Adomoc is a two-player, abstract strategy board game. Each player must shrewdly plan, collaborate, and compete with the other player to transcend the origin space at the board’s edge and reach the centre of the board. EnglishVersion Laversionfrançaise—page11 Objective connectthespacesinaspiralfromthe firstcycletotheeighthcycle.Thespiralsconnect Thefirstplayertomovehisorherprimesunto spacesdiagonallyfromcycletocycle. thecentrespace(theninthcycle)wins. Section providesdetail arelocatedinthefirstthreecycles ontheconditionsrequiredtowin.Ifyouhave only.Therearetwohalvestotheboardsothat difficultyrememberingtherules,seethe eachbreedbeginsthegameoccupyingthefirst QuickReferenceTablesattheend. fifteenspacesofitsnative(lightordark)halfof theboard. Game Components Eachplayerhasone offifteengame Optionally,ifyouwishtorecordthemovements pieces(lightordark).Therearethreedifferent ofyourgame,youmayuseAdomocnotation, typesofpiece.Onetypeisa ,oneisa whichisdescribedinRegulationsandOther ,andoneisasun.Eachbreedconsistsof Guidance. fivefeet,fivemoons,andfivesuns. Onepieceofeachtypehasspecial characteristicsthatsetitapartfromtheother types.Wecallthesespecialpiecestheprimes. Tosummarizeeachplayerhasfifteenpieces: •4sunsand1primesun •4moonsand1primemoon •4feetand1primefoot TheAdomocgameboardisacircularmatrix Setup and Play composedofeighty-onecircular,spaces. Theboardhasnineconcentric .Thefirst •Sunsoccupytheoutermostcycle(cycle1) cycleisclosesttotheoutermostedgeofthe •Moonsoccupythesecondcycle board.Ten intersectthefirsteight •Feetoccupythethirdcycle cycles. Primepiecesalwaysoccupyeachplayer'smiddle columnofspaces(columnCforthelighthalfand columnHforthedarkhalf).Theotherpieces shouldbesetuptoflankbothsidesoftheprime piecesineachplayer'sremainingfour(leftward andrightward)columns. Onceallthepiecesaresetup,thelightbreed •Moonsmovediagonally,followingthe willoccupythefirstthreecyclesofspaceson spirals. columnsA,B,C,D,E,andthedarkbreedwill •Sunsmoveanydirection(aroundcycles, occupythoseoncolumnsF,G,H,I,J. alongcolumns,oralongspirals). Allpiecesmaymoveonlyonedirectioninaturn. Exceptfortheprimesun,nopiecemaypass- throughorlandonthecentrespace(theninth cycle).Aprimesunmayonlylandonthecentre whentheconditionsaresatisfiedforwinningthe game. SeethefirstQuickReferenceTable,attheendof theinstructionsforhelp. Aroundofplayconsistsofbothplayerseach takingoneturn.Thelightbreedmakesthe firstmoveofthegame. Eachplayermustplayexactlyoneturnper round,ifitisimpossibleforaplayertomove, heorshemustforfeitthegame. Oneturnconsistsofmovingonepiece,one establishedtypeofmovement(atleastone space),whichmayormaynotinvolveanyof threepossible . Piecescanbehaveinthreedifferentways.They canconsume,originate,orinsomecasesattract otherpieces. maymovea ofthreespaces orlessperturn.Allnon-primepiecesmay Whenaprimepiecelandsonitsopponent'spiece moveasmanyorasfewspacesastheplayer ofthesametype,itconsumesthepiece.That desires. meansthenon-primepiecemustberemoved fromtheboardandcannotre-enterplay. •Feetmovelaterallyaroundthecyclesor longitudinallyalongthecolumns. Onlyprimesmayconsumeotherpiecesand primesthemselvescannotbeconsumed. Forexample,aprimefootmayconsumeits opponent'snon-primefeetbutmaynot consumemoonsorsuns. Consumingapieceterminatestheplayer's turn. Apiecethatlandsonapieceofan maysendthepiecebacktoanoriginspace. Forexample,afootmayoriginateasunora moonbutnotanotherfoot. Primepiecesmay beoriginatedbyother primesorbyanymoon.Note:amoonstill cannotoriginateaprimemoonsinceitisalike type. Aplayermayoriginatehisorherownpieces. Theplayerthatcausestheorigination(the playerwhoseturnisinprogress)choosesthe originspaceonwhichtosendtheoriginated piece(itdoesnotmatterwhetherthe originatedpieceishisopponent'sorhisown). Aplayercan withintheoriginatedbreed's origincycle.Itmustbeplacedononeofthe breed'sfreeoriginspacesofthepropercycle. Forexample,ifalightmoonisgoingto originateadarksun,atleastoneoftheorigin spacesonthedarksun'scycle(F1,G1,H1,I1, orJ1)mustbeunoccupied.Ifoneofthose spacesisunoccupied,thelightmoonmovesto thespacethedarksunoccupied,andthedark sunmovestothefreeoriginspaceofthelight- breedplayer'schoice. SeethefirstQuickReferenceTable,attheend oftheinstructionsforhelp. Whenanysunisonaspacedirectly Thefirstplayertolandhisorherprimesunonthe (byrow,cycle,orspiral)toafootoftheother ninthcycle,duringastateofprimes,winsthe breed,itattractsthatfoot,whichmeansthat game.Thegameends(onesaysthegameis thefootcannotmove.Attractiononlyaffects "centred")whenaplayer'sprimesuntranscends feetandfeetareonlyattractedtosuns. itsoriginandentersthecentrespace. Itdoesnotmatterwhetherthesunsorfeet areprime. Therearefourwaystofreeanattractedfoot Priortoaplayermovinghisorherprimesunto andallowittocontinueplaying. theninthcycle,atleastoneprimefootandone primemoonmustresideontheeighthcycle. 1.Originatethefoot Furthermore,atleastoneoftheseprimes(afoot 2.Originatethesun oramoon)mustbelongtotheplayer'sownbreed. 3.Consumethesun(ifit'snotprime) 4.Waitforthesuntomove.Assoonasthe sunmoves,thefootisreleasedfromits Whenthoseconditionsexist,thegameisina attraction stateofprimes.Thenextplayertomovehasthe possibilityofwinning.Atnoothertimeisthe primesunallowedtoenterthespaceoftheninth cycle. SeethesecondQuickReferenceTable,attheend oftheinstructionsforexamples. Regulations and Other Guidance •Becausemoonsmovealongspiral/diagonal paths,theycannotreachallofthespaceson theboard.Thus,moonsmightseemtohave limitedvalue.However,theirabilityto •Noimmediatereverseorigination.When originateprimepiecesmakesthem apieceisoriginated,itcannotbeusedon especiallyvaluabletowardendgame thefollowingturntooriginateits strategy. originator.Inotherwords,areverse originationmaynotbeplayedbeforeone •Theprimemoonisthemostdifficultpieceto completeroundofplaypasses. originate. •Itisalegitimatemoveforaplayerto •Countingthenumberofcolumnsthat originatehisorherownpiecesbuta separatespacesatdifferentcyclesonthe playermaynotconsumehisorherown boardrevealspatternsthatmakeiteasierto pieces.Similarly,aplayer'sfeetarenever seewherespiralsfromthefirstcycleendon attractedtohisorherownsuns. theeighthcycle. •Nojumping.Nopiececanbypass,avoid, orotherwise"jump"overanotherpiece thatisinitspath. •Adjacency:aspacethatisdirectlynextto aneighbouringspace.InAdomoc, adjacentspacesincludeanyspacesthat areimmediatelynexttooneanotherina column,cycle,oraspiral. •Thebehavioursofconsumingand originatingterminateaturn.Thismeans thatnopiececanconsumeororiginate morethanonepieceinaturn.The attractionbehaviourhowever,might resultfromaturnthatalsoinvolved consumingororiginatingapiece. •Piecesmaynotmoveinmultiple directionsduringaturn.Forexample,a piecemaynotbemovedalongacolumn severalspacesandthenmovedalonga cycleinthesameturn.Piecesmayonly moveinonedirectionperturn. •Nopiecemaylandonorpassthrough thespaceinthecentre(theninthcycle). Theprimesunistheonlyexception,and thenonlytowinthegameduringastate ofprimes. doesnotneedtobeindicatedbecauseitis impliedwhenitoccurs. Someplayersliketostudythegamesthey've playedorthatotherpeoplehaveplayed. Ifanoriginationoccurs,twoadditionalcharacters Transcribingthemovesofagameisnot arerequiredtoindicatethespaceonwhichthe requiredtoplaybutifyouwishtoreviewa piecewasoriginated.Thereisnoneedtoindicate gamelater,Adomocnotationisasimpleway thetypeofpiecethatwasoriginatedsincethe torecordwhattranspired. originspaceimpliesthatinformation. StandardAdomocnotationisanalgebraic Thefinal,winningmoveofthegameshouldend notationsystem,allowinganyonetoreadand witha*(asterisk)symbolindicatingtheplayerhas interpretthemovesandbehavioursofagame. “centred”thegame.Ifaplayerforfeitsthegame TowriteamoveinAdomocnotation,string themoveshouldendwitha_(underscore) togethertheproperletters,numbers,and symbol.Ifthegameendsinadrawitshouldbe symbolstoindicatethepieces,spaces,and representedbytwo--(hyphen)symbols. behavioursinvolved. Eachroundofplayshouldbenumbered Cyclesprogressivelynumberuptowardthe sequentially,beginningwiththenumeralone, centre(1,2,3,...9),sothattheninthcycleis witheachplayer'smoveseparatedbyaspace. theverycentreoftheboard. Herearesomeexamples: Columnsarelabeledcounter-clockwiseAtoJ. Aisthefirstcolumnontheleftofthelightside oftheboard.Jisthefirstcolumnontheright ofthedarksideoftheboard. Thefirstcharacterisalwaysanuppercase letterindicatingthetypeofpiece.Primes shouldhavea^(caret)symbolfollowingtheir lettertoindicatetheirstatusasaprimepiece. Thesecondtwocharactersindicatethespace onwhichthepieceresides.Thisiscomposed byusingthelowercaseletterofthecolumn, followedbythenumberoftheintersecting cycle.Forexample,b1indicatestheorigin spaceofalightsunwhereasf3istheorigin spaceofadarkfoot. Thefourthandfifthcharactersindicatethe spacethepiecemovedto. Asixthcharacterindicatesabehaviour,if applicable.Alowercase“ ”fororiginatingand alowercase“ ”forconsuming.Attraction Variation of Play TheAltogetherVariantchangeshowthegame maybewon. Theinfinitevariantpermitsneitherthe consumingbehaviournorthespecialabilityof Thegameendsnormally:atthemomentwhena moonstooriginatePrimes. playermoveshisorherprimesuntotheninth cycle(duringastateofprimes).Bothplayersmust Thisisinfact,liketheinitialconceptionof thentallyascoreforthepiecesintheirbreed, Adomoc.Thisvariantofthegamecausesmore whichremainontheboard.Theplayerwiththe movementandisverydifficulttowin.Itmight highestscorewinsthegame. evenbeimpossibletowinagameunlessone playermakesamistake—butthishasyettobe Tallyingworksasfollows.Eachpieceearnsthe testedconclusively. player,thequantityofpointscorrespondingto thenumberofthecycleonwhichitresidesatthe PlaytheInfiniteVariantasameditationon endofthegame. play,patterns,andasacomplexchallengebut don'texpectaquickendtothegame! Forexample,afootontheeighthcycleearns eightpointswhileasunonthethirdcycleearns threepoints.Suns,moons,andfeetarevalued equally–onlythecycleonwhichtheyresideatthe endofthegame,conferspoints. Thisvariantbolstersadesiretoconserveasmany piecesaspossibleandtomovethemaltogether, towardthecentre.Itchangesthestrategicfocus. Quick Reference Tables Thefollowingtablesummarizeshoweachpiecemovesanditspotentialbehaviours. Thefollowingtableshowssomeexamplesofvalidconditionsforwinningthegame(avalidstateof primes). FormoreinformationaboutAdomoc,ortojoinAdomocInternational–TheSocietyfortheStrategyGameoftheMillenium. Visitourwebsite: www.adomoc.comorwww.adomoc.org GraphicsanddesignbyMichaelKeigherandJoshuaChalifour. Adomoc®:TowardCentre,theGameofMovingOrganicConceptsislicensedunderaCreativeCommonsAttribution- NonCommercial-ShareAlike2.5CanadaLicense.Permissionsbeyondthescopeofthislicensemaybeavailableat: www.adomoc.com/artisan-game-crafters/adomoc-artisan-licence Thecomplete,officialAdomocrules©2001JoshuaChalifour–Adomoc®isaregisteredtrademarkofJoshuaChalifour
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