ebook img

Flash cartoon animation: learn from the pros PDF

280 Pages·2002·29.729 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Flash cartoon animation: learn from the pros

Flash Cartoon Animation Learn From The Pros Glenn Kirkpatrick Kevin Peaty DESIGNER TO DESIGNER,. on Apress• company Flash Cartoon Animation Learn From The Pros © 2002 Apress AU rights reserved. No part of this work may be reproduced or transmitted in any Credits form or by any means, electronic or mechanical, including photocopying. Reviewers Commissioning Editor recording. or by any information storage or retrieval system, without the prior Toni Laukka: Andy Corsham written permission of the copyright owner and the publisher. www.apukeittio.com Mata Haggis: Editors ISBN 978-1-59059-207-6 ISBN 978-1-4302-1090-7 (eBook) www.matazone.co.uk jon Bounds DOI 10.1007/978-1-4302-1090-7 Tim jones: Libby Hayward www.animaxinteractive.com Project Manager Trademarked names may appear in this book. Rather than use a trademark symbol Editorial Board Vicky ldiens with every occurrence of a trademarked name, we use the names only in an Steve Anglin Graphic Editor editorial fashion and to the benefit of the trademark owner, with no intention of Dan Appleman Ty Bhogai infringement of the trademark. Ewan Buckingham Gary Cornell Proofreader Distributed to the book trade in the United States by Springer-Verlag New York, Inc., Tony Davis Cathy Succamore 233 Spring Street, 6th Floor, New York, NY 10013 and outside the United States by jason Gilmore Springer-Verlag GmbH & Co. KG, Tiergartenstr. 17, 69112 Heidelberg. Germany. jonathan Hassell Indexer Chris Mills Simon Collins In the United States: phone 1-800-SPRINGER, e-mail orders®springer-ny.com, or Dominic Shakeshaft visit http://www.springer-ny.com. Outside the United States: fax +49 6221 345229, jim Sumser Cover Design e-mail orders®springer.de, or visit http://www.springer.de. Kurt Krames Managing Editor Katy Freer Sonia Mullineux The information in this book is distributed on an "as is" basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work. Author Biographies GLENN KIRKPATRICK KEVIN PEATY Born angry in 1964 it doesn't take Glenn Kirkpatrick long to Kevin has been involved in the animation industry for twenty realize there are serious problems with the world. Despising five years. working for companies such as Hanna-Barbera and society for its relentless pursuit of banality and compromise he Walt Disney. In that time he has worked as a character embarks upon a lifelong campaign of visual terror that animator, animation character lead. animation director and eventually leads to this book. unit director on projects for television. direct to video and 1982: Cuts his teeth on television animation during the feature films. Saturday morning animation wars of the late 1900's while working for companies such as Hanna-Barbera and Walt Disney He's worked on films he's proud to have been involved in and in Australia and japan. some he'd rather forget... but that which does not kill you 1990: Is recruited by major American production companies makes you stronger and rather than become bitter and twisted, into a special operations unit of animation directors for or as well as becoming bitter and twisted. he chose to turn his missions deep into the heart of Asia. While under his command formidable talent and skills to the world of net animation. His as layout and animation supervisor, over 150 half hours of long time friend and colleague Glenn Kirkpatrick convinced television animation are produced for children and adults alike him that as well as giving almost total freedom to air his vile including high profile series such as "Rugrats" and "King of the and misguided views. the Flash program would guarantee Peaty Hill". unparalleled fame and wealth. Kirkpatrick, using the forum of 1999: Returns to Australia having been groomed for a top slot his subversive and morally suspect web site in the corporation. He goes for himself instead. www.funnyazhell.com. introduced Peaty to a dark, 2000: Learns Flash and creates the first Spawn of Satan subterranean world populated by disenfranchised 2D cartoons. Tries to get them played on the Internet, his attempts animators every bit as sick and pathetic as they were. are restricted. Seems people didn't dig what he had to tell them. And the rest. as they say, is history. 2001: Stages operation www.funnyazhell.com with combined local forces Kevin Peaty; it's rated a Peaty continues to work in the animation industry as well as major success. produce Flash films of dubious intent. He lives with his wife 2002: Forms Australia's premier flash animation studio, Lianne, his son james and two cats in Coogee, Australia where Funnyazhell Animation, which currently produces the local Montagnard tribepeople worship him, like a God. high quality Flash animation for the web and broadcast television. Someday this war's going to end ... Flash Cartoon Animation: Learn From The Pros INTRODUCTION 1 Flash animation and this book .................................................................................... 1 From the editors - using this book ............................................................................ 3 Download files .......................................................................................................... 3 Layout conventions .................................................................................................. 3 friends of ED forums and feedback ................................................................... .4 1: STORYLINE Be SCRIPTING 5 Idea ...................................................................................................................................... 5 Things to think about ....................................................................................................6 Story ....................................................................................................................................7 Tone ....................................................................................................................................8 Are you sitting comfortably? ......................................................................................9 Outline ............................................................................................................................1 0 The pitch ..........................................................................................................................1 0 Script ................................................................................................................................1 0 The Boy Who Cried Wolf ............................................................................................ 11 Refining the script ........................................................................................................ 13 Over to you .................................................................................................................... 14 2: DRAWING WITH FLASH 15 Tablets ..............................................................................................................................1 5 The Tools panel .............................................................................................................. 16 Paint Bucket tool .................................................................................................... 19 Eraser tool ................................................................................................................2 1 line tool ....................................................................................................................2 2 Using the Line Tool ......................................................................................................2 3 Eyedropper tool ......................................................................................................2 9 Arrow tool ................................................................................................................ 30 Selecting objects ............................................................................................................ 30 Symbols ....................................................................................................................3 0 Non symbol images .............................................................................................. 31 Lasso tool .................................................................................................................. 32 Symbols ............................................................................................................................3 4 Graphic symbols .................................................................................................... 34 Movie clip symbols ................................................................................................ 34 Button symbols ...................................................................................................... 34 Converting an image to a symbol .................................................................... 35 The library ...................................................................................................................... 36 Organizing your Library ........................................................................................ 36 Placing symbols on the stage from the Library ............................................ 37 Editing symbols ......................................................................................................3 7 Optimizing drawings ....................................................................................................4 4 Optimizing lines ......................................................................................................4 4 Straightening curves ..............................................................................................4 7 Smoothing lines ......................................................................................................4 7 Develop your own style ..............................................................................................4 8 Over to you ....................................................................................................................4 8 Table of Contents 3: ART DIRECTION 49 line work ........................................................................................................................S O Black line ....................................... ,. ......................................................................... 51 Self-color line .................................................................... ., ................................... .52 Color ................................................................................................................................S 3 Design ........................................................................................................................S 3 Characters ........................................................................................................................S 4 Keep it simple ...................................................................................................., . . .54 Separate elements .......................... ., ..................................................................... .56 Model sheets ............................................................................................................, . ... .59 The cast ....................................................................................................................6 0 Backgrounds ..................................................................................................................6 3 Establishing shots ....................................................................................................6 3 Color styling ....................................................................................................................6 6 Over to you ....................................................................................................................6 8 4: STORYBOARDING 69 Laying out a storyboard ..............................................................................................6 9 From words to pictures: visualizing your story .............................................. 70 Composition and framing ..........................................................................................7 0 Basic shots ................................................................................................................7 0 Flash and the virtual camera .............................................................................. 72 Screen direction ......................................................................................................7 3 Storytelling through composition ......................................................................7 S Using the camera ..........................................................................................................7 6 Camera moves ........................................................................................................7 6 Using the camera to aid narrative ....................................................................8 1 Using the camera to provide a sense of depth ............................................ 82 Using the camera to economize on animation ............................................ 87 Dissolves, fades and wipes ..........................................................................................8 9 The Boy Who Cried Wolf ............................................................................................9 2 Scene 1 ......................................................................................................................9 2 Scene 2 ......................................................................................................................9 2 Scene 3 ......................................................................................................................9 3 Scene 4 ....................................................................................................................9 3 SceneS ......................................................................................................................9 3 Scene 6 ......................................................................................................................9 4 Scene 7 ......................................................................................................................9 4 Scene 8 ......................................................................................................................9 4 Scene 9 ......................................................................................................................9 S Scene 10 ....................................................................................................................9 S Scene 11 ....................................................................................................................9 S Scene 12 ....................................................................................................................9 6 The storyboard as a whole ........................................................................................9 6 Drawing quality ......................................................................................................9 8 Level of detail ........................................................................................................9 8 Over to you ....................................................................................................................9 8 Flash Cartoon Animation: Learn From The Pros 5: LAYOUT 1-CREATING AN ANIMATIC 99 How layout worked traditionally ..............................................................................9 9 The Flash advantage ............................................................................................ 10 0 Movie properties ........................................................................................................ 10 0 Frame rate .............................................................................................................. 10 0 Aspect ratio .......................................................................................................... 10 0 TV cut off .............................................................................................................. 103 Creating layers ............................................................................................................ 10 7 Importing the storyboard ........................................................................................ 10 8 Scaling the storyboard panels .......................................................................... 11 0 Adding and deleting frames .................................................................................... 112 Creating scenes ............................................................................................................ 113 Creating a pan ............................................................................................................ 116 Converting images to symbols ........................................................................ 117 Layer control ........................................................................................................ 117 Starting to pan ...................................................................................................... 118 Tweening basics .................................................................................................... 120 Creating a camera truck .......................................................................................... 121 Transitions ....................................................................................................................1 23 Creating a fade .................................................................................................... 123 Creating a cross-dissolve ............................................................. :. ..................... 126 Completing the animatic -fade to black ............................................................ 130 Take a peek .................................................................................................................. 131 Over to you .................................................................................................................. 132 6: LAYOUT 2-SOUND 8c TESTING 133 Recording and importing sound ............................................................................ 133 File types and quality .......................................................................................... 133 Editing ......................................................................................................................1 34 Importing ................................................................................................................ 134 Playing sound in Flash .............................................................................................. 136 Event sounds ........................................................................................................ 136 Streaming sounds ................................................................................................ 136 Setting up sound within the animatic ............................................................ 137 Testing your film ........................................................................................................ 138 Testing scenes for timing .................................................................................. 139 Over to you .................................................................................................................. 148 7: ANIMATION PRINCIPLES 149 limited animation ...................................................................................................... 149 Key posing ....................................................................................................................1 50 X-sheets .......................................................................................................................... 151 ln-betweening .............................................................................................................. 153 Timing ............................................................................................................................1 55 Cushions .................................................................................................................. 156 Staggers .................................................................................................................. 159 Stretch and squash .............................................................................................. 161 Weight ....................................................................................................................1 62 line of action .............................................................................................................. 163 Arcs ................................................................................................................................1 65 Table of Contents Foreshortening ............................................................................................................ 167 Action and anticipation ............................................................................................ 168 The zip off .............................................................................................................. 169 The cartoon take .................................................................................................. 171 Secondary action or follow through .............................................................. 172 Cycles .............................................................................................................................. 174 Walk cycles ............................................................................................................ 175 Run cycles .............................................................................................................. 181 Separating levels .......................................................................................................... 184 Animating acting and dialogue .............................................................................. 187 Body language and gesture .............................................................................. 187 Facial expression .................................................................................................. 188 Dialogue .................................................................................................................. 190 Top tips when animating acting .............................................................................. 192 Working rough ...................................................................................................... 194 Using the model sheet ...................................................................................... 194 Getting the feel right .......................................................................................... 195 Over to you .................................................................................................................. 196 8: ANIMATING IN FLASH 197 Motion tweening ........................................................................................................ 197 Animating stretch and squash .......................................................................... 200 Converting tweens to keyframes .................................................................... 202 Key posing ....................................................................................................................2 03 Cleaning up in Flash ............................................................................................ 205 Timing ......................................................................................................................2 08 Redefining and improvement .......................................................................... 211 Easing ......................................................................................................................2 12 Pop and cushion .......................................................................................................... 214 Cycles ..............................................................................................................................2 15 Symbols and layers .............................................................................................. 216 Moving through a scene .................................................................................... 219 Walk cycles ....................................................................................................................2 21 Looping ..................................................................................................................2 25 Panning walk cycles ............................................................................................ 225 Animating dialogue in Flash .................................................................................... 226 Special effects in Flash .............................................................................................. 227 Alpha settings ........................................................................................................2 27 Cast shadows ........................................................................................................ 228 Drop shadows ...................................................................................................... 230 Separate element effects .................................................................................. 230 Learn from everywhere ............................................................................................2 30 Over to you ..................................................................................................................2 32 9: ANIMATING 'THE BOY WHO CRIED WOLF' 233 Scene 1 ........................................................................................................................2 33 Camera pans ........................................................................................................ 233 Cycles ......................................................................................................................2 35 Sound effects ......................................................................................................2 36 Scene 2 ..........................................................................................................................2 36 Flash Cartoon Animation: Learn From The Pros Scene 3 ..........................................................................................................................2 37 Scene 4 ..........................................................................................................................2 38 Scene 5 ..........................................................................................................................2 38 Scene 6 ..........................................................................................................................2 39 Staggers ................................................................................................................2 39 Scene 7 ..........................................................................................................................2 40 Copying frames to reuse a scene .................................................................... 240 Swapping symbols ..............................................................................................2 40 Scenes 8, 9, and 10 ....................................................................................................2 41 Scene 11 ........................................................................................................................2 42 Problems with cross-dissolves .......................................................................... 242 Panning tricks ........................................................................................................2 43 Trucking tips ..........................................................................................................2 43 The first screening ......................................................................................................2 44 Over to you ................................................................................................................2 44 10: OUTPUT 8c PUBLISHING 245 Preparing for the Internet ........................................................................................ 245 Preloaders ..............................................................................................................2 46 Making a preloader ............................................................................................2 47 Stop buttons and looping .................................................................................. 252 Publishing your movie for the Internet ................................................................ 256 Video output ................................................................................................................2 58 Exporting a movie on a PC ................................................................................2 59 Exporting a movie on a Mac ............................................................................ 261 That's all folks ..............................................................................................................2 62 Over to you ..................................................................................................................2 62 OVER TO YOU 263 INDEX 265 INTRODUCTION It was the best of times, it was the worst of times. New technology had created amazing opportunities for the animation industry to realize ideas never before thought possible. The impact of this technology has meant that studios have had to restructure and adapt to a changing marketplace. The demands of an increasingly sophisticated and discerning audience and the response of studios trying to keep pace with those demands has meant that the artists involved in the business have had to learn and adapt, or fall by the wayside. Studios have come and gone. Some markets have dried up while others have appeared. Computer animation has taken over from traditional 2D animation as the medium of choice. The more things change, the more they stay the same. Animation is still created by animators, a good story is still a good story, a great film is a great piece of entertainment and a computer is really just another pencil, albeit a very sharp one! From its humble beginnings a century ago, animation has grown into a business generating millions of dollars a year. Major film studios invest enormous amounts of money and employ the talents of hundreds of artists and thousands of executives on a single animated film, usually resulting in impressive box office returns. From scratchy black and white silent shorts, through to the introduction of color and sound, animation has embraced the latest technology to produce films of amazing virtuosity and scope. TV, feature films, 3D; animation has expanded into many and varied arenas. This genre of filmmaking came to be defined by large budgets, crews, and numbers of executives, and the opportunity for the lone artist to present his singular vision seemed largely lost - if in fact it ever existed. The constraints of big budgets and bigger investors tends to take the edge off any artistic statement. Where was the platform for the maverick animator, unencumbered by investors, focus groups, marketing gurus and money? Ironically the answer came from the aforementioned new technology: The answer was Flash! Flash animation and this book Flash was a program designed for web designers and then co-opted by a few canny traditional 2D animators who realized its potential immediately. The limitations of this simple program only fuelled greater ingenuity and creativity. In Flash one artist can do it all....for next to nothing! Making animated films in Flash can be a liberating experience, whether you're a jaded 2D animator looking for an opportunity to express your pent up angst, or a complete novice to animation and filmmaking who is looking for the opportunity to unleash your artistic statement on an unsuspecting public. Flash allows you opportunity with little or no money or artistic compromise. Flash also offers the chance to display your film on the Internet, accessing a huge and varied audience.

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.