees tuo stands for "Potential". It is a control variable which a cificeps tegrat ro epyt fo egrat .t yehTs yawla swolla eht MG ot roliat woh tnetopgam se era rof sih .e yrltg iaarafueeeoqdrneger gameworld. The default for Atomik Magick si5 Distending: gnicroF erom anam ygrene otni a anaM world).magical average above an for (good may This looP naht ti nac .eldnah sihT nac eb enod ots 'eno eb erom ro ssel rof rehto ,sdlrow gnidneped noe ht nwo anaM ,looP ro ot lanretxe sloop hcus s a .ecner esf'eMrGp senotsanam ro .srailimaf ynA ,esac gnidnetsids i Mana Pool Potential Variable "P" uor eygrneavd neigam atdnenamr eepsu an cad cnsa rewop laer elttil evah segaM 1 . gnenuhortl ah segaM rewop etaredom ev 2 Suffusing: gnilennahC erom anam ygrene naht uoy rewop tnacifingis evah segaM 3 -4 nac ylefas .eldnah sihT nac eb sa taerg sa% 05 Mages are powerful (default) 5 higher; however, any mistake or fumble can literally lufrewop yrev era segaM 6 - 7 . s r eo eec htfslias o uigaeepahcmtuder imed ekil era segaM -sdog 8 -9 !sdog era segaM 01 M uoY nac syawla yub erom .PM sihT tsoc si denimreted ybe ht agical Characteristics r e.i"lPp"it lum oTeg t +P MP costs 5 OP . o Sfi P si 5 u noyayucb 5+ PM rof 5 .PO fI P si 01 uoy nac yub 01+ PM rof 5 .PO fI P si 1 To be a mage you must have a talent for .no os dna ,PO 5 rof PM 1+ yub nac uoy lleps .gnitsac EGAM ro( emos )rehto sia wen yramirP citsiretcarahC taht senimreted w oh Mana Rating (MR) lufrewop fo a egam uoy .era uoY yame tutitsbus RM a( devireD )citsiretcarahC s enimreted EGAM rof emos rehto citsiretcarahC fi uoy ,esohc ro woh tsaf uoy nac lennahc anam ygrene morf i st you may even hav e multiple types of Magical ecruos dna otni ruoy anaM .looP RM si lauqe ot ruoy scitsiretcarahC rof tnereffid sepyt fo cigam s resu (Mage Stat + Booster Char) x C . uoY eriuqca siht (WfIWoZir z ardTsfHT,oRh r e urgic(aDli vinmea)g ic, ynam anaM stnioP yreve Time Unit fog nilennahc . )dh ntoarsof activity (see Mana Rating Dial). You may divide this erehT era osla a rebmun fo wend evireD .,sc d ett n r t eueuroduorotounnteaRoiipryfM . D d ,g ,neRMeParMsM ae;hst'citsiretcarahC Magic (MAGE or others) Mana Channeling Multiple ehT C ni eht noitauqe senimreted eht etar ta woH hcum lacigam laitnetop uoy. s sessop hcihw anam nac eb Channeled per unit of time Commoner's have no MAGE (or very little), but ,sruoh( ,setunim ees .)woleb "C" nac eb neewteb1 srerecros tsum evah emos level yllamron neewteb 1 to 5, but 3 is default for Atomik Magick. This may to 10 (3 being average). There may be different eb erom ro ssel rof rehto ,sdlroweped gnidn noe ht "Mage Stats" (called MAGE, ELMT, QBL, WIZ, .ecner esf'eMrGp ,ARBA ,RBADK ,)revetahw ed gnidnep no r uoy Mana Channeling Multiple Variable "C" ,ngiapmac tub EGAM si .tluafed uoY dluohso sla wols ylsuoidet si gnilennahC 1 .)wo l secabi(tsiretcar a"hrCets ok ocaBi"p wols tahwemos si gnilennahC 2 Channeling is average (default) 3 The Booster Char tsaf si gnilennahC 4 ehT retsooB citsiretcarahC nac eb, gnihtyna tsaf yrev si gnilennahC 5 sa denifed yb eht MG rof sih .ngiapmac tI si yllausu uoY nac osla esaercni ruoy .RM sihTc tso si denimreted ybe ht something like INT, CON, or eve n eht egaM tatS sa( r e.i"lCp"it lum oT teg +C MR costs 5 OP y un. b a uf oscCoi3Siy 3+ RM rof 5 .PO fI C si 5 uoy nac yub 5+ RM rof 5 .PO fI C si 1 ,)evoba dna sti esoprup si ot "yfisrevid" e ht .no os dna ,PO 5 rof RM 1+ yub nac uoy revewoh uoy hsiw rof ruoy ngiapmac sa( fi u oy Mana Rating Dial haven't figured th at out yet), and any alternative By default, the Time Unit for your Mana .tnetsis n.teoe sbclubJatpe c ecsradaohtem gnitaR )evoba( dluohs eb ni Hours . sihT si rofn a oT esu egaM sa a tnelaT uoy nac egrahc3 egareva ysatnaf dlrow hcus( sa eno deledomr etfa OP per level of Mage (like any Talent), or 5 OP per D&D erehw cigam sresu era nommoc dna .)lufrewop level of Mage to make it more expensive (Magic is ,rev eew rol o Ha,mycssigapnt yinhttactfuess sa tahw exotic, after all). You may also taert egaM saa uoy dnif ni slevon ro ,seivom dluohs eb .ssel nIa rewoP sa( rep .)srewoprepuS roF siht uoy n ac us ciorehrep cigam gnittes hcus( sa ni e minA egrahc 1 PP rep ,leveL ro fi uoy leef siht tsoc si oot ,)ysatnaF segam yam eb elba ot tsac nevehtrae - ,wol uoy yam egrahc 2 ,PP ro 3 PP rep ,leveLr o gnirettahs slleps yrev.ylkciuq revetahw uoy leef si tseb rof ruoy ngiapmacd na RM si derusaem ni setunim taht( ,si htiw RM emag .dlrow uoY dluow evah tnereffid egaM stnelaT 5 uoy egrahcer 5 PM ni eno .)etunim sihT nace b .met scyi SgeauMq ih ncr)uaosefre wrooP( :wole bs anwo dr op udelacs anaM looP dna anaM gnitaR erad etaluclac Campaign Style MR Time Scale sa .evoba fI uoy dl uroewhta resu DNE rof cigam sa( dlroW cigaM elbigilgeN syaD ni fi ti erew a )rewoprepus uoy yam od ,os dna suht lla dlroW cigaM woL stinu ruoh 6 ni .t s D oeNscrEganit sti slPoMc Average Magic World (default) in hours * dlroW cigaM egarevA evobA stinu etunim 02 ni Which Characteristic for Spells? dlroW cigaM repuS stinu etunim 5 ni oD slleps esu EGAM ro HCET sae ht ageM -dlroW cigaM setuniM ni esab ?citsiretcarahc spahreP neveg nihtemos oW lacigaM detimilnU dlr sdnuoR ni tu b,sllik srewo Pes Uyllacisa ber aslle p ?Sesle * Basically 3 times faster ton ni eht lacipyt .esnes uoY od ton evaha Example: ehT stluafeD rof kimotA kcigaM era MAGE sae ht power to create a fireball, only the skill ot noihsaf a ,cits il radecntiacgaarmahC CON si erhe tt.sroaohBC P is 5 dna C fireball spell fr mo ruoy egdelwonk fo.cigam is 3 no i tfa onr io PmfeMr hedttn ea,dR Mdn ar ue omtii TnrUof RM is Hours . aM x eh tsuga Msah a 2 ni EGAM dna a 5 ni .NOC siH neoh iT,ltslsnieituasq mseir EGAM eht esab a nlaoMo Ps isu h,t53 2( + )5 x g n,i 5neah en matcu p""ni pu ot 53 ?citsiretcarahc ehT MG sah eht noitpo ot esuy na stiam fo an aymgren edna dloh , tliortn o,cti ro esu ,ti ta ynan evig citsiretcarahc eh .sehsiw roF tsom ,sngiapmacs iht .emit siH a nganMita Rsi ,12 2( + )5 x ,g3nina eemh nlaecnnahc dluohs eb rehtie eht egaM tatS ro ,HCET tube reht nam a ygrene otni sih loop ta a etar fo 12 stiam rep ruohf o gni l.eyntniavhiCtca sihT dluow eb 1 tiam yreve 3 ,setunimn ehw era gnorts stnemugra rof rehto .s tsuJ esuaceba .tuo detaluclac naicigam yam evah a wol EGAM yam ton ylirassecen naem eh selbmuts hguorht neve eht tselpmis .slleps Magical Defense (MgD) ehT MG tsum enifed tahw citsiretcarahc sllepsl liw MgD is a fully optional Derived Characteristic e.s nurgo ifsaiphmac ,DM( yb eht ,yaw si latneM . )esnefeD Mage Stat: Obviously, your "Mage Stat" (MAGE or Normally, eht ylno yaw ot dnefed t sniaga s)nirahecthtO .citsiretcara hecs asadbae seub magic is to make a Magical Defense Role TECH: tso Me s rUselwlo iPek ss,uHCE Tos yhw ton ees( retal ni siht ,)txet hcihw si yllausu desabn o ?cigam htiW HCET sa a ,esab slleps eral acinhcet bpyr otfeucrttihoengr i ves MgD DEX. or WILL, CON, slliks taht nac eb denrael dna ,deretsam onr ettam itself. magic against Armor Magical of sort a providing .e rua oeyg alamufrew o rpkoa ewwoh ynA egamad ro lacigame ffect has its overall effect WILL: "Magick is the art and science of causing detcartbus yb siht rebmun ralimis( ot eht yawn utS change to occur in conformity with Will." (Aleister . ) eseskenrSeofweD Defending Against Magic. D gM .)y eol SwLoLr I CnWcaic t rseoibfr eet hcetasraabhC satahgu o ebtbsum Talent ta t 1rnDeig poM3p.PO . so ls d.llcoce Aioiprhggsocafymsp INT: If magic is determined only by a mastery of And the Other MAGE? lautcelletni egdelwonk sa( citsilabaK cigaM yameb ) sA retal uoy llahs ,ees EGAM si ton eht ylno neht TNI dluohs eb eht esab .citsiretcarahc s ihT Magical Characteristic, it is only the default one. In sekam cigam hcum erom yllatnem detneiro dna suht worlds with a different magic system, or multiple . src eiy snlooottlihcsgpils ,seno EGAM lliw eb detutitsbus yb r ehtona PRE: eht eb ERP dluohs ecnatsmucric erar a ni ylnO Characteristic, for example, ELMT (for esab .citsiretcarahc fI cigam ylsuoigiler ,desaba .)msilatnemelE anaM slooP dna anaM y revoceR tseirp thgim deen ah hgi ERP ot esaeppa sih dog ro anre telsa e rheot mf eakhsrtow tive Characteristics. sih srewollof ot dleiw eht rewop fo thgim dna!cigam DEX: emoS slleps yam eriuqer ylhgihs uoretxed Mage Talent? snoitom dna dnah stnemevom yllaicepse( yranoisullI Alternative to having a MAGE .)slleps fI siht si eht ,esac XED thgim eb ehte sab ,citsiretcarahC egaM yam eb a tnelaT r o ,citsiretcarahc tubET HC yam llits eb a retteb .eciohc eyye mlahsaewtass i. crse ek rswrpioohPwT nI eht laer ,dlrow cigamthgils( - of - ) dynlalhae rsi XED above. Atomik Magick nac ebd erugifnoc !desab Multiple: Complicating matters, but much more magic, it is certainly viable to use both systems realistici st hatd ifferents pellsw illh aved ifferentb ase ( Magick dna Psioniks .) ,rebmemeR yeht erat on .scitsiretcarahc latneM slleps thgim eb desabn o d etcsnnailaahgbcaae rehto -- cigaM lliw eb regnorts WI ,LL yrdraziW slleps desab ffo ,EGAMe gdelwonK .s re hlntuiofre weo rpsocmino i ds,npsaa eer manois slleps desab no ,TNI dna noitaerC slleps desabn o S pell Casting 101 .HCET sihT si a hcum erom decnalab yaw fo gniod cigam dna lla sMG era degaruocne ot ta t sael cigaM si not ekil .srewoprepus No Power redisnoc siht .noitpo yehT tsum eton hcihws llepS Points are used for anything . Magical spells e ssueirogetaC .scitsiretcar athachw are simply skills , gnihton ,erom gnihton. ssel yehT eraliks ls that call upon and invoke the magical Deciding on a "Booster Char" .secrof ,revewoH ylno a egam eno( htiw al acigaM ehT retsooB citsiretcarahC si desu otw olla citsiretcarahC fo 1 ro )erom nac esu s lleps neve wol - level mages to have some sort of .kr otw'n otws usjlle pe sh,tesiwr e.h ytlOlufsseccus capabilities. It is important to remember that in many • hcaE lleps si a ,lliks thguob sa yna yranidro lliks sesac cigam si detaler ot rehto tcepsa fo n a .g P nuOiosYu a evah ot evah ylirassecen ton od individual, such sa sih ,ecnegilletni lacisyhp, rewop skill in the spell to cast it, but it helps. , ydt ni. alhoatsnro osfr ern rpe osotesiFshahotetorB • ehT esaB citsiretcarahC rof cigam slleps ,siy b rahC si dedda otni eht snoitauqe rof anaM looP dna default, either MAGE or TECH. See the above anaM .gnitaR ehT retsooB rahC nac neve ebe ht .scitsiretca r nanohoiCtces Mage Stat itself. • ehT egaM tatS netfo( )EGAM senimretedr uoy gnidiceD no a retsooB rahC si hcum e kil rewop niigam .c ehT rehgih ti ,si eht erom slleps diced gni no tahw citsiretcarahC slleps esus uoiverp( uo yn aecv aldh u nyfea errlheoltwmio.wpeb .)cipot uoY dluoc esu eht emas eno sa ,taht roa • ehT egaM tatS si thguob ta retcarahcn oitaerc different one to diversify magic even more. For with CP. Yes, it can be improved later (5 OP). ,ecnatsni I dnif NOC dna TNI ot eb doog seciohc rof • gnitsaC slleps sesu anaM .stnioP ruoYa naM the Booster and it seems fairly logical given the looP senimreted woh hcum anam uoyac . enro ts erutan of magic and effects shown in fiction and MP is a derived characteristic. .ysatnaf LLIW si doog rof erom cihcyspd etneiro • tnereffiD cigaM smetsyS yam tnarg sesunobr o ,cigam erehw sa HCET thgim eb elbatius rof a erom . ss ne lsipfle ayoeiottpttrsleacnep formal or ritualistic magic system. If you have multiple Magic Systems (say N MAGE, ELMT, QBL, HOLY, for instance), uoyn ac ew Magical Skills have different Booster Chars for each. CON for nI yreve lacigam ,dlrow wen dnal ausunu MAGE, WILL for ELMT, TECH for QBL, and PRE for slliks era netfo .dnuof ynaM segamw onk .YLOH esehT era tsuj ym .snoitadnemmocer e eS ton ylno woh ot esu dna ekam ,sllepst ub New Magic Systems for more details. e g edn. re o ce ulfoihetwosgtv aolaannamhk erehT si a ,regnad .revewoh sihTs wolla neve a EGAM 1 draziw htiw aB retsoo rahC fo 01 ot Alchemy - sihT si eht tlucco yduts fo eht yrtsimehc of magic. Alchemy uses the mana that is within all yllaitnetop evah sa hcum rewop sa a EGAM 5r o ,sgniht dna si a lliks taht yam eb desu yb non - retaerg naicigam htiw na egareva retsooB .rahC t I magicians. Basically, this is magical chemis (ItNrTy). dluohs eb ,deton ,revewoh taht eh lliw ton e vah ylraen sa hcum control. This is often seen in fiction Demonology - y golon osmieD eht yduts fo snomed and their names. This is an ancient and difficult skill, erehw eht hsarb gnuoy oreh sahssam ive potential, tub nac eb etiuq .lufesu hguohT ygolonomed sit on tub llits sah a gnol yaw ot og sa raf sa gninraeld na inherently evil, the practice of summon demons can gnidna t.ssreeodgnu nI on yaw nac enoemos htiw 0 eb ylemertxe .suoregnad Atalonomed re eno(o hw EGAM esu siht ot niag emos lacigam .srewop fI uoy snommus )snomed dluohs eb na t repxe evah orez lacigaM citsiretcarahC uoy evah 0 PM dna pl e oh,ttr a np,ide s sulili kes h stsi i. htTsigolonomed . 0tr,ae RhtoMwtnam n.osmnm)ouTmsNeId( Magic and Psionics? Lore -ega fo egdelwonk dna ytirailimaf a si sihT - dlo tales and traditions involving supernatural, mythical, tI si ,elbissop hguoht ton ,elbasivda o t dna lacigamirots .se sihT yam evo rlpufesu ni sdlrow gu lsprew olPat n eeatMaroprocni - sa hcus( ni Atomik erehw cigam si detoor ni htym dn a.noigil)eTrNI( Psioniks ) gnola edis Atomik Magick in a campaign. ehT wen noitide fo Atomik Magick allows for mental Occultism - Occultism is the study or practice of matters involving magic and the supernatural in the seitiliba ot eb detalumis yb lacigam srewop e es( modern world. At level 2, your knowledge is limited ysP cihc cigaM rednu weN cigaM . )s metsyS ot ,ysatnaf charlatans, and fringe religions. At level 4 ,revewoH fi ni ruoy emag dlrow latnem s rewop dna ,evoba uoy nigeb ot mrof a reraelc erutcip tuoba indeed follow completely different laws of nature than cigam dna tlucco .srettam sihT lliks yam ebd edeen ot tpmetta ot nialpxe yna larutanr e,peucsnerrucco ro ylpmis ,)eil dna esuaceb fo siht eht MG dluohsl lor try to identify or study one. This is, primarily, a ylterces rof eht.tegrat nredom lliks desu ni a 'lacitpeks' .dlrow tI yame b Magical Defense [X] )T N.Id(l rl oa ywcnri iagasasmecennu sihT si thguob sa a tnelaT ta( 3 PO rep )level tub nac Relicology - .sc ill aeec rgifdg o eas lmi swheioThntk citsire todcs e aletsdrabsaeai vhlaiCreD E. a chl evel This skill is used to help identify magical items. At sevig 3+ DgM fo .noitcetorp eeS lacigaMe snefeD level 2 ruoy egdelwonk si desab ylniam noe rolklof debircsed ,reilrae ro Defending Against Magic, later na dseviw - tales, giving no true knowledge. At level 4 in this text. uoy evah nugeb ot nrael fo sciler taht yllaer nac ylurt Magical Empathy work and prove useful. At level 6 and above, you lacigaM yhtapmE skrow ralimis ot l autcepsA .) sTlcN uiIw fl(oeyrenmlerkouwsrotp Empathy, but for magic. In a magical place (an (Magic System) (Spell Category) -Tih.uem.a,t urgy detnahcne ,tserof a s'draziw ,rewot ).cte ro nie ht ro elE ,msilatnem .cte sihT si egdelwonk fo w oh proximity of a magic user, magical item or creature, ot desu si lliks sihT .ti lortnoc ot woh dna skrow cigam he will feel the force of magic prickling energetically tsac slleps thgiarts morf ,skoob ro etaerc wen .slleps .noitacid nhic uesm or,soeni ps sinhw o,dkc es ninho tsoM doog segam evah siht ,lliks sa tsom y ojne Magical Resistance [X] gnitsac slleps erom naht yeht od gninrael . meht Magical Resistance is different from Magical erehTa er lareves sepyt fo cigaM metsyS ,slliks eno .esnefeD tI sekam a nosrep harder to hit will a spell rof hcae ralucitrap llepS gnitsaC yrogetaC , .e.i( saerehw( DgM sekam ti harder to effect mehte cno Thaumaturgy) . t Idluoh s edbeton esda Thaumaturgy .)tih hcaE level fo lacigaM ecnatsiseR sesaercniy b (Sensory Spells) ro Elemental (Enchantment Spells) , 1+ yna VD lloR edam ot dnefed tsniaga a hostile or .desu si metsys cigam tahw no gnidneped ,htrof os dna friendly .ll e peseS Defending Against Magic. N Mental Defense [X] ew Magical Talents sihT si thguob sa a tnelaT ta( 3 PO rep )level tub nac nI yreve lacigam ,dlrow wen stnelat d na osla eb detsil sa .ci tas idreevt icraerDah ChcaE level laiceps seitiliba era netfo .dnuof segaM sa sevig 3+ DM fo .noitcetorp tI sdda ruoye cnatsiseR llew sa srenommoc ekila yam s sessop and Spells Mental all against protection providing roll, eseht ,stnelat dna emos dluoc eb etiuq erawanuf o latnem rewop s from Atomik Psioniks ro r ehto them. These Talents may directly affect magic, or latnem rewop gulp - .sni eeS Defending Against could in fact b e magical or mystical in some other Magic, later in this text. flaeITAsvfalh(e lliil Oe onsPcnnd .3ot.i ss ct a btye d Visionary na )X nac eb nekat ni eht ,tnelaT hcael anoitidda y mk acy eubyrrldtlsanoi s yauercora cyansooA iasiV level will cost another 3 OP. snoisiv fo eht erutuf ro tneserp stneve raf .yawa sihT si a mrof fo maerd desabngocerP .noiti sihT dluohs Aspectual Empathy be used by the GM to give brief but beneficial lautce pyshAtapmE stsixe ylno ni sdlrow erehw ereht gniwodahserof dna snoisiv gnilleterof erutufs tneve si a raelc ,suoigiler ,lacisyhpatem rol arutanrepus relevant to the campaign. noitcnitsid neewteb dooG dna .livE l autcepsA M yh tsakpr motEwros fo e kr ie.lgensanDeS nI ro raen age Characters a place of "Good" or "Evil" or in the proximity of a tuohguorhT noitcif dna ysatnaf ereht e ra nosrep ro erutaerc fo ,hcus eh lliw leef eht ecneserp segam fo yreve elbatnuoc .epyt erehT era of "Good" or "Evil" (and varying degrees thereof). suoedihiw sehct dna lufituaeb ;sesserecrosy lredle sihT si a tnatsnoc gnileef -- in a Temple of Light he sdraziw dna eriftips elttab - ;segam sretsnom d na lliw leef ssendoog lla ;dnuora ni eht eltsaC foe ht snomed ohw tsac cigam htiw ,ytinupmi dnat aerg Vampire King he will feel evil and darkness. . st rlaacig ae m hfstorets ae mro ahsweiti ed dnsadog Danger Sense [X] ll An ad c eheesttsbeaiele w.hurfctrcoigam ,yllacisaB a tnenamrep regnaD esneS .lleps regnaD A cigam resu luohs d eb tliub sa y na es nsekSceh c,eyrlala ce idttaaammot uea httseuqer retcarahc ni .noizuF eH yam osla evah rehto laiceps fo eht .MG ehT retcarahc tsum ekam al ufsseccus ,srewop hcus sa srewoprepus ro ,scinoisp tub sihts i regnaD esneS kcehc llor( 01 + leveL + )6D3 tsniaga tnedneped nopu eht s'dlrowemag .snoitcirtser t soM a tegrat rebmun fo .02 eeS Danger Sense magical mages are fairly powerful, and will have at least effect for more details. cioreH scitsiretcarahc dnaitpO no ,stnioP tub eht MG Empathy (or Personal Empathy) .t isfe e essehase hntgis slaliw lanosreP yhtapmE sa( desoppo ot eht rehto o wt All mages must have a Magical )sepyt swolla uoy ot niag na revo lla "gnileef" rofa c i .te)seeisvr(o eb etas cusaairch aetw hBosCnekam nosrep uoy .teem uoY tsum ekam na TNI llor sesrev nevele scitsiretcarahc eht MG yam rehtie esoohco t their INT + 10 (or + a die roll), and if successful the tuo daerps ot sreyalp eht ecrof ro PC artxe emos evig MG tsum llet uoy tahw uoy "leef" tuobaeht m (if you gnidne pesht of their CP more thriftily! fail, the GM can tell you that you feel nothing, or ecnO eht cigam smetsys evah neeb ,desived Aptitudes lr leeitbwc a hr scaniih eh hcrssw eo adyhehnachaltp emoS segam era erom detnelat n i ekat mih tel yam MG ehT .og ot tes si eh ,fo draziw a certain areas of magic, while lacking in all the a wef gnitrats ,slleps spahrep neve a cigam meti ro a tser a( egaM ,tnavaS uoy thgim . )yas magical tome. Very wef gnitrats sretcarahcd luohs mamage a Therefore, edutitpA laiceps a evah y eb sretsam fo eh tlacig.asmtra y)rs ae ym d hrinudtaritn idPaiaswn(tteorppceAyectS system magic the firnodme pendenits This magic. of Permanent Magical Abilities y rtooatthctid atr ot e,nntbsno uwacebochnk .me tsys Permanent abilities are magical A cidraB egaM nac evah na edutitpa niy goloisyhP stnemtnahcne yletanni dnuob ot na laudividni Spells, making him a cidraB .relaeH woH tuoba na being. This is effectively the same as it is for Elven Elementalist? Or for really bad news combos, tnenamrep lacigam smeti ees( ehtes noitc no !srecnamo ro hco tcedrutNoooaofwV Magic Items ,) dna hcus seitiliba era detaerc yllacisab A egam nac evah na edutitpa ni ynal lepS eht .emas ,revewoH tsom serutaerc htiw h cus Casting Category of magic (giving him a title such as srewop era nrob htiw meht hcus( sa snogardg nivah Elementalist, Healer, and so forth). You ma y have individual fire spells, flight spells, and so forth). Very . yradnoc ee Snd oneadutit pyArami rePno It costs no wef snamuh era nrob htiw yna lacigam abilities, but points ot evah na ,edutitpa tub ereht era o sla yeht era nommoc htiw lacigam serutaerc hcuss a .segatnavdasid ,s n,o sg,nasirkfdsfiilrigs.acbte oT kcip ruoy yramirP dna y radnoceS ekiL na detnahcne ,meti a t nenamrep ,sedutitpA og hguorht eht tsil fo llepS seirogetaC dna magically ability is a pattern of magio - machinery, kcip eht owt uoy tnaw eno( rof yramirP dna enor of latnemele ,ecnesse ro cirehte yrtiucric ro( ,)revetahw .)yradnoceS ekaM a eton fo .siht uoY nacn etfo d n ouettohabtm erial of the being -- "ctiora cbaul iet " ekam pu emos eltit rof ruoy retcarahc desab no ruoy lennahc anam ygrene otni ,nrettap lortnoc ,ti d na ,edutitpa rof ,ecnatsni htiw a yramirp edutitpa n i sucof ti ot etaerc a derised lleps.stceffe Elemental ,slleps dna er'uoy ton tsuj a ,egame r’uoy lacigaM seitiliba era detaerc tsuj s a an Elementalist. permanently enchantments for magical items. • ehT PM ygrenE deriuqer yb eht lleps s i However, the individual being must p ya PO lauqe ot the original MP base cost of the spell ton( gnidulcni automatically half for any spell in the Primary .y reodguettiatcpA eht dedda tsoc fo )ecnenamreP ni redro ot evah eht • llA slleps ni eht yradnoceS yrogetac e ra lanoitidda .ytiliba sA ,yllausu eh tsum eb elbao t unaffected, and have no modifier. lennahc eht deriuqer anam ygrene otni eht llepso t use it. Any combination of alter e t yasgnercernueos • ehT PM ygrenE deriuqer yb eht slleps in all yam eb deralced when the ability is created h csuas( other categories si ta %05+ ro(.)5.1x ehT cigaMmetsyS uoy esu nac osla tceffe eht lleps ddn aE renfot.uos)tnPSiM .seirogetac sihT si ylpmis a yaw fo gnitartnecnoc no A lacigam ytiliba nac eb denrub otni n a for thdiiss allomwa y GM The magic. of fiecledr tain a individual just as it can for enchanting magical items. .seirog entiaactrec ,revewoH eht nosrep tsum yap eht PO tsoc lauqe( ot ehtro lanigi esab )PM erofeb taht ytilibas emoceb pell Casting Categories available to him. It will remain dormant or latent until There are several different Spell Casting this requirement is met. Such abilities are often seirogetaC ton( sessen yliras detaler ot e ht detnarg yb sdog ro rehto lufrewop sgnieb sa stfigr o .sdrawer snomeD dna rehto tnaercsim sgnieby am Effect Type .) esehT seirogetaC lliw e b al os tnarg hcus seitiliba ni egnahcxe rof ytlayold na dessucs indi r eshntooitc edsna ni Atomik Grimoire. oT esu slleps ni taht yrogetac uoy tsum ezilaiceps ni services. Extremely powerful magic items and relics yam osla esuac a nosrep ot niag lacigam seitiliba ni ti htiw ruoy Magic System skill, for instanance, .y aswiht Thaumaturgy(Creation Spells). sdraziW dna rehto cigam sresu nac tnahcne Spell/Skill Categories themselves or others to create magical abilit .sei ehT noitaerC dna( )yportnEsllepS Elemental (Primal) Spells actual process is different from enchanting items, but Knowledge (Wisdom) Spells eht ,tsoc ,emit dna rehto lacitsitats stnemeriuqer era lat n)ecMihcyssPl(lepS exactly the same. Treat creating magical abilities the tnemevoM )noitatroP(sllepS .les ammgcaen istisgitaa nmraehpcne Natural (Shamanic) Spells enoynA htiw tnenamrep lacigam seitilibaw ill Necromancy (Spiritual) Spell dnats tuo sa very lacigam ot tceteD dna eeSc igaM ygoloisyhP )gnilaeH(sllepS .cig aemsn en satca hsterutae ry cnor,atoslleps Sensory (Wyrdsight )sllepS Summoning (Conjuring) Spells Temporal (Chronomancy) Spells Wizardry (Enchantment) Spells S T The Law of Attractions - Like attracts like, but he Laws of Magic setisoppo osla .tcartta oT tcartta ygrene fo a cigaM si eht tra fo gnilennahc dnag niretla ralucitrap ,tros eno tsum tup tuo ygrene fo ar alimis the energies of magic at will. The Universe .tros llA seigrene na d srettap nac eb tilps o tni dna lla sgniht nihtiw era detaler ot e no seigrene ro snrettap fo gni s,ospcpiotsiretcarahc dna rehtona dna tnedneped nopu eht .elohw e hT hcae lliw niatnoc eht ecnesse fo eht rehton ihtiw esrevinU si edam delaever ni eht ,swal ,sredrod na .flesti gnihtyrevE si sti nwo ,etisoppo suht sae kil sessecorp fo ,erutan dna nihtiw eht sessecer foe ht s t,ceakrit ltoas ot . soe dtriise ohptpo ehT oswetvlah mind and spirit of all beings. The principles that gives htob tcartta dna leper ta eht emas ,emit tub e ra efil sllewd htiw ni ,su dna .tuohtiw tI si gniydnu dna immutability joined and are harmonious. All is within rete ,lan dna ton ,draeh ro ,nees ro ,tlems t ub . lnli a h edtesnninioawo .n odie t vp eyi ee sbeecrooc hrihhrtTeswterpe padfo The Law of Quintessence - r,onrett a,psseco ry pnA cigam si denrecnoc htiw eht ,gnilennahc, gnisucof larutan nonemonehp yam eb deredisnoc ot ebe vila .seigre neese hgtniret ldana htiw sti nwo euqinu ,ytilanosrep dnam ya ebt laed erehT era neetruof swaL fo cigaM hcihw ,era .hc u sshatiw in effect, reaffirmations of the Law s of Nature. All The Law of Invocation - tI si elbissop oth silbatse smrof fo cigam tsum wollof eseht .swal s namahS lanretni noitacinummoc htiw ,sgnieb ,seigrene r o and other primitive magic users are unfamiliar with sessecorp hcihw tsixe nihtiw fo .fleseno tahT sio t eseht ,swal tub yna lufsseccus draziw dluohs e b say, invocations. elb af.eomgedhetlwonk The Law of Evocation - tI si elbissop oth silbatse esehT swaL era desab no esohtd ebircsed anretxe l noitacinummoc htiw ,sgnieb ,seigrene r o yb eht nredom yadsitlucco ,t caasI ,stiwenoB nis ih sessecorp hcihw tsixe edistuo fo .fleseno tahT sio t koob Real Magic. .sgninom m,uysas The Law of Commonality - If any elements or The Law of Infinitum - ehT latot rebmun fo elbissop srotcaf era nommoc neewteb yna owt ro e rom snoitanibmoc fo anemonehp hcihw nac eb dezinagro snrettap ro seigrene yeht nac tcaretni hguorhtr ieht is infinite. The number of phenomena is k e bo tnwon common elements. Control of one pattern facilitates .elbaniat tedalnnbauawo n sk,dunenhutatinifni the control over the . rehto The Law of Balance - To survive one must keep The Law of Words of Power - erehT stsixe niatrec yreve tcepsa fo fleseno ni ecnalab htiw lla r ehto sdrow dna sgninaem fo sdrow taht retla ehtl anretni .stcepsa gnippiT eht ecnalab fo seno stcepsa rehtie and external realities of those uttering them. Their yaw ot eht emertxe si suoregnad ot htob ehtetni lanr rewop stser ni eht yrev sdnuos fo eht sdrow nis a . ystt ic f llefosa apltnde s ecrnrfaeseeaohepttnsxoae ar tyeh tsuh t,gninae mlautc arieh ts ahcum gnidnecsn The Law of Harmony - yrevE nonemonehp n i .segaugnal existence is linked directly or indirectly to every other The Law of True Names - gniwonK ehte telpmoc .eno deviecre Pnoitarapes neewteb anemonehp era dna eurt eman fo na ,tcejbo ,gnieb ro ssecorps evig desab no na etelpmocni noitpecrep ro d etimil eno etelpmoc lortnoc revo .ti gniwonK eht e urT nu .gnidnatsred emaN nac ylno eb deveihca hguorht e telpmoc gnidnatsrednu fo sti .erutan llA elpoep evah a eurT Name, but few ever discover their own. The Law of Violation - nA tca ro nonemonehp yam violate the natural patterns of reality provided that it setarepo rednu niatrec esiwrehto e lbaniatta conditions in a specific, limited context. The Law of Wisdom - modsiW si eht gnidnatsrednu fo taht hcihw si edisni .fleseno hguorhT eht modsiw of self - gniwonk si suht detnarg gnidnatsrednu f o s'eno nwo shtgnerts dna ssenkaew hcihw si lativo t ht.wno ordigntaulove The Law of Knowledge - egdelwonK si e ht idnatsrednu gn fo taht hcihw si edistuo fo .fleseno sA e gs def,ee s oshltas wtwce' oooereasrnjcngkbnouis ability to exercise control over it. The Law of Cause and Effect - ehT tcaxee mas noitca enod rednu eht emas noitidnoc lliw tlusern i eht emas stluser yreveit me it is performed. Any rotcaf hcihw si degnahc lliw esiwekil egnahc e ht outcome. Atomik Magick © 2000 Mark Chase . r o m r A s a g n i t c a , e u l a v s t i y b e h t t c e f f E r e b m u N r o e g a m a D d e l l o r M g D _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ l a c i g a M ( ) e s n e f e D l l i w e c u d e r Omissions: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ . e c n a t s i s e R l a c i g a M _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ , h c u s e s u a t s d r a d n n o i s a v E V D + Skill Bonuses: t s n i ac gi Ag a, Ms t lt oc Bes rk ic da t t ad n a _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ e c n a t s i s e R l a c i g a M + 0 1 + t a t S Aspects: Magical DV is equal to: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Time Scale: _ _ _ _ _ _ _ _ Defending Against Magic Casting Method: Visionary _ _ _ _ _ _ _ _ _ _ _ _ Base Skill: Source: Mental Defense [X] (MD) _ _ _ _ _ _ _ _ _ _ . t i h o t V D s ' t e g r a T e h t Mage Stat: Booster: Magical Resistance [X] _ _ _ _ _ _ _ _ _ . s V e h t r e h g i h f o s ' l l e p S V D o t t s a C r o SYSTEM NAME:_____________ 6 D 3 + ) y r o g e t a C ( m e t s y S c i g a M + t a t S Magical Empathy T o Cast against a Willful Target: Magical Defense [X] (MgD) t s a C o t V D s ' l l e p S e h t . s V Empathy (Personal) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ 6 D 3 + ) y r o g e t a C ( m e t s y S c i g a M + t a t S T o Cast a Known or Created Spell: Omissions: Danger Sense [X] _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ e v i e c n o C o t V D s ' l l e p S e h t . s V _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Aspectual Empathy 6 D 3 + ) y r o g e t a C ( m e t s y S c i g a M + t a t S Skill Bonuses: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ N T ( 3 O P / ) EW ALENTS LVL To Create a New Spell: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Casting Magic Aspects: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Time Scale: _ _ _ _ _ _ _ _ Casting Method: MP = (INT + WILL) x 5 _ _ _ _ _ _ _ _ _ _ _ _ Base Skill: Source: S a c r i f i c i n g a L i v i n g T h i n g g i v e s : _ _ _ _ _ _ _ _ _ _ Age 1 Year = 20 MP Mage Stat: Booster: _ _ _ _ _ _ _ _ _ 1 H i t = 1 M P SYSTEM NAME:_____________ Magic System ) y r o g e t ra eC p ( 3 H u m = 1 M P R e l i c o l o g y - e gfl doe er l w o n K s c i 5 Stun = 1 MP Occultism _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ - The science of magic 10 End = 1 MP Omissions: Lore _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ - Mythic history : s w o l l o F s A a n a M e r o M t r e v n o C Demonology _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Getting More Mana - s n o m e d f o e g d e l w o n K Skill Bonuses: Alchemy _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ - S t u d y o f A l c h e m y . ) s u o r e g n a d y r e v ( R M r u o y % 0 5 + o t p u N S _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ EW KILLS u o Y y a m e s u f f u S a n a m g n i l e n n y a b h C Aspects: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ) s u o r e g n a d ( % 0 5 + o t p u ) t l u a f e d s i s r u o h ( Time Scale: _ _ _ _ _ _ _ _ u o Y y a m d n e t s i D r u o y a n a M l o o P y b Mana Is Channeled in: _ _ _ _ _ _ _ Casting Method: D i s t e n d i n g / S u f f u s i n g _ _ _ _ _ _ _ _ _ _ _ _ C = Base Skill: Source: _ _ _ _ ) t l u a f e d s i 3 ( _ _ _ _ _ _ _ _ _ _ ) m e t s y S r u o y f o t a t S e g a M e h t s i s e i r o g t a C Mage Stat: Booster: ) r r ax eth etaC gsCt+aoS Mo (B _ _ _ _ _ _ _ _ _ l l i k S / l l e p S l l a f o r a h C e s a b e h t , t l u a f e d y b ( Mana Rating (MR): SYSTEM NAME:_____________ W i z a r d r y ( E n c h a n t m e n t ) P = orhC(laropmeT ) y c n a m o n _ _ _ _ ) t l u a f e d s i 5 ( _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Summoning (Conjuring) ) rrte aeagxht taCs+SMo(Po B Omissions: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Mana Pool (MP): )t hygriossdnreySW( _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ P F RIMARY ORMULAE ) g n i lyageoHl(o i s y h P Skill Bonuses: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Necromancy (Spiritual) _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ larutaN )cinamahS( ) e r e h w e s l e s m e t s y S c i g a M e h t l i a t e D ( Aspects: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ M o v e m e n t ( P o r t a t i o n ) Time Scale: _ _ _ _ _ _ _ _ )c ilhactynsePM( Casting M e t h o d : _ _ _ _ _ _ _ _ _ _ _ _ egdelw)omnoKdsiW( Base Skill: Source: _ _ _ _ _ _ _ _ _ _ E l e m e n t a l ( P r i m a l ) Mage Stat: Booster: _ _ _ _ _ _ _ _ _ ) y p o r td nnnEao (i t a e r C SYSTEM NAME:_____________ M S S / S C C . AGIC Y S T E M PELL KILL ATEGORIES HAR C HARACTERISTICS MAGES AND WIZARDS MAGICAL MECHANICS MAGICAL SYSTEMS Campaign Control Sheet _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ P l u g -Ins & Books: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Game Master: Date: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Campaign Name: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Using Magic "Magic is a faculty of wonderful virtue, full of most high event, this step is usually automatically part of mysteries, containing the most profound contemplations of petS ,3 sselnu eh ydaerla sah emos a nam most secret things, together with the nature, power, quality, ygrene ,derots ro si detnarg anam ygrenem rof substance, and virtues therof... and to their inferior suitable emos rehto ecruoS a( ,enotsanam , railimaf subjects, joining and knitting them together thoroughly by nomed ro .)ytied A egam nac ylno l ennahC the powers, and virtues of the superior bodies." .gni ta a nlsR oaa i ytMutheg qatra eaearnneam - Cornelius Agrippa S .3 tsaC eht .lleps spetS 2 dna 3 yllausu neppah ta pells the same time, that is, mana is tapped from a Magical invocations are potent, directly calling source during the actually spell ritual itself. nopu eht seigrene taht dnib eht e srevinu However, if the mage has other readily available ot rehteg dna gnitsiwt meht ot eht s'egam. dnam moc ,secruoS hcus sa senotsanam ro sih nwoa naM sllepS era tcirts dna ,suoidet dna lliw ton krow fi neve ,looP siht pets si greatly .denetrohs ,rebmemeR eht tsethgils rorre .srucco llA sdrow tsum eb esicerp a egam nac ylno lennahC ta a etar lauqe ots ih dna lla noitaraperp .tcefrep ehT s'egam etatsf o anaM gnitaR .)RM( ,suhT neve fi a lleps erew ot ,dnim lacisyhp ,htlaeh dna neve sih ecnatsna dydob ekat 1 ,etunim tub deriuqer 01 ,anam ehd luow serut stesgum eb denut htiw eht ecrof fo anam ot llac llits evah ot dneps eht emit ot lennahch guone nopu eht derised .tluser noitaiveD nac tluser n i anam .ygrene fI eh dah 01 anam ni siha nam partial effects to no effects whatsoever. pool (or form a manastone or familiar), tid luow tsoM slleps hcihw era dekovni yltceridm orf be instantly available to him. tneicna stxet eriuqer a taerg laed fo noitaraperpo t .4 ekovnI eht lleps dna llor rof sseccuS sesrev( VD avoid .sekatsim esehT snoitaraperp era n etfo fo eht lleps ro/dna eht s'tegrat .)VD sihT s i ,tnadnuder ,gnippalrevo dna emos strap erat hgirtuo citamotua retfa ,gnitsac sselnu eht egam sediced de eyne hnta hrtegn ohlc ugmnik astu h,tyrassecennu ot dloH eht lleps ni sih anaM .looP eeS eht selur .ot sA a egam seiduts eht scimanyd fo c igam ol e,bslo oaPn anMo .w )ygrutamuahT( dna sevled otni eht sgnikrow fo a niatrec ,llepsuts dying it intently, he can eventually A bout Mana Pools eziromem eht lleps suht( gnimoceb ,delliksg niwolla niatre cadlo hna cloo Pana Ms'res uciga mA mih ot mrofrep ti tuohtiw eht .)skoob segaM hcus sa tnuoma fo anam ,ygrene yllausun eewteb eseht nac tsac gnikahshtrae slleps ni , sdnoces 01 - 03 ,stiaM tub erom rof lufrewop. segam saerehw eht emas lleps thgiarts" morf eht "txet thgim sihT ygrene nac eb ni eht mrof fo rehtie wara nam evah nekatyad s o.teraperp del lsiekgSam yam osla ,ygrene detelpmoc slleps gnieb ,"dleH" ro a etaerc wen ,slleps desab nopu sih egdelwonk foe ht combination th .foere roF ,ecnatsni xaM ehts ugaM rsegnnniikr ofwo.cigam sah a anaM looP fo .03 eH dluoc evah 02 stniop fo sei grloo alf euosrtdseco ehahelTtrteanmuoc siht ni eht mrof fo eerht ydaer ot esu ,slleps dna eht gnitsac a .lleps esehT era tliub gnisu eht Magical e nsheauchc iyhgwr ean ne wasnamtirn ir0oe1phto System rules detailed later. A typical magi cd lrow ta yna emit ot tsac a wen .slleps tA yna emit a dleH yam evah tsuj eno ,metsys ro sseltnuoc. sn ezod lleps ac n eb ,dellecnac gnitrever ti ot war a nam tsoM segam lliw ylno wonk eno metsys dna llas ih ,ygrene gninaem taht fi xaM dedeen ot esu lla0 3 .mets ytsa h ntdoes a ebdbluo hsslleps stiaM fo sih anaM looP eh dluoc ecifircas sihs lleps Magic Step By Step es udna all.lle pw r seaolnfasops is dityhagre ne eht anaM slooP eriuqer thgils noitartnecnoco t erehT era ruof spets ot gnisac .cigam woHh cae maintain, but nothing significant. Wizards have lacigaM metsyS seog tuoba siht yam ebreffid ,t nteub derapmoc eht level fo noitartnecnoc ot gnidloh" seno .em aes httsa e tlea rsape tesseht jaw tight" in equivalence. If knocked out or severely .1 etalumroF dna etaerc eht .lleps sihT yam naem gnihcraeser ot dnif eht reporp ,lleps gnitaerca ,dezitamuart eht anaM looP may .)syaw ltao nt(s oelb When heavily traumatized or knocked out, the mage ytied a ot gniyarp ,egdelwonk ruoy morf lleps wen dluohskam e a tnetepmoC )81( Will Roll to maintain rof a llep sot , dee.btcntaerg sih anaM ,looP esiwrehto s'ti .tsol sselnUy lreporp .2 paT anam ygrene morf a .ecruoS tI yrassec esni deniart tsom( segam ,)era peels lliw osla esuac tio t ot tcartxe anam ygrene morf emos ecruoSo t .raeppasid nehW a egam seog ot ,peels ehd luohs rewop eht .lleps ehT egam yam ydaerlae vah ekam a tnetepmoC )81( Will Roll to maintain his siht ygrene ni sih anaM ,looP ro yam deeno t anaM .looP eH yam ezilaiceps ni a wen lliks dellac( lennahC ti gnirud eht gnitsac fo eht .lleps nI yna

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(Aleister. Crowley). So WILL can be the base Characteristic for spells. Also good in some areas, and psionics more powerful in others. pell Casting
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