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ERIC EJ1103401: Creating an Engaging Library Orientation: First Year Experience Courses at UC San Diego PDF

2016·0.84 MB·English
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Volume 10, Issue 1, 2016 [ARTICLE] C E L REATING AN NGAGING IBRARY O RIENTATION First year experience courses at UC San Diego Crystal Goldman This article focuses on the development of an University of California, San Diego engaging library orientation module for UC San Diego First Year Experience (FYE) Dominique Turnbow courses. The library module included a brief in University of California, San Diego -class presentation about research concepts and library services, an online interactive library Amanda Roth scavenger hunt given as an in-class activity, University of California, San Diego and a homework assignment where students created public service announcements Lia Friedman highlighting their favorite library space or University of California, San Diego resource. Over 400 FYE students completed the library module, and many indicated a Karen Heskett marked increase in comfort using the library University of California, San Diego by the end of the module. Recommended practices are included for those wishing to create a similar module. 81 Goldman, et al, Creating an Engaging Library Orientation Communications in Information Literacy 10(1), 2016 BACKGROUND students participating in a 20-30 minute online interactive library scavenger hunt as The organizational system at the University an in-class activity during their discussion of California, San Diego (UCSD) is section. Finally, students completed a relatively unique for an American homework assignment for which they had to institution. All undergraduate students are create a public service announcement (PSA) enrolled in one of six colleges located in its featuring their favorite library resource, own “neighborhood” on campus, and space, or service. students may choose to enroll in their college’s newly created First Year LIBRARY ORIENTATIONS FOR Experience (FYE) course. FIRST-YEAR STUDENTS In Fall 2013, the Council of Provosts was Students who receive an orientation to charged with creating an FYE Program pilot library resources and services are more in order to support all students’ transition to likely to seek needed research assistance UCSD (About FYE, 2015). For the first with course papers, projects, and year of the two-year pilot program, the FYE presentations (Brown et al., 2004; was offered as a for-credit elective course Pellegrino, 2012; Vance, Kirk, & Gardner, open to as many as 120 students from each 2012; Du Mont & Schloman, 1995; Boff & college. In total, 472 students enrolled in a Johnson, 2002; Ury & King, 1995). Donald, Fall 2014 FYE class (Guan, 2015). Harmon, and Schweikhard (2012) pointed out the importance of introducing students The library was asked to contribute to the early to the library space. Students are often information literacy portion of the course, intimidated by the size of the library, feel which was offered in the third week of the inadequate because they lack knowledge 10-week Fall quarter. The library shared the about where items and services are located 50-minute discussion section with another in the building, and are uncomfortable with campus service, leaving 25 minutes for both the research process and asking instruction. After many conversations with questions of library staff (Mellon, 1986; the Provosts and other campus leaders, Gross & Latham, 2007; Jiao & librarians successfully made the argument Onwuegbuzie, 1999; Cahoy & Bichel, 2008; that the information literacy segment of Van Scoyoc, 2003). A library orientation FYE should focus on library services and exercise designed so that students can resources, rather than traditional database succeed can help combat these feelings. instruction. Unfortunately, scavenger hunts used as The library’s contribution to the FYE library orientations have a poor reputation Program was designed by Learning Services among academic librarians and can easily Program (LSP) librarians and consisted of devolve into busy-work where dozens of three distinct but connected elements. The students mob the reference desk with the first was a brief 15-20 minute presentation same set of often badly-designed or out-of- about library resources given during the date questions, frustrating both students and FYE class lecture. The second element had librarians alike (McCain, 2007; Rugan & [ARTICLE] 82 Goldman, et al, Creating an Engaging Library Orientation Communications in Information Literacy 10(1), 2016 Nero, 2013; Ly & Carr, 2010; Giles, 2015). announcement assignments for However, Rugan and Nero (2013) “hinted at undergraduate courses in raising student the potential of such hunts if thoughtfully awareness of issues and services highlighted constructed” (p. 7), and McCain (2007) in the PSAs (Artello, 2014; Truong & found that well-designed library scavenger Zanzucchi, 2012; Kingston, MacCartney, & hunts support their effectiveness as a Miller, 2014; Abrams, 2012; Koch & teaching tool. Other studies regarding active Lomore, 2009). These studies encompassed learning exercises such as scavenger hunts, PSA assignments in a wide variety of treasure hunts, Amazing Library Races, subjects, and the reported cross-disciplinary mysteries in the library, and self-guided usefulness of such projects fostered the library tours on mobile devices have also desire for LSP librarians to test their shown success in library orientations. They efficacy in a library setting. For example, provide low-pressure games that introduce Kingston, MacCartney, and Miller (2014) library locations and research concepts, found that a PSA assignment encouraged without the high stakes of a graded class self-reflection and gave students a venue to research assignment (Giles, 2015; Foley & apply their knowledge. Similarly, Koch and Bertel, 2015; Broussard, 2010; Burke & Lai, Lomore’s (2009) students claimed that the 2012; Kasbohm, Schoen, & Dubaj, 2006; PSA assignment “helped them to gain a McCain, 2007; Marcus & Beck, 2003; better understanding of the course material, Cahoy & Bichel, 2008; Boss, Angell, & that it helped them to learn to apply… Tewell, 2015). Additionally, Pike and Alpi concepts and theories, and that it was (2015) found that students “prefer to have enjoyable” (p. 270). Multiple scholars also the opportunity to experience library tools tout the effectiveness of PSA projects at and resources on their own devices, which enhancing students’ motivation while they were more likely to use in the simultaneously fostering creativity and future” (para. 23). critical thinking (Abrams, 2012; Artello, 2014). Ly and Carr (2010) noted that their support “for effective scavenger hunts comes from By combining the games dynamic of a student centered learning theory, Millennial scavenger hunt with a PSA about the student characteristics, [and] the concept of students’ favorite part of the library, this library as place” (p. 2). Indeed, Burke, Lai, library orientation module sought to and Rogers (2013) found that their learning increase students’ awareness of and comfort objectives-focused scavenger hunt provided level with the library and its resources, students with more confidence in replicating while also stimulating creativity and these real-life situations and further reported strengthening critical thinking skills. that faculty agreed that the hunt “led to increased understanding, deeper learning, MODULE GOALS AND OBJECTIVES and almost complete recall of important library functions” in their students (p.74). Considering the participants in the FYE Program—a self-selecting, small percentage Several studies have also shown the of UCSD students with little to no effectiveness of using public service experience with university libraries—and [ARTICLE] 83 Goldman, et al, Creating an Engaging Library Orientation Communications in Information Literacy 10(1), 2016 because there was no research assignment Appendix A) with one of the knowledge tied to the library orientation, LSP librarians practices under “Searching as Strategic felt strongly that traditional information Exploration” in the Association of College literacy instruction would not be suitable. & Research Libraries (ACRL) Framework Information literacy in a vacuum has been for Information Literacy for Higher shown to have little impact on students Education; this states that “learners who (Seamans, 2002; Glenn, 2001). Thus, the are developing their information literate orientation module had a more general abilities understand how information learning goal: to introduce students to systems (i.e., collections of recorded library spaces and resources. information) are organized in order to access relevant information” (ACRL, 2016, While traditional information literacy p. 9). The purpose behind these particular instruction was not an aim of this module, scavenger hunt questions was to have the general learning goal did tie to students learn how information is organized dimensions of information literacy as in and accessed through the UCSD library. defined by the Association of American Colleges & Universities (AAC&U) Consideration was also given to the revised Information Literacy VALUE Rubric Bloom’s Taxonomy when pairing the online (AAC&U, 2013). This rubric was used scavenger hunt with the PSA project. This because UCSD is accredited by the Western combination of assignments was meant to Association of Schools and Colleges help students go beyond remembering and (WASC) Senior College and University understanding information about the library, Commission (WSCUC). In 2013, WSCUC which is at the lower end of the six included information literacy and critical cognitive processes described in the thinking in their core competencies for taxonomy, to analyzing and critiquing what accreditation, and the Commission they had learned, which is at the higher end recommends institutions make use of the (Bloom, 1956; Anderson & Krathwohl, AAC&U VALUE rubrics (WSCUC, 2015). 2001). In both assignments, students were The learning goal of the UCSD library required to acquire or construct three of the orientation module aligned with the four of types of knowledge used in AAC&U Information Literacy VALUE cognition, including factual knowledge (of Rubric under Dimension 2: Access the the terminology used in academic libraries), Needed Information, where one of the conceptual knowledge (of the classification milestones states that the student “accesses system used to shelve books in the library information using simple search strategies, stacks), and procedural knowledge (of how, retrieves information from limited and when, and where to ask questions in a similar sources” (AAC&U, 2013, p. 2). This library, as well as the procedures used to is the most basic information literacy access course reserve materials) (Anderson milestone for Dimension 2, which LSP & Krathwohl, 2001; Armstrong, n.d.; librarians deemed appropriate for freshmen. CELT, n.d.). Further, LSP librarians aligned certain The LSP librarians designed these questions in the mobile scavenger hunt (see assignments to serve as a foundation for [ARTICLE] 84 Goldman, et al, Creating an Engaging Library Orientation Communications in Information Literacy 10(1), 2016 undergraduates’ further information literacy (DLs) to prepare them to instruct students -related learning. The purpose was to make on the scavenger hunt activity and the PSA students comfortable coming into library homework assignment. spaces and using library resources and services. TECHNOLOGY SELECTION TIMELINE Scalability of the scavenger hunt activity was an important consideration in the event The LSP librarians and the Council of the pilot was ultimately adopted for all Provosts planned the form of the library incoming freshmen, which is a goal of the module throughout Spring and Summer Council of Provosts. The technology 2014. The LSP librarians then had platform needed to be mobile and flexible, approximately six weeks in late summer to allowing students to use their own devices. select a technology option, and to design Additionally, the platform needed to be easy and beta test the scavenger hunt activity to learn and maintain so that it could be before the start of the Fall quarter. Within used by a librarian with little or no that same timeframe, content for the lecture programming knowledge and supported by and the public service announcement the library’s Information Technology assignment needed to be created. Services department. The library module was slated for Week 3 The first platform considerations were of the ten-week quarter, with the PSA traditional GPS-enabled scavenger hunt assignment due before the Week 4 applications. LSP librarians decided to forgo discussion section (see Figure 1). During GPS technology, as the geographic area of Week 2, LSP librarians conducted train-the- the activity was limited to the library trainer sessions with discussion leaders building, which does not lend itself well to FIGURE 1—TIMELINE OF THE TOPICS COVERED DURING THE FYE COURSE [ARTICLE] 85 Goldman, et al, Creating an Engaging Library Orientation Communications in Information Literacy 10(1), 2016 GPS locating. Furthermore, activities in large software investment. Additionally, a which students were required to use the tiered license pricing structure will enable library’s website would not have had a LSP to scale use to meet increased numbers corresponding GPS location. of student participation if needed in the future. Next, educational gaming applications were considered. The Edventure Builder platform DESIGN CONSIDERATIONS that was ultimately selected for the FYE program because it met the requirements for Although the scavenger hunt was designed mobile readiness, scalability, ease of use, to be mobile and could be completed using a and lack of GPS; it also had the additional variety of phones and tablets, a paper option benefit of completion reporting. Created by was made available. The LSP librarians and Green Door Labs, Edventure Builder is an the Council of Provosts desired to eliminate online tool that enables mobile location- any technology barriers from this library based educational game creation (Edventure activity. To limit librarians’ workload, Builder, 2016). The platform uses a students who completed the activity on WYSIWYG interface similar to blogging paper were still required to use library applications. This makes it user-friendly and computers to input their results. Students easy to learn for activity creators and were also given the option to complete the designers. The application allows for the scavenger hunt using photo capture or no creation of customized content and question photo capture to account for different types, and the use of image and video links. mobile device technologies. Finally, Activity creation occurs in real-time and is students were able to connect their mobile coupled with unlimited editing capabilities, devices to the library’s Wi-Fi network, which gives developers the ability to create permitting them to complete the activity and test simultaneously during the building without having to incur data charges. phase. Included in the platform is the option to create branching logic that facilitates The overall objective to introduce students “choose your own adventure” style gaming. to library spaces and services was The branching logic feature provides accomplished by creating two types of students with the opportunity to participate questions. The first directed students to in self-directed learning paths that helps physical spaces, for example the reference increase engagement (Roth, et al., 2016). desk. To limit potential service point Assessment of the activity or game is disruption, LSP librarians posted signs in available using built-in analytics. Activity front of key areas with validation codes that creators and designers can also obtain would enable students to report visiting feedback on how students answered those points. The second type of question individual questions. asked students to use a service: for example, looking up a course reserve item or As a hosted software service, the pricing consulting a LibGuide. In these ways, model is based on a per-month, per-game students gained familiarity with the library structure. This model allows for test-driving building and its services, and they gained the platform without the need to make a the skills that LSP librarians deemed [ARTICLE] 86 Goldman, et al, Creating an Engaging Library Orientation Communications in Information Literacy 10(1), 2016 appropriate for freshmen. that was due the next week. The following prompt instructed students on what to create The LSP librarians created the initial list of for their assignment: activity questions based on the resources or services they believed would be most A public service announcement crucial in a college student’s first year. The (PSA) is a message that seeks to questions and their wording were vetted by raise awareness or change attitudes other UCSD librarians and library student and behaviors. In this assignment, workers during the activity’s testing you will be creating a PSA about process. As a result, language revisions your favorite feature or service of the were made and several questions were UCSD Geisel Library. Your PSA added to include library programs as a will be targeted toward other first “stop” on the activity. The UCSD library year UCSD students and should has a strict policy that prohibits explain what this feature or service is photographing people without a signed and why you like it. consent form. Therefore, questions involving photo capture needed to highlight There are three ways that you can objects rather than people, such as equipment or art displays. Appendix A includes the final list of the questions used FIGURE 2—SCREENSHOT OF in the library activity. LIBRARY SCAVENGER HUNT SAMPLE QUESTION To create a positive learning experience, the activity was designed to record completion and to allow students to move on to the next question after two attempts, whether or not their answers were given correctly. Each question included hints to help students obtain the correct answer the first time. Feedback was given for wrong answers to help students answer correctly during their second attempt. To encourage full participation, student completion was captured by having them input their name and course section number at the end of the activity. PUBLIC SERVICE ANNOUNCEMENTS After completing the library scavenger hunt during their discussion section, students were given a PSA homework assignment [ARTICLE] 87 Goldman, et al, Creating an Engaging Library Orientation Communications in Information Literacy 10(1), 2016 complete this PSA assignment. to submit the assignment, students needed to email a file with their PSA or post it to a 1. Create a video about your social media account, tag it with favorite library feature or service #UCSDFYE14, and email a link to their (no more than 3 minutes in post. The PSA was a credit/no credit length). assignment. Students were not scored on the 2. Create a poster or photo collage content of their PSAs; they received full about your favorite library credit for simply completing and submitting feature or service. You may the assignment. create this in either electronic or paper format, but paper will need LSP librarians created several examples of to be scanned or photographed. all three options for students to use as 3. Write a poem (haiku, limerick, models or inspiration for their PSAs. The sonnet, etc.) about your favorite most common PSA students turned in were library feature or service. haiku poems (see Figure 3), followed by poems in other styles, photo collages, hand- You should spend no more than 30 drawn posters, and a very few videos. minutes completing your PSA. The PSAs highlighted a wide variety of The assignment had to be submitted online, services, resources, and spaces within the so if students elected to construct a paper library, including the helpful library staff, poster or collage, they were asked to digitize extended library hours, compact shelving, it using a camera or scanner. Not study rooms, walking desks in the Learning coincidentally, the library’s large format Commons, and puzzles available for stress scanner was featured as a “stop” on the relief. A theme emerged in the results scavenger hunt (see Appendix A). In order showing student appreciation of the unique, FIGURE 3—A SELECTION OF STUDENT HAIKU [ARTICLE] 88 Goldman, et al, Creating an Engaging Library Orientation Communications in Information Literacy 10(1), 2016 geometric architectural form of the library librarians asked students about their comfort building; many likened it to a spaceship (see level using the library; however, the Figures 3 and 4). remainder of the pre- and post-evaluation was coordinated and disseminated by the The objectives of the public service FYE Program, not the LSP. Creating announcement assignment were to integrate evaluation questions about the library will creativity into the library orientation be a more collaborative process for the module, allow students to apply the second year of the pilot program, so the LSP knowledge they had gained, and encourage can garner additional information to assess students to reflect on their experiences and the library portion of the FYE course. critically analyze what they had learned. Students were asked at the beginning of the EVALUATIVE FEEDBACK FYE course if they desired to learn about the library; 80% agreed or strongly agreed. In total, 411 out of 472 FYE students At the end of the course, 77% of those finished the scavenger hunt, giving the students felt satisfied with what they had activity an 87% completion rate. The largest learned. number of students completed the activity using a smartphone (72%). Another 21% Students were also asked to rate their library completed the activity on paper, with only -related knowledge and skills pre- and post- 4% using a tablet and 3% using a laptop course. Overall, students reported an (see Figure 5). increase in their knowledge and skills after the library activity (see Figure 6). In the pre- Both before and after the activity, LSP survey, only 12.5% rated their library skills FIGURE 4—HAND-DRAWN POSTER OF THE LIBRARY BUILDING AS A LAUNCHING SPACESHIP [ARTICLE] 89 Goldman, et al, Creating an Engaging Library Orientation Communications in Information Literacy 10(1), 2016 FIGURE 5—DEVICES USED TO COMPLETE SCAVENGER HUNT as high, 62.72% rated their abilities as 2.62% believed their library skills remained neither high nor low, and 24.78% rated their low. abilities as low. Their experience in the FYE Program resulted in a statistically significant Finally, students were asked to rank their increase (P<0.001) in students’ self-analysis comfort with using the library on a scale of of their knowledge and skills. The post- 1-5; the change in the perceived level of survey showed that 61.12% now ranked comfort was statistically significant their library knowledge and skills as high, (P<0.001) with a 27% overall increase in 36.26% were neither high nor low, and only comfort after the FYE library activity (see FIGURE 6—STUDENT SELF-PERCEPTIONS OF LIBRARY KNOWLEDGE AND SKILL [ARTICLE] 90

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