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Female Action Heroes: A Guide to Women in Comics, Video Games, Film, and Television PDF

374 Pages·2010·1.99 MB·English
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FEMALE ACTION HEROES This page intentionally left blank FEMALE ACTION HEROES A Guide to Women in Comics, Video Games, Film, and Television Gladys L. Knight Copyright2010byGladysL.Knight Allrightsreserved.Nopartofthispublicationmaybereproduced, storedinaretrievalsystem,ortransmitted,inanyformorbyany means,electronic,mechanical,photocopying,recording,orotherwise, exceptfortheinclusionofbriefquotationsinareview,withoutprior permissioninwritingfromthepublisher. LibraryofCongressCataloging-in-PublicationData Knight,GladysL.,1974– Femaleactionheroes:aguidetowomenincomics,videogames,film,and television/GladysL.Knight. p.cm. Includesbibliographicalreferencesandindex. ISBN978-0-313-37612-2(hardcover:alk.paper)—ISBN978-0-313-37613-9(eBook) 1.Womenheroesinmassmedia.I.Title. P94.5.W65K56 2010 791.4082—dc22 2010004509 ISBN:978-0-313-37612-2 EISBN:978-0-313-37613-9 14 13 12 11 10 1 2 3 4 5 ThisbookisalsoavailableontheWorldWideWebasaneBook. Visitwww.abc-clio.comfordetails. Greenwood AnImprintofABC-CLIO,LLC ABC-CLIO,LLC 130CremonaDrive,P.O.Box1911 SantaBarbara,California93116-1911 Thisbookisprintedonacid-freepaper ManufacturedintheUnitedStatesofAmerica Contents Preface vii Introduction xiii Timeline xxiii TheBionicWoman 1 BuffytheVampireSlayer 15 Catwoman 29 Charlie’sAngels 43 ChunLi 57 Chyna 71 Ellenaka‘‘TheLady’’ 83 EllenRipley 97 EmmaPeel 109 FoxyBrown 123 G.I.Jane 137 Helen 149 JenYu 161 JoanofArc 173 KathrynJaneway 185 LaraCroft 201 MaggieFitzgerald 215 vi Contents ThePowerpuffGirls 227 PrincessLeia 239 SarahConnor 251 Selene 265 Storm 277 ThelmaandLouise 291 WonderWoman 303 Xena:WarriorPrincess 317 Glossary 329 SelectedBibliography 333 Index 335 Preface At a cinema near the University of Chicago in 1999, audiences went wild when, in the spectacular opening scene of The Matrix (1999), Trinity (Carrie- Ann Moss) duked it out single-handedly with villains. Trinity astonished moviegoers with her meteoric martial arts moves and slow-motion leg kicks, skintight black leather attire, and short, slicked-back hairdo. When Trinity tumbled downstairs while running from pursuers and then bolted upright from a prone position with two guns pointed and poised at the ready, the crowd’s ecstatic shouts flooded the theater. In a more recent film, Untrace- able (2008), Jennifer Marsh (Diane Lane) plays a smart cop, widow, and mother of a young daughter, who tracks down Internet predators. She is captured by a serial killer (who records his murders in real time for online viewing) and taken to a hidden location, where she is bound and gagged, hung upside down and slowly lowered toward a moving rotary tiller. Her male colleagues watch powerlessly from a conference room. After several suspenseful minutes, Marsh unfastens her restraints and prevails over the young, male killer. Her colleagues cheer her on with all the exuberance of a film audience. These examples of female toughness epitomize the current trend wherein women are depicted as tough as nails and able to stand front and center in the action, but it is important to understand that this portrayal has been materializing over a long period of time in film, television, comic books, and video games. The modern depiction is significant, because it illustrates that toughness and action are not exclusive to men and that women who punch, kick, and drive fast cars can be just as cool as men who do those things. The popularity of female action heroes in the new millennium is undeniable: soaring box office receipts, fast-selling merchandise, and increasing numbers of films starring strong women speak loudly that they are accepted and in demand. viii Preface Female Action Heroes: A Guide to Women in Comics, Video Games, Film, and Television takes a look at 25 incredible female protagonists. These women and girls have appeared as vampire slayers, captains, villainesses, sharp shooters, martial arts experts, muscle-bound wrestlers, secret agents, athletes, martyrs, plucky archeologists, superheroes, vigilantes, warriors, outlaws, and more. They represent some of the most iconic heroes to have appeared since the turn of the 20th century to the present. Many of these women have had a deep impact on society. Emma Peel of the 1960s British television series, The Avengers, struck a chord with many young women who idolized Peel’s strength, intelligence, composure, beauty, and fighting skills. The Bionic Woman of the hit 1970s series was independent, career oriented, and equipped with superpowers that made her stronger than any- one else except for her predecessor, the Six Million Dollar Man. Foxy Brown, from the eponymous 1974 film, was considered a breakout role for African American women and the first female action hero in a full feature film. Characters like Wonder Woman, Ellen Ripley, Sarah Connor, and Thelma and Louise had fan clubs that ranged from ordinary viewers to ar- dent feminists. Lara Croft changed the face of video game playing. She became a role model for young girls and the star of one of the most popular video games for both males and females. This book examines a number of facets characteristic of female action heroes. Each chapter includes sections on her origins, her power suit, weap- ons, and abilities, the villains she grapples with, an analysis of her story, and her impact on popular culture. Discussion of recurring themes, sidebars, a glossary, bibliography, and index are also included. ORIGINS The origins section summarizes how each hero came to be. It features pro- files on the directors and writers who developed her and the actresses who portrayed her. For example, Wonder Woman, who first appeared in comic books in 1941, was the invention of a man named William Moulton Mar- ston, a psychologist, who believed women would one day rule the world and wanted to influence the way young boys perceived women. Joss Whe- don, a director and producer, created Buffy Summers, who appeared in the film and television versions of Buffy the Vampire Slayer in the 1990s, to challenge the conventional portrayal of female victims. Ellen Ripley, the protagonist of the Alien film series (1979, 1986, 1992, 1997), was originally written as a man and emerged as one of America’s favorite action heroes. POWER SUIT, WEAPONS, ABILITIES, AND VILLAINS The power suit, weapons, and abilities section identifies each female action hero’s strengths. Power suit, a term popularized in the 1980s, was Preface ix associated with the attire worn by business men and women to project con- fidence and authority. The term is especially appropriate for action heroes, for costumes were an integral part of the classic comic book superheroes. The flapping capes, latex costumes, and emblems (Superman’s ‘‘S’’ or Spider- Man’s black spider), which they wore on expansive chests, helped to denote the powerthat isassociatedwith those whotranscendedthe ordinary. A number of the women featured in this book wore power suits, like the one-piece, stars-and-stripes costume worn by Wonder Woman and the black leather catsuits of Catwoman and Emma Peel. Black leather is also worn by Foxy Brown and Selene. In other examples, the power suit is not so obvious, but is nonetheless significant. Jen Yu in Crouching Tiger, Hidden Dragon (2000) prefers ordinary, toned-down robes to the fancy, delicate, and restric- tive clothing typical of her high station as a privileged governor’s daughter. Other women dress like men: Joan of Arc, a 14th-century warrior, gears up like a soldier in battle; Jordan O’Neil shaves her head and dons military fatigues; Thelma and Louise go without makeup and wear jeans and T-shirts, and Xena wears classic warrior vestments. Still other women prefer a feminine look, like Helen of the early 20th-century The Hazards of Helen, or a combination of feminine and masculine, like Chun Li, a character in the video game Street Fighter, who favors ox horns (a Chinese hairstyle wherein hair is worn in double buns), pantyhose, and combat boots, and The Powerpuff Girls, who fight in pastel-colored costumes. The abilities of the female action heroes and villains vary considerably. Captain Kathryn Janeway makes tough decisions aboard the Voyager; Buffy has superpowered martial arts skills that she uses against vampires, mon- sters, and demons. Jen Yu, a fantastical wuxia warrior, uses her powers against anyone—good or bad—who stands in her way. The Bionic Woman can run 60 miles per hour, jump to and from soaring heights, and lift cars. She contends with an assortment of everyday male and female villains as well as science fiction creations. Selene, the vampire from the Underworld film series (2003, 2006) can also jump and heals rapidly. She wields a large arsenal of weaponry, such as guns, pistols, bow and arrows, and goes to battle against hulking werewolves called Lycans. Maggie Fitzgerald has the true-life drive, guts, and physical strength to compete as a boxer in Million Dollar Baby (2004). The Powerpuff Girls can shoot lasers from their eyes, run at lightning speed, and soar in the sky in the animated cartoon series that ran from 1998 to 2005. Storm is a comic book hero who can control the weather. Ellen has shooting skills to rival any cowboy as she confronts gunfighters in the film The Quick and the Dead (1995). ANALYSIS The analysis section explores how female action heroes are depicted. Histor- ically, women have appeared in film, television, comic books, and video

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Female action heroes, like other fictional characters, not only reveal a lot about society, but greatly influence individuals in society. It is no surprise that the gradual development and increase in the number of female action heroes coincides with societal changes and social movements, such as fe
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.