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Fluid simulation for computer graphics PDF

220 Pages·2008·1.381 MB·English
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Description:
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.