Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury From Angry Birds to Learning Words: Collaborators Applying Features of Game Design Dr. John Folkins Dr. Miriam Krause to Seman0c Interven0on Allison Hadley Tim Brackenbury, Ph.D., CCC-‐SLP March 15, 2013 Elizabeth WiUer Anna Ehrhorn Cullowhee Conference on Communica0ve Disorders 1 2 A bit about me Schedule • Video Game Design & Clinical Prac0ce • The Full Experience of Seman0cs • Atari and Sega, late 1970s into 1990s • Discovery & Risk Taking in • M.A. at University of Kansas Development • 5 years as a clinical SLP • Generaliza0on from • Boys Town Na0onal Research Hospital Treatment • Children’s Therapu0c Learning Center • Ph.D. at University of Kansas • Unlocking Future Rewards 3 4 Video Games Mo0vate Video Games Mo0vate • People invest money in video games • A wide variety of people play video games – Games grossed $10.5 billion in 2009 – 67% of U.S. households play video games • People willingly invest 0me and effort in video – 40% of gamers are female games – average age of gamers is 34 – The average gamer spends eight hours per week playing video games – 48% of games are rated “E for Everyone” • People concentrate on video games and stay on task for long periods of 0me Reference: hUp://www.esrb.org/about/images/vidGames04.png Reference: hUp://www.esrb.org/about/images/vidGames04.png 5 6 1 Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury The Appeal of Video Games is Five Principles of Video Game Design Not Accidental • Games of all sorts have been refined through the years. 1. Full Experience Principle 2. Risk Taking Principle • Game designers are mo0vated to make games 3. Discovery Principle more engaging. 4. Generaliza0on Principle 5. Rewards System Principle • Principles of game design have been studied extensively in both industry and academia. 7 8 Five Principles of Video Game Design 1. Full Experience Principle • Not every games includes every principle • Many games address epic themes – alloca0on of limited resources • The newer video games are par0cularly – decision making in ambiguous contexts. relevant (sorry, Pong) • Every aspect of the game contributes to the • As I introduce each principle, epic themes start thinking about how it could relate to clinical prac0ce. Example Game: Penumbra 9 10 Penumbra 2. Risk Taking Principle • Tasks are designed to be challenging but not impossible. – Goldilocks / Zone of Proximal Development • Player innova0on and crea0vity are encouraged – Failure has only small penal0es and is expected • Example Game: Braid 11 12 2 Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury Braid 3. Discovery Principle • Players learn by explora0on and experimenta0on • “How to” instruc0on is kept to a minimum – no manuals – online player supports available Example Game: World of Goo 13 14 World of Goo 4. Generaliza0on Principle • New knowledge is put to work right away • Skills learned early should transfer and be useful later Example Game: Epic Mickey 15 16 Epic Mickey 5. Rewards System Principle • Reinforcements are given frequently and in a variety of ways – points – new tools / weapons – addi0onal informa0on – unlocking extra levels Example Game: Pokémon 17 18 3 Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury Pokémon Groups • Get together with 4 or 5 people • Pick a principle • Discuss how it might relate to client learning – How does your current clinical prac0ce reflect this principle? – What might be new ways to incorporate this principle into prac0ce? Groups will report out in 10/15 minutes. 19 20 Recap of the Five Principles of Video Group Reports Game Design 1. Full Experience Principle • Each group reports 2. Risk Taking Principle • General Discussion, ques0ons, and 3. Discovery Principle observa0ons 4. Generaliza0on Principle 5. Rewards System Principle 21 22 Focus on Seman0cs The Full Experience of Seman0cs • Con0nue using the video game principles – but now applying them to • Seman0cs has an image problem • what we do as clinicians – Seman0cs = Vocabulary • how children learn seman0cs 23 24 4 Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury The Full Experience of Seman0cs The Full Experience of Seman0cs • Seman0cs has an image problem • Problems with a Seman0c = Vocabulary focus – Seman0cs = Vocabulary – Vocabulary items need to be • Complete • Seman0cs > Vocabulary • Interconnected – vocabulary is one aspect of – Seman0cs deals with both of these issues and seman0cs more 25 26 The Full Experience of Seman0cs: The Full Experience of Seman0cs: Completeness Completeness • What is a word (or vocabulary item)? • What is a word (or vocabulary item)? – a unit of language, consis0ng of one or more – a unit of language, consis0ng of one or more spoken sounds or their wriUen representa0on, spoken sounds or their wriUen representa0on, that func0ons as a principal carrier of meaning. that func0ons as a principal carrier of meaning. (www.dic0onary.com) (www.dic0onary.com) – a phonological form paired with a meaning – a phonological form paired with a meaning / dʌk / duck 27 28 The Full Experience of Seman0cs: The Full Experience of Seman0cs: Completeness Completeness – The form and meaning(s) should be shared across – The form and meaning(s) should be shared across people people • kooba • kooba – The meanings should be complete, but don’t have – The meanings should be complete, but don’t have to be to be • pervert • pervert • sacapuntas • sacapuntas 29 30 5 Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury The Full Experience of Seman0cs: The Full Experience of Seman0cs: Completeness Completeness • What are the parts of a dic0onary’s defini0on? • What are the parts of a dic0onary’s defini0on? • Vocabulary entries should include all of these parts. 31 32 The Full Experience of Seman0cs: The Full Experience of Seman0cs: Interconnectedness Interconnectedness • A dic0onary’s defini0on is a good metaphor for – 5 people have target vocabulary completeness words. – We want to connect these words • But, a dic0onary is not a good metaphor for the • What combina0ons of lexicon other single words will • each individual’s “mental library” of word knowledge achieve this? – think six degrees of separa0on – We need a data keeper 33 34 The Full Experience of Seman0cs: Discovery & Risk Taking: Interconnectedness Seman0c Development • Rich lexicons are like three dimensional webs. • Learning first words is a slow, laborious process – mostly dependent on adult models and repe00on • Defini0ons vs. Metaphors • But it starts to take off during the second year of life – because of experien0al learning and applica0on • finding a paUern and using it to increase learning – a process of discovery and risk taking 35 36 6 Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury Discovery & Risk Taking: Discovery & Risk Taking: Seman0c Development Seman0c Development – Experien0al Learning and Applica0on Examples • Between 18 months and 18 years of age • Infant phonological sensi0vi0es – children learn an average of 9 to 10 words a day • seman0c principles • Fast Mapping • word’s seman0c and – ini0al connec0on between a new phonological phonological form and a referent proper0es • Slow Mapping – refinement of a fast mapped lexical entry over 0me and experience » and perhaps integra0on with known items 37 38 Discovery & Risk Taking: Discovery & Risk Taking: Seman0c Development When things go wrong • Reduced input • Effec;ve and efficient lexicons are organized – hearing loss, au0sm, poverty – Entries are interconnected in mul0ple ways – cannot build a large vocabulary or interconnected • Taxonomic categories lexicon • Thema0c categories • Synonyms / antonyms • Low vocabularies • Phonological structure – late talkers • Abstract seman0cs develop across the elementary school years 39 40 Discovery & Risk Taking: Generaliza0on to BeUer Seman0cs: When things go wrong Assessment • Word finding deficits – What do you do to assess seman0cs? – vocabulary may be within • Brackenbury & Pye (2005) normal limits – Standardized tests are mostly focused on vocabulary – underdeveloped meanings – A few look at other aspects • especially with with abstract concepts – – specific language impairments Preschool Test of Seman0c Skills Language Ages 9 – 13 Scales 41 42 7 Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury Generaliza0on to BeUer Seman0cs: Generaliza0on to BeUer Seman0cs: Assessment Case Examples – Language sample analysis • Lara, 3 years, 7 months • limited informa0on – first expressive words ~ 18 months • may need to verify with other tasks – recep0ve and expressive vocabulary scores < 10th percen0le – Nonword repe00on tasks – sorts and labels common objects into categories • measure of phonological short-‐term memory – vocabulary during language sample focused on – Clinician developed tasks • objects in the environment • good for evalua0ng interconnectedness • aUribute words • prototypical ac0on words for those objects 43 44 Generaliza0on to BeUer Seman0cs: Generaliza0on to BeUer Seman0cs: Case Examples Case Examples • In groups of 4 or 5, spend 10 minutes discussing • Luigi, 9 years, 8 months – your targets for Lara – recep0ve and expressive vocabulary scores – how you would address them at 18th and 14th percen0le, respec0vely – accurate but slow word naming – write down your responses to be collected later – defini0ons imprecise • no names needed – averages 65% accuracy with classroom vocabulary – categorizes by common groups and func0ons • low accuracy for classroom vocabulary 45 46 Generaliza0on to BeUer Seman0cs: Generaliza0on to BeUer Seman0cs: Case Examples Interven0on for Low Vocabularies • Now do the same group ac0vity for Luigi • Interac0ve Modeling – embed lexical models in everyday contexts • spend 10 minutes discussing – facilitate their use through focused s0mula0on – your targets for him techniques – how you would address them I. Parent Training Models – write down your responses on a new sheet of paper – training parents/caregivers as agents of change 47 48 8 Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury Generaliza0on to BeUer Seman0cs: Generaliza0on to BeUer Seman0cs: Interven0on for Low Vocabularies Interven0on for Low Vocabularies – The Hanen Program – Research Evidence • parents are taught techniques that promote language • Posi0ve effects on parent language facilita0on learning through daily interac0ons – GirolameUo, Pearce, and Weitzman (1996) – Observe, Wait, Listen – Say less, Stress, Go Slow, Show • Increases in children learning target words – GirolameUo, Pearce, and Weitzman (1996) • adults model target vocabulary, – Whitehurst et al. (1991) but do not require a response • Variable results for generaliza0on to other word learning – Significant results by GirolameUo, Pearce, and Weitzman (1996) – Non-‐significant results from Whitehurst et al. (1991) 49 50 Generaliza0on to BeUer Seman0cs: Generaliza0on to BeUer Seman0cs: Interven0on for Low Vocabularies Interven0on for Low Vocabularies • Posi0ve effects with parents across naturalis0c II. Clinician-‐based models environments • Posi0ve effects with SLP focused s0mula0on – Home: GirolameUo, Pearce, and Weitzman (1996) Whitehurst et al. (1991) – Kouri (2005) – Clinic group: Lederer (2001) – Classroom: Wilcox, Kouri, and Caswell (1991) • Classroom + supplemental work – Lotus, Coyne, McCoach, Zipoli, and Pullen (2010) • Posi0ve effects with other adult conversa0onal partners – Ruston & Schwanenflugel (2010) 51 52 Generaliza0on to BeUer Seman0cs: Generaliza0on to BeUer Seman0cs: Interven0on for Low Vocabularies Case Examples • Posi0ve effects when targe0ng seman0c and phonological • Given what we’ve just discussed features of new words – How would you alter your interven0on for Lara? – Motsch and Ulrich (2012) • Explicit vocabulary instruc0on helps – draw a horizontal line on your original sheet – Coyne, McCoach, and Kapp (2007) – write your changes below the line 53 54 9 Cullowhee Conference on Communica0ve Disorders 03/15/13 Tim Brackenbury Generaliza0on to BeUer Seman0cs: Generaliza0on to BeUer Seman0cs: Case Examples Interven0on for Word Finding • What we did… – Hanen model + clinician focused s0mula0on – Sessions targeted prior and new technique Storage Retrieval • parent use previous technique WFD • introduce new technique of words of words • clinician use of technique • parent trial of technique • discuss parent performance and words to target – Later sessions highlighted seman0c & phonological features 55 56 Generaliza0on to BeUer Seman0cs: Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding Interven0on for Word Finding Storage Retrieval of words of words Seman0cs Phonology Emphasizes: Increasing knowledge within lexical entries Seman0cs Emphasizes: Improving connec0ons Cueing between entries strategies to improve Phonology lexical access 57 58 Generaliza0on to BeUer Seman0cs: Generaliza0on to BeUer Seman0cs: Interven0on for Word Finding Interven0on for Word Finding • Hodgepodge of interven0on models • Research Evidence – single feature – Seman0c Storage • seman0c storage • Marks and Stokes (2009) – mul0ple features – Narra0ve-‐based interven0on, targe0ng words through » defini0onal sentences • seman0c vs. phonological » contextual sentences – mul0ple features across modes » exposure, imita0on, and retelling • seman0c vs. phonological storage vs. both – Significant increases in target words – Non-‐significant for control words 59 60 10
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