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Exploring the associations between reward disturbances, internet addiction and depression PDF

139 Pages·2016·1.94 MB·English
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University of Southampton Research Repository ePrints Soton Copyright © and Moral Rights for this thesis are retained by the author and/or other copyright owners. A copy can be downloaded for personal non-commercial research or study, without prior permission or charge. This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the copyright holder/s. The content must not be changed in any way or sold commercially in any format or medium without the formal permission of the copyright holders. When referring to this work, full bibliographic details including the author, title, awarding institution and date of the thesis must be given e.g. AUTHOR (year of submission) "Full thesis title", University of Southampton, name of the University School or Department, PhD Thesis, pagination http://eprints.soton.ac.uk UNIVERSITY OF SOUTHAMPTON FACULTY OF SOCIAL, HUMAN AND MATHEMATICAL SCIENCES School of Psychology Exploring the associations between reward disturbances, internet addiction and depression By Phillip Bishop Supervisors: Dr Catherine Brignell, School of Psychology, University of Southampton and Dr Matthew Garner, School of Psychology, University of Southampton Word Count: 19,985 Literature Review: 10,689 (excluding tables) Empirical Paper: 9,296 (excluding tables) Submitted as a thesis for the degree of Doctor of Clinical Psychology, May 2016 1 2 UNIVERSITY OF SOUTHAMPTON ABSTRACT FACULTY OF SOCIAL AND HUMAN SCIENCES Psychology Thesis for the degree of Doctor of Clinical Psychology EXPLORING THE ASSOCIATIONS BETWEEN REWARD DISTURBANCES, INTERNET ADDICTION, AND DEPRESSION A review of the literature on the relationship between Internet Gaming Disorder (IGD) and depression was conducted; a total of 22 papers met inclusion criteria. The review was structured by three questions: 1) Is there an association between IGD and depression? 2) What mediators and moderators may be involved in this relationship? 3) Is there any evidence to suggest causal pathways? The majority of the reviewed research identified an association between IGD and depression. Some potential mediators and moderators were identified, including self-esteem and loneliness, although methodological limitations restricted the inferences that could be drawn from the findings. The research is still in its infancy and more sophisticated research methods are required to further understand the nature of the association between IGD and depression. A quasi-experimental design was used to explore the proposed association between reward disturbances, internet addiction and depression. Specifically, it was hypothesised that the internet addict group would experience reduced ‘liking’ of positive stimuli and increased ‘wanting’ of internet stimuli, whilst being less motivated to obtain reward in comparison with controls. The internet addiction group reported significantly higher depression scores, however there were no differences in groups’ ‘liking’ of stimuli, yet the internet addiction group reported greater arousal overall. There were no between group differences for motivation, although within group correlations revealed that for the internet addiction group there was a dissociation between ‘liking’ of rewards and motivation to obtain them; there was also a positive correlation between BDI-II scores and motivation. These findings were not in line with hypotheses, and may suggest that the internet addiction group experience greater reward sensitivity, and are therefore drawn to internet use to satiate this heightened reward sensitivity; or that internet addiction may serve as a form of experiential avoidance, thus potentially maintaining depression. 3 4 Contents LIST OF FIGURES .................................................................................................................. 11 DECLARATION OF AUTHORSHIP .................................................................................... 13 ACKNOWLEDGEMENTS ..................................................................................................... 15 CHAPTER 1: LITERATURE REVIEW: EXPLORING THE ASSOCIATION BETWEEN INTERNET GAMING DISORDER AND DEPRESSION .............................. 17 1.1 INTRODUCTION ......................................................................................................... 17 1.1.1 DEPRESSION ............................................................................................................ 17 1.1.2 INTERNET USE ......................................................................................................... 17 1.1.3 GAMING ................................................................................................................... 18 1.1.4 INTERNET GAMING DISORDER (IGD) ..................................................................... 18 1.1.5 PURPOSE OF THIS REVIEW ....................................................................................... 19 1.1.6 REVIEW QUESTIONS ................................................................................................ 19 1.2 METHOD ...................................................................................................................... 19 1.2.1 ELIGIBILITY CRITERIA ............................................................................................. 19 1.2.1.1 PARTICIPANTS ............................................................................................................. 20 1.2.1.2 TYPES OF MEASURES ................................................................................................... 20 1.2.2 INFORMATION SOURCES .......................................................................................... 20 1.2.3 SEARCH TERMS ....................................................................................................... 21 1.2.4 STUDY SELECTION .................................................................................................. 21 1.3 RESULTS ...................................................................................................................... 21 1.3.1 CROSS-SECTIONAL STUDIES ................................................................................... 44 1.3.1.1 Association between IGD and depression ............................................................... 44 1.3.1.2 Studies that found an Association between IGD and Depression ...................... 44 1.3.1.5 Results of studies that found an association between gaming and depression ....... 45 1.3.1.6 Strengths of studies that found an association ........................................................ 46 1.3.1.7 Limitations of studies that found an association ..................................................... 46 1.3.1.8 Studies that found no Association between Online Gaming and Depression ......... 46 1.3.1.9 Strengths of studies that found no association ........................................................ 47 1.3.1.10 Limitations of studies that found no association ................................................... 47 1.3.1.11 Summary of the association between IGD and depression ................................... 47 1.3.2 OTHER FACTORS THAT MAY MEDIATE OR MODERATE THE ASSOCIATION BETWEEN DEPRESSION AND PROBLEMATIC VIDEO GAMING .................................................................... 48 5 1.3.2.1 Cognitive model of gaming addiction ...................................................................... 48 1.3.2.2 Beliefs about game reward and tangibility .............................................................. 48 1.3.2.3 Maladaptive and inflexible rules about gaming behaviour ..................................... 49 1.3.2.4 Summary of studies relating to maladaptive and inflexible rules about game behaviour ............................................................................................................................. 51 1.3.2.5 Over-reliance on gaming to meet self-esteem needs ............................................... 51 1.3.2.6 Self-Esteem .............................................................................................................. 51 1.3.2.7 Summary of self-esteem results ................................................................................ 51 1.3.2.8 Critique of studies that explored self-esteem ........................................................... 52 1.3.2.9 Studies that explored violence ................................................................................. 52 1.3.2.10 Critique of studies that explored violence ............................................................. 54 1.3.2.11 Escaping negative mood ........................................................................................ 54 1.3.2.12 Summary of studies that explored escaping a negative mood ............................... 55 1.3.2.13 Gaming as a means of gaining social acceptance ................................................. 56 1.3.2.14 Social anxiety ......................................................................................................... 56 1.3.2.15 Loneliness .............................................................................................................. 56 1.3.2.16 Summary of studies that explored loneliness, social anxiety and self-esteem ....... 57 1.3.2.17 Conclusions that can currently be drawn about factors that may influence the relationship between IGD and depression .......................................................................... 58 1.3.3 IS THERE ANY EVIDENCE OF A CAUSAL RELATIONSHIP BETWEEN PROBLEMATIC VIDEO GAMING AND DEPRESSION? ..................................................................................................... 59 1.3.3.1 Studies that did not find a causal association between IGD and depression .......... 59 1.3.3.2 Strengths of studies that did not find a causal association ...................................... 59 1.3.3.3 Limitations of studies that did not find a causal association ................................... 60 1.3.3.4 Studies that found a causal relationship between gaming and depression ............. 61 1.3.3.5 Strengths of studies that found a causal relationship .............................................. 62 1.3.3.6 Limitations of studies that found a causal relationship ........................................... 62 1.3.3.7 Summary of longitudinal studies ............................................................................. 63 1.4 DISCUSSION ....................................................................................................................... 63 1.4.1 CONCEPT OF ADDICTION ................................................................................................ 64 1.4.2 DOES GAMING CAUSE DEPRESSION? ............................................................................... 65 1.4.3 FUTURE RESEARCH ......................................................................................................... 66 1.4.4 CLINICAL IMPLICATIONS ................................................................................................ 66 1.5 CONCLUSION .................................................................................................................... 67 2.1 INTRODUCTION ......................................................................................................... 69 2.1.1 DEPRESSION .................................................................................................................... 69 6 2.1.2 INTERNET ADDICTION .................................................................................................... 69 2.1.3 ASSOCIATION BETWEEN INTERNET ADDICTION AND DEPRESSION ................................. 70 2.1.4 ADDICTIONS AND REWARD ............................................................................................ 71 2.1.5 DECREASED REWARD SENSITIVITY (‘LIKING’) ............................................................... 72 2.1.6 WANTING AND INCENTIVE SALIENCE - ENHANCED SENSITIVITY TO CONDITIONED EXPECTATIONS TO DRUGS AND CUES ...................................................................................... 72 2.1.7 REWARD DYSFUNCTION AND DEPRESSION .................................................................... 73 2.1.8 RESEARCH AIMS ............................................................................................................. 74 2.1.9 RESEARCH QUESTION .................................................................................................... 75 2.2 METHODS .................................................................................................................... 76 2.2.1 DESIGN ........................................................................................................................... 76 2.2.2 PARTICIPANTS ................................................................................................................ 76 2.2.3 MATERIALS .................................................................................................................... 76 2.2.3.1 Beck Depression Inventory-II (BDI-II) ................................................................... 76 2.2.3.2 Compulsive Internet Use Scale (CIUS) ................................................................... 77 2.2.3.4 Snaith-Hamilton Pleasure Scale (SHAPS) .............................................................. 77 2.2.3.5 Responses to Internet-Related and Naturally Positive Stimuli (‘Liking’ and ‘Wanting’) ........................................................................................................................... 78 2.2.3.6 Motivation Task....................................................................................................... 79 2.2.4 PROCEDURE .................................................................................................................... 80 2.2.4.1 Physiological and explicit responses to internet related, positive and neutral stimuli ............................................................................................................................................ 80 2.2.4.2 Motivation Task....................................................................................................... 81 2.2.5 DATA ANALYSIS ............................................................................................................. 81 2.3 RESULTS ...................................................................................................................... 83 2.3.1 PARTICIPANT CHARACTERISTICS ................................................................................... 84 2.3.2 HYPOTHESIS 1 – DEPRESSION ........................................................................................ 84 2.3.3 HYPOTHESIS 2 AND 3 – SELF-REPORT AND PHYSIOLOGICAL MEASURES FOR INTERNET AND POSITIVE IMAGES ............................................................................................................. 85 2.3.4 SELF-REPORT RESULTS ................................................................................................... 85 2.3.5 PHYSIOLOGICAL RESULTS .............................................................................................. 87 2.3.6 HYPOTHESIS 4 - MOTIVATION TASK RESULTS ................................................................ 91 2.4 DISCUSSION ...................................................................................................................... 92 2.4.1 DISCUSSION SUMMARY .................................................................................................. 92 2.4.2 HYPOTHESIS 1 ................................................................................................................ 92 2.4.3 HYPOTHESES 2 AND 3 ..................................................................................................... 92 7 2.4.4 HYPOTHESIS 4 ................................................................................................................. 93 2.5 STRENGTHS AND WEAKNESSES ................................................................................. 95 2.5.1 STUDY’S STRENGTHS ...................................................................................................... 95 2.5.2 STUDY’S LIMITATIONS.................................................................................................... 95 2.6 CLINICAL IMPLICATIONS ............................................................................................ 97 2.7 FUTURE RESEARCH........................................................................................................ 98 2.8 CONCLUSION .................................................................................................................... 99 REFERENCES ........................................................................................................................ 101 APPENDIX A – PROPOSED DSM-V INTERNET GAMING DISORDER CRITERIA 115 APPENDIX B – ETHICAL APPROVAL ............................................................................. 117 APPENDIX C – RECRUITMENT POSTER ....................................................................... 119 APPENDIX D – INFORMATION SHEET ........................................................................... 121 APPENDIX E - CONSENT FORM ....................................................................................... 123 APPENDIX F – DEBRIEFING STATEMENT .................................................................... 125 APPENDIX G - CORRELATIONS BETWEEN PHYSIOLOGICAL MEASURES AND SELF-REPORT MEASURES ................................................................................................ 127 APPENDIX H – CORRELATIONS BETWEEN DVS ON THE MOTIVATION TASK 129 APPENDIX I – HEART RATE CALCULATIONS............................................................. 131 APPENDIX J – MOTIVATIONAL TASK ........................................................................... 133 APPENDIX K – DEMOGRAPHICS QUESTIONNAIRE .................................................. 135 APPENDIX L – IAPS IMAGES............................................................................................. 137 8 9

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may suggest that the internet addiction group experience greater reward sensitivity, and are therefore drawn to internet .. 1.4.4 CLINICAL IMPLICATIONS . higher levels of depression greater focus on social involvement than on gaming addiction; did not explore direct association between gaming.
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