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From design into print: preparing graphics and text for professional printing PDF

337 Pages·2009·11.104 MB·English
by  CohenSandee
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(cid:2) FROM DESIGN INTO PRINT Preparing Graphics and Text for Professional Printing by Sandee Cohen Peachpit Press From Design Into Print: Preparing Graphics and Text for Professional Printing Sandee Cohen Peachpit Press 1249 Eighth Street Berkeley, CA 94710 510/524-2178 510/524-2221 (fax) Find us on the Web at: www.peachpit.com To report errors, please send a note to [email protected] Peachpit Press is a division of Pearson Education. Copyright © 2009 by Sandee Cohen and Robin Williams Project Editor: Becky Morgan Production Editor: Hilal Sala Copyeditor: Dave Awl Indexer: Valerie Haynes Perry Cover design: Mimi Heft Interior design: Mimi Heft Layout: Sandee Cohen Notice of Rights All rights reserved. No part of this book may be reproduced or transmitted in any form by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. For information on getting permission for reprints and excerpts, contact [email protected]. Notice of Liability Th e information in this book is distributed on an “As Is” basis without warranty. While every precaution has been taken in the preparation of the book, neither the author nor Peachpit Press shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the instructions contained in this book or by the computer software and hardware products described in it. Trademarks Adobe, InDesign, Photoshop, Lightroom, and Acrobat are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. QuarkXPress is a registered trademark of Quark Incorporated in the United States and/or other countries. PANTONE® and other Pantone, Inc. trademarks are the property of Pantone, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and Peachpit was aware of a trademark claim, the designations appear as requested by the owner of the trademark. All other product names and services identifi ed throughout this book are used in editorial fashion only and for the benefi t of such companies with no intention of infringement of the trademark. No such use, or the use of any trade name, is intended to convey endorsement or other affi liation with this book. ISBN-13: 978-0-321-49220-3 ISBN-10: 0-321-49220-X 9 8 7 6 5 4 3 2 1 Printed and bound in the United States of America Colophon Th is book was prepared on a MacBook Pro running the Adobe Design Premium Creative Suite 4. Layout was done in InDesign. Vector illustrations were created in Illustrator. Photo and image retouching was done in Photoshop. Screen shots were taken using Ambrosia’s SnapzPro. Fonts used were Chapparal Pro, Myriad Pro, and European Pi 3. GridIron Flow was used to track use and versions of graphics and layout fi les. FROM DESIGN INTO PRINT: PREPARING GRAPHICS AND TEXT FOR PROFESSIONAL PRINTING Dedicated to: My students. You ask the right questions to help me understand the answers. (cid:2) iv Introduction This is the book I wish I had had twenty years ago, when I fi rst started working with computer graphics. Back then, it didn’t take long to realize that as soon as I put anything down on the page, I was acting as a production manager in addition to the designer or layout person. Just defi ning a color meant I needed to understand what the requirements were for color separations. Working with a photograph required an understanding of that strange concept called resolution. And then there were all those questions about the diff erence between RGB and CMYK colors. During my years in advertising, I relied on the book, Pocket Pal, A Graphic Arts Production Handbook, published by the International Paper Corporation. The book was given out for free by International Paper representatives when they visited ad agencies. It covered all parts of the printing and publishing process and even had a page of proofreaders’ marks. I loved leafi ng through the pages reading about halftone screens, impositions, separations, and other parts of printing documents. Back in those days, however, Pocket Pal covered almost no digital or computer graphics. Digital cameras, scanners, and computer graphics were missing from its pages. That’s when I thought there needed to be a book that covered the same topics as Pocket Pal, but did it from the point of view of the digital artist or designer. And would be written in a friendlier, more fun, style. v (cid:3) FROM DESIGN INTO PRINT: PREPARING GRAPHICS AND TEXT FOR PROFESSIONAL PRINTING The Non-Designer’s Books In 1994, Robin Williams, author of Th e Mac is not a typewriter, came out with Th e Non-Designer’s Design Book. Th e concept was brilliant. Since desktop publishing had made it easier for those without formal design training to create business cards, advertis- ing, brochures, and other printed projects, Robin wrote a book that helped these non-designers learn to look at the page in design terms. I met up with Robin at a computer event and told her that the Non-Designer’s concept was great. But she should now do a Non- Designer’s book on prepress and production. Robin liked the idea and some time later, she and I began work on Th e Non-Designer’s Scan and Print Book. The Non-Designer’s Scan and Print Book Th e idea behind the book was simple. We would create a book for all those non-designers who didn’t have a clue about production and explain how to best create their digital fi les. We also expanded the book slightly out of the Non-Designer’s series to include real designers who also had no idea how to pre- pare their fi les for the print shop. Th ey were puzzled why their graphics wound up looking jagged or the text was hard to read in the fi nal printed project. In 1999, the book was published by Peachpit Press with great reviews and feedback. Designers thanked us for writing a book that helped them talk to print shops and production managers. It answered the questions they had been too embarrassed to ask. Production managers thanked us for a book they could give to their designers. And computer graphics teachers told us how great the book was for their classes — high school, college, and adult ed. I was thrilled. And for over seven years we didn’t have to do any- thing in regards to the book. It practically sold itself. But around 2006, it became clear that the book needed updating. It wasn’t (cid:2) vi INTRODUCTION that parts of it were wrong, it was that advances in computer graphics had made many concepts out of date. Showing its age Looking through the original book in 2006, it was very obvious that it was no longer topical. For instance, software had changed dramatically. All through the book we spoke about QuarkXPress and PageMaker. XPress was the dominant program in the indus- try while PageMaker was just hanging on. We had to mention both equally. Adobe and Macromedia had competing vector illustration programs called Illustrator and FreeHand which also needed equal treatment. Th e book covered scanning in great detail, but the information on digital cameras was sparse. Few people used digital cameras back then and the concept of a camera phone was out of a Dick Tracy cartoon. And in an eff ort to save production costs, the book had been printed in two colors. Th is had made some topics, especially the chapters on color theory, hard to explain. It was time for an update. Updating for the twenty-fi rst century Since Robin was now involved with other projects, I took on the task of rewriting the book myself. First thing Peachpit and I did was agree that it would be printed in full color. Not just a color insert, but four-color throughout the book. Th is made the book even better than my old Pocket Pal, which only had a twelve-page color insert and two colors for the rest of the pages. We then decided to change the title. All along I had to explain to people not to let the Non-Designer’s label throw them off . Th e book was most defi nitely for professional designers. After a lot of discussion we came up with From Design Into Print. It meant that vii (cid:3) FROM DESIGN INTO PRINT: PREPARING GRAPHICS AND TEXT FOR PROFESSIONAL PRINTING once you have a design, you now needed instruction on how to get it to print well. Th at covered both designers and non-designers, which was always my original idea. I also needed to change the emphasis of some of the chapters. Scanning, which used to be a very important topic, would be covered in far less detail. But working with digital cameras was expanded into its own chapter. After all, it’s hard to fi nd anyone who doesn’t have a digital camera or camera phone. In the time since the fi rst edition, pdf has become an important part of sending fi les to be printed. Originally that was covered as a small section in the printing chapter, I spun them out into their own chapter. And since 1999, the main page layout program, QuarkXPress, has been replaced by Adobe InDesign. And PageMaker, while still sold by Adobe, is no longer being developed for future versions. I deleted all the references to software that no longer was being sold, such as Macromedia FreeHand. (In fact, the entire Macrome- dia company no longer existed as it had been acquired by Adobe Systems, Inc.) I also had to delete references to outdated hardware such as Zip disks, Jaz disks, and telephone modems. It’s incredible how much has changed! How to read this book Unlike most other computer graphics books, you don’t have to be anywhere near your computer when you read this book. Th ere are no step-by-step instructions to follow along with. You don’t have to worry about if the book covers your most current version of the software. You can just sit back under a tree, lie back in the bathtub, or relax in a car and read. (You must not read the book while driving a car, though. Th at is very dangerous!) Th e chapters don’t require any real knowledge of any software. Th ey are just the stuff that helps you understand what goes on when your fi les go to print. Th e order of the chapters is somewhat important. Th ere are concepts in the early chapters that are necessary to understand (cid:2) viii INTRODUCTION before you read about others in the later chapters. However, if you do want to jump around the chapters, it won’t hurt. Th ere is no specifi c software applications that I recommend. I do tell you which types of software are good for diff erent types of projects. But I’m not getting into a XPress versus InDesign debate. Similarly, I’m not commenting on which platform you should use. Mac or pc doesn’t matter to me. I had a lot of fun with the images and fi gures in the chapters. Most of the images explain concepts in the text. But off on the side of the text you’ll see little illustrations. Some are silly little cartoons or images that are there just to keep the pages from being too dull. I hope you enjoy them. Quizzes and projects At the end of many of the chapters there are simple little quizzes and projects that should help you understand the concepts cov- ered that chapter. Please don’t take them too seriously. I’m not grading you on the answers and neither should anyone using this book as part of teaching a class. I’m just trying to help you look at printed documents in a new way. And hopefully you’ll be able to create more polished layouts and designs. In fact, you might want to create your own quizzes and projects for you and your friends to master. From Design Into Print: The podcast I really enjoy explaining these print and prepress techniques to designers and production people. Th at’s why I’m going to continue explaining these issues in the From Design Into Print podcast. Th is will be a “somewhat weekly” podcast where I’ll deal with many of the topics in the book as well as new ones that will pop up. Th e podcasts are already up. Look for them on iTunes or go to FromDesignIntoPrint.com to download and subscribe. Th ere will also be a blog where you and I can discuss issues. ix (cid:3)

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