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DOCUMENT RESUME IR 020 546 ED 456 797 Burns, Mary; Dimock, Vicki; Martinez, Danny AUTHOR TAP into Learning, Fall-Winter 2000. TITLE Stanford Univ., CA. ERIC Clearinghouse on Educational Media INSTITUTION and Technology. Office of Educational Research and Improvement (ED), SPONS AGENCY Washington, DC. 2000-00-00 PUB DATE 26p.; Winter 2000 is the final issue of "TAP into Learning NOTE RJ9600681 CONTRACT For full text: http://www.sedl.org/tap/newsletters/. AVAILABLE FROM Collected Works Serials (022) PUB TYPE TAP into Learning; v2 n3, v3 n1-2 Fall-Win 2000 JOURNAL CIT MF01/PCO2 Plus Postage. EDRS PRICE Computer Assisted Instruction; Computer Software; *Computer DESCRIPTORS Uses in Education; Constructivism (Learning); Educational Technology; Elementary Secondary Education; *Hypermedia; Interactive Video; Learning; Learning Activities; Multimedia Instruction; *Multimedia Materials; Visual Aids Reflective Inquiry; Technology Role IDENTIFIERS ABSTRACT This document consists of the final three issues of "TAP The double fall issue focuses into Learning" (Technology Assistance Program) . on knowledge construction and on using multimedia applications in the classroom. Contents include: "Knowledge Under Construction"; "Hegel and the Dialectic"; "Implications for Teaching and Learning"; "How Can Technology Help in the Developmental Process?"; "Type I and Type II Applications"; "Children's Ways of Learning and the Evolution of the Personal Computer"; "Classroom Example: Trial of Julius Caesar's Murderers and Court Case Website"; "Glossary of World Wide Web Terms"; "Hypermedia: What Do I Need To Use Thought Processing Software?"; and "What Do I Need To Make a Web Page in My Class?" The winter issue, "Learning as an Active and Reflective Process," focuses on the process of learning and on using video in the classroom. Contents include: "Action + Reflection = Learning"; "Paulo Freire and Education for Critical Consciousness"; "Combining Action and Reflection in the Classroom"; "Video Documentaries: Stories from the Past"; "Storytelling in a Digital Age"; "Getting Connected"; "Screenwriting Software"; "Video Editing Software"; and "Is There a Low-Tech Alternative to All of This Video Editing and Screenplay Software?" Both fall and winter issues present a framework for constructivism, highlighting six principles that were distilled from a variety of sources on constructivism, brain research, and education research as well as Southwest Educational Development Laboratory (SEDL) staff members' experiences as teachers, learners, and observers in classrooms. Both issues include an annotated list of electronic resources. (AEF) Reproductions supplied by EDRS are the best that can be made from the original document. TAP into Learning Vol 2, Issue 3, Vol 3, Issue 1 Fall 2000 & Vol 3, Issue 2 Win 2000 U.S. DEPARTMENT OF EDUCATION PERMISSION TO REPRODUCE AND Office of Educational Research and Improvement DISSEMINATE THIS MATERIAL HAS EDUCATIONAL RESOURCES INFORMATION BEEN GRANTED BY CENTER (ERIC) Of This document has been reproduced as received from the person or organization 3. originating it. Poko.x_c\ El Minor changes have been made to improve reproduction quality. TO THE EDUCATIONAL RESOURCES Points of view or opinions stated in this INFORMATION CENTER (ERIC) document do not necessarily represent official OERI position or policy. 1 BESTCOPYAVAILABLE Volume 2, Issue 3 Volume 3, Issue 1 KnowIde und Hegel and the Fall 2000 Dialectic Georg IN THIS ISSUE Wilhem Construct on Friedrich Using Hypermedia Hegel (1770- 1831) was Knowledge under Learning is a process of accommodation, assimilation, or rejection to construct a German Construction 1 idealist philosopher new conceptual structures, meaningful representations, or new mental models. Hegel and whose key philosophical the Dialectic 1 tenet was his proposal Implications for an isolated or static process, nor does it Learning is not that all of history, and Teaching and Learning 3 occur in a vacuum. We enter learning situationsindeed, all indeed all human thought How Can Technology situationswith some form of prior knowledge. As we interact and experience, could be Help in the Developmental understood through the with the world around us, and the infinite variety of images, Process? 4 concept of the dialectic. ideas, information, and other stimuli that comprise our world, Type I and Type II The dialectic is a tri- we are constantly constructing, revising, and reconstructing Applications 5 partite construction, our knowledge and beliefs to create a new framework of Children's Ways of consisting of the idea of Learning and the understanding. Knowledge then is constantly under construc- a thesis, antithesis, and Evolution of the tiona dynamic, evolutionary, developmental process. Think synthesis. Our knowledge Personal Computer and concepts are con- for a moment about your knowledge of the world and the Classroom Example: structed through opposi- beliefs you held as a child, as a teen, and ten years ago. Trial of Julius Caesar's tion to something else. Murderers and Court How and why have your beliefs changed? Why did you We form concepts of a Case Website 7 hold the views you did at those particular points in time? person, object or idea Glossary of World Learning is also determined by our level of biological and through our interaction Wide Web terms 9 psychological development. As the writings of the Swiss with and experience of it. Hypermedia: What Do I continued on page 2 continued on page 2 Need to Use Thought Processing Software? 10 A Framework for Constructivism What Do I Need to Make a Web Page in My Class? 11 Learning is developmental. We make sense Learners bring unique prior knowledge of our world by assimilating, accommodating, and beliefs to a learning situation. or rejecting new information. Knowledge is constructed uniquely and Social interaction introduces multiple individually, in multiple ways, through a variety perspectives on learning. of authentic tools, resources, experiences To learn more about Learning is internally controlled and mediated and contexts. by the learner. Learning is both an active and a reflective process. SEDL's Technology Assistance Program. These six principles were distilled by the staff of SEDL's Technology Assistance Program from a visit our Web site at variety of sources on constructivism, brain research, and education research as well as staff members' http://www.sedl.org/tap. experiences as teachers, learners, and observers in classrooms. 3 tAP into Learning 2 continued from page 1 Hegel and the Dialectic For example, let's examine the way a young child forms an understanding of a dog: She can touch it, play with it, smell, see, and hear it. Her concept of "dog" is formed by these experience with this particular canine. For her, "dog" may be small, brown, long haired, with floppy ears, and a long tail. This paradigm of knowledge about "dog" is the young child's thesis. However, she will soon encounter another image of a dogdifferent from the paradigm she has con- structed. This new dog will have different characteris- tics: perhaps it is large, black in color, with short hair, ears, and tail. Though perhaps not conscious of her construction of knowledge, the young girl must make a decision: does she continued from pa,ge 1 Knowledge under Construction accept this new creature as "dog" or reject this psychologist Jean Piaget (1896-1980) assert, children think and creature as "not" dog? reason differently at different periods in their lives. The cognitive Hegel refers to this development of a child passes through a series of stages: from the confrontation of conflicting sensorimotor stage, during which the child gains motor control, information as the through the pre-operational stage, when the child acquires verbal antithesis. By assimilating/ skills. During the concrete operational stage the child begins to accepting this information, the young girl's concept deal with abstract concepts such as numbers and relationships. of "dog" becomes more complex: the dog can have many colors, be of varying heights and different Finally, in the formal operational stage, the final stage of cognitive breeds. Thus, by experiencing this contrasting notion development, the child begins to reason logically and systematically.' of dog (the antithesis) and assimilating or accommo- Learning is oftentimes fraught with tension and conflict. If new dating it into her original understanding or thesis information matches our existing understanding, we can easily of a canine, the young learner forms a synthesis assimilate it. However, if new information does not match our a fuller realization of "dog." existing knowledge frameworkor threatens our existing corpus This is a rather simplified example of a profound of knowledgewe must either accommodate the new information, process in human intellectual development. This by forming new understandings or re-evaluating our prior dialecticthe constant interplay of thesis, antithesis beliefs and reconstructing our prior theories, or reject that new and synthesisis an apt metaphor for learning: as information.2 This continuous struggle between pieces of varying we develop higher forms of knowledge, we constant- and oftentimes conflicting informationthis dialectic of learning ly confront more complex and abstract pieces of occurs constantly, sometimes consciously; more often than not, information and must decide how to reconcile often unconsciously, and contributes to our overall construction of divergent pieces of information. Learning is therefore often a process of conflict resolution. knowledge. Learning then is rarely a final product. More often Hegel had an immense influence on American it is a constant evolutionary, and sometimes revolutionary, process. pedagogy. The American Hegelians, as they were called, indelibly impacted the American educational 1 Plucker, J. Histoiy of Influences in the Development of Intelligence Theory and Testing. system: William Torrey Harris, whose views on http://www.indiana.edu/-intell/piaget.html. December 1998. Accessed August 2000. Piaget's education helped to shape the public school four stages of mental growth form the foundation in American education of our understanding of intellectual development. Piaget himself is considered one of the fathers of constructivist system; Susan Blow, the leader of the 19th century learning theory. kindergarten movement; and John Dewey, America's 2 Piaget, J. (1952). The Origins of Intelhgence in Children, 6. New York: International Universities leading education philosopher, and considered Press, Inc. by many to be one of the founding fathers of 3 Hamilton, S. Hegel's Influence on American Education. http://www.geocities.com/Athens/5079/hegedu.html. January, 1997. Accessed August 2000. constructivist learning theory.3 4 TAP into Learning 3 at ons fo mp a and L nu ng -eac structures, higher order reasoning Theory aside, as teachers, we know that skills, and understanding complex and learning is a developmental process. We see often conflicting information. In fact, the ways in which children, as they mature, Piaget strongly advocated learner-centered can handle more difficult cognitive tasks environments that allow for discovery and develop the ability for more abstract of new ideas and materials: the teacher and sophisticated thinking and expression. should allow students the opportunities to The idea of learning as a developmental assimilate and accommodate new mental process is also formalized in the American models. Children, Piaget noted, need to be educational system through Bloom's active: exploring, manipulating, questioning, Taxonomy.4 Bloom identified six levels and discovering answers for themselves. As within the cognitive domain, from the much as possible then, instruction should simple recall or recognition of facts, at the be individualized, and the teacher should lowest level, through increasingly more act as a facilitator, motivating and guiding complex and abstract mental levels, such students, and providing for curriculum as comprehension, application, analysis, that allows for discovery.5 synthesis, and finally, evaluation, the Activities should be developmentally highest order. This classification system appropriate yet challenging enough to has influenced the way we structure allow for a certain level of frustration curriculum, impart information, and on the part of the learner. Without this design assessment tools. disequilibrium (Piaget's term) or antithesis, The traditional transmission model the oppositional challenge to the learner's (e.g., lecture/short answer format), arguably framework of understanding, the student's efficient in terms of transmitting large quan- belief system is not challenged and the tities of information within a compressed potential for greater intellectual growth is time frame, focuses too intently on the stifled. Or to use Bloom's taxonomy once product of knowledge (i.e., a certain again, the learner should scale the levels amount of information as evidenced by how of intellectual development. many pages of text were covered, notebook Consequently, where and when possible, pages filled, or grades received). As we we should encourage students not simply have discussed thus far, learning is equally to think within their existing intellectual a process that must be examined and under- paradigm, but "outside the box," to develop stood. Thus, the transmission model does critical thinking skills, to challenge, invent, not allow for the time that learners need to and create. History is replete with evidence engage with objects, people, and concepts, that the great intellectual discoveries and at the same time examine their relation- and ideological shifts of the ages were ships with such resources. Nor does it allow accomplished by individualsCopernicus, for the necessary reflection and dialoguing Galileo, Newton, Einstein, to name but a that allows teachers and learners to fewwho confronted the boundaries of track the development and unfolding of the existing paradigms of knowledge and procedural knowledge and to construct began to explore and embrace new (and meaningful representations of information. often scorned) concepts, create new bodies In contrast, learner-centered environ- of knowledge, and transform our beliefs ments appear to offer the best potential about particular disciplines.6 for the development of new conceptual 4 WestEd. Bloom's Taxonomy. http://www.dfin.org/library/dlIguide4.html. July, 1998. Accessed August, 2000. Bloom's Taxonomy, devel- oped in 1956, by Benjamin Bloom and a group of educational psychologists, is a classification of levels of intellectual behavior impor- tant in learning. This system of classification includes three overlapping domains: the cognitive, psychomotor, and affective. 5 Ginn, W. Jean Piaget: Intellectual Development. http://129.7.160.115/inst5931/PIAGET1.html. July, 1995. Accessed August, 2000. 6 See Kuhn, T.S. (1962). The Structure of the Scientific Revolution. Chicago: The University of Chicago Press. TAP into Learning 4 &nu gy Can He p o \i/ process? ta opmen the Deve them, both concretely, through text, and Since learning occurs by interaction more abstractly and creatively through the with somethinga resource, material, or use of sound, video, and graphic represen- personparticularly one that is challenging, tations. With simulation software, or more certain types of technology appear to help interactive types of software, students can with a child's intellectual development. enter a virtual setting in which they are When used appropriately, technology can confronted with new organizations of reality become a "mind tool, function(ing) as and intellectual challenges, which they must an intellectual partner with the learner to overcome to advance or continue in the engage and facilitate critical thinking and game. In simulation applications that have higher-order thinking." 7 Further, it can an adversarial element (various chess enable students to manipulate information programs, for example), or a problem-based in a manner that accelerates both under- component (See, for example, The Energy standing and the progression of higher °Isis Game at <http://library.thinkquest.org/ order thinking skills. Finally, because of 20331/game>), learners must understand the plethora of information available on and anticipate the thinking of their virtual the Internet, students can learn to question, opponent, make split second decisions, evaluate, and validate the veracity of the strategize, simultaneously negotiate various types of information they gather.8 options, and determine the effect of a While Type I software often reinforces change in variables.9 recall and recognition (lower developmen- Hypermedia software, such as web tally on Bloom's Taxonomy), Type II editors and thought processing software, software that allows for active discovery, is highly interactive and structures learning such as multimedia, hypermedia, and as an active exploratory exercise in which simulation software, appear to offer students discover or share knowledge. Like opportunities for higher levels of intellectual multimedia software, hypermedia allows development since they allow students to learners to create and communicate become designers of knowledge rather understandings in a structure that is both than consumers of information. creative and logical to the student. More With multimedia applications such as flexible perhaps than multimedia software, PowerPoint, AppleWorks SlideShow, or hypermedia allows learners to determine HyperStudio, students can communicate relationships between pieces of information, their understanding of the world around in the form of hyperlinks. We discuss some examples of hypermedia on page 10. With many Type II software applications in general, when students are allowed to work together, they teach and coach one another, argue about ideas and understandings, and are challenged by increasingly complex tasks. Technology also allows learners to work individually 7.5. ast, ..taa=a4 and autonomously at a pace that is developmentally appropriate for a the individual. 0 x..74 :taac "L.**4 7 Jonassen, D. (1996). Computers in the Classroom: Mindtools for Critical Thinking, 3. Englewood Cliffs: Prentice Hall 8 Adams, S., & Burns, M. (1999). Connecting Student Learning and Technology, 27. Austin: Southwest Educational Development Laboratory. 9 Ibid. TAP 5 into Learning Type I and Type II Applications Not all instructional software is equal in its educational outcomes, not even when it shares the same content area focus. Just as a saw and a plane shape wood differently, each type of software tool Generally stimulate relatively Generally stimulate relatively shapes learning in different ways. As active intellectual involvement passive intellectual involvement educators, it's important that we reflect on the part of the user. on the part of the user. on and think critically about the design of software applications and how they support Are usually aimed at accomplishing Are usually aimed at acquisition learning. The following classroom example more creative tasks. of facts by rote memory. provides an illustration of the different types of learning that occur with different The user, rather than the software The software developer types of software. developer, is in charge of almost predetermines almost everything Mr. LaGrange's 6th grade geography everything that happens. that happens on the screen. class began the year as it always does: with a unit on the United Statesidentify- ing the states and memorizing the state The user has a great deal of The type of interaction between control of the interaction between capitals. Following a week of textbook user and machine is predetermined the user and machine, and there by the developers of the software; and map activities focusing on the 50 is an extensive repertoire of the user's contribution must states and their capitals, students utilized acceptable user input. conform to a very limited range the freeware application, USA Puzzle (avail- of acceptable responses. able at http://www.torpedosoftware.com) in which the user can assemble a puzzle of the United States and match the capital Everything the software is capable It generally takes many hours of doing can usually be observed with its appropriate state. The software of use before the user has seen in a very short period of time, has varying levels of difficulty from 1 to 20 everything that a specific program frequently in ten minutes or less. and provides the user with an automatic is capable of doing. feedback mechanism and score. Working in pairs, students spent C. Maddux, D. Johnson, and J. Willis (1997.) Educational Computing: Learning with Tomorrow's Technologies, 2d ed. Boston: Allen & Bacon. several hours using USA Puzzle. Because the software is designed as a self-paced, htm) to help his students in this task. stand-alone application, Mr. LaGrange observed but gave little assistance to his While USA Puzzle was a self-contained application that led students through the students. Their time using USA Puzzle paid off: when orally tested almost all students activity, On Top of the World offered no such guidance or feedback and thus could recognize each of the 50 states required more active participation by and identify the various state capitals. The educational outcomestudent recognition the teacher. Mr. LaGrange employed the scenario of sailors on a sea voyage of state shapes and identification of state capitalshad been achieved. circumnavigating the globe. He guided the students' exploration from one location Later in the school year, the class moved to another with a series of increasingly on to longitude and latitude, a common but complex problems centered on the concept complex concept that involves mathematical of latitude and longitude ("You are leaving and spatial skills. Mr. LaGrange's goals for this unit were more ambitious than for the the west coast of Africa headed for New states' unit: He wanted students to under- Orleans. How will you get there?", "You must now journey from Australia to the stand the concepts of latitude and longitude North Pole. Which line of longitude will and be able to utilize them as a navigational you follow?", "You're at the North Pole. device. Again, Mr. LaGrange employed a Travel forward one hour in time."). In software application, On Top of the World such ill-structured problems, the student Light (available for $15.00 from responded to the problem in differentiated http://www.tiac.net/users/hlynka/ontorder. continued on page 6 6 TAP into Learning Type I and Type II Applications continued from pa,ge 5 application (On Top of the World Light) and individual ways, based on his or relied on the students' prior knowledge her experience and reasoning processes. to enable them to scale the ladder of Furthermore, students had to learn to intellectual development and understand figure out the problem-solving process abstract concepts, analyze and synthesize as well as find the solution. Mr. LaGrange new information and evaluate the gauged students' success by observing effectiveness of their decisions. their ability to navigate from one point to USA Puzzle is an example of a "closed," another and by assessing their ability to "full," or Type I software application, while comprehend the concepts of latitude and On Top of the World Light is an "open," longitude, utilize analyze and synthesize "empty," or Type II application. One is information, and evaluate the fastest routes not better than the other, nor are both to circumnavigate the globe. equally effective in achieving the same Developmentally, by their very design, sorts of learning. Like all tools, Type I each type of software application resulted and II applications by their very design in very different types of learning. While achieve different instructional outcomes. the drill-and-practice software (USA Puzzle) As with all tools their strength rests in helped students recognize and identify appropriate use. information, the more open-ended 7 Children's Ways of Learning and the Evolution of the Personal Computer , Most adults appear to agree that children take to computers quite easily, indeed almost instinctively. Why is it that five year olds can effortlessly (and embarrassingly for their parents and teachers) master technology while novice adults often struggle with moving a mouse? In the 1970s, engineers at the Xerox Palo Alto Research Center (PARC) labored on the optimal interface design for personal computers. The computer, in its early form, was difficult to understand and manipulate. Its interface was command-driven; 4 essentially the user typed lines of code that prompted the computer to perform particular functions. Engineers wanted to understand how computers could be made more intuitive and user friendly. Using a group of children as their objects of study, they noted the ways in which the children interacted with and explored computers. Steve Jobs, the 24 year old founder of Apple Computer, visited the PARC campus in 1979. Xerox had just purchased shares in his fledgling company and in exchange had invited Jobs to use some of its research ideas. Jobs observed the engineers' innovations based on children's ways of learning. Using these modifications, Jobs and his partner, Steve Wozniak, created the Apple computer. Its inclusion of a "mouse" and its user-friendly interface based on a graphical user interface and object oriented programming, made Apple the first commercially successful computer. Microsoft later adapted these innovations for its Windows platform.1° 10 Compiled from a variety of sources, including Triumph of the Nerds hup://www.pbs.org and Weyhrich, S. http://www.hypermall.com/History/ah08.hunl. July, 1998. Accessed August 2000. BEST COPY AURA 8 TAP into Learning 7 Classroom Example: Caesar's Tr aD of Q.ed us nd C urt urderers ft bs t Case and took a final unit "Have you reached your verdict?" test, on which most the judge addressed the jury foreman. did well. Yet, as she "We have your honor. We find the attempted to probe their understandings of the complexity of circum- defendants, Brums and Cassius, not stances and motives leading to Caesar's guilty of treason against Rome for assassination by two Roman praetors, the murder of Julius Caesar." Brutus and Cassius, the teacher was dissatis- fied. The students' understanding seemed Elated, the defense team broke superficial; their responses formulaic How into high fives, hugs, and cheers. could she best get them to think critically about the events they had just studied? The prosecution sat silently, showing Because of its adversarial nature, a trial no reaction to the verdict. is an extremely nuanced and complex Nearly two millennia after his death in process. Attorneys must identify key players 44 B.C., the motives for the murder of the and facts, recognize motives and patterns Roman dictator, Julius Caesar, still arouse of behavior, comprehend large amounts of discussion and debate. Was Caesar a tyrant information, organize ideas, analyze and who planned on subverting the Roman synthesize data, apply knowledge, choose Republic by making himself king, thereby among alternatives in problem-solving, and granting himself absolute power? Were evaluate ideas or actions. Further, they must Brutus and Cassius, his associates and formulate and put forth their arguments in a assassins, patriots who saved Rome from cogent and credible fashion and understand probable tyranny, or were they anarchists opposing belief systems and strategies in who took the law into their own hands, order to counter and manipulate them. murdering Caesar for less noble reasons? The teacher decided that a mock trial The death of Julius Caesar had spawned would be the best vehicle for fostering a civil war, but no legal investigation critical thinking skills. into the motives of his assassins, Brutus The trial was modeled on the American and Cassius. Thus, in light of this grand legal system, and two lawyers from the historical omission, these fourteen year community provided in-class consultations olds stepped in where the Roman legal about various legal and courtroom system had left off: putting Caesar's murders procedures and placed themselves on call on trial. Were Brutus and Cassius guilty of after school. Students were very excited treason, or were they patriots who had at having such "real-life" expertise at their saved Rome from despotry? disposal and approached the exercise with This 8th grade Latin class at McMillan tremendous gravity. The prosecution team Junior High School in Omaha, Nebraska (those representing Rome) and defense team had just completed a three-week unit on (those representing Brutus and Cassius) the life and death of Rome's most famous voted for their lead lawyers, produced a set ruler and general, Julius Caesar. Students of witnesses (e.g., Marc Antony, Cleopatra, read Roman history texts, took notes from Caesar's widow), chose witness roles, and teacher lectures, viewed the film, Julius began planning their legal strategies. Caesar and parts of the movie, Cleopatra, continued on page 8 9 8 TAP into Learning continued from page 7 Trial of Julius Caesar's Murderers and Court Case Website through her questions guided students to a particular strategy or issue that they may have missed. In particular she encouraged students to anticipate the other team's arguments, to think as the opposing team would and in doing so address, defend against, and manipulate their arguments in a way that would best help their case. During the trial each day after school, the defense and prosecution met separately in two classrooms using Inspiration to map out that day's events, create decision Chief line trees, organize emergent information of defense and strategies, and plan the next day's testimony and strategies. Word about the trial spread through Nurtured by Could have the junior high school and other students Refused crown Caesar; Went on taken control began to ask to be involved. Students from three times to become Rome's of Egypt, a 7th grade Social Studies class asked to greatest ruler but didn't serve as jurors. One teacher volunteered to give up her one of her plan periods to serve as the judge. While listening to her Latin colleague All research was conducted via the An Inspiration discuss the upcoming trial during lunch Internet and through library reference books Concept Map one day, the 8th grade Language Arts after school. Class time was used for con- teacher had an idea: Why not volunteer her structing their legal strategy and preparing Language Arts students as court reporters for the trial. Because of the complexity of and news analysts? But instead of having the students' tasksgathering information, her students word process the trial notes organizing ideas, mapping strategies, and and opinions that only they and she saw, designing questions and possible answers they could create a web site which all for both their witnesses and opposing witnessesthe teacher was concerned that students could access for a daily trial summary. Since one of the 8th grade students have a powerful enough tool that would help them unlock all of their ideas Language Arts' outcomes was the ability to write persuasive arguments, students and strategies, brainstorm, and think and could not only document the trial, but organize ideas on multiple levels. Thus, stu- also editorialize on its proceedings and on dents used the thought processing software the justice or injustice of the final verdict. Inspiration® as an organizational tool for Further, students would gain the valuable planning their legal strategy. Each day, as skill of learning how to organize and they prepared for the trial, students used present informationan online newspaper. Inspiration to create timelines of events, The Latin teacher enthusiastically agreed. color code friendly and hostile witnesses, As the trial progressed over the next three organize and express their ideas, create weeks, the Language Arts students con- questions for both their and the opposing structed their web page using a free web team's witnesses, and map relationships editor. They reported on the trial, organized among key players. At the end of the day, information, interviewed key players, and they gave a copy of their Inspiration chart inserted digital images. They searched the to the teacher who checked it to make sure Internet and created links to other sites on each team was organized, prepared, and Julius Caesar and to other famous trials (the had logical and comprehensive strategies. Scopes, Lindbergh, and Standing Bear trials, She returned each copy the next day with for instance). Most important, they evaluat- comments and suggestions. ed both the proceedings of the trial and its In class, the teacher circulated between outcome, and debated the merits and the groups, listening to their strategies, and 1 0

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