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Future gaming : creative interventions in video game culture PDF

162 Pages·2018·6.838 MB·English
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i Future Gaming ii Part of the Goldsmiths Press Future Media series This series offers short, sharp interventions in response to short-term, utilitarian and instrumentalist thinking about media and technological futurism. Our emphasis on feminist, queer, trans, anti-racist and/or speculative approaches to media and technological futures calls for alternatives to TED thinking. ii i Future Gaming Creative Interventions in Video Game Culture Paolo Ruffino iv © 2018 Goldsmiths Press Published in 2018 by Goldsmiths Press Goldsmiths, University of London, New Cross London SE14 6NW Printed and bound by Clays Ltd, St Ives plc Distribution by The MIT Press Cambridge, Massachusetts, and London, England Copyright © 2018 Paolo Ruffino The right of Paolo Ruffino to be identified as the author of this work has been asserted by him in accordance with sections 77 and 78 in the Copyright, Designs and Patents Act 1988. All Rights Reserved. No part of this publication may be reproduced, distributed or transmitted in any form or by any means whatsoever without prior written permission of the publisher, except in the case of brief quotations in critical articles and review and certain non- commercial uses permitted by copyright law. A CIP record for this book is available from the British Library Library of Congress Cataloging-in-Publication Data Names: Ruffino, Paolo, author. Title: Future gaming / Paolo Ruffino. Description: London, England; Cambridge, MA: Goldsmiths Press, [2018] | Includes bibliographical references and index. Identifiers: LCCN 2017035594 | ISBN 9781906897550 (hardcover : alk. paper) Subjects: LCSH: Video games – Social aspects. | Video games – Moral and ethical aspects. Classification: LCC GV1469.34.S52 R84 2018 | DDC 794.8–dc23 LC record available at https://lccn.loc.gov/2017035594 ISBN 978- 1- 906897- 55- 0 (hbk) ISBN 978- 1- 906897- 67- 3 (ebk) www.gold.ac.uk/ goldsmiths- press v A Benedetta vi ne vwgenip rie pdf Contents Introduction: Creative Game Studies 1 1 Life after Gamification: How I Broke Up with Nike+ FuelBand 26 2 Independent Gaming: Take Care of Your Own Video Game 45 3 They Leak! Hacking PlayStation (as a) Network 69 4 A History of Boxes: Game Archaeology and the Burial of E.T. the Extra- Terrestrial 88 5 GamerGate: Becoming Parasites to Gaming 104 Conclusion: At the Time of Writing 120 References 128 Index 140 viii

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