ebook img

Essential Effects: Water, Fire, Wind, and More PDF

303 Pages·2018·234.406 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Essential Effects: Water, Fire, Wind, and More

E S S E N T I A L E F F E C T S Water, Fire, Wind, and More E S S E N T I A L E F F E C T S Water, Fire, Wind, and More by MAURO MARESSA CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2018 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Printed on acid-free paper International Standard Book Number-13: 978-1-138-10107-4 (Paperback) 978-1-138-19692-6 (Hardback) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright.com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging‑in‑Publication Data Names: Maressa, Mauro, author. Title: Essential effects : water, fire, wind, and more / Mauro Maressa. Description: Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2017] Identifiers: LCCN 2017004029| ISBN 9781138196926 (hardback : alk. paper) | ISBN 9781138101074 (pbk. : alk. paper) Subjects: LCSH: Computer animation. | Physical geography--Computer simulation. | Cinematography--Special effects. Classification: LCC TR897.7 .M3747 2017 | DDC 777/.7--dc23 LC record available at https://lccn.loc.gov/2017004029 Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com For my family, without whose love and support none of this would have been possible, especially Cindy! Contents Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ix Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xi Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xiii Chapter 1: A History of Effects in Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Chapter 2: What Exactly Is a Traditionally Animated Effect? . . . . . . . . . . . . . . . . . . . . . . . . 9 Chapter 3: What Does It Take to Become an Effects Animator? . . . . . . . . . . . . . . . . . . . . . 11 Chapter 4: Thumbnails . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Chapter 5: Caricaturing of an Effect . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 Chapter 6: Perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Chapter 7: Water . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Chapter 8: Fire . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Chapter 9: Smoke . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107 Chapter 10: Dust . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 117 Chapter 11: Tones, Shadows, and Highlights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137 Chapter 12: Rocks, Props, and Things . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151 Chapter 13: Trees, Leaves, and Grass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175 Chapter 14: Pixie Dust, Mattes, and Slot Gags . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .187 Chapter 15: Fantasy Effects and Ectoplasm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 205 Chapter 16: Lava and Mud . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 Chapter 17: Lightning and Electricity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .239 Chapter 18: Explosions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .249 Chapter 19: Fire Hoses and Faucets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .257 Chapter 20: Straight Ahead and Pose to Pose . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 261 Chapter 21: Bouncing Ball . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 Chapter 22: Exposure Sheets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 281 vii Foreword I am very honored to have been asked to write this foreword to Mauro’s book on traditional effects in animation. I was fortunate to have had Mauro come to work with me at my studio back in the late eighties and early nineties. He added class to the commercials we produced and raised the quality level above most commercials being done back then. I was always thrilled at what he added to our work. When you read about the golden age of animation, when they started taking effects animation seriously, making it a special department at the Disney studio, you realize that the research that went into the development of the different effects was astounding. Mauro would think and attack individual problems on a project with the same attention to detail, and his work showed it. Personally, I’ve always been in awe of animated effects, probably because I have no idea how they do it. I’m a character animator by trade and I’m always amazed that when an animated film does well, it’s the lead character animators who are interviewed about their part in the film. Being a character animator, you’d think I’d be okay with that. But throughout my entire career I have admired everyone behind the scenes, all the unsung heroes of these films. If it wasn’t for the visual development people, the layout people, the voice talent, and so many others, I wouldn’t have had a stage to perform on or a voice to inspire me. But it’s the effects animators who create the surrounding elements of the world of the film and bring it to life. Traditional effects animators don’t copy reality, as is often the case with computer animation today; they capture the essence of what we feel when we see water or flames or smoke. They create effects as a design that audiences accept readily, an impression of these elements. Effects, sometimes, become characters themselves. Frank Thomas and Ollie Johnston expressed this quite well in their book The Illusion of Life when they said, “The Effects Animator is a special kind of artist: he has a curiosity about the way things work, a feel for the mechanical, and usually sees great beauty in the patterns of nature … creating spirit in the movement of water and lava, drama in fires and storms, and astonishing loveliness in the handling of falling leaves and snow.” In the hands of someone like Mauro, when the characters of Pacha and Kuzco fall into the water in The Emperor’s New Groove, as stylized as the water is, you feel wet. Their work feels seamless; it doesn’t jump out at you as the main feature of the scene but enhances it. Effects animators like Mauro know when it should be in the background, or when it should be the main focus but always supporting the scene, so that we tend to take their work for granted, as perhaps we should. In CG animation, we are able to create effects that seem more real than reality, making it very well suited for a live-action movie. Unfortunately, CG effects often do not relate well to the character animation. By contrast, in traditionally animated films everything fits like a glove, a perfect design. At my studio, I was so fortunate to have talented people, the right people, and one of them was Mauro. When you look at Mauro’s accomplishments in this business and in art in general, it’s impressive: from teaching his craft to being an effects animator as well as a character animator, both in traditional 2D and his work with computer animation in live-action films, as well as being an incredible sculptor. It’s a body of work that reflects Mauro’s love of art and it shows in everything he does. Plus he’s a joy to work with. ix

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.