ebook img

Flash + After Effects PDF

297 Pages·2008·17.35 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Flash + After Effects

TOC.indd 1 1/4/2008 12:06:59 PM This page intentionally left blank Chris Jackson TOC.indd 3 1/4/2008 12:06:59 PM This eBook does not include ancillary media that was packaged with the printed version of the book. Acquisitions Editor: Paul Temme Publishing Services Manager: George Morrison Project Manager: Andre A. Cuello Assistant Editor: Chris Simpson Marketing Manager: Rebecca Pease Cover Design: Chris Jackson Focal Press is an imprint of Elsevier 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA Linacre House, Jordan Hill, Oxford OX2 8DP, UK Copyright © 2008, Elsevier Inc. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of the publisher. Permissions may be sought directly from Elsevier’s Science & Technology Rights Department in Oxford, UK: phone: (+44) 1865 843830, fax: (+44) 1865 853333, E-mail: [email protected]. You may also complete your request on-line via the Elsevier homepage (http://elsevier.com), by selecting “Support & Contact” then “Copyright and Permission” and then “Obtaining Permissions.” Recognizing the importance of preserving what has been written, Elsevier prints its books on acid-free paper whenever possible. Library of Congress Cataloging-in-Publication Data Application submitted British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library. ISBN: 978-0-240-81031-7 For information on all Focal Press publications visit our website at www.books.elsevier.com 08 09 10 11 12 5 4 3 2 1 Printed in the China TOC.indd 4 1/4/2008 12:07:00 PM Table of Contents 2 Introduction ....................................................................ix Chapter 1: Getting Started in After Effects 2 Project Workflow..............................................................2 2 Creating a Project .............................................................4 2 Setting Keyframes...........................................................13 2 Applying Effects..............................................................27 2 Rendering a Project ........................................................32 Chapter 2: From Flash to After Effects 2 Flash to Broadcast Video.................................................38 2 Publishing SWF Files for After Effects..............................45 2 Using the QuickTime Exporter ........................................51 2 Exporting ActionScript-driven Movies .............................56 Chapter 3: From After Effects to Flash 2 Exporting Vector and Raster Objects ..............................64 2 Exporting SWF Files ........................................................66 2 Exporting PNG Image Sequences....................................77 2 Working with Flash Video (FLV)......................................83 v TOC.indd 5 1/4/2008 12:07:00 PM Chapter 4: Alpha Channels 2 What Are Alpha Channels? ............................................92 2 Keying in After Effects ....................................................93 2 Adding Cue Points .......................................................101 2 Creating an Interactive Video Game .............................109 Chapter 5: Type in Motion 2 Creating and Animating Type .......................................118 2 Animating Text Along a Path ........................................123 2 Applying Text Animation Presets ..................................126 2 Using Text Animators ...................................................131 Chapter 6: The Third Dimension 2 Entering 3D Space ........................................................140 2 Animating in 3D Space .................................................147 2 Creating 3D Environments ...........................................156 Chapter 7: Character Animation 2 Flash Character Animation........................................... 170 2 Parenting..................................................................... 170 2 Parenting Plus Expressions.............................................177 2 The Puppet Tools...........................................................185 2 Interactive Puppets........................................................191 vi Table of Contents TOC.indd 6 1/4/2008 12:07:00 PM Chapter 8: Visual Effects 2 Controlling the Weather ...............................................200 2 Blowing Stuff Up ..........................................................209 2 Playing with Fire ...........................................................219 2 Fun with Fractals ..........................................................224 Chapter 9: Shapes and Sounds 2 Shape Layers ................................................................232 2 Digital Audio Basics ......................................................241 2 Sound Visualization ......................................................249 Chapter 10: Optimization and Rendering 2 Understanding Compression ........................................258 2 Determining the Data Rate ...........................................262 2 Publishing for the Web .................................................266 2 Publishing to a DVD .....................................................272 2 Index ............................................................................277 vii TOC.indd 7 1/4/2008 12:07:00 PM This page intentionally left blank Introduction Flash Designers: Take your projects to the next level with After Effects’ robust toolset. You are about to take a journey that combines these two powerhouse applications. Enter the world of Adobe After Effects. Welcome aboard. 2 What Is This Book About? ..................................................x 2 Who Is This Book For? ......................................................xi 2 Book Structure and Layout Conventions ............................xi 2 About the Author ............................................................xiii 2 Acknowledgements .........................................................xiii 2 For Instructors .................................................................xiv 2 Credits ............................................................................xiv Chapter_00.indd 9 1/4/2008 12:10:13 PM

Description:
Flash Designers: push Flash to the next level with After Effects' robust toolset. * Add motion graphics and visual effects to your Flash projects * Fuse 3D depth into 2D animations * Prepare Flash animations for broadcast * Save development time in executing animations Combine these two powerhouse a
See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.